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Fix compile error & warnings
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@ -46,7 +46,7 @@ int getClosestPoint(const ESM::Pathgrid* grid,float x,float y,float z)
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float m = distance(grid->mPoints[0],x,y,z);
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int i0 = 0;
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for(int i=1; i<grid->mPoints.size();i++)
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for(unsigned int i=1; i<grid->mPoints.size();++i)
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{
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if(distance(grid->mPoints[i],x,y,z)<m)
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{
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@ -139,7 +139,7 @@ PathGridGraph buildGraph(const ESM::Pathgrid* pathgrid,float xCell = 0,float yCe
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{
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PathGridGraph graph;
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for(int i = 0;i<pathgrid->mPoints.size();i++)
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for(unsigned int i = 0;i<pathgrid->mPoints.size();++i)
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{
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PointID pID = boost::add_vertex(graph);
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graph[pID].mX = pathgrid->mPoints[i].mX + xCell;
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@ -147,7 +147,7 @@ PathGridGraph buildGraph(const ESM::Pathgrid* pathgrid,float xCell = 0,float yCe
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graph[pID].mZ = pathgrid->mPoints[i].mZ;
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}
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for(int i = 0;i<pathgrid->mEdges.size();i++)
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for(unsigned int i = 0;i<pathgrid->mEdges.size();++i)
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{
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PointID u = pathgrid->mEdges[i].mV0;
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PointID v = pathgrid->mEdges[i].mV1;
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@ -1,35 +1,35 @@
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#ifndef GAME_MWMECHANICS_AITRAVEL_H
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#define GAME_MWMECHANICS_AITRAVEL_H
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#include "aipackage.hpp"
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#include "components\esm\loadpgrd.hpp"
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#include <list>
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namespace MWMechanics
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{
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class AiTravel : public AiPackage
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{
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public:
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AiTravel(float x, float y, float z);
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virtual AiTravel *clone() const;
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virtual bool execute (const MWWorld::Ptr& actor);
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///< \return Package completed?
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virtual int getTypeId() const;
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private:
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float mX;
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float mY;
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float mZ;
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int cellX;
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int cellY;
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bool isPathConstructed;
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std::list<ESM::Pathgrid::Point> mPath;
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};
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#include "aipackage.hpp"
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#include <components/esm/loadpgrd.hpp>
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#include <list>
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namespace MWMechanics
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{
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class AiTravel : public AiPackage
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{
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public:
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AiTravel(float x, float y, float z);
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virtual AiTravel *clone() const;
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virtual bool execute (const MWWorld::Ptr& actor);
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///< \return Package completed?
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virtual int getTypeId() const;
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private:
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float mX;
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float mY;
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float mZ;
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int cellX;
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int cellY;
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bool isPathConstructed;
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std::list<ESM::Pathgrid::Point> mPath;
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};
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}
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#endif
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