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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-30 21:32:42 +00:00

17044 Commits

Author SHA1 Message Date
elsid
d7e99f988b
Use normalized path in ActorAnimation::attachMesh 2024-09-19 00:07:36 +02:00
elsid
f1533c215d
Use normalized path in ActorAnimation::attach 2024-09-19 00:03:18 +02:00
elsid
1fd6ac6438
Use normalized path in ImageManager 2024-09-17 00:49:57 +02:00
elsid
b4f77e8bd7
Store Lua script path as VFS normalized 2024-09-15 13:53:20 +02:00
psi29a
96ec3a8125 Merge branch 'testthevfs' into 'master'
Fix vfs bindings and add tests

Closes #8157

See merge request OpenMW/openmw!4371
2024-09-15 08:44:44 +00:00
Evil Eye
2978b32f51 Fix vfs bindings 2024-09-14 10:10:26 +02:00
elsid
d8189a5aa1
Use normalized path in SceneManager 2024-09-13 14:21:49 +02:00
Dave Corley
2ea9d6ba20 FIX(windowmanagerimp): Don't remove a ui mode twice 2024-09-11 13:37:00 -07:00
AnyOldName3
0f74e0cca8 Merge branch 'add_frame_number' into 'master'
Add frame number to available postprocess uniforms

See merge request OpenMW/openmw!4355
2024-09-10 16:58:27 +00:00
Cody Glassman
b346a4a858 Add frame number to available postprocess uniforms 2024-09-10 16:58:27 +00:00
psi29a
f3dd6d0a42 Merge branch 'whatstatethisstate' into 'master'
Remove references to temporaries and this_state in properties

Closes #8152

See merge request OpenMW/openmw!4360
2024-09-10 06:58:16 +00:00
Cody Glassman
f849b0c90f update render targets during update instead of draw thread -- fixes a bug with <1 size ratios 2024-09-06 09:52:56 -07:00
Evil Eye
a32e006e1c Remove references to temporaries and this_state in properties 2024-09-06 16:57:36 +02:00
psi29a
1e94f53146 Merge branch 'is_starter_spell' into 'master'
Expose starter spells

See merge request OpenMW/openmw!4352
2024-09-06 07:25:09 +00:00
psi29a
46cbee2f21 Merge branch 'input_bindings' into 'master'
Fix input bindings handling (#8115)

Closes #8115

See merge request OpenMW/openmw!4332
2024-09-05 14:52:54 +00:00
psi29a
4c28731f6a Merge branch 'optionallightfadeout' into 'master'
Make light attenuation fade optional

See merge request OpenMW/openmw!4267
2024-09-05 07:29:48 +00:00
psi29a
e1875d459a Merge branch 'boost-config-required' into 'master'
Modernise Boost CMake stuff

Closes #8100

See merge request OpenMW/openmw!4307
2024-09-04 19:04:57 +00:00
psi29a
b3677d07fd Merge branch 'pcallallthethings' into 'master'
Wrap all memory allocating Lua functions in protected calls

Closes #8099

See merge request OpenMW/openmw!4336
2024-09-04 07:22:26 +00:00
psi29a
da0e2e7f57 Merge branch 'fix_warning' into 'master'
Fix clang warning: -Wunused-but-set-variable

See merge request OpenMW/openmw!4353
2024-09-03 16:13:12 +00:00
psi29a
89976a9424 Merge branch 'vfs_normalized_path_9' into 'master'
Use normalized path for models settings (#8138)

See merge request OpenMW/openmw!4348
2024-09-02 07:26:53 +00:00
Mehdi Yousfi-Monod
767d7bfecd fixed indent 2024-09-01 15:36:53 +02:00
Mehdi Yousfi-Monod
cb2a8c74dd FEAT: Expose starter spells 2024-09-01 15:26:58 +02:00
elsid
262b31cf08
Fix clang warning: -Wunused-but-set-variable
apps/openmw/mwmechanics/spellcasting.cpp:45:13: warning: variable 'index' set but not used [-Wunused-but-set-variable]
   45 |         int index = -1;
      |             ^
2024-09-01 15:04:18 +02:00
elsid
9e36b3fc0b
Use normalized path for models settings 2024-08-30 20:50:59 +02:00
Andrei Kortunov
b620b9b239 Do not make redundant copies 2024-08-30 17:27:40 +04:00
Alexei Kotov
176dec45a7 Make light attenuation fade optional
This also makes Force Per Pixel Lighting caption shorter to provide more space for the new button
2024-08-30 10:03:37 +03:00
Evil Eye
5711a395af Merge branch 'bolt-is-not-a-static' into 'master'
[Lua] rename boltStatic to bolt in magic effect record bindings.

