mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-25 06:35:30 +00:00
Post merge
This commit is contained in:
commit
74deb5588d
@ -24,10 +24,12 @@ set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VE
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configure_file ("${OpenMW_SOURCE_DIR}/Docs/mainpage.hpp.cmake" "${OpenMW_SOURCE_DIR}/Docs/mainpage.hpp")
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option(MYGUI_STATIC "Link static build of Mygui into the binaries" FALSE)
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option(OGRE_STATIC "Link static build of Ogre and Ogre Plugins into the binaries" FALSE)
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# Sound source selection
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option(USE_FFMPEG "use ffmpeg for sound" OFF)
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option(USE_AUDIERE "use audiere for sound" OFF)
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option(USE_MPG123 "use mpg123 + libsndfile for sound" ON)
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find_program(DPKG_PROGRAM dpkg DOC "dpkg program of Debian-based systems")
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@ -134,6 +136,13 @@ if (USE_FFMPEG)
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set(SOUND_DEFINE ${SOUND_DEFINE} -DOPENMW_USE_FFMPEG)
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endif (USE_FFMPEG)
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if (USE_AUDIERE)
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find_package(Audiere REQUIRED)
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set(SOUND_INPUT_INCLUDES ${SOUND_INPUT_INCLUDES} ${AUDIERE_INCLUDE_DIR})
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set(SOUND_INPUT_LIBRARY ${SOUND_INPUT_LIBRARY} ${AUDIERE_LIBRARY})
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set(SOUND_DEFINE ${SOUND_DEFINE} -DOPENMW_USE_AUDIERE)
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endif (USE_AUDIERE)
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if (USE_MPG123)
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find_package(MPG123 REQUIRED)
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find_package(SNDFILE REQUIRED)
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@ -216,6 +225,9 @@ endif (APPLE)
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# Other files
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configure_file(${OpenMW_SOURCE_DIR}/files/settings-default.cfg
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"${OpenMW_BINARY_DIR}/settings-default.cfg")
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configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg.local
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"${OpenMW_BINARY_DIR}/openmw.cfg")
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configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg
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@ -242,8 +254,14 @@ if (APPLE)
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"${APP_BUNDLE_DIR}/Contents/Resources/OpenMW.icns" COPYONLY)
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# prepare plugins
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if (${CMAKE_BUILD_TYPE} MATCHES "Release" OR
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${CMAKE_BUILD_TYPE} MATCHES "RelWithDebugInfo")
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if (${CMAKE_BUILD_TYPE} MATCHES "Release")
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set(OPENMW_RELEASE_BUILD 1)
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endif()
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if (${CMAKE_BUILD_TYPE} MATCHES "RelWithDebugInfo")
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set(OPENMW_RELEASE_BUILD 1)
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endif()
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if (${OPENMW_RELEASE_BUILD})
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set(OGRE_PLUGIN_DIR ${OGRE_PLUGIN_DIR_REL})
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else()
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set(OGRE_PLUGIN_DIR ${OGRE_PLUGIN_DIR_DBG})
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@ -290,6 +308,7 @@ if(DPKG_PROGRAM)
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INSTALL(FILES "${OpenMW_SOURCE_DIR}/apps/launcher/resources/images/openmw.png" DESTINATION "share/pixmaps/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
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#Install global configuration files
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INSTALL(FILES "${OpenMW_BINARY_DIR}/settings-default.cfg" DESTINATION "../etc/openmw/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
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INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" DESTINATION "../etc/openmw/" RENAME "openmw.cfg" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
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INSTALL(FILES "${OpenMW_BINARY_DIR}/plugins.cfg" DESTINATION "../etc/openmw/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
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@ -328,7 +347,10 @@ if(WIN32)
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FILE(GLOB files "${OpenMW_BINARY_DIR}/Release/*.*")
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INSTALL(FILES ${files} DESTINATION ".")
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INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" DESTINATION "." RENAME "openmw.cfg")
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INSTALL(FILES "${OpenMW_SOURCE_DIR}/readme.txt" DESTINATION ".")
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INSTALL(FILES
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"${OpenMW_SOURCE_DIR}/readme.txt"
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"${OpenMW_BINARY_DIR}/settings-default.cfg"
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DESTINATION ".")
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INSTALL(DIRECTORY "${OpenMW_BINARY_DIR}/resources" DESTINATION ".")
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SET(CPACK_GENERATOR "NSIS")
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@ -338,8 +360,12 @@ if(WIN32)
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SET(CPACK_PACKAGE_VERSION_MAJOR ${OPENMW_VERSION_MAJOR})
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SET(CPACK_PACKAGE_VERSION_MINOR ${OPENMW_VERSION_MINO})
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SET(CPACK_PACKAGE_VERSION_PATCH ${OPENMW_VERSION_RELEASE})
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SET(CPACK_PACKAGE_EXECUTABLES "openmw;OpenMW;esmtool;Esmtool;omwlauncher;OpenMW Launcher")
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set(CPACK_NSIS_CREATE_ICONS_EXTRA "CreateShortCut '\$SMPROGRAMS\\\\$STARTMENU_FOLDER\\\\Readme.lnk' '\$INSTDIR\\\\readme.txt'")
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SET(CPACK_PACKAGE_EXECUTABLES "openmw;OpenMW;omwlauncher;OpenMW Launcher")
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SET(CPACK_NSIS_CREATE_ICONS_EXTRA "CreateShortCut '\$SMPROGRAMS\\\\$STARTMENU_FOLDER\\\\Readme.lnk' '\$INSTDIR\\\\readme.txt'")
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SET(CPACK_NSIS_DELETE_ICONS_EXTRA "
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!insertmacro MUI_STARTMENU_GETFOLDER Application $MUI_TEMP
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Delete \\\"$SMPROGRAMS\\\\$MUI_TEMP\\\\Readme.lnk\\\"
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")
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SET(CPACK_PACKAGE_DESCRIPTION_FILE "${OpenMW_SOURCE_DIR}/readme.txt")
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SET(CPACK_RESOURCE_FILE_LICENSE "${OpenMW_SOURCE_DIR}/GPL3.txt")
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SET(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
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@ -12,12 +12,22 @@ MwIniImporter::MwIniImporter() {
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const char *map[][2] =
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{
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{ "fps", "General:Show FPS" },
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{ "nosound", "General:Disable Audio" },
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{ 0, 0 }
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};
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const char *fallback[] = {
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"Weather:Sunrise Time",
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"Weather:Sunset Time",
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0
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};
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for(int i=0; map[i][0]; i++) {
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mMergeMap.insert(std::make_pair<std::string, std::string>(map[i][0], map[i][1]));
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}
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for(int i=0; fallback[i]; i++) {
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mMergeFallback.push_back(fallback[i]);
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}
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}
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void MwIniImporter::setVerbose(bool verbose) {
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@ -116,16 +126,38 @@ void MwIniImporter::merge(multistrmap &cfg, multistrmap &ini) {
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multistrmap::iterator iniIt;
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for(strmap::iterator it=mMergeMap.begin(); it!=mMergeMap.end(); it++) {
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if((iniIt = ini.find(it->second)) != ini.end()) {
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cfg.erase(it->first);
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if(!this->specialMerge(it->first, it->second, cfg, ini)) {
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cfg.insert(std::make_pair<std::string, std::vector<std::string> >(it->first, iniIt->second));
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for(std::vector<std::string>::iterator vc = iniIt->second.begin(); vc != iniIt->second.end(); vc++) {
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cfg.erase(it->first);
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insertMultistrmap(cfg, it->first, *vc);
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}
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}
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}
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}
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bool MwIniImporter::specialMerge(std::string cfgKey, std::string iniKey, multistrmap &cfg, multistrmap &ini) {
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return false;
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void MwIniImporter::mergeFallback(multistrmap &cfg, multistrmap &ini) {
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cfg.erase("fallback");
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multistrmap::iterator cfgIt;
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multistrmap::iterator iniIt;
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for(std::vector<std::string>::iterator it=mMergeFallback.begin(); it!=mMergeFallback.end(); it++) {
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if((iniIt = ini.find(*it)) != ini.end()) {
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for(std::vector<std::string>::iterator vc = iniIt->second.begin(); vc != iniIt->second.end(); vc++) {
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std::string value(*it);
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std::replace( value.begin(), value.end(), ' ', '_' );
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std::replace( value.begin(), value.end(), ':', '_' );
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value.append(",").append(vc->substr(0,vc->length()-1));
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insertMultistrmap(cfg, "fallback", value);
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}
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}
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}
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};
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void MwIniImporter::insertMultistrmap(multistrmap &cfg, std::string key, std::string value) {
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multistrmap::iterator it = cfg.find(key);
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if(it == cfg.end()) {
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cfg.insert(std::make_pair<std::string, std::vector<std::string> >(key, std::vector<std::string>() ));
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}
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cfg[key].push_back(value);
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}
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void MwIniImporter::importGameFiles(multistrmap &cfg, multistrmap &ini) {
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@ -18,14 +18,16 @@ class MwIniImporter {
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multistrmap loadIniFile(std::string filename);
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multistrmap loadCfgFile(std::string filename);
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void merge(multistrmap &cfg, multistrmap &ini);
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void mergeFallback(multistrmap &cfg, multistrmap &ini);
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void importGameFiles(multistrmap &cfg, multistrmap &ini);
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void writeToFile(boost::iostreams::stream<boost::iostreams::file_sink> &out, multistrmap &cfg);
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private:
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bool specialMerge(std::string cfgKey, std::string iniKey, multistrmap &cfg, multistrmap &ini);
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void insertMultistrmap(multistrmap &cfg, std::string key, std::string value);
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std::string numberToString(int n);
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bool mVerbose;
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strmap mMergeMap;
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std::vector<std::string> mMergeFallback;
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};
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@ -9,7 +9,8 @@ namespace bpo = boost::program_options;
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int main(int argc, char *argv[]) {
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bpo::options_description desc("Syntax: mwiniimporter <options>\nAllowed options");
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bpo::options_description desc("Syntax: mwiniimporter <options> inifile configfile\nAllowed options");
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bpo::positional_options_description p_desc;
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desc.add_options()
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("help,h", "produce help message")
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("verbose,v", "verbose output")
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@ -18,28 +19,22 @@ int main(int argc, char *argv[]) {
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("output,o", bpo::value<std::string>()->default_value(""), "openmw.cfg file")
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("game-files,g", "import esm and esp files")
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;
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p_desc.add("ini", 1).add("cfg", 1);
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bpo::variables_map vm;
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try {
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bpo::store(boost::program_options::parse_command_line(argc, argv, desc), vm);
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bpo::parsed_options parsed = bpo::command_line_parser(argc, argv)
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.options(desc)
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.positional(p_desc)
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.run();
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bpo::store(parsed, vm);
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// parse help before calling notify because we dont want it to throw an error if help is set
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if(vm.count("help")) {
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std::cout << desc;
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return 0;
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}
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if(vm.count("help") || !vm.count("ini") || !vm.count("cfg")) {
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std::cout << desc;
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return 0;
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}
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bpo::notify(vm);
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}
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catch(std::exception& e) {
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std::cerr << "Error:" << e.what() << std::endl;
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return -1;
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}
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catch(...) {
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std::cerr << "Error" << std::endl;
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return -2;
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}
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bpo::notify(vm);
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std::string iniFile = vm["ini"].as<std::string>();
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std::string cfgFile = vm["cfg"].as<std::string>();
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@ -58,21 +53,22 @@ int main(int argc, char *argv[]) {
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std::cerr << "cfg file does not exist" << std::endl;
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return -4;
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}
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MwIniImporter importer;
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importer.setVerbose(vm.count("verbose"));
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boost::iostreams::stream<boost::iostreams::file_sink> file(outputFile);
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MwIniImporter::multistrmap ini = importer.loadIniFile(iniFile);
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MwIniImporter::multistrmap cfg = importer.loadCfgFile(cfgFile);
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importer.merge(cfg, ini);
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importer.mergeFallback(cfg, ini);
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if(vm.count("game-files")) {
|
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importer.importGameFiles(cfg, ini);
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}
|
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std::cout << "write to: " << outputFile << std::endl;
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boost::iostreams::stream<boost::iostreams::file_sink> file(outputFile);
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importer.writeToFile(file, cfg);
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return 0;
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|
@ -25,6 +25,7 @@ add_openmw_dir (mwinput
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add_openmw_dir (mwgui
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layouts text_input widgets race class birth review window_manager console dialogue
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dialogue_history window_base stats_window messagebox journalwindow charactercreation
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map_window window_pinnable_base
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||||
)
|
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|
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add_openmw_dir (mwdialogue
|
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@ -39,7 +40,7 @@ add_openmw_dir (mwscript
|
||||
)
|
||||
|
||||
add_openmw_dir (mwsound
|
||||
soundmanager openal_output mpgsnd_decoder ffmpeg_decoder
|
||||
soundmanager openal_output audiere_decoder mpgsnd_decoder ffmpeg_decoder
|
||||
)
|
||||
|
||||
add_openmw_dir (mwworld
|
||||
@ -54,7 +55,7 @@ add_openmw_dir (mwclass
|
||||
)
|
||||
|
||||
add_openmw_dir (mwmechanics
|
||||
mechanicsmanager stat creaturestats magiceffects movement
|
||||
mechanicsmanager stat creaturestats magiceffects movement actors
|
||||
)
|
||||
|
||||
# Main executable
|
||||
|
@ -20,6 +20,7 @@
|
||||
#include <components/esm/esm_reader.hpp>
|
||||
#include <components/files/fixedpath.hpp>
|
||||
#include <components/files/configurationmanager.hpp>
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
#include <components/nifbullet/bullet_nif_loader.hpp>
|
||||
#include <components/nifogre/ogre_nif_loader.hpp>
|
||||
@ -82,12 +83,20 @@ void OMW::Engine::updateFocusReport (float duration)
|
||||
|
||||
if (!handle.empty())
|
||||
{
|
||||
MWWorld::Ptr ptr = mEnvironment.mWorld->getPtrViaHandle (handle);
|
||||
// the faced handle is not updated immediately, so on a cell change it might
|
||||
// point to an object that doesn't exist anymore
|
||||
// therefore, we are catching the "Unknown Ogre handle" exception that occurs in this case
|
||||
try
|
||||
{
|
||||
MWWorld::Ptr ptr = mEnvironment.mWorld->getPtrViaHandle (handle);
|
||||
|
||||
if (!ptr.isEmpty()){
|
||||
name = MWWorld::Class::get (ptr).getName (ptr);
|
||||
if (!ptr.isEmpty()){
|
||||
name = MWWorld::Class::get (ptr).getName (ptr);
|
||||
|
||||
}
|
||||
}
|
||||
catch (std::runtime_error& e)
|
||||
{}
|
||||
}
|
||||
|
||||
if (name!=mFocusName)
|
||||
@ -115,6 +124,9 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
|
||||
{
|
||||
mEnvironment.mFrameDuration = evt.timeSinceLastFrame;
|
||||
|
||||
// update input
|
||||
mEnvironment.mInputManager->update();
|
||||
|
||||
// sound
|
||||
if (mUseSound)
|
||||
mEnvironment.mSoundManager->update (evt.timeSinceLastFrame);
|
||||
@ -148,7 +160,8 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
|
||||
|
||||
// update actors
|
||||
std::vector<std::pair<std::string, Ogre::Vector3> > movement;
|
||||
mEnvironment.mMechanicsManager->update (movement);
|
||||
mEnvironment.mMechanicsManager->update (movement, mEnvironment.mFrameDuration,
|
||||
mEnvironment.mWindowManager->getMode()!=MWGui::GM_Game);
|
||||
|
||||
if (mEnvironment.mWindowManager->getMode()==MWGui::GM_Game)
|
||||
mEnvironment.mWorld->doPhysics (movement, mEnvironment.mFrameDuration);
|
||||
@ -313,6 +326,29 @@ void OMW::Engine::go()
|
||||
{
|
||||
boost::filesystem::create_directories(configPath);
|
||||
}
|
||||
|
||||
// Create the settings manager and load default settings file
|
||||
Settings::Manager settings;
|
||||
const std::string localdefault = mCfgMgr.getLocalPath().string() + "/settings-default.cfg";
|
||||
const std::string globaldefault = mCfgMgr.getGlobalPath().string() + "/settings-default.cfg";
|
||||
|
||||
// prefer local
|
||||
if (boost::filesystem::exists(localdefault))
|
||||
settings.loadDefault(localdefault);
|
||||
else if (boost::filesystem::exists(globaldefault))
|
||||
settings.loadDefault(globaldefault);
|
||||
|
||||
// load user settings if they exist, otherwise just load the default settings as user settings
|
||||
const std::string settingspath = mCfgMgr.getUserPath().string() + "/settings.cfg";
|
||||
if (boost::filesystem::exists(settingspath))
|
||||
settings.loadUser(settingspath);
|
||||
else if (boost::filesystem::exists(localdefault))
|
||||
settings.loadUser(localdefault);
|
||||
else if (boost::filesystem::exists(globaldefault))
|
||||
settings.loadUser(globaldefault);
|
||||
|
||||
mFpsLevel = settings.getInt("fps", "HUD");
|
||||
|
||||
mOgre->configure(!boost::filesystem::is_regular_file(mCfgMgr.getOgreConfigPath()),
|
||||
mCfgMgr.getOgreConfigPath().string(),
|
||||
mCfgMgr.getLogPath().string(),
|
||||
@ -322,9 +358,10 @@ void OMW::Engine::go()
|
||||
// to find core.xml here.
