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Add RC value to BSLightingShaderPropertyFloatController and change the revelant RC value in niffile
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@ -201,7 +201,7 @@ namespace Nif
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{ "BSEffectShaderPropertyFloatController",
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&construct<BSEffectShaderPropertyFloatController, RC_BSEffectShaderPropertyFloatController> },
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{ "BSLightingShaderPropertyFloatController",
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&construct<BSEffectShaderPropertyFloatController, RC_BSEffectShaderPropertyFloatController> },
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&construct<BSEffectShaderPropertyFloatController, RC_BSLightingShaderPropertyFloatController> },
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{ "BSEffectShaderPropertyColorController",
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&construct<BSEffectShaderPropertyColorController, RC_BSEffectShaderPropertyColorController> },
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};
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@ -167,6 +167,7 @@ namespace Nif
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RC_BSTriShape,
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RC_BSEffectShaderPropertyFloatController,
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RC_BSEffectShaderPropertyColorController,
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RC_BSLightingShaderPropertyFloatController,
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};
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/// Base class for all records
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