Harald H
d3b623b5d3
http to https for supported urls ( #1625 )
...
* http to https for supported urls
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http tp https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* some url fixes
* http to https
2018-03-08 21:23:24 +01:00
AnyOldName3
e885612bd7
Make a dynamic cast static
2018-03-03 02:05:46 +00:00
AnyOldName3
b553b58de5
Fix another compiler warning
2018-03-03 02:03:16 +00:00
AnyOldName3
3bed2a7b01
Fix some copiler warnings (hopefully)
2018-03-03 02:01:03 +00:00
AnyOldName3
fc41902798
Replace a dynamic cast with string comarison
2018-03-01 14:37:11 +00:00
AnyOldName3
bc4b4c66e4
(Hopefully) add include which G++ requires even though VC++ doesn't.
2018-02-27 16:54:48 +00:00
AnyOldName3
d1a2955fa1
Merge upstream
2018-02-27 14:29:14 +00:00
AnyOldName3
66a114d6ec
Fix a couple of warnings
2018-02-27 14:15:06 +00:00
AnyOldName3
f9cf1ac94b
Separate indoor and outdoor shadow casting masks.
2018-02-27 00:13:51 +00:00
AnyOldName3
35eb71052e
Tidy up the shadow manager
2018-02-26 23:52:46 +00:00
AnyOldName3
882b63cba9
Make split point control parameters configurable with the new shadow technique.
2018-02-26 23:00:46 +00:00
AnyOldName3
e233dae1cd
Hook up the new shadow technique
2018-02-26 22:27:09 +00:00
AnyOldName3
97b607fc66
Make whitespace match upstream OSG
2018-02-26 21:10:06 +00:00
AnyOldName3
99db93510c
Undo minor cockup where the same file appeared twice
2018-02-26 21:09:29 +00:00
AnyOldName3
639a4f5e8c
Remove TODO left in by accident. Also, become 100 commits ahead of upstream.
2018-02-26 20:52:19 +00:00
AnyOldName3
478367bef3
Ensure the debug HUD won't crash if settings are changed at runtime.
2018-02-26 20:50:54 +00:00
AnyOldName3
7b52091a82
Make the debug hud enableable
2018-02-26 20:36:43 +00:00
AnyOldName3
5d719e9d5f
Add the debug HUD to the new shadow technique
2018-02-26 20:20:01 +00:00
AnyOldName3
76f23c28b1
Make shadows disableable.
2018-02-26 16:25:44 +00:00
AnyOldName3
0f1e770c53
Transfer changes to cull to new shadow technique
2018-02-26 15:51:22 +00:00
AnyOldName3
4c31b38f77
Move CLSB changes to new shadow technique
2018-02-26 14:58:12 +00:00
AnyOldName3
06b2ce6646
Fix alignment issues caused by renaming classes
2018-02-26 14:34:14 +00:00
AnyOldName3
02d0ee3485
Rename old shadow class to shadow manager
2018-02-26 14:29:31 +00:00
AnyOldName3
ce02c83089
Copy debug shader source into new shadow technique
2018-02-26 14:27:47 +00:00
AnyOldName3
7bd4c5e4b3
Change class name
2018-02-24 00:57:58 +00:00
AnyOldName3
c815366044
Move to the correct namespace part 2
2018-02-24 00:55:24 +00:00
AnyOldName3
11e59d3c11
Move to the correct namespace.
2018-02-24 00:52:46 +00:00
AnyOldName3
324b398d29
Add a notice clarifying the source of the shadow technique files.
2018-02-24 00:15:54 +00:00
AnyOldName3
7467248555
Undo a modification from the upstream shadow technique which breaks compatibiltiy with OSG 3.4
2018-02-24 00:14:29 +00:00
AnyOldName3
273914aba8
Add osgShadow ViewDependentShadowMaps as they can be found in OSG's GitHub Repository
2018-02-24 00:13:05 +00:00
AnyOldName3
9ec59783ba
Add basic support for distant terrain CLSB
...
(cherry picked from commit 0f9dc3e65b72e6fff762f7a0933bae6f861e5fd4)
2018-02-23 23:37:04 +00:00
AnyOldName3
cb6767b4fc
Move the declaration of ComputeLightSpaceBounds to the header so that it can be accessed from other compilation units.
...
(cherry picked from commit 8ac4fb208897a18da4934dd6f2fe84560b44ba9d)
2018-02-23 23:35:01 +00:00
AnyOldName3
6251e0519e
Use CLSB results to reduce maximum shadow map distance when sensible.
2018-02-23 23:31:53 +00:00
scrawl
9b8c56761b
Fix timing error
2018-02-13 18:25:28 +00:00
Alexander "Ananace" Olofsson
145b47a550
Fix Windows builds
...
`std::min`/`std::max` are part of algorithm, which is not implicitly included in Windows builds
2018-02-13 17:47:38 +01:00
scrawl
ac1609c433
Merge pull request #1604
2018-02-13 00:56:06 +00:00
scrawl
123f7b83d5
Make the CompositeMapRenderer use available time and add related setting
2018-02-13 00:40:41 +00:00
uramer
5502790ed9
removed the unnecessary comment
2018-02-09 16:34:55 +01:00
uramer
86c25f5dba
Removed NIF flag handling to replicate vanilla engine behaviour
2018-02-09 01:53:52 +01:00
scrawl
25a6a67508
Fix the optimizer messing up LOD node's children ( Fixes #4301 )
2018-01-29 19:44:12 +00:00
scrawl
89c6b59c30
Merge pull request #1602
2018-01-28 22:35:47 +00:00
Ilya Zhuravlev
9e9f6f3132
loadtes3: don't pack() non-POD structs
2018-01-26 21:35:51 -05:00
AnyOldName3
9f20aaccfb
Add some more advanced settings to control shadows.
2018-01-25 16:08:34 +00:00
AnyOldName3
6ec893b618
Merge remote-tracking branch 'refs/remotes/upstream/master'
2018-01-22 15:54:13 +00:00
AnyOldName3
112ade2a3f
Ensure TerrainDrawables affect the computed near/far planes.
2018-01-22 15:52:37 +00:00
Ilya Zhuravlev
359910762d
GraphicsWindowSDL2: support setting up GLESv2 context for android
2018-01-18 17:11:22 -05:00
Ilya Zhuravlev
a038327521
SDLCursorManager: fix possibly invalid read when no cursor present
...
On android we have no cursor so I moved the check closer to usage
2018-01-17 23:03:11 -05:00
Bret Curtis
588c1df0f0
Merge pull request #1599 from xyzz/android
...
Update android port.
2018-01-16 11:12:21 +01:00
Ilya Zhuravlev
d2121ccd62
Update android port.
2018-01-16 00:11:27 -05:00
scrawl
047c44f265
Ignore duplicate data directories to work around the fallout of ( Fixes #3557 )
2018-01-14 00:25:20 +00:00