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170 Commits

Author SHA1 Message Date
Evil Eye
ed921ad377 Fix modstat for negative numbers 2022-07-12 19:59:18 +02:00
Evil Eye
ac78b537d2 Address feedback 2022-05-22 09:29:03 +02:00
Evil Eye
c6ca0e78c9 Make getStringLiteral return a string_view 2022-05-21 01:21:55 +02:00
Evil Eye
a64979e25d Replace empty std::string assignments 2022-05-04 22:33:39 +02:00
Evil Eye
db19700599 Make stack manipulation unconditional 2022-04-30 16:45:45 +02:00
Evil Eye
054d8babc4 Add getRatio method 2022-02-10 22:10:46 +01:00
Evil Eye
6b203892fc Fix mod not increasing fortified values 2022-02-10 20:46:20 +01:00
Evil Eye
4e52c96cf5 Make Set/Mod[DynamicStat] work with negative values as in vanilla 2022-02-10 20:31:27 +01:00
psi29a
84e209308d Merge branch 'refactor/interpreter' into 'master'
Cleanup interpreter code a bit

Closes #6553

See merge request OpenMW/openmw!1556
2022-01-27 19:18:57 +00:00
Matt
34723c8ea8 Cleanup interpreter code a bit 2022-01-27 19:18:57 +00:00
Bret Curtis
d1fb854521 move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
esm typo

esm typo
2022-01-23 17:04:48 +01:00
psi29a
01ac96e900 Merge branch 'stats_gave_me_a_headache' into 'master'
Make Set- and ModStat behave as they should

Closes #2036

See merge request OpenMW/openmw!1410
2021-12-26 19:47:09 +00:00
Evil Eye
58b888a38e Preserve inventories when resurrecting actors while looting them 2021-12-02 20:36:42 +01:00
Evil Eye
893d569529 Force the loot UI open if it was open while resurrecting the lootee 2021-12-01 18:21:21 +01:00
Evil Eye
f1ec8db393 Make Set- and ModStat behave as they should 2021-11-30 19:39:15 +01:00
Evil Eye
dc1fe62dde Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
Evil Eye
087e933326 Close windows using Ptrs that are about to be deleted 2021-07-15 22:31:26 +02:00
jvoisin
1123dc46ee Add a ton of const refs 2021-06-23 23:13:59 +02:00
Evil Eye
f1caeea444 Don't return negative values from GetMagicka 2021-02-07 11:58:23 +01:00
Andrei Kortunov
8ca3c3b123 Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
Andrei Kortunov
5468fcb29f Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
Andrei Kortunov
3dce225f28 Implement vanilla-style corprus handling (bug #3714, bug #4623) 2020-06-03 12:58:17 +04:00
Capostrophic
f9f0299c27 Make ModCurrentFatigue KO the actor when necessary (bug #4523) 2020-02-21 00:05:13 +03:00
Capostrophic
77f076ff11 Make sure instant FX abilities get detected when supposed 2019-11-27 17:15:48 +03:00
Andrei Kortunov
6450d84473 Improve resurrection handling 2019-09-21 20:22:45 +04:00
capostrophic
82ac99ec56 Apply instant FX in AddSpell immediately (bug #5055) 2019-08-02 21:26:47 +03:00
Andrei Kortunov
f775f7977b Fix RaiseRank/LowerRank script functions (feature #4316) 2019-05-14 21:43:19 +04:00
Andrei Kortunov
5508e67aad Apply looping particles when adding spell to existing actor (bug #4918) 2019-04-20 09:52:15 +04:00
Andrei Kortunov
3032b177a1 Remove redundant includes 2019-02-23 08:02:12 +04:00
Capostrophic
92d7f21926 Don't interrupt compilation when spell/effect functions are used for non-actors 2019-01-06 21:45:56 +03:00
Andrei Kortunov
e06f0b797a Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
Capostrophic
6c47f95677 Make RemoveSpellEffects affect permanent spells (bug #3920)
Also make it remove the effects but not the spells themselves
2018-08-29 13:52:03 +03:00
Bret Curtis
dcd381049c
Merge pull request #1872 from akortunov/extended_logging
Use new logging system
2018-08-16 11:38:29 +02:00
Andrei Kortunov
5a4d0cec3a Use new logging system for game itself 2018-08-14 23:05:43 +04:00
Allofich
2cc1b52baf Drain and fortify fixes for dynamicStats
(Fixes #3049)
2018-08-13 21:59:26 +09:00
Capostrophic
51d369d4da Add resumeGame method 2018-07-26 20:35:34 +03:00
Andrei Kortunov
c6fd75bf42 Take in account elemental shields for GetResist and SetResist script commands (bug #4093) 2017-09-10 22:05:58 +04:00
Allofich
57aeec59d5 Change bounds behavior of stat script commands
Fixes (#3776)
2017-03-22 15:17:44 +09:00
scrawl
29556a1802 More consistent wording of errors/warnings
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.

An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.

The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.

Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
scrawl
e6619c5306 Rebuild actor animations on resurrection (Fixes #3124)
A new animation is necessary to set up the correct InventoryStore listener, to get notified of changes like the actor no longer being a werewolf, etc.
2016-01-04 20:27:38 +01:00
scrawl
f052c05018 Move werewolf functions from World to MechanicsManager 2015-12-26 18:23:13 +01:00
scrawl
2bd8d60e9f Accept a ConstPtr in getPrimaryFaction, getPrimaryFactionRank 2015-12-18 16:33:54 +01:00
scrawl
271fcb80c6 Remove container scripts before deleting container 2015-12-14 02:57:55 +01:00
scrawl
07b064f616 Rename to lowerCaseInPlace 2015-12-07 22:49:15 +01:00
Alexander "Ace" Olofsson
7d4125d97f Fixes for building with unity build 2015-09-24 15:21:42 +02:00
dteviot
77a1d947cc extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
dteviot
0ee7407101 extracted common sub-expressions. 2015-08-20 18:17:02 +12:00
scrawl
4bb3cbf0fb Remove last remains of Ogre 2015-06-03 23:04:35 +02:00
scrawl
c819180aa1 Minor cleanup 2015-05-11 16:38:16 +02:00
dteviot
e197f5318b fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 13:07:29 +13:00