Petr Mikheev
a60726ce35
Fix #7674
2023-11-05 21:32:18 +01:00
Petr Mikheev
4d66679204
Queue Lua handler uiModeChanged
2023-10-21 13:04:02 +02:00
Petr Mikheev
72b8ff82ff
!3362 with safe reloadlua
2023-09-15 19:10:33 +02:00
Petr Mikheev
fb8ccf52d8
Add missing argument force
in UseItem
2023-09-11 16:21:34 +02:00
Petr Mikheev
42f2ece8b3
Fix bug: UI modes that are added not through Lua don't show windows that were hidden by Lua in other mode.
2023-09-07 02:16:22 +02:00
Petr Mikheev
ea8692a534
Add usehandlers.lua (same approach as activationhandlers.lua)
2023-08-30 22:48:51 +02:00
Petr Mikheev
f1bcf64afb
Dehardcode input.ACTION.Inventory, input.ACTION.Journal, input.ACTION.QuickKeysMenu
2023-08-20 17:49:56 +02:00
Petr Mikheev
87eacf774a
Control GUI modes from Lua
2023-08-20 17:49:56 +02:00
Petr Mikheev
87912065fd
Rename MWLua::WorldView -> MWLua::ObjectLists
2023-08-08 22:57:28 +02:00
Petr Mikheev
91c7585c8b
Move some time-related function from World and WorldView to DateTimeManager
2023-08-08 22:57:28 +02:00
Petr Mikheev
f344c26465
Apply delayed Lua actions before making a save
2023-07-30 02:50:22 +02:00
Petr Mikheev
4016e8b383
Lua engine handler onTeleported
2023-07-19 10:42:58 +02:00
Petr Mikheev
086fdb1f37
Run onNewGame handler in LuaManager::synchronizedUpdate
2023-07-19 10:07:30 +02:00
Tobias Tribble
c792582376
Add Lua bindings for journal
2023-07-08 13:37:39 +02:00
Evil Eye
f02dd0ef03
Implement onNewExterior to spawn fish in generated exteriors
2023-06-13 17:04:22 +02:00
Petr Mikheev
003f611bdb
Remove LuaManager::Action
2023-04-25 23:51:37 +02:00
Petr Mikheev
4562b8c06b
Add headers for all .cpp
files in mwlua; move packages initilaization from LuaManager to luabindings.cpp
2023-04-25 23:24:51 +02:00
Petr Mikheev
60a8d08e66
Refactor teleporting in Lua; fix a bug in worldmodel.cpp
2023-04-17 19:07:30 +02:00
Petr Mikheev
a88fcbffb0
Address review comments
2023-03-26 03:38:40 +02:00
Petr Mikheev
8d1e52ed51
Extract engine handlers processing from LuaManager to a new class EngineEvents
2023-03-26 03:38:40 +02:00
Petr Mikheev
7ef759c78b
Refactor mwlua/eventqueue and extract some code out of LuaManager
2023-03-26 03:38:40 +02:00
Mitten Orvan
4e6d48d246
Add a bit of high-level developer documentation about the Lua system
2023-03-13 22:41:28 +00:00
Petr Mikheev
b248c3e173
Allow passing initData
to the :addSript call ( #7091 )
2022-12-31 22:08:17 +01:00
Petr Mikheev
310acaeee9
Don't pass MWLua::WorldView to MWLua::Action
2022-12-28 22:06:49 +01:00
Petr Mikheev
b8fb013edf
Merge MWLua::ObjectRegistry and MWWorld::WorldModel
2022-12-28 12:45:11 +01:00
Petr Mikheev
02a9069a0e
Lua Profiler
2022-11-30 00:06:14 +01:00
uramer
a2fa1fe0a5
Execute async callbacks on the main Lua stack
2022-10-18 22:12:11 +02:00
Petr Mikheev
3697c9266b
Separate l10n manager from lua
2022-10-07 17:19:04 +02:00
elsid
4de8ea30c8
Report used memory by Lua interpreter
2022-09-30 02:15:21 +02:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
Project579
e5c417c968
Make sure all paths are passed as std::filesystem::path instead of std::string where possible.
2022-09-11 14:41:15 +02:00
elsid
552301c8fb
Cleanup openmw lua includes
2022-08-17 23:47:30 +02:00
Andrei Kortunov
ccbb5e03fb
Use YAML files to translate MyGUI's localization tags
2022-07-12 08:20:40 +04:00
uramer
3761e7b24e
Pass a 0-count object to onConsume instead of the record id
2022-06-18 11:13:54 +02:00
Petr Mikheev
c548708a27
Remove Lua package openmw.settings
2022-06-12 00:06:39 +02:00
Petr Mikheev
a70d5831c5
Lua scripts configuration in omwaddon
2022-06-05 01:36:39 +02:00
uramer
70eacbbefc
onObjectActive and onItemActive Lua engine handlers
2022-05-20 19:27:21 +00:00
elsid
215b46503c
Support rendering for navmesh update frequency as a heatmap
...
Useful when need to find tiles with high number of updates.
Add debug Lua package with new functions to toggle render mode and set navmesh
render mode.
2022-05-17 01:54:20 +02:00
cody glassman
04843fed6d
moddable post-processing pipeline
2022-05-15 10:03:58 -07:00
Petr Mikheev
88d09c336c
Lua console
2022-04-21 21:57:07 +02:00
Petr Mikheev
51845e9553
Rendering raycasts in Lua
2022-04-11 23:36:54 +02:00
Petr Mikheev
a65f8ebbc6
Reorganize delayed Lua actions
2022-04-11 22:19:51 +02:00
Benjamin Winger
21ffbcc4b4
Lua i18n updates
2022-04-10 07:57:02 +00:00
uramer
67879bac55
MR feedack
2022-02-26 17:01:46 +01:00
uramer
e092ee2624
Document the Lua Image widget, add UI texture resources
2022-02-25 18:18:26 +01:00
Petr Mikheev
47c37e5849
Lua command object:activateBy(actor)
and handler onActivate
2022-02-01 23:42:56 +00:00
Petr Mikheev
a182fdeea1
Permanent storage for Lua data
2022-01-11 11:21:03 +01:00
Petr Mikheev
0f246e7365
Use a separate instance of Lua i18n for every context
2022-01-02 09:58:51 +01:00
Petr Mikheev
db72380ba9
Allow Lua scripts to handle input actions when UI is opened. Also fixes #6456 .
2021-12-15 02:38:54 +01:00
Petr Mikheev
e56ee2c735
Apply lua handlers for user input in the main thread in order to reduce latency.
2021-11-19 20:37:21 +01:00