|
||||
|
||||
//addResourcesDirectory(mResDir);
|
||||
|
||||
|
||||
addResourcesDirectory(mResDir / "mygui");
|
||||
addResourcesDirectory(mResDir / "water");
|
||||
addResourcesDirectory(mResDir / "gbuffer");
|
||||
|
||||
// Create the window
|
||||
mOgre->createWindow("OpenMW");
|
||||
@ -333,7 +370,7 @@ void OMW::Engine::go()
|
||||
|
||||
// Create the world
|
||||
mEnvironment.mWorld = new MWWorld::World (*mOgre, mFileCollections, mMaster,
|
||||
mResDir, mNewGame, mEnvironment, mEncoding);
|
||||
mResDir, mNewGame, mEnvironment, mEncoding, mFallbackMap);
|
||||
|
||||
// Create window manager - this manages all the MW-specific GUI windows
|
||||
MWScript::registerExtensions (mExtensions);
|
||||
@ -407,6 +444,9 @@ void OMW::Engine::go()
|
||||
// Start the main rendering loop
|
||||
mOgre->start();
|
||||
|
||||
// Save user settings
|
||||
settings.saveUser(settingspath);
|
||||
|
||||
std::cout << "Quitting peacefully.\n";
|
||||
}
|
||||
|
||||
@ -420,10 +460,21 @@ void OMW::Engine::activate()
|
||||
if (handle.empty())
|
||||
return;
|
||||
|
||||
MWWorld::Ptr ptr = mEnvironment.mWorld->getPtrViaHandle (handle);
|
||||
// the faced handle is not updated immediately, so on a cell change it might
|
||||
// point to an object that doesn't exist anymore
|
||||
// therefore, we are catching the "Unknown Ogre handle" exception that occurs in this case
|
||||
MWWorld::Ptr ptr;
|
||||
try
|
||||
{
|
||||
ptr = mEnvironment.mWorld->getPtrViaHandle (handle);
|
||||
|
||||
if (ptr.isEmpty())
|
||||
if (ptr.isEmpty())
|
||||
return;
|
||||
}
|
||||
catch (std::runtime_error&)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
MWScript::InterpreterContext interpreterContext (mEnvironment,
|
||||
&ptr.getRefData().getLocals(), ptr);
|
||||
@ -489,3 +540,8 @@ void OMW::Engine::setEncoding(const std::string& encoding)
|
||||
{
|
||||
mEncoding = encoding;
|
||||
}
|
||||
|
||||
void OMW::Engine::setFallbackValues(std::map<std::string,std::string> fallbackMap)
|
||||
{
|
||||
mFallbackMap = fallbackMap;
|
||||
}
|
||||
|
@ -76,6 +76,7 @@ namespace OMW
|
||||
bool mReportFocus;
|
||||
float mFocusTDiff;
|
||||
std::string mFocusName;
|
||||
std::map<std::string,std::string> mFallbackMap;
|
||||
|
||||
MWWorld::Environment mEnvironment;
|
||||
Compiler::Extensions mExtensions;
|
||||
@ -163,6 +164,8 @@ namespace OMW
|
||||
|
||||
void setAnimationVerbose(bool animverbose);
|
||||
|
||||
void setFallbackValues(std::map<std::string,std::string> map);
|
||||
|
||||
private:
|
||||
Files::ConfigurationManager& mCfgMgr;
|
||||
};
|
||||
|
@ -54,6 +54,41 @@ inline boost::filesystem::path lexical_cast<boost::filesystem::path, std::string
|
||||
|
||||
using namespace std;
|
||||
|
||||
struct FallbackMap {
|
||||
std::map<std::string,std::string> mMap;
|
||||
};
|
||||
|
||||
void validate(boost::any &v, std::vector<std::string> const &tokens, FallbackMap*, int)
|
||||
{
|
||||
if(v.empty())
|
||||
{
|
||||
v = boost::any(FallbackMap());
|
||||
}
|
||||
|
||||
FallbackMap *map = boost::any_cast<FallbackMap>(&v);
|
||||
|
||||
std::map<std::string,std::string>::iterator mapIt;
|
||||
for(std::vector<std::string>::const_iterator it=tokens.begin(); it != tokens.end(); it++)
|
||||
{
|
||||
int sep = it->find(",");
|
||||
if(sep < 1 || sep == (int)it->length()-1)
|
||||
#if (BOOST_VERSION < 104200)
|
||||
throw boost::program_options::validation_error("invalid value");
|
||||
#else
|
||||
throw boost::program_options::validation_error(boost::program_options::validation_error::invalid_option_value);
|
||||
#endif
|
||||
|
||||
std::string key(it->substr(0,sep));
|
||||
std::string value(it->substr(sep+1));
|
||||
|
||||
if((mapIt = map->mMap.find(key)) == map->mMap.end())
|
||||
{
|
||||
map->mMap.insert(std::make_pair<std::string,std::string>(key,value));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* \brief Parses application command line and calls \ref Cfg::ConfigurationManager
|
||||
* to parse configuration files.
|
||||
@ -92,39 +127,40 @@ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::Configurat
|
||||
("plugin", bpo::value<StringsVector>()->default_value(StringsVector(), "")
|
||||
->multitoken(), "plugin file(s)")
|
||||
|
||||
("fps", boost::program_options::value<int>()->implicit_value(1)
|
||||
->default_value(0), "fps counter detail (0 = off, 1 = fps counter, 2 = full detail)")
|
||||
|
||||
("anim-verbose", boost::program_options::value<bool>()->implicit_value(true)
|
||||
("anim-verbose", bpo::value<bool>()->implicit_value(true)
|
||||
->default_value(false), "output animation indices files")
|
||||
|
||||
("debug", boost::program_options::value<bool>()->implicit_value(true)
|
||||
("debug", bpo::value<bool>()->implicit_value(true)
|
||||
->default_value(false), "debug mode")
|
||||
|
||||
("nosound", boost::program_options::value<bool>()->implicit_value(true)
|
||||
("nosound", bpo::value<bool>()->implicit_value(true)
|
||||
->default_value(false), "disable all sounds")
|
||||
|
||||
("script-verbose", boost::program_options::value<bool>()->implicit_value(true)
|
||||
("script-verbose", bpo::value<bool>()->implicit_value(true)
|
||||
->default_value(false), "verbose script output")
|
||||
|
||||
("new-game", boost::program_options::value<bool>()->implicit_value(true)
|
||||
("new-game", bpo::value<bool>()->implicit_value(true)
|
||||
->default_value(false), "activate char gen/new game mechanics")
|
||||
|
||||
("script-all", boost::program_options::value<bool>()->implicit_value(true)
|
||||
("script-all", bpo::value<bool>()->implicit_value(true)
|
||||
->default_value(false), "compile all scripts (excluding dialogue scripts) at startup")
|
||||
|
||||
("fs-strict", boost::program_options::value<bool>()->implicit_value(true)
|
||||
("fs-strict", bpo::value<bool>()->implicit_value(true)
|
||||
->default_value(false), "strict file system handling (no case folding)")
|
||||
|
||||
( "encoding", boost::program_options::value<std::string>()->
|
||||
( "encoding", bpo::value<std::string>()->
|
||||
default_value("win1252"),
|
||||
"Character encoding used in OpenMW game messages:\n"
|
||||
"\n\twin1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages\n"
|
||||
"\n\twin1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages\n"
|
||||
"\n\twin1252 - Western European (Latin) alphabet, used by default")
|
||||
|
||||
("report-focus", boost::program_options::value<bool>()->implicit_value(true)
|
||||
("report-focus", bpo::value<bool>()->implicit_value(true)
|
||||
->default_value(false), "write name of focussed object to cout")
|
||||
|
||||
("fallback", bpo::value<FallbackMap>()->default_value(FallbackMap(), "")
|
||||
->multitoken()->composing(), "fallback values")
|
||||
|
||||
;
|
||||
|
||||
bpo::parsed_options valid_opts = bpo::command_line_parser(argc, argv)
|
||||
@ -225,13 +261,13 @@ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::Configurat
|
||||
engine.setNewGame(variables["new-game"].as<bool>());
|
||||
|
||||
// other settings
|
||||
engine.showFPS(variables["fps"].as<int>());
|
||||
engine.setDebugMode(variables["debug"].as<bool>());
|
||||
engine.setSoundUsage(!variables["nosound"].as<bool>());
|
||||
engine.setScriptsVerbosity(variables["script-verbose"].as<bool>());
|
||||
engine.setCompileAll(variables["script-all"].as<bool>());
|
||||
engine.setReportFocus(variables["report-focus"].as<bool>());
|
||||
engine.setAnimationVerbose(variables["anim-verbose"].as<bool>());
|
||||
engine.setFallbackValues(variables["fallback"].as<FallbackMap>().mMap);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -70,6 +70,14 @@ namespace MWClass
|
||||
return ref->base->script;
|
||||
}
|
||||
|
||||
int Apparatus::getValue (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Apparatus, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Apparatus>();
|
||||
|
||||
return ref->base->data.value;
|
||||
}
|
||||
|
||||
void Apparatus::registerSelf()
|
||||
{
|
||||
boost::shared_ptr<Class> instance (new Apparatus);
|
||||
|
@ -25,6 +25,9 @@ namespace MWClass
|
||||
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
|
||||
///< Return name of the script attached to ptr
|
||||
|
||||
virtual int getValue (const MWWorld::Ptr& ptr) const;
|
||||
///< Return trade value of the object. Throws an exception, if the object can't be traded.
|
||||
|
||||
static void registerSelf();
|
||||
|
||||
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr) const;
|
||||
|
@ -160,6 +160,14 @@ namespace MWClass
|
||||
return ESM::Skill::HeavyArmor;
|
||||
}
|
||||
|
||||
int Armor::getValue (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Armor>();
|
||||
|
||||
return ref->base->data.value;
|
||||
}
|
||||
|
||||
void Armor::registerSelf()
|
||||
{
|
||||
boost::shared_ptr<Class> instance (new Armor);
|
||||
|
@ -40,6 +40,9 @@ namespace MWClass
|
||||
/// Return the index of the skill this item corresponds to when equiopped or -1, if there is
|
||||
/// no such skill.
