elsid
37b695a0cf
Cleanup includes
2024-03-21 11:14:01 +01:00
elsid
b3c8a15af1
Parse navmesh render mode on reading settings
2023-10-01 11:09:59 +02:00
psi29a
1c8198242e
Merge branch 'toggleai' into 'master'
...
Add a way to toggle AI to Lua debug package
See merge request OpenMW/openmw!3429
2023-09-18 08:37:19 +00:00
Petr Mikheev
72b8ff82ff
!3362 with safe reloadlua
2023-09-15 19:10:33 +02:00
Andrei Kortunov
56ea3e3879
Add a way to toggle AI to Lua debug package
2023-09-15 18:49:46 +04:00
Petr Mikheev
e773b9d055
Lua commands debug.toggleGodMode and debug.toggleCollision
2023-06-07 23:41:29 +02:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
florent.teppe
df69fc7659
Post processing shaders now use the same lua commands, no more launcher option to enable live reload
2022-08-07 00:19:19 +02:00
florent.teppe
fc8838c7dd
Renamed lua binding, and use action to avoid concurrency issue
2022-08-03 23:05:35 +02:00
florent.teppe
6b38d62223
Added lua bindings to toggle hot reload (disabled by default) or to trigger a reload
2022-08-03 19:56:19 +02:00
elsid
215b46503c
Support rendering for navmesh update frequency as a heatmap
...
Useful when need to find tiles with high number of updates.
Add debug Lua package with new functions to toggle render mode and set navmesh
render mode.
2022-05-17 01:54:20 +02:00