See merge request OpenMW/openmw!4342
2024-08-27 15:57:32 +00:00
Mads Buvik Sandvei
f7f282fc48 bolt is not a static 2024-08-26 13:28:29 +02:00
Evil Eye
1f5c314022 Don't turn to face the player to say hello if there is no hello response 2024-08-25 11:48:14 +02:00
Evil Eye
4529af9b7f Fix the tests 2024-08-23 22:40:39 +02:00
AnyOldName3
26be98966f Modernise Boost CMake stuff
Resolves https://gitlab.com/OpenMW/openmw/-/issues/8100

Also removes some old crud.
Hopefully the old crud is all:
* Handled automatically by CMake now we're using the modern approach.
* A hack-fix for a problem caused by not using the modern approach.
* Massively outdated so no longer necessary.

If it turns out this makes CI fail, I'll tweak things as necessary.

Changes that might not be wanted include:
* Getting rid of our BOOST_STATIC CMake option. In cases where the CMake config doesn't make the one correct choice from the build environment (i.e. because there's a choice) the CMake config exposes the option already.
  However, we were forcing this on for Windows, so that might matter.
  It seems to default to static on my machine even though I thought I read something suggesting otherwise, so we'll see how things go with that.
  If we eventually put CMake in charge of installing dependency DLLs this will be a moot point as we won't need to care.
* Bumping the minimum version of Boost to 1.70.0, as that's the first with working CMake config.
  It's from 2019, so plausibly there are distros too scared to use a library from five years ago as it can't legally drink in the US (although it could in limited quantities with parental supervision in the UK, as long as it's just something inconsequential like a single sip of beer).
2024-08-23 14:06:13 +01:00
Alexei Kotov
951c440c8b Don't apply normal weapon resistance twice for NPCs (#8124) 2024-08-23 13:41:14 +03:00
Evil Eye
c9783344a0 Wrap all memory allocating Lua functions in protected calls 2024-08-22 22:22:28 +02:00
elsid
ca2bacd47a
Revert "Ability to unbind controls in settings menu"
This reverts commit 0836680e36ede07d733eb02f8c9c2027d6555e01.

To prevent crashes on empty input bindings config.
2024-08-21 00:14:22 +02:00
elsid
6a5bc9f992
Save and rename input bindings file
To reduce the chance of corrupting the file.
2024-08-20 23:59:44 +02:00
psi29a
527fa053c5 Merge branch 'actions_patchup' into 'master'
Lua Actions patchup

See merge request OpenMW/openmw!4311
2024-08-18 10:02:03 +00:00
psi29a
dc9c68f61b Merge branch 'fix_android_openmw' into 'master'
Keep separation between openmw and openmw-lib on Android

See merge request OpenMW/openmw!4221
2024-08-14 19:18:32 +00:00
psi29a
73ee8ccc4e Merge branch 'rewrite-vfx' into 'master'
[Lua] Rewrite addvfx and spawnvfx

See merge request OpenMW/openmw!4314
2024-08-13 12:27:12 +00:00
Mads Buvik Sandvei
cd7017e0e4 use string_view 2024-08-12 21:39:29 +02:00
Mads Buvik Sandvei
7f0f2373ea Use sol::optional for optional table instead of function overloading. 2024-08-12 21:24:50 +02:00
psi29a
c8c09b1905 Merge branch 'thirstytherana' into 'master'
Prevent spell priority skyrocketing in useless cases

Closes #8102

See merge request OpenMW/openmw!4310
2024-08-12 08:35:41 +00:00
psi29a
9234b5707f Merge branch 'breaklilacor' into 'master'
Allow GetEffect to detect 0 magnitude spells

Closes #8097

See merge request OpenMW/openmw!4297
2024-08-11 09:06:32 +00:00
Mads Buvik Sandvei
09f6daf155 Rewrite addvfx and spawnvfx to take a model path instead of a static. Mode vfx from core to world. Add event handlers for AddVfx and SpawnVfx. 2024-08-10 14:56:35 +02:00
uramer
ab628ea12a Fix memory safety of actions/triggers iteration 2024-08-08 00:09:08 +02:00
Sam Hellawell
ae0660db0a Use nodeMask... lets ignore the previous attempt 2024-08-08 00:08:48 +02:00
Sam Hellawell
de4d97826a Fix: castRenderingRay doesnt hit terrain 2024-08-08 00:08:48 +02:00
Evil Eye
45c7e45905 Prevent spell priority skyrocketing in useless cases 2024-08-07 22:49:23 +02:00
psi29a
e7fc20d279 Merge branch 'fix/render-raycast-doesnt-hit-terrain' into 'master'
Fix: castRenderingRay doesnt hit terrain

Closes #7912

See merge request OpenMW/openmw!4286
2024-08-07 13:17:07 +00:00
elsid
20e3eeddde
Fix libavformat version check
2a68d945cd
added const version of a callback functions but didn't enable them. They were
guarded by a version check:

2a68d945cd/libavformat/version_major.h (L48)

So for anything LIBAVFORMAT_VERSION_MAJOR < 61 they are not enabled therefore
they are enabled for everything >= 61.0.100.

See https://github.com/elsid/openmw/actions/runs/10255993574/job/28374152796 as
example of failure when building with 60.16.100.
2024-08-05 23:52:30 +02:00
Evil Eye
fe50b1a22b Allow GetEffect to detect 0 magnitude spells 2024-08-05 20:01:38 +02:00