|
||||
|
||||
virtual int getValue (const MWWorld::Ptr& ptr) const;
|
||||
///< Return trade value of the object. Throws an exception, if the object can't be traded.
|
||||
|
||||
static void registerSelf();
|
||||
|
||||
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
|
@ -72,6 +72,14 @@ namespace MWClass
|
||||
return ref->base->script;
|
||||
}
|
||||
|
||||
int Book::getValue (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Book, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Book>();
|
||||
|
||||
return ref->base->data.value;
|
||||
}
|
||||
|
||||
void Book::registerSelf()
|
||||
{
|
||||
boost::shared_ptr<Class> instance (new Book);
|
||||
|
@ -25,6 +25,9 @@ namespace MWClass
|
||||
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
|
||||
///< Return name of the script attached to ptr
|
||||
|
||||
virtual int getValue (const MWWorld::Ptr& ptr) const;
|
||||
///< Return trade value of the object. Throws an exception, if the object can't be traded.
|
||||
|
||||
static void registerSelf();
|
||||
|
||||
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
|
@ -123,6 +123,14 @@ namespace MWClass
|
||||
return -1;
|
||||
}
|
||||
|
||||
int Clothing::getValue (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Clothing>();
|
||||
|
||||
return ref->base->data.value;
|
||||
}
|
||||
|
||||
void Clothing::registerSelf()
|
||||
{
|
||||
boost::shared_ptr<Class> instance (new Clothing);
|
||||
|
@ -34,6 +34,9 @@ namespace MWClass
|
||||
/// Return the index of the skill this item corresponds to when equiopped or -1, if there is
|
||||
/// no such skill.
|
||||
|
||||
virtual int getValue (const MWWorld::Ptr& ptr) const;
|
||||
///< Return trade value of the object. Throws an exception, if the object can't be traded.
|
||||
|
||||
static void registerSelf();
|
||||
|
||||
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
|
@ -68,6 +68,14 @@ namespace MWClass
|
||||
return ref->base->script;
|
||||
}
|
||||
|
||||
int Ingredient::getValue (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Ingredient, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Ingredient>();
|
||||
|
||||
return ref->base->data.value;
|
||||
}
|
||||
|
||||
void Ingredient::registerSelf()
|
||||
{
|
||||
boost::shared_ptr<Class> instance (new Ingredient);
|
||||
|
@ -25,6 +25,9 @@ namespace MWClass
|
||||
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
|
||||
///< Return name of the script attached to ptr
|
||||
|
||||
virtual int getValue (const MWWorld::Ptr& ptr) const;
|
||||
///< Return trade value of the object. Throws an exception, if the object can't be traded.
|
||||
|
||||
static void registerSelf();
|
||||
|
||||
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
|
@ -110,6 +110,14 @@ namespace MWClass
|
||||
return std::make_pair (slots, false);
|
||||
}
|
||||
|
||||
int Light::getValue (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Light, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Light>();
|
||||
|
||||
return ref->base->data.value;
|
||||
}
|
||||
|
||||
void Light::registerSelf()
|
||||
{
|
||||
boost::shared_ptr<Class> instance (new Light);
|
||||
|
@ -34,6 +34,9 @@ namespace MWClass
|
||||
///< \return first: Return IDs of the slot this object can be equipped in; second: can object
|
||||
/// stay stacked when equipped?
|
||||
|
||||
virtual int getValue (const MWWorld::Ptr& ptr) const;
|
||||
///< Return trade value of the object. Throws an exception, if the object can't be traded.
|
||||
|
||||
static void registerSelf();
|
||||
|
||||
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
|
@ -81,6 +81,14 @@ namespace MWClass
|
||||
return std::make_pair (slots, false);
|
||||
}
|
||||
|
||||
int Lockpick::getValue (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Tool, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Tool>();
|
||||
|
||||
return ref->base->data.value;
|
||||
}
|
||||
|
||||
void Lockpick::registerSelf()
|
||||
{
|
||||
boost::shared_ptr<Class> instance (new Lockpick);
|
||||
|
@ -29,6 +29,9 @@ namespace MWClass
|
||||
///< \return first: Return IDs of the slot this object can be equipped in; second: can object
|
||||
/// stay stacked when equipped?
|
||||
|
||||
virtual int getValue (const MWWorld::Ptr& ptr) const;
|
||||
///< Return trade value of the object. Throws an exception, if the object can't be traded.
|
||||
|
||||
static void registerSelf();
|
||||
|
||||
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
|
@ -70,6 +70,14 @@ namespace MWClass
|
||||
return ref->base->script;
|
||||
}
|
||||
|
||||
int Miscellaneous::getValue (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Miscellaneous, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Miscellaneous>();
|
||||
|
||||
return ref->base->data.value;
|
||||
}
|
||||
|
||||
void Miscellaneous::registerSelf()
|
||||
{
|
||||
boost::shared_ptr<Class> instance (new Miscellaneous);
|
||||
|
@ -25,6 +25,9 @@ namespace MWClass
|
||||
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
|
||||
///< Return name of the script attached to ptr
|
||||
|
||||
virtual int getValue (const MWWorld::Ptr& ptr) const;
|
||||
///< Return trade value of the object. Throws an exception, if the object can't be traded.
|
||||
|
||||
static void registerSelf();
|
||||
|
||||
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
|
@ -70,6 +70,14 @@ namespace MWClass
|
||||
return ref->base->script;
|
||||
}
|
||||
|
||||
int Potion::getValue (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Potion, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Potion>();
|
||||
|
||||
return ref->base->data.value;
|
||||
}
|
||||
|
||||
void Potion::registerSelf()
|
||||
{
|
||||
boost::shared_ptr<Class> instance (new Potion);
|
||||
|
@ -25,6 +25,9 @@ namespace MWClass
|
||||
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
|
||||
///< Return name of the script attached to ptr
|
||||
|
||||
virtual int getValue (const MWWorld::Ptr& ptr) const;
|
||||
///< Return trade value of the object. Throws an exception, if the object can't be traded.
|
||||
|
||||
static void registerSelf();
|
||||
|
||||
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
|
@ -80,6 +80,14 @@ namespace MWClass
|
||||
return std::make_pair (slots, false);
|
||||
}
|
||||
|
||||
int Probe::getValue (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Probe, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Probe>();
|
||||
|
||||
return ref->base->data.value;
|
||||
}
|
||||
|
||||
void Probe::registerSelf()
|
||||
{
|
||||
boost::shared_ptr<Class> instance (new Probe);
|
||||
|
@ -29,6 +29,9 @@ namespace MWClass
|
||||
///< \return first: Return IDs of the slot this object can be equipped in; second: can object
|
||||
/// stay stacked when equipped?
|
||||
|
||||
virtual int getValue (const MWWorld::Ptr& ptr) const;
|
||||
///< Return trade value of the object. Throws an exception, if the object can't be traded.
|
||||
|
||||
static void registerSelf();
|
||||
|
||||
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
|
@ -70,6 +70,14 @@ namespace MWClass
|
||||
return ref->base->script;
|
||||
}
|
||||
|
||||
int Repair::getValue (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Repair, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Repair>();
|
||||
|
||||
return ref->base->data.value;
|
||||
}
|
||||
|
||||
void Repair::registerSelf()
|
||||
{
|
||||
boost::shared_ptr<Class> instance (new Repair);
|
||||
|
@ -25,6 +25,9 @@ namespace MWClass
|
||||
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
|
||||
///< Return name of the script attached to ptr
|
||||
|
||||
virtual int getValue (const MWWorld::Ptr& ptr) const;
|
||||
///< Return trade value of the object. Throws an exception, if the object can't be traded.
|
||||
|
||||
static void registerSelf();
|
||||
|
||||
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
|
@ -139,6 +139,14 @@ namespace MWClass
|
||||
return -1;
|
||||
}
|
||||
|
||||
int Weapon::getValue (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Weapon>();
|
||||
|
||||
return ref->base->data.value;
|
||||
}
|
||||
|
||||
void Weapon::registerSelf()
|
||||
{
|
||||
boost::shared_ptr<Class> instance (new Weapon);
|
||||
|
@ -40,6 +40,9 @@ namespace MWClass
|
||||
/// Return the index of the skill this item corresponds to when equiopped or -1, if there is
|
||||
/// no such skill.
|
||||
|
||||
virtual int getValue (const MWWorld::Ptr& ptr) const;
|
||||
///< Return trade value of the object. Throws an exception, if the object can't be traded.
|
||||
|
||||
static void registerSelf();
|
||||
|
||||
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
|
@ -528,6 +528,13 @@ namespace MWDialogue
|
||||
mChoice = -1;
|
||||
mIsInChoice = false;
|
||||
mCompilerContext.setExtensions (&extensions);
|
||||
mDialogueMap.clear();
|
||||
actorKnownTopics.clear();
|
||||
ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
|
||||
for(ESMS::RecListT<ESM::Dialogue>::MapType::iterator it = dialogueList.begin(); it!=dialogueList.end();it++)
|
||||
{
|
||||
mDialogueMap[it->first] = it->second;
|
||||
}
|
||||
}
|
||||
|
||||
void DialogueManager::addTopic(std::string topic)
|
||||
@ -563,13 +570,7 @@ namespace MWDialogue
|
||||
|
||||
mActor = actor;
|
||||
|
||||
mDialogueMap.clear();
|
||||
actorKnownTopics.clear();
|
||||
ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
|
||||
for(ESMS::RecListT<ESM::Dialogue>::MapType::iterator it = dialogueList.begin(); it!=dialogueList.end();it++)
|
||||
{
|
||||
mDialogueMap[it->first] = it->second;
|
||||
}
|
||||
|
||||
//initialise the GUI
|
||||
mEnvironment.mInputManager->setGuiMode(MWGui::GM_Dialogue);
|
||||
@ -582,6 +583,7 @@ namespace MWDialogue
|
||||
//greeting
|
||||
bool greetingFound = false;
|
||||
//ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
|
||||
ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
|
||||
for(ESMS::RecListT<ESM::Dialogue>::MapType::iterator it = dialogueList.begin(); it!=dialogueList.end();it++)
|
||||
{
|
||||
ESM::Dialogue ndialogue = it->second;
|
||||
|
@ -31,6 +31,11 @@ HUD::HUD(int width, int height, int fpsLevel)
|
||||
, fpscounter(NULL)
|
||||
, trianglecounter(NULL)
|
||||
, batchcounter(NULL)
|
||||
, hmsBaseLeft(0)
|
||||
, weapBoxBaseLeft(0)
|
||||
, spellBoxBaseLeft(0)
|
||||
, effectBoxBaseRight(0)
|
||||
, minimapBoxBaseRight(0)
|
||||
{
|
||||
setCoord(0,0, width, height);
|
||||
|
||||
@ -38,16 +43,25 @@ HUD::HUD(int width, int height, int fpsLevel)
|
||||
getWidget(health, "Health");
|
||||
getWidget(magicka, "Magicka");
|
||||
getWidget(stamina, "Stamina");
|
||||
hmsBaseLeft = health->getLeft();
|
||||
|
||||
// Item and spell images and status bars
|
||||
getWidget(weapBox, "WeapBox");
|
||||
getWidget(weapImage, "WeapImage");
|
||||
getWidget(weapStatus, "WeapStatus");
|
||||
weapBoxBaseLeft = weapBox->getLeft();
|
||||
|
||||
getWidget(spellBox, "SpellBox");
|
||||
getWidget(spellImage, "SpellImage");
|
||||
getWidget(spellStatus, "SpellStatus");
|
||||
spellBoxBaseLeft = spellBox->getLeft();
|
||||
|
||||
getWidget(effectBox, "EffectBox");
|
||||
getWidget(effect1, "Effect1");
|
||||
effectBoxBaseRight = effectBox->getRight();
|
||||
|
||||
getWidget(minimapBox, "MiniMapBox");
|
||||
minimapBoxBaseRight = minimapBox->getRight();
|
||||
