Evil Eye
ed921ad377
Fix modstat for negative numbers
2022-07-12 19:59:18 +02:00
Evil Eye
ac78b537d2
Address feedback
2022-05-22 09:29:03 +02:00
Evil Eye
c6ca0e78c9
Make getStringLiteral return a string_view
2022-05-21 01:21:55 +02:00
Evil Eye
a64979e25d
Replace empty std::string assignments
2022-05-04 22:33:39 +02:00
Evil Eye
db19700599
Make stack manipulation unconditional
2022-04-30 16:45:45 +02:00
Evil Eye
054d8babc4
Add getRatio method
2022-02-10 22:10:46 +01:00
Evil Eye
6b203892fc
Fix mod not increasing fortified values
2022-02-10 20:46:20 +01:00
Evil Eye
4e52c96cf5
Make Set/Mod[DynamicStat] work with negative values as in vanilla
2022-02-10 20:31:27 +01:00
psi29a
84e209308d
Merge branch 'refactor/interpreter' into 'master'
...
Cleanup interpreter code a bit
Closes #6553
See merge request OpenMW/openmw!1556
2022-01-27 19:18:57 +00:00
Matt
34723c8ea8
Cleanup interpreter code a bit
2022-01-27 19:18:57 +00:00
Bret Curtis
d1fb854521
move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
...
esm typo
esm typo
2022-01-23 17:04:48 +01:00
psi29a
01ac96e900
Merge branch 'stats_gave_me_a_headache' into 'master'
...
Make Set- and ModStat behave as they should
Closes #2036
See merge request OpenMW/openmw!1410
2021-12-26 19:47:09 +00:00
Evil Eye
58b888a38e
Preserve inventories when resurrecting actors while looting them
2021-12-02 20:36:42 +01:00
Evil Eye
893d569529
Force the loot UI open if it was open while resurrecting the lootee
2021-12-01 18:21:21 +01:00
Evil Eye
f1ec8db393
Make Set- and ModStat behave as they should
2021-11-30 19:39:15 +01:00
Evil Eye
dc1fe62dde
Overhaul magic effects to work with onApply and onEnd events
2021-09-29 19:25:10 +02:00
Evil Eye
087e933326
Close windows using Ptrs that are about to be deleted
2021-07-15 22:31:26 +02:00
jvoisin
1123dc46ee
Add a ton of const refs
2021-06-23 23:13:59 +02:00
Evil Eye
f1caeea444
Don't return negative values from GetMagicka
2021-02-07 11:58:23 +01:00
Andrei Kortunov
8ca3c3b123
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
Andrei Kortunov
5468fcb29f
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
Andrei Kortunov
3dce225f28
Implement vanilla-style corprus handling (bug #3714 , bug #4623 )
2020-06-03 12:58:17 +04:00
Capostrophic
f9f0299c27
Make ModCurrentFatigue KO the actor when necessary (bug #4523 )
2020-02-21 00:05:13 +03:00
Capostrophic
77f076ff11
Make sure instant FX abilities get detected when supposed
2019-11-27 17:15:48 +03:00
Andrei Kortunov
6450d84473
Improve resurrection handling
2019-09-21 20:22:45 +04:00
capostrophic
82ac99ec56
Apply instant FX in AddSpell immediately (bug #5055 )
2019-08-02 21:26:47 +03:00
Andrei Kortunov
f775f7977b
Fix RaiseRank/LowerRank script functions (feature #4316 )
2019-05-14 21:43:19 +04:00
Andrei Kortunov
5508e67aad
Apply looping particles when adding spell to existing actor (bug #4918 )
2019-04-20 09:52:15 +04:00
Andrei Kortunov
3032b177a1
Remove redundant includes
2019-02-23 08:02:12 +04:00
Capostrophic
92d7f21926
Don't interrupt compilation when spell/effect functions are used for non-actors
2019-01-06 21:45:56 +03:00
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
Capostrophic
6c47f95677
Make RemoveSpellEffects affect permanent spells (bug #3920 )
...
Also make it remove the effects but not the spells themselves
2018-08-29 13:52:03 +03:00
Bret Curtis
dcd381049c
Merge pull request #1872 from akortunov/extended_logging
...
Use new logging system
2018-08-16 11:38:29 +02:00
Andrei Kortunov
5a4d0cec3a
Use new logging system for game itself
2018-08-14 23:05:43 +04:00
Allofich
2cc1b52baf
Drain and fortify fixes for dynamicStats
...
(Fixes #3049 )
2018-08-13 21:59:26 +09:00
Capostrophic
51d369d4da
Add resumeGame method
2018-07-26 20:35:34 +03:00
Andrei Kortunov
c6fd75bf42
Take in account elemental shields for GetResist and SetResist script commands (bug #4093 )
2017-09-10 22:05:58 +04:00
Allofich
57aeec59d5
Change bounds behavior of stat script commands
...
Fixes (#3776 )
2017-03-22 15:17:44 +09:00
scrawl
29556a1802
More consistent wording of errors/warnings
...
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
scrawl
e6619c5306
Rebuild actor animations on resurrection ( Fixes #3124 )
...
A new animation is necessary to set up the correct InventoryStore listener, to get notified of changes like the actor no longer being a werewolf, etc.
2016-01-04 20:27:38 +01:00
scrawl
f052c05018
Move werewolf functions from World to MechanicsManager
2015-12-26 18:23:13 +01:00
scrawl
2bd8d60e9f
Accept a ConstPtr in getPrimaryFaction, getPrimaryFactionRank
2015-12-18 16:33:54 +01:00
scrawl
271fcb80c6
Remove container scripts before deleting container
2015-12-14 02:57:55 +01:00
scrawl
07b064f616
Rename to lowerCaseInPlace
2015-12-07 22:49:15 +01:00
Alexander "Ace" Olofsson
7d4125d97f
Fixes for building with unity build
2015-09-24 15:21:42 +02:00
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
2015-08-21 21:12:39 +12:00
dteviot
0ee7407101
extracted common sub-expressions.
2015-08-20 18:17:02 +12:00
scrawl
4bb3cbf0fb
Remove last remains of Ogre
2015-06-03 23:04:35 +02:00
scrawl
c819180aa1
Minor cleanup
2015-05-11 16:38:16 +02:00
dteviot
e197f5318b
fixing MSVC 2013 warning C4244: & C4305
...
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 13:07:29 +13:00