Petr Mikheev
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e56ee2c735
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Apply lua handlers for user input in the main thread in order to reduce latency.
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2021-11-19 20:37:21 +01:00 |
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Petr Mikheev
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e7ec89573e
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Refactoring. Lua Callback is moved from apps/openmw/mwlua to components/lua.
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2021-10-31 17:47:46 +01:00 |
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Petr Mikheev
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47c89567fb
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Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files.
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2021-10-26 21:52:42 +02:00 |
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Petr Mikheev
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9adc190209
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Redesign LuaUtil::ScriptsContainer to work with ScriptsConfiguration
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2021-10-26 21:32:48 +02:00 |
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Petr Mikheev
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fb3917fc1a
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Lua callbacks
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2021-09-28 09:36:23 +02:00 |
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Petr Mikheev
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0e6fbbc126
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Lua package 'openmw.input'
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2021-08-10 19:00:52 +03:00 |
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Petr Mikheev
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3e4c0b775d
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Add Lua package 'openmw.settings'
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2021-07-27 20:06:04 +02:00 |
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Petr Mikheev
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68b8a148d7
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Initialize Lua packages in LuaManager::init rather than in constructor.
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2021-07-27 19:52:17 +02:00 |
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Petr Mikheev
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85c441ec9a
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Refactoring and minor fixes related to active/inactive object state
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2021-07-09 20:48:54 +02:00 |
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Petr Mikheev
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702eb19271
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Fixes and refactoring
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2021-07-09 20:48:54 +02:00 |
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Petr Mikheev
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b1a6441c23
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Add LocalScripts::LocalEngineEvent. Add OnConsume engine handler.
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2021-07-09 20:48:54 +02:00 |
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Petr Mikheev
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1268597676
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Make loaded but inactive objects available in Lua scripts.
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2021-07-09 20:48:54 +02:00 |
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Petr Mikheev
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a8f76260bc
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A possibility to view actor controls from lua scripts without disabling AI.
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2021-07-09 20:48:54 +02:00 |
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Petr Mikheev
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de349962d1
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Engine handlers onActive/onInactive and a function self:isActive()
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2021-07-09 20:32:53 +02:00 |
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Petr Mikheev
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d5cda61855
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Console command "reload lua"
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2021-07-09 20:24:56 +02:00 |
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Petr Mikheev
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9d09ecf8ca
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Add mwlua/actions
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2021-07-09 20:24:56 +02:00 |
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Petr Mikheev
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32218f6dd5
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More Lua bindings
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2021-07-09 20:24:56 +02:00 |
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Petr Mikheev
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87b5afb9bf
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Control active Lua scripts from openmw.cfg
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2021-07-09 20:24:56 +02:00 |
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Petr Mikheev
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8c6d303730
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Saving/loading for Lua scripts (saves format is changed)
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2021-07-09 20:24:56 +02:00 |
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Petr Mikheev
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3d7e306064
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Add apps/openmw/mwlua
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2021-07-09 20:03:27 +02:00 |
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