getWidget(minimap, "MiniMap");
|
||||
getWidget(compass, "Compass");
|
||||
|
||||
@ -163,15 +177,21 @@ void HUD::setValue(const std::string& id, const MWMechanics::DynamicStat<int>& v
|
||||
|
||||
void HUD::setPlayerDir(const float x, const float y)
|
||||
{
|
||||
if (!minimapBox->getVisible() || (x == mLastPositionX && y == mLastPositionY)) return;
|
||||
|
||||
MyGUI::ISubWidget* main = compass->getSubWidgetMain();
|
||||
MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
|
||||
rotatingSubskin->setCenter(MyGUI::IntPoint(16,16));
|
||||
float angle = std::atan2(x,y);
|
||||
rotatingSubskin->setAngle(angle);
|
||||
mLastPositionX = x;
|
||||
mLastPositionY = y;
|
||||
}
|
||||
|
||||
void HUD::setPlayerPos(const float x, const float y)
|
||||
{
|
||||
if (!minimapBox->getVisible() || (x == mLastDirectionX && y == mLastDirectionY)) return;
|
||||
|
||||
MyGUI::IntSize size = minimap->getCanvasSize();
|
||||
MyGUI::IntPoint middle = MyGUI::IntPoint((1/3.f + x/3.f)*size.width,(1/3.f + y/3.f)*size.height);
|
||||
MyGUI::IntCoord viewsize = minimap->getCoord();
|
||||
@ -179,109 +199,54 @@ void HUD::setPlayerPos(const float x, const float y)
|
||||
|
||||
minimap->setViewOffset(pos);
|
||||
compass->setPosition(MyGUI::IntPoint(x*512-16, y*512-16));
|
||||
|
||||
mLastDirectionX = x;
|
||||
mLastDirectionY = y;
|
||||
}
|
||||
|
||||
MapWindow::MapWindow()
|
||||
: Layout("openmw_map_window_layout.xml")
|
||||
, mGlobal(false)
|
||||
, mVisible(false)
|
||||
void HUD::setBottomLeftVisibility(bool hmsVisible, bool weapVisible, bool spellVisible)
|
||||
{
|
||||
setCoord(500,0,320,300);
|
||||
setText("WorldButton", "World");
|
||||
setImage("Compass", "textures\\compass.dds");
|
||||
int weapDx = 0, spellDx = 0;
|
||||
if (!hmsVisible)
|
||||
spellDx = weapDx = weapBoxBaseLeft - hmsBaseLeft;
|
||||
|
||||
// Obviously you should override this later on
|
||||
setCellName("No Cell Loaded");
|
||||
if (!weapVisible)
|
||||
spellDx -= spellBoxBaseLeft - weapBoxBaseLeft;
|
||||
|
||||
getWidget(mLocalMap, "LocalMap");
|
||||
getWidget(mGlobalMap, "GlobalMap");
|
||||
getWidget(mPlayerArrow, "Compass");
|
||||
|
||||
getWidget(mButton, "WorldButton");
|
||||
mButton->eventMouseButtonClick += MyGUI::newDelegate(this, &MapWindow::onWorldButtonClicked);
|
||||
|
||||
MyGUI::Button* eventbox;
|
||||
getWidget(eventbox, "EventBox");
|
||||
eventbox->eventMouseDrag += MyGUI::newDelegate(this, &MapWindow::onMouseDrag);
|
||||
eventbox->eventMouseButtonPressed += MyGUI::newDelegate(this, &MapWindow::onDragStart);
|
||||
|
||||
LocalMapBase::init(mLocalMap, this);
|
||||
health->setVisible(hmsVisible);
|
||||
stamina->setVisible(hmsVisible);
|
||||
magicka->setVisible(hmsVisible);
|
||||
weapBox->setPosition(weapBoxBaseLeft - weapDx, weapBox->getTop());
|
||||
weapBox->setVisible(weapVisible);
|
||||
spellBox->setPosition(spellBoxBaseLeft - spellDx, spellBox->getTop());
|
||||
spellBox->setVisible(spellVisible);
|
||||
}
|
||||
|
||||
void MapWindow::setVisible(bool b)
|
||||
void HUD::setBottomRightVisibility(bool effectBoxVisible, bool minimapBoxVisible)
|
||||
{
|
||||
mMainWidget->setVisible(b);
|
||||
if (b)
|
||||
mVisible = true;
|
||||
else
|
||||
mVisible = false;
|
||||
}
|
||||
// effect box can have variable width -> variable left coordinate
|
||||
int effectsDx = 0;
|
||||
if (!minimapBoxVisible)
|
||||
effectsDx = minimapBoxBaseRight - effectBoxBaseRight;
|
||||
|
||||
void MapWindow::setCellName(const std::string& cellName)
|
||||
{
|
||||
static_cast<MyGUI::Window*>(mMainWidget)->setCaption(cellName);
|
||||
adjustWindowCaption();
|
||||
}
|
||||
|
||||
void MapWindow::setPlayerPos(const float x, const float y)
|
||||
{
|
||||
if (mGlobal || mVisible) return;
|
||||
MyGUI::IntSize size = mLocalMap->getCanvasSize();
|
||||
MyGUI::IntPoint middle = MyGUI::IntPoint((1/3.f + x/3.f)*size.width,(1/3.f + y/3.f)*size.height);
|
||||
MyGUI::IntCoord viewsize = mLocalMap->getCoord();
|
||||
MyGUI::IntPoint pos(0.5*viewsize.width - middle.left, 0.5*viewsize.height - middle.top);
|
||||
mLocalMap->setViewOffset(pos);
|
||||
|
||||
mPlayerArrow->setPosition(MyGUI::IntPoint(x*512-16, y*512-16));
|
||||
}
|
||||
|
||||
void MapWindow::setPlayerDir(const float x, const float y)
|
||||
{
|
||||
if (!mVisible) return;
|
||||
MyGUI::ISubWidget* main = mPlayerArrow->getSubWidgetMain();
|
||||
MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
|
||||
rotatingSubskin->setCenter(MyGUI::IntPoint(16,16));
|
||||
float angle = std::atan2(x,y);
|
||||
rotatingSubskin->setAngle(angle);
|
||||
}
|
||||
|
||||
void MapWindow::onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
|
||||
{
|
||||
if (_id!=MyGUI::MouseButton::Left) return;
|
||||
if (!mGlobal)
|
||||
mLastDragPos = MyGUI::IntPoint(_left, _top);
|
||||
}
|
||||
|
||||
void MapWindow::onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
|
||||
{
|
||||
if (_id!=MyGUI::MouseButton::Left) return;
|
||||
|
||||
if (!mGlobal)
|
||||
{
|
||||
MyGUI::IntPoint diff = MyGUI::IntPoint(_left, _top) - mLastDragPos;
|
||||
mLocalMap->setViewOffset( mLocalMap->getViewOffset() + diff );
|
||||
|
||||
mLastDragPos = MyGUI::IntPoint(_left, _top);
|
||||
}
|
||||
}
|
||||
|
||||
void MapWindow::onWorldButtonClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
mGlobal = !mGlobal;
|
||||
mGlobalMap->setVisible(mGlobal);
|
||||
mLocalMap->setVisible(!mGlobal);
|
||||
|
||||
mButton->setCaption( mGlobal ? "Local" : "World" );
|
||||
minimapBox->setVisible(minimapBoxVisible);
|
||||
effectBox->setPosition(effectBoxBaseRight - effectBox->getWidth() + effectsDx, effectBox->getTop());
|
||||
effectBox->setVisible(effectBoxVisible);
|
||||
}
|
||||
|
||||
LocalMapBase::LocalMapBase()
|
||||
: mCurX(0)
|
||||
, mCurY(0)
|
||||
, mInterior(false)
|
||||
, mFogOfWar(true)
|
||||
, mLocalMap(NULL)
|
||||
, mPrefix()
|
||||
, mChanged(true)
|
||||
, mLayout(NULL)
|
||||
, mLastPositionX(0.0f)
|
||||
, mLastPositionY(0.0f)
|
||||
, mLastDirectionX(0.0f)
|
||||
, mLastDirectionY(0.0f)
|
||||
{
|
||||
}
|
||||
|
||||
@ -297,6 +262,32 @@ void LocalMapBase::setCellPrefix(const std::string& prefix)
|
||||
mChanged = true;
|
||||
}
|
||||
|
||||
void LocalMapBase::toggleFogOfWar()
|
||||
{
|
||||
mFogOfWar = !mFogOfWar;
|
||||
applyFogOfWar();
|
||||
}
|
||||
|
||||
void LocalMapBase::applyFogOfWar()
|
||||
{
|
||||
for (int mx=0; mx<3; ++mx)
|
||||
{
|
||||
for (int my=0; my<3; ++my)
|
||||
{
|
||||
std::string name = "Map_" + boost::lexical_cast<std::string>(mx) + "_"
|
||||
+ boost::lexical_cast<std::string>(my);
|
||||
std::string image = mPrefix+"_"+ boost::lexical_cast<std::string>(mCurX + (mx-1)) + "_"
|
||||
+ boost::lexical_cast<std::string>(mCurY + (mInterior ? (my-1) : -1*(my-1)));
|
||||
MyGUI::ImageBox* fog;
|
||||
mLayout->getWidget(fog, name+"_fog");
|
||||
fog->setImageTexture(mFogOfWar ?
|
||||
((MyGUI::RenderManager::getInstance().getTexture(image+"_fog") != 0) ? image+"_fog"
|
||||
: "black.png" )
|
||||
: "");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LocalMapBase::setActiveCell(const int x, const int y, bool interior)
|
||||
{
|
||||
if (x==mCurX && y==mCurY && mInterior==interior && !mChanged) return; // don't do anything if we're still in the same cell
|
||||
@ -312,23 +303,17 @@ void LocalMapBase::setActiveCell(const int x, const int y, bool interior)
|
||||
|
||||
MyGUI::ImageBox* box;
|
||||
mLayout->getWidget(box, name);
|
||||
MyGUI::ImageBox* fog;
|
||||
mLayout->getWidget(fog, name+"_fog");
|
||||
|
||||
if (MyGUI::RenderManager::getInstance().getTexture(image) != 0)
|
||||
box->setImageTexture(image);
|
||||
else
|
||||
box->setImageTexture("black.png");
|
||||
|
||||
if (MyGUI::RenderManager::getInstance().getTexture(image+"_fog") != 0)
|
||||
fog->setImageTexture(image+"_fog");
|
||||
else
|
||||
fog->setImageTexture("black.png");
|
||||
}
|
||||
}
|
||||
mInterior = interior;
|
||||
mCurX = x;
|
||||
mCurY = y;
|
||||
mChanged = false;
|
||||
applyFogOfWar();
|
||||
}
|
||||
|
||||
|
@ -40,14 +40,24 @@ namespace MWGui
|
||||
void setCellPrefix(const std::string& prefix);
|
||||
void setActiveCell(const int x, const int y, bool interior=false);
|
||||
|
||||
void toggleFogOfWar();
|
||||
|
||||
protected:
|
||||
int mCurX, mCurY;
|
||||
bool mInterior;
|
||||
MyGUI::ScrollView* mLocalMap;
|
||||
std::string mPrefix;
|
||||
bool mChanged;
|
||||
bool mFogOfWar;
|
||||
|
||||
void applyFogOfWar();
|
||||
|
||||
OEngine::GUI::Layout* mLayout;
|
||||
|
||||
float mLastPositionX;
|
||||
float mLastPositionY;
|
||||
float mLastDirectionX;
|
||||
float mLastDirectionY;
|
||||
};
|
||||
|
||||
class HUD : public OEngine::GUI::Layout, public LocalMapBase
|
||||
@ -66,11 +76,14 @@ namespace MWGui
|
||||
void setBatchCount(size_t count);
|
||||
void setPlayerDir(const float x, const float y);
|
||||
void setPlayerPos(const float x, const float y);
|
||||
void setBottomLeftVisibility(bool hmsVisible, bool weapVisible, bool spellVisible);
|
||||
void setBottomRightVisibility(bool effectBoxVisible, bool minimapVisible);
|
||||
|
||||
MyGUI::ProgressPtr health, magicka, stamina;
|
||||
MyGUI::Widget *weapBox, *spellBox;
|
||||
MyGUI::ImageBox *weapImage, *spellImage;
|
||||
MyGUI::ProgressPtr weapStatus, spellStatus;
|
||||
MyGUI::WidgetPtr effectBox;
|
||||
MyGUI::Widget *effectBox, *minimapBox;
|
||||
MyGUI::ImageBox* effect1;
|
||||
MyGUI::ScrollView* minimap;
|
||||
MyGUI::ImageBox* compass;
|
||||
@ -80,30 +93,12 @@ namespace MWGui
|
||||
MyGUI::TextBox* fpscounter;
|
||||
MyGUI::TextBox* trianglecounter;
|
||||
MyGUI::TextBox* batchcounter;
|
||||
};
|
||||
|
||||
class MapWindow : public OEngine::GUI::Layout, public LocalMapBase
|
||||
{
|
||||
public:
|
||||
MapWindow();
|
||||
virtual ~MapWindow(){}
|
||||
|
||||
void setVisible(bool b);
|
||||
void setPlayerPos(const float x, const float y);
|
||||
void setPlayerDir(const float x, const float y);
|
||||
void setCellName(const std::string& cellName);
|
||||
|
||||
private:
|
||||
void onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
|
||||
void onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
|
||||
void onWorldButtonClicked(MyGUI::Widget* _sender);
|
||||
|
||||
MyGUI::ScrollView* mGlobalMap;
|
||||
MyGUI::ImageBox* mPlayerArrow;
|
||||
MyGUI::Button* mButton;
|
||||
MyGUI::IntPoint mLastDragPos;
|
||||
bool mVisible;
|
||||
bool mGlobal;
|
||||
// bottom left elements
|
||||
int hmsBaseLeft, weapBoxBaseLeft, spellBoxBaseLeft;
|
||||
// bottom right elements
|
||||
int minimapBoxBaseRight, effectBoxBaseRight;
|
||||
};
|
||||
|
||||
class MainMenu : public OEngine::GUI::Layout
|
||||
|
106
apps/openmw/mwgui/map_window.cpp
Normal file
106
apps/openmw/mwgui/map_window.cpp
Normal file
@ -0,0 +1,106 @@
|
||||
#include "map_window.hpp"
|
||||
#include "window_manager.hpp"
|
||||
/*
|
||||
#include "../mwmechanics/mechanicsmanager.hpp"
|
||||
|
||||
#include <cmath>
|
||||
#include <algorithm>
|
||||
#include <iterator>
|
||||
|
||||
#undef min
|
||||
#undef max
|
||||
*/
|
||||
using namespace MWGui;
|
||||
|
||||
MapWindow::MapWindow(WindowManager& parWindowManager) :
|
||||
MWGui::WindowPinnableBase("openmw_map_window_layout.xml", parWindowManager),
|
||||
mGlobal(false)
|
||||
{
|
||||
setCoord(500,0,320,300);
|
||||
setText("WorldButton", "World");
|
||||
