Chris Robinson
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878b4c15c5
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Set visibility flags and the render queue group for particles
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2013-04-07 02:08:33 -07:00 |
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Chris Robinson
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2db72ae607
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Rename EntityList to ObjectList
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2013-04-07 01:52:35 -07:00 |
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scrawl
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ca707aa65f
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Transparency should be evaluated per subentity, not per NIF
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2013-03-04 16:57:00 +01:00 |
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Chris Robinson
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238a8feb18
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Fix transparency checks
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2013-03-01 13:27:25 -08:00 |
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Chris Robinson
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1168f15361
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Don't disable depth writes when blending is enabled
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2013-02-28 12:17:58 -08:00 |
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Chris Robinson
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b8f5813609
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Set all animation sources at once
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2013-02-23 03:34:03 -08:00 |
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Chris Robinson
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9123f4f2af
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Return the movement vector from runAnimation
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2013-01-18 16:21:29 -08:00 |
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Chris Robinson
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94b93227d3
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Treat activators as actors for rendering and mechanics
Kinda hacky, but it's the only way to get animated activators (flags, silt
striders, etc) to work properly.
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2013-01-16 14:37:32 -08:00 |
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