Alexei Kotov
d8f50553af
Move Skyrim shader property controllers to controllers
2023-07-15 03:57:29 +03:00
psi29a
ce84fdf5f5
Merge branch 'limitedpower' into 'master'
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Cap global map cell size (bug #6222 )
Closes #6222
See merge request OpenMW/openmw!3225
2023-07-14 08:20:51 +00:00
psi29a
7952b27c26
Merge branch 'xptl' into 'master'
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Skip REFR::XPTL
See merge request OpenMW/openmw!3224
2023-07-13 12:08:59 +00:00
Alexei Dobrohotov
39c84c84da
Cap global map cell size (bug #6222 )
2023-07-13 14:53:08 +03:00
psi29a
3a1ae9df58
Merge branch 'nsaids-for-shared-memory-structs' into 'master'
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Share the dump directory for crash and freeze dumps
See merge request OpenMW/openmw!3221
2023-07-13 08:01:25 +00:00
psi29a
41abbae3e7
Merge branch 'sittingontheoverlap' into 'master'
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Allow subrecords to overlap the following record (bug #6025 )
Closes #6025
See merge request OpenMW/openmw!3215
2023-07-13 08:00:01 +00:00
Alexei Dobrohotov
c6882dbc6b
Skip REFR::XPTL
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Needed by Yukichigai Unofficial Patch
2023-07-13 10:22:25 +03:00
AnyOldName3
f239988c06
Remove unused function
2023-07-12 14:48:09 +01:00
AnyOldName3
899f0a4633
Remove redundant explicit null terminator
2023-07-12 14:46:32 +01:00
AnyOldName3
677c17530e
I don't like reformatting things over and over.
2023-07-11 22:58:44 +01:00
AnyOldName3
1bdcb5d6d9
Share the dump directory for crash and freeze dumps
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This means the shared memory struct is just 255 bytes longer than a few
commits ago instead of 32K.
Also introduce a function for putting path strings in the shared memory
as there was too much copied and pasted code and it was error-prone.
Also free some handles once we're done with them so they don't leak.
2023-07-11 22:22:26 +01:00
psi29a
1268dde8fe
Merge branch 'metermarker' into 'master'
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Don't discard collision for the entire tree if BSXFlags marker flag is set
See merge request OpenMW/openmw!3216
2023-07-11 07:35:51 +00:00
alekulyn
b085a52681
Add template Nif record
2023-07-10 19:25:52 -05:00
alekulyn
4b90352c2f
Add RC value to BSLightingShaderPropertyFloatController and change the revelant RC value in niffile
2023-07-10 19:11:28 -05:00
alekulyn
589726d4f8
Enchanting table fully ready
2023-07-10 18:12:00 -05:00
alekulyn
ed532b5aca
Add BSEffectShaderPropertyFloatController record reading
2023-07-10 17:58:32 -05:00
alekulyn
7ea2ea96b6
Read new nodes pt1
2023-07-10 17:27:05 -05:00
Alexei Dobrohotov
2de8c6b3c0
Don't discard collision for the entire tree if BSXFlags marker flag is set
2023-07-10 23:37:37 +03:00
Alexei Dobrohotov
66fd1f8862
Allow subrecords to overlap the following record (bug #6025 )
2023-07-10 21:09:22 +03:00
psi29a
d9027f7eef
Merge branch 'falloutfalloffnthtimesthecharm' into 'master'
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BSEffectShader/NoLighting fixes
See merge request OpenMW/openmw!3211
2023-07-10 07:51:53 +00:00
Alexei Dobrohotov
52a16e0e93
BSEffectShader/NoLighting fixes
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Don't hijack BSShader::NoLighting for BSEffectShader functionality
(Fallout meshes break if you use the actual emissive color as a base color)
Don't use falloff for textureless NoLighting objects
Use falloff flag for BSEffectShader
2023-07-09 14:44:09 +03:00
psi29a
a755fa0f34
Merge branch 'cleanup_includes' into 'master'
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Cleanup includes
See merge request OpenMW/openmw!3203
2023-07-09 10:15:09 +00:00
psi29a
81f8d16982
Merge branch 'loadBsTriShape' into 'master'
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Load BSTriShape NIF nodes
See merge request OpenMW/openmw!3099
2023-07-09 10:14:27 +00:00
alekulyn
74aa7b947a
Load BSTriShape NIF nodes
2023-07-09 10:14:27 +00:00
psi29a
da592356f1
Merge branch 'no-crash-dump-in-temp' into 'master'
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Don't put crash dumps in Temp on Windows
Closes #7455
See merge request OpenMW/openmw!3200
2023-07-08 12:36:44 +00:00
elsid
f6fce5ee15
Cleanup includes
2023-07-08 11:28:56 +02:00
psi29a
cab47d0a2a
Merge branch 'settings_values_general' into 'master'
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Use settings values for General settings (#6876 )
See merge request OpenMW/openmw!3198
2023-07-07 13:07:13 +00:00
