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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-10 12:39:53 +00:00

7464 Commits

Author SHA1 Message Date
scrawl
65ab31eae6 Remove now redundant Store::setUp implementation 2015-01-09 04:31:02 +01:00
scrawl
ddd6e682bc Dialogue: add conflict resolution for overlapping keywords (Fixes #2245) 2015-01-09 04:19:38 +01:00
scrawl
c77660ba20 Remove some nonsense code 2015-01-09 01:59:38 +01:00
scrawl
2ddbe22da3 Fix for NPC store clearDynamic bug
It was clearing the whole mShared vector, instead of only the dynamic part. Actually, that whole overload was pointless to begin with. All it does is making sure the Player record isn't cleared, but ESMStore::clearDynamic re-inserts the player record anyway after clearing.
2015-01-09 01:59:32 +01:00
Marc Zinnschlag
f8a3ec3ee3 Merge remote-tracking branch 'scrawl/cmdline-savegame' 2015-01-08 20:57:49 +01:00
scrawl
d31ae2b345 Fix mIds mapping for dynamic records being lost on save/reload 2015-01-08 16:27:13 +01:00
scrawl
928b9ee41b Fix missing GUI mode update when showing soulgem dialog 2015-01-08 16:27:13 +01:00
scrawl
ef7e0070a6 Don't right-shift signed integers which is implementation-defined 2015-01-08 16:27:13 +01:00
Marc Zinnschlag
38a413a483 Merge remote-tracking branch 'scrawl/master' 2015-01-07 20:22:15 +01:00
scrawl
4684014a83 Use .omwsave extension for save game files 2015-01-07 15:06:39 +01:00
scrawl
13c5bd5cc2 Enchanting: fix skill-based cast cost bonus being applied twice 2015-01-07 04:41:12 +01:00
scrawl
ef1b0a191b Revert "Enchanting: fix inverted self-enchant success chance"
It wasn't inverted to begin with. The author of this commit is an idiot.
2015-01-07 03:48:16 +01:00
scrawl
4e92f6ab48 Add commandline option to load a save game on startup 2015-01-07 03:27:24 +01:00
scrawl
157438460b Fix being able to activate objects when paralyzed 2015-01-07 02:34:29 +01:00
scrawl
dc5ed5b861 Remove weather particles underwater (Fixes #2010) 2015-01-07 02:34:29 +01:00
scrawl
d02e075bab Add setting for exterior cell grid size (Fixes #1537) 2015-01-07 02:34:29 +01:00
scrawl
a17252eab3 Remove unused checkWaypoint function
It was an almost exact copy of the checkPathCompleted function anyway.
2015-01-07 02:34:28 +01:00
scrawl
4d9100091d Reduce default pathing arrival tolerance to 32 units (Fixes #1605) 2015-01-07 02:34:28 +01:00
scrawl
e19ab77d00 Store camera first person state in savegame (Fixes #2255) 2015-01-07 02:34:24 +01:00
scrawl
992b87ea44 Reset existing summons when the spell is re-casted (Fixes #2135) 2015-01-06 16:11:10 +01:00
scrawl
f267497c03 Allow separate summoned creature instances for each spell ID (Fixes #2194) 2015-01-06 16:11:05 +01:00
Marc Zinnschlag
31f6ccdf4d Merge remote-tracking branch 'internecine/bug2031' 2015-01-06 09:43:59 +01:00
Internecine
e1fdcb608e Fixed incorrect index 2015-01-06 15:00:24 +13:00
scrawl
464f8abb3f List exterior cell names in tab completion (Fixes #2252) 2015-01-06 01:10:09 +01:00
scrawl
708dbc2518 Crime fix 2015-01-05 20:31:50 +01:00
scrawl
c343a5c803 stopCombat fix 2015-01-05 20:31:50 +01:00
scrawl
c1955ef7fa Fix enchanting dialog effect labels showing a duration for constant effects 2015-01-05 18:57:08 +01:00
scrawl
5e7e40aac9 Fix being able to switch weapons while knocked out 2015-01-04 19:54:49 +01:00
scrawl
de12c96a46 Fix crash on exit if the window wasn't created (Fixes #2249) 2015-01-04 19:23:31 +01:00
scrawl
bc686c93b5 Potential fix for thrown weapons being regarded as broken 2015-01-04 19:20:30 +01:00
scrawl
398fe6e780 Thrown weapon fix (Fixes #2248) 2015-01-04 19:20:24 +01:00
scrawl
d56906acf7 Fix the creature position glitch 2015-01-03 19:10:15 +01:00
scrawl
6f747df713 Remove an unused constructor 2015-01-03 19:10:15 +01:00
scrawl
593ca6bd48 Fix for framerate-dependent maximum stepping distance (Bug #1638) 2015-01-03 19:10:15 +01:00
Marc Zinnschlag
9f6a2d00e8 Merge remote-tracking branch 'thoronador/fix-uninitialized-members' 2015-01-02 18:17:25 +01:00
Marc Zinnschlag
ec1df719fe Merge remote-tracking branch 'mrcheko/master' 2015-01-02 18:08:47 +01:00
mrcheko
a8621e6230 defaults are set to 1.0; remove contrast setting
(can be changed in config though); disable gamma control for not Windows
OSs
2015-01-02 16:49:22 +03:00
Thoronador
526fb1b37b fix uninitialized value in BillboardObject 2015-01-02 00:45:50 +01:00
scrawl
326d0d3ebf Add default values for fNPCHealthBarTime and fNPCHealthBarFade (Fixes #2243)
These GMSTs are missing in unpatched versions of the game.
2015-01-01 22:55:43 +01:00
scrawl
92e4a0669c Fix for AiWander state loading 2015-01-01 18:58:17 +01:00
scrawl
559ddbb480 Quick fix for Ai fast-forward crash in exteriors (Fixes #2241) 2015-01-01 18:18:46 +01:00
Internecine
a7a3ab0c78 Fixed instant negative dynamic stat changes being applied as positive 2015-01-01 21:26:09 +13:00
scrawl
dc1c52bda7 Add some todo comments 2015-01-01 03:38:54 +01:00
scrawl
e0d083f702 Add hand-to-hand combat mechanics for bipedal creatures
You can now have a fistfight with vivec, if you so desire.
2015-01-01 03:38:54 +01:00
scrawl
70d3bfc6ed Fix idle animation not restarting immediately for creatures 2015-01-01 03:38:54 +01:00
scrawl
01652bbcc5 Store original actor position in AiWander package (Fixes #2200) 2015-01-01 03:38:49 +01:00
scrawl
5d7eb11596 Fix lights being rendered on the map (broken by d55fe43fc95bf) 2014-12-31 21:04:13 +01:00
scrawl
99ae0f901b Implement AiTravel fast-forward (Fixes #1125) 2014-12-31 20:42:29 +01:00
scrawl
a8ae0dec52 Implement AiWander fast-forward (Feature #1125) 2014-12-31 18:41:57 +01:00
scrawl
d26d5f6c26 Fix outdated bone locations when camera view is changed while paralyzed 2014-12-31 17:25:06 +01:00