Chris Robinson
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d17e1e83d5
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Rename MWRender's Player to Camera
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2013-04-29 05:50:40 -07:00 |
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scrawl
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cc9b72b9b1
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Removing some leftovers of mwRoot node
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2013-02-26 14:01:10 +01:00 |
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Chris Robinson
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923d0d6eb4
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Fix up some header includes
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2013-02-06 21:47:09 -08:00 |
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Marc Zinnschlag
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87667ab57e
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Issue #107: Ptr related include cleanup
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2012-07-03 13:55:53 +02:00 |
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Marc Zinnschlag
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35f478071e
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Issue #255: deleted the old environment class and using the new one instead
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2012-04-23 15:27:03 +02:00 |
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Nikolay Kasyanov
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cab412c225
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Feature #37 (In Progress) Render Path Grid
optimisation, now it takes only two batches per cell.
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2012-04-01 17:27:18 +04:00 |
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Nikolay Kasyanov
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a8e25bc32c
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Feature #37 (In Progress) Render Path Grid
improved path grid point mesh (closer to vanilla MW)
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2012-03-14 15:03:04 +04:00 |
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Nikolay Kasyanov
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3a705baa29
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Feature #37 (In Progress) Render Path Grid
added simple pathgrid edges
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2012-03-14 03:06:56 +04:00 |
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Nikolay Kasyanov
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f292a5a7ca
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Feature #37 (In Progress) Render Path Grid
now using mwRoot instead of ogre's root, so no more messing with coordinates.
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2012-03-12 02:37:07 +04:00 |
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Nikolay Kasyanov
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4659076129
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Feature #37 (In Progress) Render Path Grid
workaround for strange ESMStore bug
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2012-03-10 20:45:55 +04:00 |
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Nikolay Kasyanov
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11f957a64d
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Feature #37 (In Progress) Render Path Grid
cubes for path grid points
strange crash when trying to get path grids from Debugging
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2012-03-10 20:03:00 +04:00 |
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Jason Hooks
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c3a492bf74
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Debugging file renamed
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2011-10-25 14:06:44 -04:00 |
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