scrawl
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98571148b0
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Remove custom license for terrain code
Now that it's no longer a stand-alone component, there's not much point in custom licensing it.
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2015-06-14 20:44:29 +02:00 |
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scrawl
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cdd0623009
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Terrain rendering
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2015-06-03 01:35:41 +02:00 |
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Rohit Nirmal
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997347b01e
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Silence -Wreorder warnings.
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2015-04-28 18:48:02 -05:00 |
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jacmoe
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ee574e08ef
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MIT License header added to all terrain component files.
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2015-02-09 20:16:29 +01:00 |
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scrawl
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7252cb63a6
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
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scrawl
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e25fa6c157
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Refactor non-distant land terrain path to a grid based implementation (Fixes #1562)
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2014-06-29 02:42:36 +02:00 |
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scrawl
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6f7fbc867f
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Fix several leaks
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2014-05-01 16:55:15 +02:00 |
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scrawl
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1d926816b5
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Terrain: background load blendmaps & layer textures. Refactor QuadTree update.
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2014-03-05 21:46:37 +01:00 |
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scrawl
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97c3efb3ba
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Terrain: decoupled Chunk from QuadTreeNode.
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2014-03-05 21:46:37 +01:00 |
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scrawl
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edb5a54092
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
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scrawl
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195071efc7
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Terrain: geometry is now loaded in background threads.
TODO: background load layer textures and blendmaps.
"Distant land" setting has been removed for now (i.e. always enabled).
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2014-03-05 21:46:37 +01:00 |
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scrawl
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64c9932597
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Terrain: remove hard dependency on shiny - can now be compiled without it (fixed function)
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2014-03-05 21:46:36 +01:00 |
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scrawl
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c9e349f60f
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Terrain: support alternate coordinate systems. Get rid of LoadingListener for now
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2014-03-05 21:46:36 +01:00 |
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scrawl
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1fba5d1bb9
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Terrain: change world bounds from AABB to 4 floats
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2014-02-19 11:23:03 +01:00 |
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scrawl
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d4a755d1aa
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Fix some hardcoded literals
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2014-02-13 11:15:55 +01:00 |
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scrawl
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c6fb0f2d9b
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Removed terrain component's dependency on ESM
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2014-02-13 10:13:53 +01:00 |
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scrawl
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839d251cc5
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Renamed Terrain::Terrain to Terrain::World to make VC happy
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2013-08-27 16:01:16 +02:00 |
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