Chris Robinson
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cbf6c0404a
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Implement a basic underwater sound environment
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2012-03-31 10:06:12 -07:00 |
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Chris Robinson
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575474ff69
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Pass the mode flags to the sound output play methods
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2012-03-31 08:14:39 -07:00 |
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Chris Robinson
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fc167dbc83
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Pass Ogre Vector3s to playSound3D and updateListener
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2012-03-30 11:42:11 -07:00 |
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Chris Robinson
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fefc8f86ab
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Remove the unused streamSound3D method
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2012-03-30 11:11:07 -07:00 |
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Chris Robinson
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1ee8b963d0
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Store the sound listener position as well
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2012-03-30 07:30:17 -07:00 |
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Chris Robinson
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c6c06f1140
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Return SoundPtr objects from the playSound and streamSound methods
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2012-03-27 05:59:09 -07:00 |
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Chris Robinson
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5cb90ab704
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Add some dummy copy constructors and assignment operators to prevent implicit versions from being used
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2012-03-24 03:49:03 -07:00 |
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Chris Robinson
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f11e3e39a1
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Add an enumerate method to the sound output interface
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2012-03-21 20:15:01 -07:00 |
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Chris Robinson
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4f69972a9c
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Add a method to stream a sound in 3D
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2012-03-19 07:28:03 -07:00 |
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Chris Robinson
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b938fd7b36
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Make the sound output init return void
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2012-03-18 12:19:54 -07:00 |
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Chris Robinson
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362e254720
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Rename some more sound class member variables and functions
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2012-03-18 11:30:53 -07:00 |
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Chris Robinson
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44fc204864
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Avoid passing a sound decoder to the play methods
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2012-03-17 23:30:43 -07:00 |
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Chris Robinson
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7160d20db3
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Be more consistent with the vector orientations given the sound handler
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2012-03-17 10:36:34 -07:00 |
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Chris Robinson
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979ae89aab
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Pass volume and pitch parameters to streamed sounds
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2012-03-17 09:37:41 -07:00 |
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Chris Robinson
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656863ec6e
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Add functions to play sounds
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2012-03-17 06:51:44 -07:00 |
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Chris Robinson
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2dabdcb9e5
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Add a function to update the sound listener
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2012-03-17 04:22:54 -07:00 |
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Chris Robinson
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1ade01edc8
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Add a function to stream sounds
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2012-03-17 02:55:08 -07:00 |
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Chris Robinson
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1322b1e160
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Move Sound_Output's definition to a separate header
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2012-03-16 23:40:07 -07:00 |
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