scrawl
|
a54ac579a5
|
Savegame: Store AiSequence
|
2014-06-13 02:26:52 +02:00 |
|
Thomas
|
10a5bb9464
|
Made code a bit more standardized and added a good bit of documentation.
|
2014-04-29 23:40:59 -04:00 |
|
gus
|
632834ce10
|
WIP
|
2014-02-05 16:12:50 +01:00 |
|
gus
|
650a112e2e
|
better timer
|
2013-10-30 20:42:50 +01:00 |
|
Torben Carrington
|
56b1384c90
|
AITravel Cleanup - Removed unnecessary includes and other varius cleanups.
|
2013-05-24 18:16:35 -07:00 |
|
gus
|
63424ade56
|
refactoring
|
2013-03-31 17:30:03 +00:00 |
|
scrawl
|
efe6a3ebee
|
Fix compile error & warnings
|
2013-03-26 18:01:01 +01:00 |
|
gus
|
f943580138
|
Somehow manages to get from one cell to another, but this looks wrong... And I don't know how morrowind do it, because aitravel is completly buggy
|
2013-03-12 17:44:22 +00:00 |
|
gus
|
5fc7103425
|
First attempt at pathfinding using boost::graph
|
2013-03-06 20:31:47 +00:00 |
|
Marc Zinnschlag
|
a092deaee8
|
various fixes
|
2012-11-16 20:28:20 +01:00 |
|
marcin
|
51027c541e
|
Feature #391 Dummy AI package classes
|
2012-11-16 18:38:15 +01:00 |
|
marcin
|
4b939c7521
|
Feature #391 Dummy AI package classes
|
2012-11-15 22:15:20 +01:00 |
|
marcin
|
e6c8e1f0d7
|
Feature #391 Dummy AI package classes
|
2012-11-14 18:42:04 +01:00 |
|