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Remove redundant virtual functions
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@ -53,8 +53,6 @@ namespace MWBase
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///
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/// \param bypass Skip new game mechanics.
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virtual void endGame() = 0;
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virtual void resumeGame() = 0;
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virtual void deleteGame (const MWState::Character *character, const MWState::Slot *slot) = 0;
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@ -282,8 +282,6 @@ namespace MWBase
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/// Warning: do not use MyGUI::InputManager::setKeyFocusWidget directly. Instead use this.
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virtual void setKeyFocusWidget (MyGUI::Widget* widget) = 0;
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virtual void loadUserFonts() = 0;
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virtual Loading::Listener* getLoadingScreen() = 0;
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/// Should the cursor be visible?
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@ -623,7 +623,6 @@ namespace MWBase
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virtual bool isPlayerInJail() const = 0;
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virtual void rest(double hours) = 0;
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virtual void rechargeItems(double duration, bool activeOnly) = 0;
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virtual void setPlayerTraveling(bool traveling) = 0;
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virtual bool isPlayerTraveling() const = 0;
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@ -142,7 +142,7 @@ namespace MWGui
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void setStore (const MWWorld::ESMStore& store);
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void initUI();
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void loadUserFonts() override;
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void loadUserFonts();
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Loading::Listener* getLoadingScreen() override;
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@ -46,7 +46,7 @@ namespace MWState
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///
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/// \param bypass Skip new game mechanics.
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void endGame() override;
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void endGame();
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void resumeGame() override;
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@ -587,7 +587,7 @@ namespace MWWorld
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///< check if the player is allowed to rest
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void rest(double hours) override;
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void rechargeItems(double duration, bool activeOnly) override;
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void rechargeItems(double duration, bool activeOnly);
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/// \todo Probably shouldn't be here
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MWRender::Animation* getAnimation(const MWWorld::Ptr &ptr) override;
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