Chris Robinson
12f1785882
Use default bone names for duplicate names
2012-07-16 11:43:16 -07:00
Chris Robinson
75ce10c580
Don't load data for hidden meshes
2012-07-16 11:31:45 -07:00
Chris Robinson
ad75b47472
Build and set up a skeleton for meshes
2012-07-15 19:07:31 -07:00
Chris Robinson
b1f7fd9f7b
Pre-transform the mesh vertices when there's no skinning or skeleton
2012-07-15 17:00:27 -07:00
Chris Robinson
441a5c2da2
Load NiTriShapes into Ogre meshes
2012-07-15 14:12:12 -07:00
Chris Robinson
3029c221ef
Create materials when creating meshes
2012-07-15 12:59:39 -07:00
scrawl
509e9d7034
Merge branch 'master' into shadersystem
2012-07-15 21:58:45 +02:00
Chris Robinson
b4c8375f3c
Merge remote branch 'zini/master' into nif-cleanup
...
Conflicts:
components/bsa/bsa_archive.cpp
2012-07-15 12:04:43 -07:00
Chris Robinson
9028cfe83c
Look for the NiTriShape when the mesh resource wants to load
...
It's still not loaded yet.
2012-07-15 12:02:47 -07:00
Chris Robinson
69ed73399a
Avoid exposing the NIF mesh resource loading class
2012-07-15 11:40:48 -07:00
Chris Robinson
300730a834
Create the skeleton resource from NIFs
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Note they are not loaded yet.
2012-07-15 11:13:48 -07:00
Chris Robinson
bd68f7bd33
Remove final direct uses of Mangle::Stream
2012-07-15 08:51:51 -07:00
Chris Robinson
6a447c88fb
Create meshes from the NiTriShapes in the NIF.
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This doesn't actually load them yet. It's also very slow for certain NIFs.
2012-07-15 06:45:21 -07:00
scrawl
d41050fb79
merge
2012-07-14 11:21:40 +02:00
scrawl
7d5b94709d
Merge branch 'master' into shadersystem
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Conflicts:
components/nifogre/ogre_nif_loader.cpp
2012-07-14 11:16:35 +02:00
Chris Robinson
939d0d2fc5
Return a list of meshes and the skeleton from NIFLoader::load
2012-07-13 20:01:15 -07:00
Chris Robinson
fdfe40a55a
Use a different loader object for each NIF mesh
2012-07-13 13:41:08 -07:00
Chris Robinson
386ac56bda
Remove the NIF loader and code to manually transform the vertices
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This currently breaks just about everything. They should come back as it's all
reimplemented, though.
2012-07-12 20:12:18 -07:00
Chris Robinson
3f11b6b1ae
Cleanup a couple unneeded misc component references
2012-07-12 12:01:11 -07:00
Chris Robinson
86b37c6c11
Move the velocity out of the transformation object
2012-07-12 11:21:52 -07:00
Chris Robinson
645b507ba0
Return a reference to the RecordPtr from operator[] for consistency
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RecordListT is supposed to be a list of RecordPtrT objects.
2012-07-12 05:37:56 -07:00
Chris Robinson
348b5fa207
Merge remote branch 'zini/master' into nif-cleanup
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Conflicts:
components/nifbullet/bullet_nif_loader.cpp
2012-07-10 06:16:16 -07:00
Chris Robinson
ca37706b34
Use Ogre types for Matrix and Vector objects
2012-07-10 02:38:35 -07:00
Chris Robinson
98ae7168b1
Fix double-incrementing a pointer
2012-07-10 00:24:18 -07:00
Chris Robinson
b3aa453f9a
Use Ogre data streams for loading NIFs
2012-07-09 22:02:12 -07:00
Chris Robinson
0143cacd2b
Avoid returning pointers from NIFFile
2012-07-09 21:35:36 -07:00
Chris Robinson
d3a31a24ce
Use proper strings and vectors instead of slice arrays for NIF files
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Slice arrays use pre-allocated pointers whose memory is managed externally. This is
unnecessary and ultimately detrimental since it prevents any kind of data fixup
(e.g. little endian to big endian, p[adding handling), and it also makes it difficult
to use Ogre data streams.
2012-07-09 21:08:23 -07:00
scrawl
b803d0e949
converted shadow caster shader
2012-07-09 19:46:36 +02:00
scrawl
81d30ff63a
temp commit
2012-07-09 19:20:41 +02:00
gugus
03f7740474
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into objectRotationScaling
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Conflicts:
apps/openmw/mwclass/npc.cpp
apps/openmw/mwscript/docs/vmformat.txt
apps/openmw/mwworld/worldimp.hpp
2012-07-09 10:39:57 +02:00
scrawl
e517e75d09
update
2012-07-07 01:25:14 +02:00
scrawl
a095572205
fixed some textures, started with sky
2012-07-06 10:31:48 +02:00
scrawl
33c48b9481
update
2012-07-06 04:28:08 +02:00
scrawl
8e683c2e05
vertex colors
2012-07-05 01:38:33 +02:00
scrawl
9bd888d9a1
transparency
2012-07-05 00:39:25 +02:00
scrawl
19ecc7f890
fix performance
2012-07-04 17:28:22 +02:00
scrawl
4ea6530772
hello world.
2012-07-04 00:26:57 +02:00
Marc Zinnschlag
c85aaafac2
more include cleanup (most removing Ogre.h)
2012-07-03 15:32:38 +02:00
Jason Hooks
fbde798968
merge
2012-06-21 19:02:20 -04:00
Jason Hooks
5028f9926d
Bullet scale solution
2012-06-12 18:09:58 -04:00
scrawl
c85c794c86
fixed some cppcheck issues
2012-06-06 20:29:30 +02:00
scrawl
ddb0a91994
addition to last commit
2012-05-13 12:19:49 +02:00
Marc Zinnschlag
afa859a6a6
Merge remote branch 'jhooks/clothingarmor'
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Conflicts:
apps/openmw/mwrender/npcanimation.cpp
2012-04-15 22:06:05 +02:00
scrawl
95f87a8abf
more or less complete list for morrowind.bsa (thanks to artorius)
2012-04-12 16:33:36 +02:00
scrawl
a727bcd4a4
override nif transparency settings (part 1)
2012-04-11 20:13:15 +02:00
scrawl
2a4fcf42a3
basic shadows
2012-04-11 18:53:13 +02:00
Jason Hooks
74deb5588d
Post merge
2012-04-08 20:41:49 -04:00
scrawl
cdea19206c
Revert "more accurate fog, TODO: apply this to the terrain"
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This reverts commit 96c37d3e7cea65d64dd7273eb9d375d3f789f33c.
2012-04-07 22:47:39 +02:00
scrawl
96911ada95
restored render queue of transparent objects, they are now part of the mrt textures
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this fixes some issues with transparent objects not visible in the refraction
2012-04-07 22:37:15 +02:00
scrawl
96c37d3e7c
more accurate fog, TODO: apply this to the terrain
2012-04-07 16:55:32 +02:00