Chris Robinson
|
e4c5aac966
|
Keep track of the animation layers a given object list is animating on
This only tracks layers they explicitly animate on. They may animate on other
layers as well, if nothing else is animating on them.
|
2013-04-23 02:48:11 -07:00 |
|
Chris Robinson
|
50bb92beb3
|
Use a method to set the visibility flags and render queue.
|
2013-04-19 02:01:50 -07:00 |
|
Chris Robinson
|
1b1f9f7921
|
Allow multiple ObjectLists to be created for Animations.
addObjectList may not currently be called outside of the related constructor.
|
2013-04-15 18:55:28 -07:00 |
|
Chris Robinson
|
69084139aa
|
Use an array of objectlists, instead of one base objectlist and an array of 'animation sources'
|
2013-04-14 17:58:21 -07:00 |
|
Chris Robinson
|
878b4c15c5
|
Set visibility flags and the render queue group for particles
|
2013-04-07 02:08:33 -07:00 |
|
Chris Robinson
|
2db72ae607
|
Rename EntityList to ObjectList
|
2013-04-07 01:52:35 -07:00 |
|
scrawl
|
ca707aa65f
|
Transparency should be evaluated per subentity, not per NIF
|
2013-03-04 16:57:00 +01:00 |
|
Chris Robinson
|
238a8feb18
|
Fix transparency checks
|
2013-03-01 13:27:25 -08:00 |
|
Chris Robinson
|
1168f15361
|
Don't disable depth writes when blending is enabled
|
2013-02-28 12:17:58 -08:00 |
|
Chris Robinson
|
b8f5813609
|
Set all animation sources at once
|
2013-02-23 03:34:03 -08:00 |
|
Chris Robinson
|
9123f4f2af
|
Return the movement vector from runAnimation
|
2013-01-18 16:21:29 -08:00 |
|
Chris Robinson
|
94b93227d3
|
Treat activators as actors for rendering and mechanics
Kinda hacky, but it's the only way to get animated activators (flags, silt
striders, etc) to work properly.
|
2013-01-16 14:37:32 -08:00 |
|