psi29a
2a534576de
Merge branch 'fix-the-comments-again' into 'master'
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Restore and clarify comments damaged by !2971
Closes #7350 and #7349
See merge request OpenMW/openmw!2979
2023-07-07 13:05:48 +00:00
AnyOldName3
106dbba086
Restore and clarify comments damaged by !2971
2023-07-07 13:05:48 +00:00
Petr Mikheev
fb7ba40385
Merge branch 'lua-bb-once-and-for-all' into 'master'
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Lua - Fix BB once and for all
See merge request OpenMW/openmw!3143
2023-07-05 20:21:38 +00:00
AnyOldName3
48368f79b6
Update Windows crash dump path once we know where we're logging
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Manual rewrite of 5102f4b11d3217b2675656b230a52907a26aeb3a
2023-07-05 20:38:46 +01:00
AnyOldName3
72d99237e3
This would never have happened had clang format not tried making this function wrogn in the first place
2023-07-05 20:34:34 +01:00
AnyOldName3
1bcbc4f53f
Undo clang format change because clang format in CI disagrees with clang format on my computer
2023-07-05 20:29:18 +01:00
AnyOldName3
3bb3f58c73
Don't put crash dumps in Temp on Windows
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Well... unless we fail to get the user profile directory.
Also put freeze dumps in a more appropriately-named file.
Discussed in https://gitlab.com/OpenMW/openmw/-/issues/7455
Manual rewrite of c21695c951d4b83aea6fdbc037d78931c702c20b
As well as that, I found a bug where the crash dump path was being converted from a std::filesystem::path to a utf8-encoded std::string, then passed to the crash catcher, which converted it to a std::filesystem::path implicitly, but using the system eight-bit code page, which wouldn't usually be UTF-8. That's now fixed by passing the function that expects a path a path instead of a string.
2023-07-05 20:25:22 +01:00
elsid
ebb8fdc698
Use settings values for General settings
2023-07-04 21:40:04 +02:00
glassmancody.info
a659d2eaeb
lua - fix bounding box once and for all
2023-07-04 09:55:11 -07:00
elsid
a6dbd819a1
Fix writing IndexRefId to ESM3
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Use correct enum value.
2023-07-04 11:34:52 +02:00
psi29a
050fc20379
Merge branch 'settings_values_game' into 'master'
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Use settings values for Game settings (#6876 )
See merge request OpenMW/openmw!3188
2023-07-03 07:20:36 +00:00
psi29a
6601b0cb15
Merge branch 'fastandloose' into 'master'
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Drop support for --fs-strict
Closes #7394
See merge request OpenMW/openmw!3093
2023-07-02 19:24:14 +00:00
elsid
6e8dcc16c6
Use settings values for Game settings
2023-07-01 00:59:35 +02:00
elsid
86e5b94ef6
Convert setting value int to CollisionShapeType on initialization
2023-07-01 00:59:35 +02:00
psi29a
fc5d73648a
Merge branch 'schooled' into 'master'
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Merge magic schools into skills
See merge request OpenMW/openmw!3148
2023-06-28 09:32:48 +00:00
alekulyn
683fb0a342
Templated nif reader function modelled after cc9cii's reader
2023-06-28 09:27:22 +00:00
Evil Eye
73c2387708
Merge schools into skills
2023-06-26 20:42:52 +02:00
psi29a
31efad1dd0
Merge branch 'fix_model_path' into 'master'
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Fix #7403 : incorrect model path for records created by Lua scripts
Closes #7403
See merge request OpenMW/openmw!3151
2023-06-25 20:11:43 +00:00
psi29a
dd0d66513d
Merge branch 'clickbait' into 'master'
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Mostly dehardcode attributes
See merge request OpenMW/openmw!3164
2023-06-25 20:11:19 +00:00
psi29a
558b3cbf60
Merge branch 'particles_fix' into 'master'
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Create a stateset for every particle system to create its own defineMap
Closes #7304
See merge request OpenMW/openmw!3162
2023-06-21 14:35:13 +00:00
Andrei Kortunov
a08d921c4c
Create a stateset for every particle system to create its own defineMap
2023-06-21 16:13:58 +04:00
psi29a
47b1247fa2
Merge branch 'l10n' into 'master'
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Make configurable whether GMST strings have priority over built-in interface messages
See merge request OpenMW/openmw!3134
2023-06-21 06:52:30 +00:00
psi29a
abdd4f5207
Merge branch 'lua_potion_magic' into 'master'
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Lua: Add effects to potionRecord, ingredientRecord
See merge request OpenMW/openmw!3160
2023-06-20 10:00:06 +00:00