scrawl
fc6fe9acfb
Do not crash ModVertexAlphaVisitor when there are no vertex colors
2016-01-25 18:52:20 +01:00
Tobias Kortkamp
0659687bfb
Some fixes for building on FreeBSD
2016-01-25 14:13:16 +01:00
scrawl
b0431833a1
Fix some defects reported by Coverity CI
2016-01-21 16:08:04 +01:00
scrawl
f0971ee8ad
Implement Fixme script instruction
2016-01-20 04:07:07 +01:00
scrawl
ce9a18fb87
Merge pull request #879 from jordan-ayers/bugfix/1544
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Improve Drop Command - Bugfix/1544
2016-01-19 15:02:51 +01:00
Jordan Ayers
5699cf7f09
Barter: Leave unsold projectiles equipped.
2016-01-18 20:00:18 -06:00
Jordan Ayers
1ff49cc637
Improve Drop command behavior. ( Fixes #1544 )
2016-01-18 19:58:19 -06:00
Jordan Ayers
c82d9a1e87
Adjust ContainerStore / InventoryStore to allow partial unequip of items.
2016-01-18 19:56:35 -06:00
scrawl
87beb73970
Correction
2016-01-15 16:34:57 +01:00
scrawl
fbf07133ea
Document usage of node masks
2016-01-15 16:31:24 +01:00
scrawl
41c571d4f4
Merge branch 'master' of https://github.com/OpenMW/openmw into lighting
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Conflicts:
apps/opencs/view/render/instancemode.cpp
2016-01-15 15:46:10 +01:00
scrawl
4f2a031f4e
Improve error message
2016-01-14 18:34:47 +01:00
scrawl
0b84b3c2cf
Don't crash when region weather chances don't add to 100
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The invalid weather ID was resulting in out-of-bounds vector access later in the code.
2016-01-14 17:41:39 +01:00
Jordan Ayers
2ce2e8a1e7
Add missing OOB slot check to InventoryStore.
2016-01-12 21:35:23 -06:00
scrawl
ef1a1125e0
Fix an error in restocking logic ( Fixes #3131 )
2016-01-12 17:10:23 +01:00
scrawl
4e6a60672d
When a spell explodes on an actor do not apply it to that actor twice ( Fixes #3142 )
2016-01-12 00:40:09 +01:00
scrawl
3089aeccc4
Factor out SceneUtil::addLight
2016-01-11 23:10:16 +01:00
scrawl
438b30d6f0
Move configureLight to a separate file
2016-01-11 23:10:16 +01:00
scrawl
6546c05428
Move Fallback map to components/
2016-01-11 23:10:16 +01:00
scrawl
f315a4386f
Accept an implicit reference in Journal ( Fixes #3135 )
2016-01-11 23:07:01 +01:00
scrawl
ef20962fc5
Disable fog of war rendering on the HUD map by default
2016-01-11 22:58:08 +01:00
scrawl
ca4e859f61
Remove unused argument
2016-01-11 22:58:01 +01:00
scrawl
4690fd3f22
Change the local map exploration radius to better match the original engine
2016-01-11 22:57:57 +01:00
scrawl
4f8f166f69
Fix GetPcInJail to work as in the original engine
2016-01-11 22:57:25 +01:00
scrawl
190bf15887
SettingsWindow: support auto-updating of slider labels through the layout file
2016-01-11 22:57:16 +01:00
scrawl
745b29a995
Remove a debugging leftover
2016-01-05 17:01:21 +01:00
scrawl
d9d6228c94
Implement PageDisplay::_updateView ( Fixes #3125 )
2016-01-05 16:54:09 +01:00
scrawl
5952498e9e
Explicitely cast a size_t to int
2016-01-05 16:53:51 +01:00
scrawl
446c714727
Fix a possible memory leak in error case
2016-01-04 20:39:08 +01:00
scrawl
e6619c5306
Rebuild actor animations on resurrection ( Fixes #3124 )
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A new animation is necessary to set up the correct InventoryStore listener, to get notified of changes like the actor no longer being a werewolf, etc.
2016-01-04 20:27:38 +01:00
scrawl
daa94cc50e
Fix cppcheck warnings
2016-01-03 20:19:38 +01:00
Poncho
b1020dcd42
Use correct direction multipliers during awareness check
2016-01-02 12:24:39 -06:00
scrawl
1905f0bf2d
Add support for placing BodyParts in a cell (Bug #3118 )
2016-01-02 01:30:06 +01:00
scrawl
a9f0f30bb8
Reject conditions testing agaist Choice when not currently in a choice ( Fixes #3117 )
2016-01-01 23:55:52 +01:00
scrawl
0333c40047
Fix typo in SameRace dialogue function (function was inverted, Fixes #3116 )
2016-01-01 02:59:55 +01:00
scrawl
6fde02ea42
LocalScripts: initialize mIter
2016-01-01 02:59:55 +01:00
scrawl
7f7e8c63bf
Correct path to gamecontrollerdb.txt ( Fixes #3112 )
2015-12-31 00:37:47 +01:00
scrawl
63b9b075aa
Do not allow soul trapping the same creature more than once ( Fixes #3102 )
2015-12-26 18:47:22 +01:00
scrawl
0bec6e5fbe
Fix 'failed to find animation' warnings when a spell was equipped before the werewolf transformation
2015-12-26 18:45:09 +01:00
scrawl
6b67911658
Unset DrawState_Spell when becoming a werewolf
2015-12-26 18:26:55 +01:00
scrawl
f052c05018
Move werewolf functions from World to MechanicsManager
2015-12-26 18:23:13 +01:00
scrawl
53334d08a2
Disable Ready Magic and Cycle Weapon/Spell hotkeys for werewolves ( Fixes #3100 )
2015-12-26 18:15:57 +01:00
scrawl
a1e163ed20
Correct an error in the timestamp subtracting logic ( Fixes #3105 )
2015-12-26 00:26:13 +01:00
scrawl
db7b80b503
Revert "Accept a ConstPtr in ItemPtr tooltips"
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This reverts commit 41c8ec56e0e1b231e089d4cc6bc45b0b4615e499.
Does not work due to code relying on getting the non-const Ptr from the widget. Further refactoring is needed.
2015-12-19 22:52:35 +01:00
scrawl
2176ac592c
Call updateDialogueGlobals before dialogue starts ( Fixes #3034 )
2015-12-19 21:58:49 +01:00
scrawl
5ac226f519
Another collision mask fix
2015-12-19 17:02:57 +01:00
scrawl
e5d9ee30f4
Add count argument to copyObjectToCell
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Fixes the gold bug introduced in c9ca5bc94658508920dbbef1f1a29101ab20ec4f
2015-12-19 16:48:32 +01:00
scrawl
41c8ec56e0
Accept a ConstPtr in ItemPtr tooltips
2015-12-19 16:37:26 +01:00
scrawl
5a7bbbd508
Accept a ConstPtr in ToolTips::setFocusObject
2015-12-19 16:34:26 +01:00
scrawl
32d5dece58
Add count argument to getToolTipInfo
2015-12-19 16:29:07 +01:00