scrawl
|
40c29abe20
|
ESSImport: convert other references (non-creature/npc/container)
|
2015-01-20 00:42:26 +01:00 |
|
scrawl
|
9014dc48ee
|
Don't require the object type id for reading references from savegames
This is redundant, since we can look it up from the RefID.
|
2015-01-20 00:42:25 +01:00 |
|
scrawl
|
8e1eeccbe1
|
ESSImport: container state
|
2015-01-19 13:16:12 +01:00 |
|
scrawl
|
a7b82e5107
|
ESSImport: inventory loading works, equipment slots need more work
|
2015-01-19 12:22:51 +01:00 |
|
scrawl
|
235683e449
|
Remove LightState from openmw save format to streamline inventory loading
|
2015-01-19 11:36:00 +01:00 |
|
scrawl
|
ad398f0c65
|
ESSImport: convert kill counter
|
2015-01-19 09:29:30 +01:00 |
|
scrawl
|
f9cf31fcd5
|
ESSImport: convert custom map markers, not working for interiors yet
|
2015-01-19 09:29:21 +01:00 |
|
scrawl
|
19ed047dec
|
ESSImport: add some subrecords to CellRef and others, most files should load now, importacdt/cellref class structure need some refactoring
|
2015-01-18 23:15:36 +01:00 |
|
scrawl
|
08ad4d73bb
|
ESSImport: player is placed in correct cell, npc cellrefs work
|
2015-01-18 20:01:50 +01:00 |
|
scrawl
|
c8ed24cc84
|
ESSImport: creature CellRefs work, need probing to find ref type
|
2015-01-18 16:13:52 +01:00 |
|
scrawl
|
cbf56dbb47
|
ESSImport: work on cell fog of war
|
2015-01-17 03:07:24 +01:00 |
|
scrawl
|
031eec4550
|
Starting ESS importer for Morrowind save files
|
2015-01-17 00:16:49 +01:00 |
|
scrawl
|
14aacf9a72
|
Add comment
|
2015-01-17 00:10:49 +01:00 |
|
scrawl
|
1869d37cfc
|
Remove unused mLastDrowningHit
|
2015-01-17 00:10:45 +01:00 |
|
scrawl
|
714b19015c
|
Fix unknown record error message
|
2015-01-15 20:31:08 +01:00 |
|
Marc Zinnschlag
|
9603325b99
|
Merge remote-tracking branch 'origin/master'
|
2015-01-15 17:33:20 +01:00 |
|
Marc Zinnschlag
|
640d473866
|
Merge remote-tracking branch 'scrawl/master'
|
2015-01-15 17:33:08 +01:00 |
|
scrawl
|
fc6aa256bf
|
Add comment
|
2015-01-15 16:05:25 +01:00 |
|
scrawl
|
6146a3843c
|
Merge remote-tracking branch 'upstream/coverity_scan' into HEAD
|
2015-01-15 15:59:57 +01:00 |
|
Marc Zinnschlag
|
c55e9b9c58
|
one more potential 0-pointer fix
|
2015-01-15 15:00:16 +01:00 |
|
Marc Zinnschlag
|
706df3f881
|
silenced a coverity warning
|
2015-01-15 12:13:53 +01:00 |
|
Marc Zinnschlag
|
7b8e6f9dda
|
addressed potential 0-pointer issue
|
2015-01-15 12:04:23 +01:00 |
|
Marc Zinnschlag
|
f3c7532660
|
cleaned up some enum confusion
|
2015-01-15 12:01:59 +01:00 |
|
scrawl
|
bf915d929a
|
Update idle voices according to research
|
2015-01-15 03:35:46 +01:00 |
|
scrawl
|
b39cc0c8c8
|
Fix OpenCS window opening issue when config file doesn't exist
It would attempt to create a zero-sized window (or even negative-sized, after subtracting the frame dimensions).