setImage("Compass", "textures\\compass.dds");
|
||||
|
||||
// Obviously you should override this later on
|
||||
setCellName("No Cell Loaded");
|
||||
|
||||
getWidget(mLocalMap, "LocalMap");
|
||||
getWidget(mGlobalMap, "GlobalMap");
|
||||
getWidget(mPlayerArrow, "Compass");
|
||||
|
||||
getWidget(mButton, "WorldButton");
|
||||
mButton->eventMouseButtonClick += MyGUI::newDelegate(this, &MapWindow::onWorldButtonClicked);
|
||||
|
||||
MyGUI::Button* eventbox;
|
||||
getWidget(eventbox, "EventBox");
|
||||
eventbox->eventMouseDrag += MyGUI::newDelegate(this, &MapWindow::onMouseDrag);
|
||||
eventbox->eventMouseButtonPressed += MyGUI::newDelegate(this, &MapWindow::onDragStart);
|
||||
|
||||
LocalMapBase::init(mLocalMap, this);
|
||||
}
|
||||
|
||||
void MapWindow::setCellName(const std::string& cellName)
|
||||
{
|
||||
static_cast<MyGUI::Window*>(mMainWidget)->setCaption(cellName);
|
||||
adjustWindowCaption();
|
||||
}
|
||||
|
||||
void MapWindow::setPlayerPos(const float x, const float y)
|
||||
{
|
||||
if (mGlobal || !mVisible || (x == mLastPositionX && y == mLastPositionY)) return;
|
||||
MyGUI::IntSize size = mLocalMap->getCanvasSize();
|
||||
MyGUI::IntPoint middle = MyGUI::IntPoint((1/3.f + x/3.f)*size.width,(1/3.f + y/3.f)*size.height);
|
||||
MyGUI::IntCoord viewsize = mLocalMap->getCoord();
|
||||
MyGUI::IntPoint pos(0.5*viewsize.width - middle.left, 0.5*viewsize.height - middle.top);
|
||||
mLocalMap->setViewOffset(pos);
|
||||
|
||||
mPlayerArrow->setPosition(MyGUI::IntPoint(x*512-16, y*512-16));
|
||||
mLastPositionX = x;
|
||||
mLastPositionY = y;
|
||||
}
|
||||
|
||||
void MapWindow::setPlayerDir(const float x, const float y)
|
||||
{
|
||||
if (!mVisible || (x == mLastDirectionX && y == mLastDirectionY)) return;
|
||||
MyGUI::ISubWidget* main = mPlayerArrow->getSubWidgetMain();
|
||||
MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
|
||||
rotatingSubskin->setCenter(MyGUI::IntPoint(16,16));
|
||||
float angle = std::atan2(x,y);
|
||||
rotatingSubskin->setAngle(angle);
|
||||
|
||||
mLastDirectionX = x;
|
||||
mLastDirectionY = y;
|
||||
}
|
||||
|
||||
void MapWindow::onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
|
||||
{
|
||||
if (_id!=MyGUI::MouseButton::Left) return;
|
||||
if (!mGlobal)
|
||||
mLastDragPos = MyGUI::IntPoint(_left, _top);
|
||||
}
|
||||
|
||||
void MapWindow::onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
|
||||
{
|
||||
if (_id!=MyGUI::MouseButton::Left) return;
|
||||
|
||||
if (!mGlobal)
|
||||
{
|
||||
MyGUI::IntPoint diff = MyGUI::IntPoint(_left, _top) - mLastDragPos;
|
||||
mLocalMap->setViewOffset( mLocalMap->getViewOffset() + diff );
|
||||
|
||||
mLastDragPos = MyGUI::IntPoint(_left, _top);
|
||||
}
|
||||
}
|
||||
|
||||
void MapWindow::onWorldButtonClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
mGlobal = !mGlobal;
|
||||
mGlobalMap->setVisible(mGlobal);
|
||||
mLocalMap->setVisible(!mGlobal);
|
||||
|
||||
mButton->setCaption( mGlobal ? "Local" : "World" );
|
||||
}
|
||||
|
||||
void MapWindow::onPinToggled()
|
||||
{
|
||||
mWindowManager.setMinimapVisibility(!mPinned);
|
||||
}
|
34
apps/openmw/mwgui/map_window.hpp
Normal file
34
apps/openmw/mwgui/map_window.hpp
Normal file
@ -0,0 +1,34 @@
|
||||
#ifndef MWGUI_MAPWINDOW_H
|
||||
#define MWGUI_MAPWINDOW_H
|
||||
|
||||
#include "layouts.hpp"
|
||||
#include "window_pinnable_base.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
class MapWindow : public MWGui::WindowPinnableBase, public LocalMapBase
|
||||
{
|
||||
public:
|
||||
MapWindow(WindowManager& parWindowManager);
|
||||
virtual ~MapWindow(){}
|
||||
|
||||
void setPlayerPos(const float x, const float y);
|
||||
void setPlayerDir(const float x, const float y);
|
||||
void setCellName(const std::string& cellName);
|
||||
|
||||
private:
|
||||
void onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
|
||||
void onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
|
||||
void onWorldButtonClicked(MyGUI::Widget* _sender);
|
||||
|
||||
MyGUI::ScrollView* mGlobalMap;
|
||||
MyGUI::ImageBox* mPlayerArrow;
|
||||
MyGUI::Button* mButton;
|
||||
MyGUI::IntPoint mLastDragPos;
|
||||
bool mGlobal;
|
||||
|
||||
protected:
|
||||
virtual void onPinToggled();
|
||||
};
|
||||
}
|
||||
#endif
|
@ -12,7 +12,7 @@ using namespace MWGui;
|
||||
const int StatsWindow::lineHeight = 18;
|
||||
|
||||
StatsWindow::StatsWindow (WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_stats_window_layout.xml", parWindowManager)
|
||||
: WindowPinnableBase("openmw_stats_window_layout.xml", parWindowManager)
|
||||
, skillAreaWidget(NULL)
|
||||
, skillClientWidget(NULL)
|
||||
, skillScrollerWidget(NULL)
|
||||
@ -381,3 +381,8 @@ void StatsWindow::updateScroller()
|
||||
skillScrollerWidget->setScrollRange(std::max(clientHeight - skillClientWidget->getHeight(), 0));
|
||||
skillScrollerWidget->setScrollPage(std::max(skillClientWidget->getHeight() - lineHeight, 0));
|
||||
}
|
||||
|
||||
void StatsWindow::onPinToggled()
|
||||
{
|
||||
mWindowManager.setHMSVisibility(!mPinned);
|
||||
}
|
||||
|
@ -9,13 +9,13 @@
|
||||
#include <utility>
|
||||
|
||||
#include "../mwmechanics/stat.hpp"
|
||||
#include "window_base.hpp"
|
||||
#include "window_pinnable_base.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
class WindowManager;
|
||||
|
||||
class StatsWindow : public WindowBase
|
||||
class StatsWindow : public WindowPinnableBase
|
||||
{
|
||||
public:
|
||||
typedef std::pair<std::string, int> Faction;
|
||||
@ -74,6 +74,9 @@ namespace MWGui
|
||||
std::string birthSignId;
|
||||
int reputation, bounty;
|
||||
std::vector<MyGUI::WidgetPtr> skillWidgets; //< Skills and other information
|
||||
|
||||
protected:
|
||||
virtual void onPinToggled();
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
@ -4,6 +4,7 @@
|
||||
#include "review.hpp"
|
||||
#include "dialogue.hpp"
|
||||
#include "dialogue_history.hpp"
|
||||
#include "map_window.hpp"
|
||||
#include "stats_window.hpp"
|
||||
#include "messagebox.hpp"
|
||||
|
||||
@ -71,7 +72,7 @@ WindowManager::WindowManager(MWWorld::Environment& environment,
|
||||
|
||||
hud = new HUD(w,h, showFPSLevel);
|
||||
menu = new MainMenu(w,h);
|
||||
map = new MapWindow();
|
||||
map = new MapWindow(*this);
|
||||
stats = new StatsWindow(*this);
|
||||
console = new Console(w,h, environment, extensions);
|
||||
mJournal = new JournalWindow(*this);
|
||||
@ -455,3 +456,19 @@ void WindowManager::setPlayerDir(const float x, const float y)
|
||||
map->setPlayerDir(x,y);
|
||||
hud->setPlayerDir(x,y);
|
||||
}
|
||||
|
||||
void WindowManager::setHMSVisibility(bool visible)
|
||||
{
|
||||
hud->setBottomLeftVisibility(visible, hud->weapBox->getVisible(), hud->spellBox->getVisible());
|
||||
}
|
||||
|
||||
void WindowManager::setMinimapVisibility(bool visible)
|
||||
{
|
||||
hud->setBottomRightVisibility(hud->effectBox->getVisible(), visible);
|
||||
}
|
||||
|
||||
void WindowManager::toggleFogOfWar()
|
||||
{
|
||||
map->toggleFogOfWar();
|
||||
hud->toggleFogOfWar();
|
||||
}
|
||||
|
@ -156,10 +156,17 @@ namespace MWGui
|
||||
void changeCell(MWWorld::Ptr::CellStore* cell); ///< change the active cell
|
||||
void setPlayerPos(const float x, const float y); ///< set player position in map space
|
||||
void setPlayerDir(const float x, const float y); ///< set player view direction in map space
|
||||
|
||||
void toggleFogOfWar();
|
||||
|
||||
void setInteriorMapTexture(const int x, const int y);
|
||||
///< set the index of the map texture that should be used (for interiors)
|
||||
|
||||
// sets the visibility of the hud health/magicka/stamina bars
|
||||
void setHMSVisibility(bool visible);
|
||||
// sets the visibility of the hud minimap
|
||||
void setMinimapVisibility(bool visible);
|
||||
|
||||
template<typename T>
|
||||
void removeDialog(T*& dialog); ///< Casts to OEngine::GUI::Layout and calls removeDialog, then resets pointer to nullptr.
|
||||
void removeDialog(OEngine::GUI::Layout* dialog); ///< Hides dialog and schedules dialog to be deleted.
|
||||
|
33
apps/openmw/mwgui/window_pinnable_base.cpp
Normal file
33
apps/openmw/mwgui/window_pinnable_base.cpp
Normal file
@ -0,0 +1,33 @@
|
||||
#include "window_pinnable_base.hpp"
|
||||
#include "window_manager.hpp"
|
||||
|
||||
using namespace MWGui;
|
||||
|
||||
WindowPinnableBase::WindowPinnableBase(const std::string& parLayout, WindowManager& parWindowManager)
|
||||
: WindowBase(parLayout, parWindowManager), mPinned(false), mVisible(false)
|
||||
{
|
||||
MyGUI::WindowPtr t = static_cast<MyGUI::WindowPtr>(mMainWidget);
|
||||
t->eventWindowButtonPressed += MyGUI::newDelegate(this, &WindowPinnableBase::onWindowButtonPressed);
|
||||
}
|
||||
|
||||
void WindowPinnableBase::setVisible(bool b)
|
||||
{
|
||||
// Pinned windows can not be hidden
|
||||
if (mPinned && !b)
|
||||
return;
|
||||
|
||||
WindowBase::setVisible(b);
|
||||
mVisible = b;
|
||||
}
|
||||
|
||||
void WindowPinnableBase::onWindowButtonPressed(MyGUI::Window* sender, const std::string& eventName)
|
||||
{
|
||||
if ("PinToggle" == eventName)
|
||||
{
|
||||
mPinned = !mPinned;
|
||||
onPinToggled();
|
||||
}
|
||||
|
||||
eventDone(this);
|
||||
}
|
||||
|
28
apps/openmw/mwgui/window_pinnable_base.hpp
Normal file
28
apps/openmw/mwgui/window_pinnable_base.hpp
Normal file
@ -0,0 +1,28 @@
|
||||
#ifndef MWGUI_WINDOW_PINNABLE_BASE_H
|
||||
#define MWGUI_WINDOW_PINNABLE_BASE_H
|
||||
|
||||
#include "window_base.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
class WindowManager;
|
||||
|
||||
class WindowPinnableBase: public WindowBase
|
||||
{
|
||||
public:
|
||||
WindowPinnableBase(const std::string& parLayout, WindowManager& parWindowManager);
|
||||
void setVisible(bool b);
|
||||
|
||||
private:
|
||||
void onWindowButtonPressed(MyGUI::Window* sender, const std::string& eventName);
|
||||
|
||||
protected:
|
||||
virtual void onPinToggled() = 0;
|
||||
|
||||
bool mPinned;
|
||||
bool mVisible;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -70,7 +70,7 @@ namespace MWInput
|
||||
};
|
||||
|
||||
// Class that handles all input and key bindings for OpenMW
|
||||
class InputImpl : public Ogre::FrameListener
|
||||
class InputImpl
|
||||
{
|
||||
OEngine::Input::DispatcherPtr disp;
|
||||
OEngine::Render::OgreRenderer &ogre;
|
||||
@ -200,8 +200,6 @@ namespace MWInput
|
||||
|
||||
// Add the exit listener
|
||||
ogre.getRoot()->addFrameListener(&exit);
|
||||
// Add ourselves as a frame listener to catch movement keys
|
||||
ogre.getRoot()->addFrameListener(this);
|
||||
|
||||
// Set up the mouse handler and tell it about the player camera
|
||||
mouse = MouseLookEventPtr(new MouseLookEvent(player.getRenderer()->getCamera()));
|
||||
@ -262,7 +260,7 @@ namespace MWInput
|
||||
}
|
||||
|
||||
//NOTE: Used to check for movement keys
|
||||
bool frameRenderingQueued (const Ogre::FrameEvent &evt)
|
||||
void update ()
|
||||
{
|
||||
// Tell OIS to handle all input events
|
||||
input.capture();
|
||||
@ -276,7 +274,7 @@ namespace MWInput
|
||||
windows.update();
|
||||
|
||||
// Disable movement in Gui mode
|
||||
if (windows.isGuiMode()) return true;
|
||||
if (windows.isGuiMode()) return;
|
||||
|
||||
// Configure player movement according to keyboard input. Actual movement will
|
||||
// be done in the physics system.
