elsid
d7e99f988b
Use normalized path in ActorAnimation::attachMesh
2024-09-19 00:07:36 +02:00
elsid
f1533c215d
Use normalized path in ActorAnimation::attach
2024-09-19 00:03:18 +02:00
elsid
1fd6ac6438
Use normalized path in ImageManager
2024-09-17 00:49:57 +02:00
elsid
b4f77e8bd7
Store Lua script path as VFS normalized
2024-09-15 13:53:20 +02:00
psi29a
96ec3a8125
Merge branch 'testthevfs' into 'master'
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Fix vfs bindings and add tests
Closes #8157
See merge request OpenMW/openmw!4371
2024-09-15 08:44:44 +00:00
Evil Eye
2978b32f51
Fix vfs bindings
2024-09-14 10:10:26 +02:00
elsid
d8189a5aa1
Use normalized path in SceneManager
2024-09-13 14:21:49 +02:00
Dave Corley
2ea9d6ba20
FIX(windowmanagerimp): Don't remove a ui mode twice
2024-09-11 13:37:00 -07:00
AnyOldName3
0f74e0cca8
Merge branch 'add_frame_number' into 'master'
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Add frame number to available postprocess uniforms
See merge request OpenMW/openmw!4355
2024-09-10 16:58:27 +00:00
Cody Glassman
b346a4a858
Add frame number to available postprocess uniforms
2024-09-10 16:58:27 +00:00
psi29a
f3dd6d0a42
Merge branch 'whatstatethisstate' into 'master'
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Remove references to temporaries and this_state in properties
Closes #8152
See merge request OpenMW/openmw!4360
2024-09-10 06:58:16 +00:00
Cody Glassman
f849b0c90f
update render targets during update instead of draw thread -- fixes a bug with <1 size ratios
2024-09-06 09:52:56 -07:00
Evil Eye
a32e006e1c
Remove references to temporaries and this_state in properties
2024-09-06 16:57:36 +02:00
psi29a
1e94f53146
Merge branch 'is_starter_spell' into 'master'
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Expose starter spells
See merge request OpenMW/openmw!4352
2024-09-06 07:25:09 +00:00
psi29a
46cbee2f21
Merge branch 'input_bindings' into 'master'
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Fix input bindings handling (#8115 )
Closes #8115
See merge request OpenMW/openmw!4332
2024-09-05 14:52:54 +00:00
psi29a
4c28731f6a
Merge branch 'optionallightfadeout' into 'master'
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Make light attenuation fade optional
See merge request OpenMW/openmw!4267
2024-09-05 07:29:48 +00:00
psi29a
e1875d459a
Merge branch 'boost-config-required' into 'master'
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Modernise Boost CMake stuff
Closes #8100
See merge request OpenMW/openmw!4307
2024-09-04 19:04:57 +00:00
psi29a
b3677d07fd
Merge branch 'pcallallthethings' into 'master'
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Wrap all memory allocating Lua functions in protected calls
Closes #8099
See merge request OpenMW/openmw!4336
2024-09-04 07:22:26 +00:00
psi29a
da0e2e7f57
Merge branch 'fix_warning' into 'master'
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Fix clang warning: -Wunused-but-set-variable
See merge request OpenMW/openmw!4353
2024-09-03 16:13:12 +00:00
psi29a
89976a9424
Merge branch 'vfs_normalized_path_9' into 'master'
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Use normalized path for models settings (#8138 )
See merge request OpenMW/openmw!4348
2024-09-02 07:26:53 +00:00
Mehdi Yousfi-Monod
767d7bfecd
fixed indent
2024-09-01 15:36:53 +02:00
Mehdi Yousfi-Monod
cb2a8c74dd
FEAT: Expose starter spells
2024-09-01 15:26:58 +02:00
elsid
262b31cf08
Fix clang warning: -Wunused-but-set-variable
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apps/openmw/mwmechanics/spellcasting.cpp:45:13: warning: variable 'index' set but not used [-Wunused-but-set-variable]
45 | int index = -1;
| ^
2024-09-01 15:04:18 +02:00
elsid
9e36b3fc0b
Use normalized path for models settings
2024-08-30 20:50:59 +02:00
Andrei Kortunov
b620b9b239
Do not make redundant copies
2024-08-30 17:27:40 +04:00
Alexei Kotov
176dec45a7
Make light attenuation fade optional
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This also makes Force Per Pixel Lighting caption shorter to provide more space for the new button
2024-08-30 10:03:37 +03:00
Evil Eye
5711a395af
Merge branch 'bolt-is-not-a-static' into 'master'
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[Lua] rename boltStatic to bolt in magic effect record bindings.
See merge request OpenMW/openmw!4342
2024-08-27 15:57:32 +00:00
Mads Buvik Sandvei
f7f282fc48
bolt is not a static
2024-08-26 13:28:29 +02:00
Evil Eye
1f5c314022
Don't turn to face the player to say hello if there is no hello response
2024-08-25 11:48:14 +02:00
Evil Eye
4529af9b7f
Fix the tests
2024-08-23 22:40:39 +02:00
AnyOldName3
26be98966f
Modernise Boost CMake stuff
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Resolves https://gitlab.com/OpenMW/openmw/-/issues/8100
Also removes some old crud.