|
2015-01-15 02:49:54 +01:00 |
|
scrawl
|
6b2df95167
|
Fix for some coverity defects
|
2015-01-15 02:03:27 +01:00 |
|
scrawl
|
edbac30a57
|
Change another dynamic_cast to static_cast (coverity)
|
2015-01-15 01:23:58 +01:00 |
|
scrawl
|
cef72385d4
|
Fix extreme frame drop when running into certain corners (Fixes #2023)
|
2015-01-15 00:58:12 +01:00 |
|
scrawl
|
52ed3d92a8
|
Fix btCompoundShape scaling (Fixes #1683)
|
2015-01-14 17:59:04 +01:00 |
|
scrawl
|
a3c861b7fa
|
Idle voice fix
|
2015-01-14 00:07:14 +01:00 |
|
scrawl
|
2ac4a74a34
|
Fix running AI for dead actors
|
2015-01-13 18:13:02 +01:00 |
|
scrawl
|
f11ec653d0
|
Add setting for showing MRK nodes to NIF loaders
This makes marker objects show up in OpenCS.
|
2015-01-13 17:29:25 +01:00 |
|
scrawl
|
883f7ec7ce
|
Move workaround for hiding markers from NIF loader to Scene
|
2015-01-13 17:19:39 +01:00 |
|
scrawl
|
3ce22d31d8
|
Fix cursor issue when loading savegame from within mouselook-mode and a warning pops up
|
2015-01-13 05:37:44 +01:00 |
|
scrawl
|
fafc14d5a0
|
Add proper air movement mechanics (Fixes #2077)
|
2015-01-13 05:37:43 +01:00 |
|
scrawl
|
41b3a9dba9
|
Rewrite animated collision shape support (Fixes #2123)
|
2015-01-13 05:37:37 +01:00 |
|
scrawl
|
4ed3e7bbb7
|
Enchanting code cleanup
|
2015-01-12 23:29:58 +01:00 |
|
scrawl
|
bb718f216d
|
Initialize ENAMstruct in SpellCreationDialog (Coverity)
|
2015-01-12 23:29:58 +01:00 |
|
scrawl
|
08d8dd287c
|
I think this was committed by accident
|
2015-01-12 23:29:58 +01:00 |
|
scrawl
|
de23ad5c8d
|
Change dynamic_cast to static_cast to make coverity happy
|
2015-01-12 23:29:58 +01:00 |
|
scrawl
|
cda2eea906
|
Enchanting: use fEnchantmentConstantDurationMult and fEffectCostMult
|
2015-01-12 23:29:58 +01:00 |
|
scrawl
|
871d59de6c
|
Reduce Idle voice chance (Fixes #1964)
|
2015-01-12 23:29:58 +01:00 |
|
scrawl
|
82eaa9f1bc
|
Fix loading crash (don't apply viewmode before player is set up) (Fixes #2272)
|
2015-01-12 23:29:39 +01:00 |
|
scrawl
|
c3f3f8b3d0
|
Use only Cell records for saving progress bar (Fixes #2259)
|
2015-01-11 18:01:06 +01:00 |
|
scrawl
|
0ec018f7f1
|
More accurate savegame loading progress bar, uses position in the file (Bug #2259)
|
2015-01-11 17:54:15 +01:00 |
|
scrawl
|
1780bcc238
|
Print RefNum in BetaComment
|
2015-01-11 17:04:58 +01:00 |
|
scrawl
|
4d4f2fc475
|
Add maximum distance for teleporting followers on using a door
|
2015-01-11 17:04:58 +01:00 |
|
scrawl
|
b108fbe986
|
Remove incorrect implementation of fGreetDistanceReset
This can't be right. A reset distance of 512 is smaller than the maximum greeting distance for certain NPCs, which would then say greetings non-stop.
|
2015-01-11 17:04:58 +01:00 |
|
scrawl
|
716e14a37a
|
Print missing savegame dependencies on the console
|
2015-01-11 17:04:58 +01:00 |
|
Marc Zinnschlag
|
7c959c8494
|
Merge remote-tracking branch 'dteviot/Bug811'
|
2015-01-11 12:30:32 +01:00 |
|