|
||||
@ -305,8 +303,6 @@ namespace MWInput
|
||||
}
|
||||
else
|
||||
player.setForwardBackward (0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Switch between gui modes. Besides controlling the Gui windows
|
||||
@ -358,4 +354,9 @@ namespace MWInput
|
||||
{
|
||||
impl->setGuiMode(mode);
|
||||
}
|
||||
|
||||
void MWInputManager::update()
|
||||
{
|
||||
impl->update();
|
||||
}
|
||||
}
|
||||
|
@ -48,6 +48,8 @@ namespace MWInput
|
||||
OMW::Engine& engine);
|
||||
~MWInputManager();
|
||||
|
||||
void update();
|
||||
|
||||
void setGuiMode(MWGui::GuiMode mode);
|
||||
};
|
||||
}
|
||||
|
77
apps/openmw/mwmechanics/actors.cpp
Normal file
77
apps/openmw/mwmechanics/actors.cpp
Normal file
@ -0,0 +1,77 @@
|
||||
|
||||
#include "actors.hpp"
|
||||
|
||||
#include <typeinfo>
|
||||
|
||||
#include <components/esm/loadnpc.hpp>
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwworld/inventorystore.hpp"
|
||||
|
||||
namespace MWMechanics
|
||||
{
|
||||
void Actors::updateActor (const MWWorld::Ptr& ptr, float duration)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Actors::updateNpc (const MWWorld::Ptr& ptr, float duration, bool paused)
|
||||
{
|
||||
if (!paused && ptr.getRefData().getHandle()!="player")
|
||||
MWWorld::Class::get (ptr).getInventoryStore (ptr).autoEquip (
|
||||
MWWorld::Class::get (ptr).getNpcStats (ptr), mEnvironment);
|
||||
}
|
||||
|
||||
Actors::Actors (MWWorld::Environment& environment) : mEnvironment (environment), mDuration (0) {}
|
||||
|
||||
void Actors::addActor (const MWWorld::Ptr& ptr)
|
||||
{
|
||||
mActors.insert (ptr);
|
||||
}
|
||||
|
||||
void Actors::removeActor (const MWWorld::Ptr& ptr)
|
||||
{
|
||||
mActors.erase (ptr);
|
||||
}
|
||||
|
||||
void Actors::dropActors (const MWWorld::Ptr::CellStore *cellStore)
|
||||
{
|
||||
std::set<MWWorld::Ptr>::iterator iter = mActors.begin();
|
||||
|
||||
while (iter!=mActors.end())
|
||||
if (iter->getCell()==cellStore)
|
||||
{
|
||||
mActors.erase (iter++);
|
||||
}
|
||||
else
|
||||
++iter;
|
||||
}
|
||||
|
||||
void Actors::update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement, float duration,
|
||||
bool paused)
|
||||
{
|
||||
mDuration += duration;
|
||||
|
||||
if (mDuration>=0.25)
|
||||
{
|
||||
for (std::set<MWWorld::Ptr>::iterator iter (mActors.begin()); iter!=mActors.end(); ++iter)
|
||||
{
|
||||
updateActor (*iter, mDuration);
|
||||
|
||||
if (iter->getTypeName()==typeid (ESM::NPC).name())
|
||||
updateNpc (*iter, mDuration, paused);
|
||||
}
|
||||
|
||||
mDuration = 0;
|
||||
}
|
||||
|
||||
for (std::set<MWWorld::Ptr>::iterator iter (mActors.begin()); iter!=mActors.end();
|
||||
++iter)
|
||||
{
|
||||
Ogre::Vector3 vector = MWWorld::Class::get (*iter).getMovementVector (*iter);
|
||||
|
||||
if (vector!=Ogre::Vector3::ZERO)
|
||||
movement.push_back (std::make_pair (iter->getRefData().getHandle(), vector));
|
||||
}
|
||||
}
|
||||
}
|
51
apps/openmw/mwmechanics/actors.hpp
Normal file
51
apps/openmw/mwmechanics/actors.hpp
Normal file
@ -0,0 +1,51 @@
|
||||
#ifndef GAME_MWMECHANICS_ACTORS_H
|
||||
#define GAME_MWMECHANICS_ACTORS_H
|
||||
|
||||
#include <set>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
class Vector3;
|
||||
}
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class Environment;
|
||||
}
|
||||
|
||||
namespace MWMechanics
|
||||
{
|
||||
class Actors
|
||||
{
|
||||
MWWorld::Environment& mEnvironment;
|
||||
std::set<MWWorld::Ptr> mActors;
|
||||
float mDuration;
|
||||
|
||||
void updateActor (const MWWorld::Ptr& ptr, float duration);
|
||||
|
||||
void updateNpc (const MWWorld::Ptr& ptr, float duration, bool paused);
|
||||
|
||||
public:
|
||||
|
||||
Actors (MWWorld::Environment& environment);
|
||||
|
||||
void addActor (const MWWorld::Ptr& ptr);
|
||||
///< Register an actor for stats management
|
||||
|
||||
void removeActor (const MWWorld::Ptr& ptr);
|
||||
///< Deregister an actor for stats management
|
||||
|
||||
void dropActors (const MWWorld::Ptr::CellStore *cellStore);
|
||||
///< Deregister all actors in the given cell.
|
||||
|
||||
void update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement,
|
||||
float duration, bool paused);
|
||||
///< Update actor stats and store desired velocity vectors in \a movement
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
@ -222,14 +222,14 @@ namespace MWMechanics
|
||||
|
||||
MechanicsManager::MechanicsManager (MWWorld::Environment& environment)
|
||||
: mEnvironment (environment), mUpdatePlayer (true), mClassSelected (false),
|
||||
mRaceSelected (false)
|
||||
mRaceSelected (false), mActors (environment)
|
||||
{
|
||||
buildPlayer();
|
||||
}
|
||||
|
||||
void MechanicsManager::addActor (const MWWorld::Ptr& ptr)
|
||||
{
|
||||
mActors.insert (ptr);
|
||||
mActors.addActor (ptr);
|
||||
}
|
||||
|
||||
void MechanicsManager::removeActor (const MWWorld::Ptr& ptr)
|
||||
@ -237,7 +237,7 @@ namespace MWMechanics
|
||||
if (ptr==mWatched)
|
||||
mWatched = MWWorld::Ptr();
|
||||
|
||||
mActors.erase (ptr);
|
||||
mActors.removeActor (ptr);
|
||||
}
|
||||
|
||||
void MechanicsManager::dropActors (const MWWorld::Ptr::CellStore *cellStore)
|
||||
@ -245,16 +245,7 @@ namespace MWMechanics
|
||||
if (!mWatched.isEmpty() && mWatched.getCell()==cellStore)
|
||||
mWatched = MWWorld::Ptr();
|
||||
|
||||
std::set<MWWorld::Ptr>::iterator iter = mActors.begin();
|
||||
|
||||
while (iter!=mActors.end())
|
||||
if (iter->getCell()==cellStore)
|
||||
{
|
||||
//std::cout << "Erasing an actor";
|
||||
mActors.erase (iter++);
|
||||
}
|
||||
else
|
||||
++iter;
|
||||
mActors.dropActors (cellStore);
|
||||
}
|
||||
|
||||
void MechanicsManager::watchActor (const MWWorld::Ptr& ptr)
|
||||
@ -262,7 +253,8 @@ namespace MWMechanics
|
||||
mWatched = ptr;
|
||||
}
|
||||
|
||||
void MechanicsManager::update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement)
|
||||
void MechanicsManager::update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement,
|
||||
float duration, bool paused)
|
||||
{
|
||||
if (!mWatched.isEmpty())
|
||||
{
|
||||
@ -345,14 +337,7 @@ namespace MWMechanics
|
||||
mEnvironment.mWindowManager->configureSkills (majorSkills, minorSkills);
|
||||
}
|
||||
|
||||
for (std::set<MWWorld::Ptr>::iterator iter (mActors.begin()); iter!=mActors.end();
|
||||
++iter)
|
||||
{
|
||||
Ogre::Vector3 vector = MWWorld::Class::get (*iter).getMovementVector (*iter);
|
||||
|
||||
if (vector!=Ogre::Vector3::ZERO)
|
||||
movement.push_back (std::make_pair (iter->getRefData().getHandle(), vector));
|
||||
}
|
||||
mActors.update (movement, duration, paused);
|
||||
}
|
||||
|
||||
void MechanicsManager::setPlayerName (const std::string& name)
|
||||
|
@ -1,7 +1,6 @@
|
||||
#ifndef GAME_MWMECHANICS_MECHANICSMANAGER_H
|
||||
#define GAME_MWMECHANICS_MECHANICSMANAGER_H
|
||||
|
||||
#include <set>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
@ -9,6 +8,7 @@
|
||||
|
||||
#include "creaturestats.hpp"
|
||||
#include "npcstats.hpp"
|
||||
#include "actors.hpp"
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
@ -25,13 +25,13 @@ namespace MWMechanics
|
||||
class MechanicsManager
|
||||
{
|
||||
MWWorld::Environment& mEnvironment;
|
||||
std::set<MWWorld::Ptr> mActors;
|
||||
MWWorld::Ptr mWatched;
|
||||
CreatureStats mWatchedCreature;
|
||||
NpcStats mWatchedNpc;
|
||||
bool mUpdatePlayer;
|
||||
bool mClassSelected;
|
||||
bool mRaceSelected;
|
||||
Actors mActors;
|
||||
|
||||
void buildPlayer();
|
||||
///< build player according to stored class/race/birthsign information. Will
|
||||
@ -60,8 +60,12 @@ namespace MWMechanics
|
||||
///< On each update look for changes in a previously registered actor and update the
|
||||
/// GUI accordingly.
|
||||
|
||||
void update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement);
|
||||
void update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement, float duration,
|
||||
bool paused);
|
||||
///< Update actor stats and store desired velocity vectors in \a movement
|
||||
///
|
||||
/// \param paused In game type does not currently advance (this usually means some GUI
|
||||
/// component is up).
|
||||
|
||||
void setPlayerName (const std::string& name);
|
||||
///< Set player name.
