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Correction

This commit is contained in:
scrawl 2016-01-15 16:34:57 +01:00
parent fbf07133ea
commit 87beb73970

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@ -6,7 +6,7 @@ namespace MWRender
/// Node masks used for controlling visibility of game objects.
/// @par Any node in the OSG scene graph can have a node mask. When traversing the scene graph,
/// the node visitor's traversal mask is OR'ed with the node mask. If the result of this test is
/// the node visitor's traversal mask is bitwise AND'ed with the node mask. If the result of this test is
/// 0, then the node <i>and all its child nodes</i> are not processed.
/// @par Important traversal masks are the camera's cull mask (determines what is visible),
/// the update visitor mask (what is updated) and the intersection visitor mask (what is