1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-29 18:32:36 +00:00

16 Commits

Author SHA1 Message Date
Alexei Kotov
88bd3d559a Don't headtrack or greet magically hidden actors (bug #5978) 2022-07-29 10:47:50 +03:00
elsid
fdf6e58ea3
Split apps/openmw/mwmechanics/actorutil.hpp 2022-06-26 16:42:29 +02:00
Bret Curtis
d1fb854521 move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
esm typo

esm typo
2022-01-23 17:04:48 +01:00
Evil Eye
289e1544d2 Don't wait a frame to recalculate magicka 2021-10-25 16:54:50 +02:00
elsid
28fc21792e
Allow water walking actors to find path over water surface 2021-04-11 21:59:28 +02:00
psi29a
09373a757d Merge branch 'radioactive' into 'master'
Container base record mutations

See merge request OpenMW/openmw!353

(cherry picked from commit 8b33765dd414680f0074b3e115b52b291b4cb7cb)

275908a0 mutate container base records
16fca11d add changelog entry
2020-10-20 16:56:22 +00:00
Evil Eye
131bd5c91d Fix unused template argument 2020-08-30 22:10:49 +02:00
Evil Eye
040a92c373 implement additem/removeitem for non-unique actors 2020-07-26 11:07:18 +02:00
Bret Curtis
2eb9d4ad4e
Merge pull request #2878 from Assumeru/mutate-ai
Mutate base records when editing AI settings (#2798)
2020-06-03 15:09:40 +02:00
Evil Eye
4d7947d27c Mutate base records when editing AI settings (#2798) 2020-06-02 21:59:37 +02:00
Capostrophic
efd5f13b2b Make greeting-related actor data temporary (bug #5397) 2020-05-30 00:51:58 +03:00
Capostrophic
25e52f7dfe Use 2D distance for fight rating of vertically moving actors (bug #4961) 2019-06-05 21:41:02 +03:00
Capostrophic
c03ed4cd50 Include cleanup 2019-02-19 18:40:33 +03:00
dteviot
10eabc9d51 actorutil.hpp includes mwworld/ptr.hpp
As pointed out by Scrawl, fixes compiler error if getPlayer() is called before MWWorld::Ptr is defined, because getPlayer() returns a Ptr by value.
2015-09-11 18:43:06 +12:00
dteviot
e9c796166a Added MWMechanics::isPlayerInCombat() 2015-09-10 18:48:34 +12:00
dteviot
77a1d947cc extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00