|
||||
|
@ -1,4 +1,5 @@
|
||||
#include "creatureanimation.hpp"
|
||||
#include "renderconst.hpp"
|
||||
|
||||
#include "../mwworld/world.hpp"
|
||||
|
||||
@ -20,6 +21,28 @@ CreatureAnimation::CreatureAnimation(const MWWorld::Ptr& ptr, MWWorld::Environme
|
||||
std::string meshNumbered = mesh + getUniqueID(mesh) + ">|";
|
||||
NifOgre::NIFLoader::load(meshNumbered);
|
||||
base = mRend.getScene()->createEntity(meshNumbered);
|
||||
base->setVisibilityFlags(RV_Actors);
|
||||
|
||||
bool transparent = false;
|
||||
for (unsigned int i=0; i<base->getNumSubEntities(); ++i)
|
||||
{
|
||||
Ogre::MaterialPtr mat = base->getSubEntity(i)->getMaterial();
|
||||
Ogre::Material::TechniqueIterator techIt = mat->getTechniqueIterator();
|
||||
while (techIt.hasMoreElements())
|
||||
{
|
||||
Ogre::Technique* tech = techIt.getNext();
|
||||
Ogre::Technique::PassIterator passIt = tech->getPassIterator();
|
||||
while (passIt.hasMoreElements())
|
||||
{
|
||||
Ogre::Pass* pass = passIt.getNext();
|
||||
|
||||
if (pass->getDepthWriteEnabled() == false)
|
||||
transparent = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
base->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main);
|
||||
|
||||
std::string meshZero = mesh + "0000>|";
|
||||
|
||||
if((transformations = (NIFLoader::getSingletonPtr())->getAnim(meshZero))){
|
||||
|
@ -2,33 +2,283 @@
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
#include "OgreRoot.h"
|
||||
#include "OgreRenderWindow.h"
|
||||
#include "OgreSceneManager.h"
|
||||
#include "OgreViewport.h"
|
||||
#include "OgreCamera.h"
|
||||
#include "OgreTextureManager.h"
|
||||
#include <OgreNode.h>
|
||||
#include <OgreSceneManager.h>
|
||||
#include <OgreMaterial.h>
|
||||
#include <OgreMaterialManager.h>
|
||||
|
||||
#include "../mwworld/world.hpp" // these includes can be removed once the static-hack is gone
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include <components/esm/loadstat.hpp>
|
||||
#include <components/esm/loadpgrd.hpp>
|
||||
|
||||
#include "player.hpp"
|
||||
|
||||
using namespace MWRender;
|
||||
using namespace Ogre;
|
||||
|
||||
Debugging::Debugging(OEngine::Physic::PhysicEngine* engine){
|
||||
eng = engine;
|
||||
namespace MWRender
|
||||
{
|
||||
|
||||
static const std::string PATHGRID_POINT_MATERIAL = "pathgridPointMaterial";
|
||||
static const std::string PATHGRID_LINE_MATERIAL = "pathgridLineMaterial";
|
||||
static const std::string DEBUGGING_GROUP = "debugging";
|
||||
static const int POINT_MESH_BASE = 35;
|
||||
|
||||
void Debugging::createGridMaterials()
|
||||
{
|
||||
if (mGridMatsCreated) return;
|
||||
|
||||
if (MaterialManager::getSingleton().getByName(PATHGRID_LINE_MATERIAL, DEBUGGING_GROUP).isNull())
|
||||
{
|
||||
MaterialPtr lineMatPtr = MaterialManager::getSingleton().create(PATHGRID_LINE_MATERIAL, DEBUGGING_GROUP);
|
||||
lineMatPtr->setReceiveShadows(false);
|
||||
lineMatPtr->getTechnique(0)->setLightingEnabled(true);
|
||||
lineMatPtr->getTechnique(0)->getPass(0)->setDiffuse(1,1,0,0);
|
||||
lineMatPtr->getTechnique(0)->getPass(0)->setAmbient(1,1,0);
|
||||
lineMatPtr->getTechnique(0)->getPass(0)->setSelfIllumination(1,1,0);
|
||||
}
|
||||
|
||||
if (MaterialManager::getSingleton().getByName(PATHGRID_POINT_MATERIAL, DEBUGGING_GROUP).isNull())
|
||||
{
|
||||
MaterialPtr pointMatPtr = MaterialManager::getSingleton().create(PATHGRID_POINT_MATERIAL, DEBUGGING_GROUP);
|
||||
pointMatPtr->setReceiveShadows(false);
|
||||
pointMatPtr->getTechnique(0)->setLightingEnabled(true);
|
||||
pointMatPtr->getTechnique(0)->getPass(0)->setDiffuse(1,0,0,0);
|
||||
pointMatPtr->getTechnique(0)->getPass(0)->setAmbient(1,0,0);
|
||||
pointMatPtr->getTechnique(0)->getPass(0)->setSelfIllumination(1,0,0);
|
||||
}
|
||||
mGridMatsCreated = true;
|
||||
}
|
||||
|
||||
void Debugging::destroyGridMaterials()
|
||||
{
|
||||
if (mGridMatsCreated)
|
||||
{
|
||||
MaterialManager::getSingleton().remove(PATHGRID_POINT_MATERIAL);
|
||||
MaterialManager::getSingleton().remove(PATHGRID_LINE_MATERIAL);
|
||||
mGridMatsCreated = false;
|
||||
}
|
||||
}
|
||||
|
||||
ManualObject *Debugging::createPathgridLines(const ESM::Pathgrid *pathgrid)
|
||||
{
|
||||
ManualObject *result = mSceneMgr->createManualObject();
|
||||
|
||||
result->begin(PATHGRID_LINE_MATERIAL, RenderOperation::OT_LINE_LIST);
|
||||
for(ESM::Pathgrid::EdgeList::const_iterator it = pathgrid->edges.begin();
|
||||
it != pathgrid->edges.end();
|
||||
it++)
|
||||
{
|
||||
const ESM::Pathgrid::Edge &edge = *it;
|
||||
const ESM::Pathgrid::Point &p1 = pathgrid->points[edge.v0], &p2 = pathgrid->points[edge.v1];
|
||||
Vector3 direction = (Vector3(p2.x, p2.y, p2.z) - Vector3(p1.x, p1.y, p1.z));
|
||||
Vector3 lineDisplacement = direction.crossProduct(Vector3::UNIT_Z).normalisedCopy();
|
||||
lineDisplacement = lineDisplacement * POINT_MESH_BASE +
|
||||
Vector3(0, 0, 10); // move lines up a little, so they will be less covered by meshes/landscape
|
||||
result->position(Vector3(p1.x, p1.y, p1.z) + lineDisplacement);
|
||||
result->position(Vector3(p2.x, p2.y, p2.z) + lineDisplacement);
|
||||
}
|
||||
result->end();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
ManualObject *Debugging::createPathgridPoints(const ESM::Pathgrid *pathgrid)
|
||||
{
|
||||
ManualObject *result = mSceneMgr->createManualObject();
|
||||
const float height = POINT_MESH_BASE * sqrtf(2);
|
||||
|
||||
result->begin(PATHGRID_POINT_MATERIAL, RenderOperation::OT_TRIANGLE_STRIP);
|
||||
|
||||
bool first = true;
|
||||
uint32 startIndex = 0;
|
||||
for(ESM::Pathgrid::PointList::const_iterator it = pathgrid->points.begin();
|
||||
it != pathgrid->points.end();
|
||||
it++, startIndex += 6)
|
||||
{
|
||||
Vector3 pointPos(it->x, it->y, it->z);
|
||||
|
||||
if (!first)
|
||||
{
|
||||
// degenerate triangle from previous octahedron
|
||||
result->index(startIndex - 4); // 2nd point of previous octahedron
|
||||
result->index(startIndex); // start point of current octahedron
|
||||
}
|
||||
|
||||
result->position(pointPos + Vector3(0, 0, height)); // 0
|
||||
result->position(pointPos + Vector3(-POINT_MESH_BASE, -POINT_MESH_BASE, 0)); // 1
|
||||
result->position(pointPos + Vector3(POINT_MESH_BASE, -POINT_MESH_BASE, 0)); // 2
|
||||
result->position(pointPos + Vector3(POINT_MESH_BASE, POINT_MESH_BASE, 0)); // 3
|
||||
result->position(pointPos + Vector3(-POINT_MESH_BASE, POINT_MESH_BASE, 0)); // 4
|
||||
result->position(pointPos + Vector3(0, 0, -height)); // 5
|
||||
|
||||
result->index(startIndex + 0);
|
||||
result->index(startIndex + 1);
|
||||
result->index(startIndex + 2);
|
||||
result->index(startIndex + 5);
|
||||
result->index(startIndex + 3);
|
||||
result->index(startIndex + 4);
|
||||
// degenerates
|
||||
result->index(startIndex + 4);
|
||||
result->index(startIndex + 5);
|
||||
result->index(startIndex + 5);
|
||||
// end degenerates
|
||||
result->index(startIndex + 1);
|
||||
result->index(startIndex + 4);
|
||||
result->index(startIndex + 0);
|
||||
result->index(startIndex + 3);
|
||||
result->index(startIndex + 2);
|
||||
|
||||
first = false;
|
||||
}
|
||||
|
||||
result->end();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
Debugging::Debugging(SceneNode *mwRoot, MWWorld::Environment &env, OEngine::Physic::PhysicEngine *engine) :
|
||||
mMwRoot(mwRoot), mEnvironment(env), mEngine(engine),
|
||||
mSceneMgr(mwRoot->getCreator()),
|
||||
mPathgridEnabled(false),
|
||||
mInteriorPathgridNode(NULL), mPathGridRoot(NULL),
|
||||
mGridMatsCreated(false)
|
||||
{
|
||||
ResourceGroupManager::getSingleton().createResourceGroup(DEBUGGING_GROUP);
|
||||
}
|
||||
|
||||
Debugging::~Debugging()
|
||||
{
|
||||
if (mPathgridEnabled)
|
||||
{
|
||||
togglePathgrid();
|
||||
}
|
||||
|
||||
ResourceGroupManager::getSingleton().destroyResourceGroup(DEBUGGING_GROUP);
|
||||
}
|
||||
|
||||
|
||||
bool Debugging::toggleRenderMode (int mode){
|
||||
switch (mode)
|
||||
switch (mode)
|
||||
{
|
||||
case MWWorld::World::Render_CollisionDebug:
|
||||
return eng->toggleDebugRendering();
|
||||
|
||||
return mEngine->toggleDebugRendering();
|
||||
|
||||
case MWWorld::World::Render_Pathgrid:
|
||||
togglePathgrid();
|
||||
return mPathgridEnabled;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Debugging::cellAdded(MWWorld::Ptr::CellStore *store)
|
||||
{
|
||||
mActiveCells.push_back(store);
|
||||
if (mPathgridEnabled)
|
||||
enableCellPathgrid(store);
|
||||
}
|
||||
|
||||
void Debugging::cellRemoved(MWWorld::Ptr::CellStore *store)
|
||||
{
|
||||
mActiveCells.erase(std::remove(mActiveCells.begin(), mActiveCells.end(), store), mActiveCells.end());
|
||||
if (mPathgridEnabled)
|
||||
disableCellPathgrid(store);
|
||||
}
|
||||
|
||||
void Debugging::togglePathgrid()
|
||||
{
|
||||
mPathgridEnabled = !mPathgridEnabled;
|
||||
if (mPathgridEnabled)
|
||||
{
|
||||
createGridMaterials();
|
||||
|
||||
// add path grid meshes to already loaded cells
|
||||
mPathGridRoot = mMwRoot->createChildSceneNode();
|
||||
for(CellList::iterator it = mActiveCells.begin(); it != mActiveCells.end(); it++)
|
||||
{
|
||||
enableCellPathgrid(*it);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// remove path grid meshes from already loaded cells
|
||||
for(CellList::iterator it = mActiveCells.begin(); it != mActiveCells.end(); it++)
|
||||
{
|
||||
disableCellPathgrid(*it);
|
||||
}
|
||||
mPathGridRoot->removeAndDestroyAllChildren();
|
||||
mSceneMgr->destroySceneNode(mPathGridRoot);
|
||||
mPathGridRoot = NULL;
|
||||
destroyGridMaterials();
|
||||
}
|
||||
}
|
||||
|
||||
void Debugging::enableCellPathgrid(MWWorld::Ptr::CellStore *store)
|
||||
{
|
||||
ESM::Pathgrid *pathgrid = mEnvironment.mWorld->getStore().pathgrids.search(*store->cell);
|
||||
if (!pathgrid) return;
|
||||
|
||||
Vector3 cellPathGridPos(0, 0, 0);
|
||||
if (store->cell->isExterior())
|
||||
{
|
||||
cellPathGridPos.x = store->cell->data.gridX * ESM::Land::REAL_SIZE;
|
||||
cellPathGridPos.y = store->cell->data.gridY * ESM::Land::REAL_SIZE;
|
||||
}
|
||||
SceneNode *cellPathGrid = mPathGridRoot->createChildSceneNode(cellPathGridPos);
|
||||
cellPathGrid->attachObject(createPathgridLines(pathgrid));
|
||||
cellPathGrid->attachObject(createPathgridPoints(pathgrid));
|
||||
|
||||
if (store->cell->isExterior())
|
||||
{
|
||||
mExteriorPathgridNodes[std::make_pair(store->cell->data.gridX, store->cell->data.gridY)] = cellPathGrid;
|
||||
}
|
||||
else
|
||||
{
|
||||
assert(mInteriorPathgridNode == NULL);
|
||||
mInteriorPathgridNode = cellPathGrid;
|
||||
}
|
||||
}
|
||||
|
||||
void Debugging::disableCellPathgrid(MWWorld::Ptr::CellStore *store)
|
||||
{
|
||||
if (store->cell->isExterior())
|
||||
{
|
||||
ExteriorPathgridNodes::iterator it =
|
||||
mExteriorPathgridNodes.find(std::make_pair(store->cell->data.gridX, store->cell->data.gridY));
|
||||
if (it != mExteriorPathgridNodes.end())
|
||||
{
|
||||
destroyCellPathgridNode(it->second);
|
||||
mExteriorPathgridNodes.erase(it);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (mInteriorPathgridNode)
|
||||
{
|
||||
destroyCellPathgridNode(mInteriorPathgridNode);
|
||||
mInteriorPathgridNode = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Debugging::destroyCellPathgridNode(SceneNode *node)
|
||||
{
|
||||
mPathGridRoot->removeChild(node);
|
||||
destroyAttachedObjects(node);
|
||||
mSceneMgr->destroySceneNode(node);
|
||||
}
|
||||
|
||||
void Debugging::destroyAttachedObjects(SceneNode *node)
|
||||
{
|
||||
SceneNode::ObjectIterator objIt = node->getAttachedObjectIterator();
|
||||
while (objIt.hasMoreElements())
|
||||
{
|
||||
MovableObject *mesh = static_cast<MovableObject *>(objIt.getNext());
|
||||
mSceneMgr->destroyMovableObject(mesh);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
#include <utility>
|
||||
#include <openengine/ogre/renderer.hpp>
|
||||
#include <openengine/bullet/physic.hpp>
|
||||
#include "../mwworld/ptr.hpp"
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
@ -22,20 +23,58 @@ namespace Ogre
|
||||
namespace MWWorld
|
||||
{
|
||||
class World;
|
||||
class Environment;
|
||||
}
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
class Player;
|
||||
|
||||
class Debugging{
|
||||
OEngine::Physic::PhysicEngine* eng;
|
||||
class Debugging
|
||||
{
|
||||
OEngine::Physic::PhysicEngine* mEngine;
|
||||
Ogre::SceneManager *mSceneMgr;
|
||||
MWWorld::Environment& mEnvironment;
|
||||
|
||||
// Path grid stuff
|
||||
bool mPathgridEnabled;
|
||||
|
||||
public:
|
||||
Debugging(OEngine::Physic::PhysicEngine* engine);
|
||||
bool toggleRenderMode (int mode);
|
||||
};
|
||||
void togglePathgrid();
|
||||
|
||||
typedef std::vector<MWWorld::Ptr::CellStore *> CellList;
|
||||
CellList mActiveCells;
|
||||
|
||||
Ogre::SceneNode *mMwRoot;
|
||||
|
||||
Ogre::SceneNode *mPathGridRoot;
|
||||
|
||||
typedef std::map<std::pair<int,int>, Ogre::SceneNode *> ExteriorPathgridNodes;
|
||||
ExteriorPathgridNodes mExteriorPathgridNodes;
|
||||
Ogre::SceneNode *mInteriorPathgridNode;
|
||||
|
||||
void enableCellPathgrid(MWWorld::Ptr::CellStore *store);
|
||||
void disableCellPathgrid(MWWorld::Ptr::CellStore *store);
|
||||
|
||||
// utility
|
||||
void destroyCellPathgridNode(Ogre::SceneNode *node);
|
||||
void destroyAttachedObjects(Ogre::SceneNode *node);
|
||||
|
||||
// materials
|
||||
bool mGridMatsCreated;
|
||||
void createGridMaterials();
|
||||
void destroyGridMaterials();
|
||||
|
||||
// path grid meshes
|
||||
Ogre::ManualObject *createPathgridLines(const ESM::Pathgrid *pathgrid);
|
||||
Ogre::ManualObject *createPathgridPoints(const ESM::Pathgrid *pathgrid);
|
||||
public:
|
||||
Debugging(Ogre::SceneNode* mwRoot, MWWorld::Environment &env, OEngine::Physic::PhysicEngine *engine);
|
||||
~Debugging();
|
||||
bool toggleRenderMode (int mode);
|
||||
|
||||
void cellAdded(MWWorld::Ptr::CellStore* store);
|
||||
void cellRemoved(MWWorld::Ptr::CellStore* store);
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
@ -2,7 +2,9 @@
|
||||
#include "renderingmanager.hpp"
|
||||
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
#include "renderconst.hpp"
|
||||
|
||||
#include <OgreOverlayManager.h>
|
||||
#include <OgreMaterialManager.h>
|
||||
@ -10,16 +12,24 @@
|
||||
using namespace MWRender;
|
||||
using namespace Ogre;
|
||||
|
||||
LocalMap::LocalMap(OEngine::Render::OgreRenderer* rend, MWWorld::Environment* env)
|
||||
LocalMap::LocalMap(OEngine::Render::OgreRenderer* rend, MWRender::RenderingManager* rendering, MWWorld::Environment* env) :
|
||||
mInterior(false), mCellX(0), mCellY(0)
|
||||
{
|
||||
mRendering = rend;
|
||||
mRenderingManager = rendering;
|
||||
mEnvironment = env;
|
||||
|
||||
|
||||
mCameraPosNode = mRendering->getScene()->getRootSceneNode()->createChildSceneNode();
|
||||
mCameraRotNode = mCameraPosNode->createChildSceneNode();
|
||||
mCameraNode = mCameraRotNode->createChildSceneNode();
|
||||
|
||||
mCellCamera = mRendering->getScene()->createCamera("CellCamera");
|
||||
mCellCamera->setProjectionType(PT_ORTHOGRAPHIC);
|
||||
// look down -y
|
||||
const float sqrt0pt5 = 0.707106781;
|
||||
mCellCamera->setOrientation(Quaternion(sqrt0pt5, -sqrt0pt5, 0, 0));
|
||||
|
||||
mCameraNode->attachObject(mCellCamera);
|
||||
}
|
||||
|
||||
LocalMap::~LocalMap()
|
||||
@ -27,6 +37,12 @@ LocalMap::~LocalMap()
|
||||
deleteBuffers();
|
||||
}
|
||||
|
||||
const Ogre::Vector2 LocalMap::rotatePoint(const Ogre::Vector2& p, const Ogre::Vector2& c, const float angle)
|
||||
{
|
||||
return Vector2( Math::Cos(angle) * (p.x - c.x) - Math::Sin(angle) * (p.y - c.y) + c.x,
|
||||
Math::Sin(angle) * (p.x - c.x) + Math::Cos(angle) * (p.y - c.y) + c.y);
|
||||
}
|
||||
|
||||
void LocalMap::deleteBuffers()
|
||||
{
|
||||
mBuffers.clear();
|
||||
@ -65,9 +81,6 @@ void LocalMap::saveFogOfWar(MWWorld::Ptr::CellStore* cell)
|
||||
{
|
||||
Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z);
|
||||
Vector2 max(mBounds.getMaximum().x, mBounds.getMaximum().z);
|
||||
/// \todo why is this workaround needed?
