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Lua commands debug.toggleGodMode and debug.toggleCollision
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@ -35,6 +35,15 @@ namespace MWLua
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context.mLuaManager->addAction([value] { MWBase::Environment::get().getWorld()->toggleRenderMode(value); });
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};
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api["toggleGodMode"] = []() { MWBase::Environment::get().getWorld()->toggleGodMode(); };
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api["isGodMode"] = []() { return MWBase::Environment::get().getWorld()->getGodModeState(); };
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api["toggleCollision"] = []() { MWBase::Environment::get().getWorld()->toggleCollisionMode(); };
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api["isCollisionEnabled"] = []() {
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auto world = MWBase::Environment::get().getWorld();
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return world->isActorCollisionEnabled(world->getPlayerPtr());
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};
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api["NAV_MESH_RENDER_MODE"]
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= LuaUtil::makeStrictReadOnly(context.mLua->tableFromPairs<std::string_view, MWRender::NavMeshMode>({
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{ "AreaType", MWRender::NavMeshMode::AreaType },
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@ -26,6 +26,24 @@
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-- @function [parent=#Debug] toggleRenderMode
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-- @param #RENDER_MODE value
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---
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-- Toggles god mode
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-- @function [parent=#Debug] toggleGodMode
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---
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-- Is god mode enabled
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-- @function [parent=#Debug] isGodMode
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-- @return #boolean
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---
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-- Toggles collisions
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-- @function [parent=#Debug] toggleCollision
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---
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-- Is player collision enabled
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-- @function [parent=#Debug] isCollisionEnabled
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-- @return #boolean
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---
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-- Navigation mesh rendering modes
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-- @type NAV_MESH_RENDER_MODE
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