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Commit Graph

18 Commits

Author SHA1 Message Date
Chris Robinson
cbf6c0404a Implement a basic underwater sound environment 2012-03-31 10:06:12 -07:00
Chris Robinson
575474ff69 Pass the mode flags to the sound output play methods 2012-03-31 08:14:39 -07:00
Chris Robinson
fc167dbc83 Pass Ogre Vector3s to playSound3D and updateListener 2012-03-30 11:42:11 -07:00
Chris Robinson
fefc8f86ab Remove the unused streamSound3D method 2012-03-30 11:11:07 -07:00
Chris Robinson
1ee8b963d0 Store the sound listener position as well 2012-03-30 07:30:17 -07:00
Chris Robinson
c6c06f1140 Return SoundPtr objects from the playSound and streamSound methods 2012-03-27 05:59:09 -07:00
Chris Robinson
5cb90ab704 Add some dummy copy constructors and assignment operators to prevent implicit versions from being used 2012-03-24 03:49:03 -07:00
Chris Robinson
f11e3e39a1 Add an enumerate method to the sound output interface 2012-03-21 20:15:01 -07:00
Chris Robinson
4f69972a9c Add a method to stream a sound in 3D 2012-03-19 07:28:03 -07:00
Chris Robinson
b938fd7b36 Make the sound output init return void 2012-03-18 12:19:54 -07:00
Chris Robinson
362e254720 Rename some more sound class member variables and functions 2012-03-18 11:30:53 -07:00
Chris Robinson
44fc204864 Avoid passing a sound decoder to the play methods 2012-03-17 23:30:43 -07:00
Chris Robinson
7160d20db3 Be more consistent with the vector orientations given the sound handler 2012-03-17 10:36:34 -07:00
Chris Robinson
979ae89aab Pass volume and pitch parameters to streamed sounds 2012-03-17 09:37:41 -07:00
Chris Robinson
656863ec6e Add functions to play sounds 2012-03-17 06:51:44 -07:00
Chris Robinson
2dabdcb9e5 Add a function to update the sound listener 2012-03-17 04:22:54 -07:00
Chris Robinson
1ade01edc8 Add a function to stream sounds 2012-03-17 02:55:08 -07:00
Chris Robinson
1322b1e160 Move Sound_Output's definition to a separate header 2012-03-16 23:40:07 -07:00