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@ -6,7 +6,7 @@ namespace MWRender
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/// Node masks used for controlling visibility of game objects.
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/// @par Any node in the OSG scene graph can have a node mask. When traversing the scene graph,
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/// the node visitor's traversal mask is OR'ed with the node mask. If the result of this test is
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/// the node visitor's traversal mask is bitwise AND'ed with the node mask. If the result of this test is
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/// 0, then the node <i>and all its child nodes</i> are not processed.
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/// @par Important traversal masks are the camera's cull mask (determines what is visible),
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/// the update visitor mask (what is updated) and the intersection visitor mask (what is
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