clang-format-bot
ddb0522bbf
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
elsid
a0cfcc50a2
Fix dangling pointer access on clicking save in the main menu
...
getSignature() returns an object which means expression like:
className = it->getSignature().mPlayerClassName;
assigns a temporary object to className that does not outlive the statement.
Having className a string view such code leads to a dangling pointer.
Return a reference from getSignature to save on redundant copying.
Change getSignature implementation to make it visible that it finds a maximum
element.
Do not call getSignature multiple times when possible to avoid seaching for the
same max element multiple times.
2022-09-15 22:49:20 +02:00
Project579
9ceafe770d
Hard fail on loading BSA with records using unicode paths.
2022-09-11 14:41:21 +02:00
Project579
a13709c510
Replace implicit convertions from std::filesystem::path to std::string with correctly converting functions.
2022-09-11 14:41:20 +02:00
Project579
e5c417c968
Make sure all paths are passed as std::filesystem::path instead of std::string where possible.
2022-09-11 14:41:15 +02:00
Project579
35fe214588
Updated components/misc/timeconvert.hpp to fix the Android build.
2022-09-11 02:20:01 +02:00
Project579
4bb07282c9
Replace all remaining occurrences of boost::filesystem with std::filesystem.
2022-09-11 02:19:00 +02:00
florent.teppe
0dd529ab1d
With the records include removed from store.hpp, need to include the relevant files accross the codebase.Lots of touched files, but very little done
2022-09-06 13:26:13 +02:00
AnyOldName3
4e8e2e1c60
Eliminate &thing[0] pattern
2022-09-03 16:41:35 +01:00
Evil Eye
1d21330fcc
Return string_view from getGameSettingString
2022-08-24 22:16:03 +02:00
Evil Eye
de51525c76
Allow string_view lookups in MWWorld::Store and get some use out of that
2022-08-09 20:43:14 +02:00
elsid
f99ed6f1db
Split components/misc/stringops.hpp into multiple headers
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Replace all ciEqual overloads with one having std::string_view as argument.
2022-08-03 22:06:24 +02:00
jvoisin
cb226e00f9
Remove some more of boost::
2022-05-25 21:16:26 +02:00
elsid
8473336b06
Remove redundant virtual functions
2022-05-08 15:41:52 +02:00
elsid
2dc6e755b2
Remove redundant update virtual functions
2022-05-06 23:44:04 +02:00
ζeh Matt
08fae7be6e
Pass the prng from world where appropriate
2022-03-21 17:49:42 +02:00
elsid
a4d7b72511
Write png image of the global map for save asynchronously
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Write global map to the save file last to give more time for async job to
finish.
2022-02-13 21:42:36 +01:00
elsid
b43eb29465
Log duration of writing save game file
2022-02-13 21:24:18 +01:00
elsid
45db56b382
Rework fixed string
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* Avoid inheritance.
* Define equality operators out of the class definition.
* Replace toString with toStringView where it doesn't make sense to create a string.
2022-01-28 18:39:09 +01:00
Bret Curtis
d1fb854521
move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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esm typo
esm typo
2022-01-23 17:04:48 +01:00
Evil Eye
c01ba41aa6
Handle character directories like save names
2021-11-14 11:26:14 +01:00
Evil Eye
8f48a1f030
Handle non-ASCII characters while saving without triggering an assertion
2021-11-14 11:26:06 +01:00
Petr Mikheev
19a0fde278
Filter saves by the first esm/omwgame rather than by the first content file (that can be a universal omwaddon/omwscripts)
2021-10-26 21:52:42 +02:00
Petr Mikheev
9adc190209
Redesign LuaUtil::ScriptsContainer to work with ScriptsConfiguration
2021-10-26 21:32:48 +02:00
elsid
18d3102148
Do not use union to access FIXED_STRING<4> as int
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https://en.cppreference.com/w/cpp/language/union :
> It's undefined behavior to read from the member of the union that wasn't most recently written.
2021-10-17 17:16:21 +02:00
Petr Mikheev
8c6d303730
Saving/loading for Lua scripts (saves format is changed)
2021-07-09 20:24:56 +02:00
Petr Mikheev
914e604e06
Interactions between LuaManager and other parts of OpenMW
2021-07-09 20:24:56 +02:00
elsid
7498a86abe
Remove redundant semicolons
2021-07-05 13:11:54 +02:00
elsid
3915e5d2cc
Always center loading screen progress bar by height when there is active message box
...
To fix all possible situations when active message box overlaps with loading
screen progress.
The only used condition to center loading screen progress by height is
number of message boxes > 0. No need to pass it through interface.
LoadingScreen can check it inside setLabel function.
2021-05-26 23:29:37 +02:00
jvoisin
998cc97a4f
And done!
2021-04-30 20:49:22 +02:00
fredzio
32981bcd88
Constify a few things
2021-04-11 14:46:51 +02:00
Evil Eye
44f2cb0923
Fix targeted scripts losing their targets when rearranging your load order
2021-04-07 17:30:21 +02:00
Evil Eye
cf5a93d712
Also run NPC validation for modified base records
2021-03-23 21:07:57 +01:00
Alexei Dobrohotov
2bfee281fd
Merge branch 'restore_caster' into 'master'
...
Restore projectile caster from savegame (#5860 )
See merge request OpenMW/openmw!616
(cherry picked from commit d595c7adb0fb45eafed6d3d0403ad640a91411ed)
c5426bec In the savegame, projectile caster is identified by its actor id. When
2021-03-05 21:07:29 +00:00
Andrei Kortunov
8084a336b5
Replace zeroes and nulls by nullptrs
2020-11-29 11:14:07 +04:00
Evil Eye
c126d8801f
Fix #5689
2020-11-18 17:28:09 +01:00
Alexei Dobrohotov
53f91a3aa5
Merge pull request #3018 from akortunov/emplace
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Use emplace_back instead of push_back
2020-11-01 01:58:56 +03:00
Evil Eye
7065282127
Save and load container records; fixes #5668
2020-10-29 13:55:24 +01:00
Andrei Kortunov
065ed5138e
Use emplace_back instead of push_back
2020-10-18 10:27:35 +04:00
Andrei Kortunov
8ca3c3b123
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
Andrei Kortunov
b05d071e69
Resume failed scripts execution after game reload (feature #5524 )
2020-07-14 10:53:01 +04:00
Andrei Kortunov
81805b7263
Introduce a separate class to control world date and time
2020-06-05 12:07:32 +04:00
Bret Curtis
2eb9d4ad4e
Merge pull request #2878 from Assumeru/mutate-ai
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Mutate base records when editing AI settings (#2798 )
2020-06-03 15:09:40 +02:00
Evil Eye
4d7947d27c
Mutate base records when editing AI settings ( #2798 )
2020-06-02 21:59:37 +02:00
Andrei Kortunov
48b3fe5733
Use C++11-style loops in the StateManager
2020-05-29 12:26:02 +04:00
Capostrophic
77bdd124ee
Address akortunov's save loading message complaints
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Add quotes to the character's name
Don't print the full path to save file
Use better terminology
2020-05-12 13:51:07 +03:00
Capostrophic
aa5161f99e
Log some more things
2020-05-09 20:27:12 +03:00
Andrei Kortunov
3032b177a1
Remove redundant includes
2019-02-23 08:02:12 +04:00
Andrei Kortunov
0937f02598
Get rid of unnecessary string streams
2019-01-07 21:08:16 +04:00
Andrei Kortunov
6e05853478
Center progress bar when there are active messageboxes (bug #4691 )
2018-10-28 14:40:48 +04:00