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OpenMW/apps/openmw/mwsound/sound_output.hpp
2012-03-17 09:37:41 -07:00

43 lines
1.3 KiB
C++

#ifndef GAME_SOUND_SOUND_OUTPUT_H
#define GAME_SOUND_SOUND_OUTPUT_H
#include <string>
#include <memory>
#include "../mwworld/ptr.hpp"
namespace MWSound
{
class SoundManager;
class Sound_Decoder;
class Sound;
class Sound_Output
{
SoundManager &mgr;
virtual bool Initialize(const std::string &devname="") = 0;
virtual void Deinitialize() = 0;
virtual Sound *PlaySound(const std::string &fname, std::auto_ptr<Sound_Decoder> decoder,
float volume, float pitch, bool loop) = 0;
virtual Sound *PlaySound3D(const std::string &fname, std::auto_ptr<Sound_Decoder> decoder,
MWWorld::Ptr ptr, float volume, float pitch,
float min, float max, bool loop) = 0;
virtual Sound *StreamSound(const std::string &fname, std::auto_ptr<Sound_Decoder> decoder,
float volume, float pitch) = 0;
// FIXME: This should take an MWWorld::Ptr that represents the in-world camera
virtual void UpdateListener(float pos[3], float atdir[3], float updir[3]) = 0;
Sound_Output(SoundManager &mgr) : mgr(mgr) { }
public:
virtual ~Sound_Output() { }
friend class OpenAL_Output;
friend class SoundManager;
};
}
#endif