Hopefully the old crud is all:
* Handled automatically by CMake now we're using the modern approach.
* A hack-fix for a problem caused by not using the modern approach.
* Massively outdated so no longer necessary.
If it turns out this makes CI fail, I'll tweak things as necessary.
Changes that might not be wanted include:
* Getting rid of our BOOST_STATIC CMake option. In cases where the CMake config doesn't make the one correct choice from the build environment (i.e. because there's a choice) the CMake config exposes the option already.
However, we were forcing this on for Windows, so that might matter.
It seems to default to static on my machine even though I thought I read something suggesting otherwise, so we'll see how things go with that.
If we eventually put CMake in charge of installing dependency DLLs this will be a moot point as we won't need to care.
* Bumping the minimum version of Boost to 1.70.0, as that's the first with working CMake config.
It's from 2019, so plausibly there are distros too scared to use a library from five years ago as it can't legally drink in the US (although it could in limited quantities with parental supervision in the UK, as long as it's just something inconsequential like a single sip of beer).
2024-08-23 14:06:13 +01:00
Alexei Kotov
951c440c8b
Don't apply normal weapon resistance twice for NPCs ( #8124 )
2024-08-23 13:41:14 +03:00
Evil Eye
c9783344a0
Wrap all memory allocating Lua functions in protected calls
2024-08-22 22:22:28 +02:00
elsid
ca2bacd47a
Revert "Ability to unbind controls in settings menu"
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This reverts commit 0836680e36ede07d733eb02f8c9c2027d6555e01.
To prevent crashes on empty input bindings config.
2024-08-21 00:14:22 +02:00
elsid
6a5bc9f992
Save and rename input bindings file
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To reduce the chance of corrupting the file.
2024-08-20 23:59:44 +02:00
psi29a
527fa053c5
Merge branch 'actions_patchup' into 'master'
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Lua Actions patchup
See merge request OpenMW/openmw!4311
2024-08-18 10:02:03 +00:00
psi29a
dc9c68f61b
Merge branch 'fix_android_openmw' into 'master'
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Keep separation between openmw and openmw-lib on Android
See merge request OpenMW/openmw!4221
2024-08-14 19:18:32 +00:00
psi29a
73ee8ccc4e
Merge branch 'rewrite-vfx' into 'master'
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[Lua] Rewrite addvfx and spawnvfx
See merge request OpenMW/openmw!4314
2024-08-13 12:27:12 +00:00
Mads Buvik Sandvei
cd7017e0e4
use string_view
2024-08-12 21:39:29 +02:00
Mads Buvik Sandvei
7f0f2373ea
Use sol::optional for optional table instead of function overloading.
2024-08-12 21:24:50 +02:00
psi29a
c8c09b1905
Merge branch 'thirstytherana' into 'master'
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Prevent spell priority skyrocketing in useless cases
Closes #8102
See merge request OpenMW/openmw!4310
2024-08-12 08:35:41 +00:00
psi29a
9234b5707f
Merge branch 'breaklilacor' into 'master'
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Allow GetEffect to detect 0 magnitude spells
Closes #8097
See merge request OpenMW/openmw!4297
2024-08-11 09:06:32 +00:00
Mads Buvik Sandvei
09f6daf155
Rewrite addvfx and spawnvfx to take a model path instead of a static. Mode vfx from core to world. Add event handlers for AddVfx and SpawnVfx.
2024-08-10 14:56:35 +02:00
uramer
ab628ea12a
Fix memory safety of actions/triggers iteration
2024-08-08 00:09:08 +02:00
Sam Hellawell
ae0660db0a
Use nodeMask... lets ignore the previous attempt
2024-08-08 00:08:48 +02:00
Sam Hellawell
de4d97826a
Fix: castRenderingRay doesnt hit terrain
2024-08-08 00:08:48 +02:00
Evil Eye
45c7e45905
Prevent spell priority skyrocketing in useless cases
2024-08-07 22:49:23 +02:00
psi29a
e7fc20d279
Merge branch 'fix/render-raycast-doesnt-hit-terrain' into 'master'
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Fix: castRenderingRay doesnt hit terrain
Closes #7912
See merge request OpenMW/openmw!4286
2024-08-07 13:17:07 +00:00
elsid
20e3eeddde
Fix libavformat version check
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2a68d945cd
added const version of a callback functions but didn't enable them. They were
guarded by a version check:
2a68d945cd/libavformat/version_major.h (L48)
So for anything LIBAVFORMAT_VERSION_MAJOR < 61 they are not enabled therefore
they are enabled for everything >= 61.0.100.
See https://github.com/elsid/openmw/actions/runs/10255993574/job/28374152796 as
example of failure when building with 60.16.100.
2024-08-05 23:52:30 +02:00
Evil Eye
fe50b1a22b
Allow GetEffect to detect 0 magnitude spells
2024-08-05 20:01:38 +02:00