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Merge remote-tracking branch 'lgro/issue417_apply_weather_instantly_when_teleporting'
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commit
1f4c192bf6
@ -324,6 +324,17 @@ void WeatherManager::update(float duration)
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mWeatherUpdateTime -= timePassed;
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MWBase::World* world = MWBase::Environment::get().getWorld();
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const bool exterior = (world->isCellExterior() || world->isCellQuasiExterior());
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if (!exterior)
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{
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mRendering->sunDisable(false);
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mRendering->skyDisable();
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mRendering->getSkyManager()->setLightningStrength(0.f);
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stopSounds(true);
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return;
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}
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switchToNextWeather(false);
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if (mNextWeather != "")
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@ -683,41 +694,33 @@ bool WeatherManager::isDark() const
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void WeatherManager::switchToNextWeather(bool instantly)
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{
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MWBase::World* world = MWBase::Environment::get().getWorld();
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const bool exterior = (world->isCellExterior() || world->isCellQuasiExterior());
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if (!exterior)
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if (world->isCellExterior() || world->isCellQuasiExterior())
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{
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mRendering->sunDisable(false);
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mRendering->skyDisable();
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mRendering->getSkyManager()->setLightningStrength(0.f);
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stopSounds(true);
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return;
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}
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std::string regionstr = Misc::StringUtils::lowerCase(world->getPlayer().getPlayer().getCell()->mCell->mRegion);
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// Exterior
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std::string regionstr = Misc::StringUtils::lowerCase(world->getPlayer().getPlayer().getCell()->mCell->mRegion);
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if (mWeatherUpdateTime <= 0 || regionstr != mCurrentRegion)
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{
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mCurrentRegion = regionstr;
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mWeatherUpdateTime = mHoursBetweenWeatherChanges * 3600;
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std::string weatherType = "clear";
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if (mRegionOverrides.find(regionstr) != mRegionOverrides.end())
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if (mWeatherUpdateTime <= 0 || regionstr != mCurrentRegion)
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{
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weatherType = mRegionOverrides[regionstr];
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}
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else
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{
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// get weather probabilities for the current region
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const ESM::Region *region = world->getStore().get<ESM::Region>().search (regionstr);
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mCurrentRegion = regionstr;
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mWeatherUpdateTime = mHoursBetweenWeatherChanges * 3600;
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if (region != 0)
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std::string weatherType = "clear";
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if (mRegionOverrides.find(regionstr) != mRegionOverrides.end())
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{
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weatherType = nextWeather(region);
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weatherType = mRegionOverrides[regionstr];
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}
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}
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else
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{
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// get weather probabilities for the current region
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const ESM::Region *region = world->getStore().get<ESM::Region>().search (regionstr);
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setWeather(weatherType, instantly);
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if (region != 0)
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{
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weatherType = nextWeather(region);
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}
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}
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setWeather(weatherType, instantly);
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}
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}
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}
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