Andrei Kortunov
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0e441d48ac
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Give scripted animations highest priority (bug #4286)
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2018-06-12 12:55:28 +04:00 |
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Andrei Kortunov
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0c92655250
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Avoid code duplication in character manager
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2018-06-12 11:51:54 +04:00 |
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Andrei Kortunov
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e3812f4075
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Check creature stats only for actors
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2018-06-12 11:27:18 +04:00 |
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Andrei Kortunov
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ebaa6fb5a2
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Play death scream only once
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2018-06-12 09:55:43 +04:00 |
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Andrei Kortunov
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427be928d0
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Do not update animation state for dead actors
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2018-06-11 23:17:54 +04:00 |
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Andrei Kortunov
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977a27ecb7
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Do not clear corpses until end of death animation (bug #4307)
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2018-06-11 22:29:32 +04:00 |
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Andrei Kortunov
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a42c663fd7
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Do not interrupt scripted animations by death animation (bug #4286)
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2018-06-11 18:53:25 +04:00 |
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Andrei Kortunov
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d0619cfb35
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Play death animation for non-persisting actors with 0 health (bug #4291)
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2018-06-11 18:52:20 +04:00 |
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Andrei Kortunov
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6099735c60
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Early out only when scripted animation is playing
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2018-06-11 17:52:58 +04:00 |
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Andrei Kortunov
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e234dd2a36
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Do not interrupt scripted animations
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2018-06-11 17:18:51 +04:00 |
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Andrei Kortunov
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9fd2d57b86
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Move previous items to player
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2018-06-10 16:21:19 +04:00 |
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Andrei Kortunov
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f977c6876f
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Bound items: store item ID instead of pointer
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2018-06-10 16:21:19 +04:00 |
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Andrei Kortunov
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4de9d9fa77
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Split adjustBoundItem()
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2018-06-10 16:21:19 +04:00 |
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Andrei Kortunov
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d1b1cb748d
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Reequip previous item only if the expired bound item was equipped
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2018-06-10 16:21:19 +04:00 |
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Andrei Kortunov
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9b72a6ac69
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Use the MWWorld::Ptr() instead of string ID
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2018-06-10 16:21:19 +04:00 |
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Andrei Kortunov
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0375bedab2
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Equip previous item after a bound item expires (bug #2326)
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2018-06-10 16:21:19 +04:00 |
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Andrei Kortunov
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ae87e0d3fc
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Do not reset mUpperBodyState for weapon->weapon switch (regression #4446)
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2018-06-09 15:34:08 +04:00 |
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Marc Zinnschlag
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7d9de93fd3
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Merged pull request #1477
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2018-06-09 10:52:35 +02:00 |
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Andrei Kortunov
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6ed2773299
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Do not stack return packages
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2018-06-08 21:53:47 +04:00 |
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Andrei Kortunov
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74a2cbe696
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AI: return back after pursuit
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2018-06-08 21:53:47 +04:00 |
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Andrei Kortunov
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3d0631cfcc
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Store last AI package in savegame
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2018-06-08 21:53:47 +04:00 |
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Andrei Kortunov
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3a0ee78d2b
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AiTravel: store mHidden flag in savegame
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2018-06-08 21:53:47 +04:00 |
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Andrei Kortunov
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2f5beb8853
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Remove unnecessary hack
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2018-06-08 21:53:47 +04:00 |
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Andrei Kortunov
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57d686131e
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Remove redundant condition
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2018-06-08 21:53:47 +04:00 |
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Andrei Kortunov
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5105c67642
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Add mHidden field to AiTravel
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2018-06-08 21:53:47 +04:00 |
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Andrei Kortunov
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81f29d8dcd
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AiWander: resume moving to destination after combat
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2018-06-08 21:53:47 +04:00 |
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Andrei Kortunov
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18ff097e4a
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Add the parameter to AiSequence::stack() to control ability to cancel other AI packages
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2018-06-08 21:53:47 +04:00 |
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Andrei Kortunov
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9d27eb197f
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AiWander: return to initial position only after combat
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2018-06-08 21:53:47 +04:00 |
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Capostrophic
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24c1ee7744
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Use relative stat difference for haggling
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2018-06-08 19:00:45 +03:00 |
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Capostrophic
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b7026df551
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Improve the offered price formula (Fixes #2222)
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2018-06-08 19:00:45 +03:00 |
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Andrei Kortunov
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fed10e87aa
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
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Andrei Kortunov
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1b9edbe119
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Add unequip animation during stance switching (bug #4327)
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2018-06-07 16:20:17 +04:00 |
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Marc Zinnschlag
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7b4a69ff2f
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Merged pull request #1728
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2018-06-07 13:14:53 +02:00 |
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Marc Zinnschlag
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362aa23546
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Merged pull request #1724
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2018-06-07 13:13:48 +02:00 |
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Capostrophic
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c14536a399
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Update faction-owned items confiscation
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2018-06-03 20:28:53 +03:00 |
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Capostrophic
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3810ade67a
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Don't make unnecessary faction ID searches
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2018-06-03 12:38:53 +03:00 |
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Capostrophic
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191cc76378
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Consider faction ownerships in item stolen checks (fixes #4293)
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2018-06-03 10:22:20 +03:00 |
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Andrei Kortunov
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be394870e4
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Fix regressions in spell resistance
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2018-06-01 20:08:53 +04:00 |
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Andrei Kortunov
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84c8fb9df7
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Add pursue package only when crime was reported (bug #4433)
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2018-06-01 12:41:31 +04:00 |
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scrawl
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cfdf99f601
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Revert "Merged pull request #1573"
This reverts commit 7324bd368f103a5dc3c029dfd1c7024e90200cdf, reversing
changes made to 810e4416f68cd564a9d189e88c15b1cae29e663e.
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2018-05-26 11:39:30 +00:00 |
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scrawl
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99ffaafe30
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Revert "Merge pull request #1701 from akortunov/standfix"
This reverts commit da47fc79f540c65ccc2d7276f560d3d3a1e105a3, reversing
changes made to 7324bd368f103a5dc3c029dfd1c7024e90200cdf.
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2018-05-26 11:35:48 +00:00 |
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Marc Zinnschlag
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832b4bb778
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Merged pull request #1659
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2018-05-25 11:32:08 +02:00 |
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Bret Curtis
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da47fc79f5
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Merge pull request #1701 from akortunov/standfix
Do not apply queue movement for standing actors
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2018-05-23 22:35:08 +02:00 |
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Marc Zinnschlag
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7324bd368f
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Merged pull request #1573
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2018-05-23 17:00:29 +02:00 |
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Capostrophic
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ba077e7291
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Fix movement fatigue loss encumbrance calculation (fixes #4413)
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2018-05-13 17:18:45 +03:00 |
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Alf Henrik Sauge
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feeee50a88
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Dropping a separate NPDTstruct12 object and instead use NPDTstruct52
NPDTstruct12 is now only used when loading and saving. Turning auto calc
on and off now no longer switches between to different set of values
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2018-05-09 00:25:07 +02:00 |
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Andrei Kortunov
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3636cf2015
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Do not apply queue movement for standing actors
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2018-05-05 22:41:26 +04:00 |
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Andrei Kortunov
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22fb1f3403
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Play spellcasting effects from objects
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2018-04-30 17:12:06 +04:00 |
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Evgeny Kurnevsky
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c025b8f8f3
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Remove useless comparison.
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2018-04-21 17:10:49 +03:00 |
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tri4ng1e
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d310d36ea3
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[Fix] Some PVS-Studio and cppcheck fixes
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2018-04-18 12:36:10 +00:00 |
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