|
||||
min *= 1.3;
|
||||
max *= 1.3;
|
||||
Vector2 length = max-min;
|
||||
|
||||
// divide into segments
|
||||
@ -90,11 +103,15 @@ void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell)
|
||||
{
|
||||
mInterior = false;
|
||||
|
||||
mCameraRotNode->setOrientation(Quaternion::IDENTITY);
|
||||
|
||||
std::string name = "Cell_"+coordStr(cell->cell->data.gridX, cell->cell->data.gridY);
|
||||
|
||||
int x = cell->cell->data.gridX;
|
||||
int y = cell->cell->data.gridY;
|
||||
|
||||
mCameraPosNode->setPosition(Vector3(0,0,0));
|
||||
|
||||
render((x+0.5)*sSize, (-y-0.5)*sSize, -10000, 10000, sSize, sSize, name);
|
||||
}
|
||||
|
||||
@ -103,17 +120,41 @@ void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell,
|
||||
{
|
||||
mInterior = true;
|
||||
mBounds = bounds;
|
||||
|
||||
Vector2 z(bounds.getMaximum().y, bounds.getMinimum().y);
|
||||
Vector2 min(bounds.getMinimum().x, bounds.getMinimum().z);
|
||||
Vector2 max(bounds.getMaximum().x, bounds.getMaximum().z);
|
||||
|
||||
/// \todo why is this workaround needed?
|
||||
min *= 1.3;
|
||||
max *= 1.3;
|
||||
Vector2 z(mBounds.getMaximum().y, mBounds.getMinimum().y);
|
||||
|
||||
const Vector2& north = mEnvironment->mWorld->getNorthVector(cell);
|
||||
Radian angle(std::atan2(-north.x, -north.y));
|
||||
mAngle = angle.valueRadians();
|
||||
mCameraRotNode->setOrientation(Quaternion(Math::Cos(angle/2.f), 0, Math::Sin(angle/2.f), 0));
|
||||
|
||||
// rotate the cell and merge the rotated corners to the bounding box
|
||||
Vector2 _center(bounds.getCenter().x, bounds.getCenter().z);
|
||||
Vector3 _c1 = bounds.getCorner(AxisAlignedBox::NEAR_LEFT_BOTTOM);
|
||||
Vector3 _c2 = bounds.getCorner(AxisAlignedBox::FAR_LEFT_BOTTOM);
|
||||
Vector3 _c3 = bounds.getCorner(AxisAlignedBox::NEAR_RIGHT_BOTTOM);
|
||||
Vector3 _c4 = bounds.getCorner(AxisAlignedBox::FAR_RIGHT_BOTTOM);
|
||||
Vector2 c1(_c1.x, _c1.z);
|
||||
Vector2 c2(_c2.x, _c2.z);
|
||||
Vector2 c3(_c3.x, _c3.z);
|
||||
Vector2 c4(_c4.x, _c4.z);
|
||||
c1 = rotatePoint(c1, _center, mAngle);
|
||||
c2 = rotatePoint(c2, _center, mAngle);
|
||||
c3 = rotatePoint(c3, _center, mAngle);
|
||||
c4 = rotatePoint(c4, _center, mAngle);
|
||||
mBounds.merge(Vector3(c1.x, 0, c1.y));
|
||||
mBounds.merge(Vector3(c2.x, 0, c2.y));
|
||||
mBounds.merge(Vector3(c3.x, 0, c3.y));
|
||||
mBounds.merge(Vector3(c4.x, 0, c4.y));
|
||||
|
||||
Vector2 center(mBounds.getCenter().x, mBounds.getCenter().z);
|
||||
|
||||
Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z);
|
||||
Vector2 max(mBounds.getMaximum().x, mBounds.getMaximum().z);
|
||||
|
||||
Vector2 length = max-min;
|
||||
Vector2 center(bounds.getCenter().x, bounds.getCenter().z);
|
||||
|
||||
mCameraPosNode->setPosition(Vector3(center.x, 0, center.y));
|
||||
|
||||
// divide into segments
|
||||
const int segsX = std::ceil( length.x / sSize );
|
||||
@ -128,7 +169,7 @@ void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell,
|
||||
Vector2 start = min + Vector2(sSize*x,sSize*y);
|
||||
Vector2 newcenter = start + 4096;
|
||||
|
||||
render(newcenter.x, newcenter.y, z.y, z.x, sSize, sSize,
|
||||
render(newcenter.x - center.x, newcenter.y - center.y, z.y, z.x, sSize, sSize,
|
||||
cell->cell->name + "_" + coordStr(x,y));
|
||||
}
|
||||
}
|
||||
@ -147,8 +188,9 @@ void LocalMap::render(const float x, const float y,
|
||||
|
||||
// make everything visible
|
||||
mRendering->getScene()->setAmbientLight(ColourValue(1,1,1));
|
||||
mRenderingManager->disableLights();
|
||||
|
||||
mCellCamera->setPosition(Vector3(x, zhigh+100000, y));
|
||||
mCameraNode->setPosition(Vector3(x, zhigh+100000, y));
|
||||
//mCellCamera->setFarClipDistance( (zhigh-zlow) * 1.1 );
|
||||
mCellCamera->setFarClipDistance(0); // infinite
|
||||
|
||||
@ -182,7 +224,8 @@ void LocalMap::render(const float x, const float y,
|
||||
vp->setOverlaysEnabled(false);
|
||||
vp->setShadowsEnabled(false);
|
||||
vp->setBackgroundColour(ColourValue(0, 0, 0));
|
||||
//vp->setVisibilityMask( ... );
|
||||
vp->setVisibilityMask(RV_Map);
|
||||
vp->setMaterialScheme("Map");
|
||||
|
||||
rtt->update();
|
||||
|
||||
@ -215,13 +258,14 @@ void LocalMap::render(const float x, const float y,
|
||||
//rtt->writeContentsToFile("./" + texture + ".jpg");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
mRenderingManager->enableLights();
|
||||
|
||||
// re-enable fog
|
||||
mRendering->getScene()->setFog(FOG_LINEAR, clr, 0, fStart, fEnd);
|
||||
}
|
||||
|
||||
void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Vector3& direction)
|
||||
void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Quaternion& orientation)
|
||||
{
|
||||
if (sFogOfWarSkip != 0)
|
||||
{
|
||||
@ -232,7 +276,19 @@ void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Vector3&
|
||||
|
||||
// retrieve the x,y grid coordinates the player is in
|
||||
int x,y;
|
||||
Vector2 pos(position.x, position.z);
|
||||
Vector3 _pos(position.x, 0, position.z);
|
||||
Vector2 pos(_pos.x, _pos.z);
|
||||
|
||||
if (mInterior)
|
||||
{
|
||||
pos = rotatePoint(pos, Vector2(mBounds.getCenter().x, mBounds.getCenter().z), mAngle);
|
||||
}
|
||||
|
||||
|
||||
Vector3 playerdirection = -mCameraRotNode->convertWorldToLocalOrientation(orientation).zAxis();
|
||||
|
||||
Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z);
|
||||
|
||||
if (!mInterior)
|
||||
{
|
||||
x = std::ceil(pos.x / sSize)-1;
|
||||
@ -242,9 +298,6 @@ void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Vector3&
|
||||
}
|
||||
else
|
||||
{
|
||||
Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z);
|
||||
min *= 1.3;
|
||||
|
||||
x = std::ceil((pos.x - min.x)/sSize)-1;
|
||||
y = std::ceil((pos.y - min.y)/sSize)-1;
|
||||
|
||||
@ -259,20 +312,17 @@ void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Vector3&
|
||||
u = std::abs((pos.x - (sSize*x))/sSize);
|
||||
v = 1-std::abs((pos.y + (sSize*y))/sSize);
|
||||
texName = "Cell_"+coordStr(x,y);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z);
|
||||
min *= 1.3;
|
||||
|
||||
u = (pos.x - min.x - sSize*x)/sSize;
|
||||
v = (pos.y - min.y - sSize*y)/sSize;
|
||||
|
||||
texName = mInteriorName + "_" + coordStr(x,y);
|
||||
}
|
||||
|
||||
mEnvironment->mWindowManager->setPlayerPos(u, v);
|
||||
mEnvironment->mWindowManager->setPlayerDir(direction.x, -direction.z);
|
||||
mEnvironment->mWindowManager->setPlayerDir(playerdirection.x, -playerdirection.z);
|
||||
|
||||
// explore radius (squared)
|
||||
const float sqrExploreRadius = 0.01 * sFogOfWarResolution*sFogOfWarResolution;
|
||||
|
@ -12,13 +12,15 @@ namespace MWWorld
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
class RenderingManager;
|
||||
|
||||
///
|
||||
/// \brief Local map rendering
|
||||
///
|
||||
class LocalMap
|
||||
{
|
||||
public:
|
||||
LocalMap(OEngine::Render::OgreRenderer*, MWWorld::Environment* env);
|
||||
LocalMap(OEngine::Render::OgreRenderer*, MWRender::RenderingManager* rendering, MWWorld::Environment* env);
|
||||
~LocalMap();
|
||||
|
||||
/**
|
||||
@ -44,9 +46,9 @@ namespace MWRender
|
||||
* @remarks This is used to draw a "fog of war" effect
|
||||
* to hide areas on the map the player has not discovered yet.
|
||||
* @param position (OGRE coordinates)
|
||||
* @param view direction (OGRE coordinates)
|
||||
* @param camera orientation (OGRE coordinates)
|
||||
*/
|
||||
void updatePlayer (const Ogre::Vector3& position, const Ogre::Vector3& direction);
|
||||
void updatePlayer (const Ogre::Vector3& position, const Ogre::Quaternion& orientation);
|
||||
|
||||
/**
|
||||
* Save the fog of war for the current cell to disk.
|
||||
@ -58,6 +60,7 @@ namespace MWRender
|
||||
|
||||
private:
|
||||
OEngine::Render::OgreRenderer* mRendering;
|
||||
MWRender::RenderingManager* mRenderingManager;
|
||||
MWWorld::Environment* mEnvironment;
|
||||
|
||||
// 1024*1024 pixels for a cell
|
||||
@ -73,6 +76,12 @@ namespace MWRender
|
||||
static const int sSize = 8192;
|
||||
|
||||
Ogre::Camera* mCellCamera;
|
||||
Ogre::SceneNode* mCameraNode;
|
||||
Ogre::SceneNode* mCameraPosNode;
|
||||
Ogre::SceneNode* mCameraRotNode;
|
||||
|
||||
float mAngle;
|
||||
const Ogre::Vector2 rotatePoint(const Ogre::Vector2& p, const Ogre::Vector2& c, const float angle);
|
||||
|
||||
void render(const float x, const float y,
|
||||
const float zlow, const float zhigh,
|
||||
|
@ -1,5 +1,6 @@
|
||||
#include "npcanimation.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
#include "renderconst.hpp"
|
||||
|
||||
|
||||
|
||||
@ -11,7 +12,7 @@ NpcAnimation::~NpcAnimation(){
|
||||
}
|
||||
|
||||
|
||||
NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,OEngine::Render::OgreRenderer& _rend, MWWorld::InventoryStore& _inv): Animation(_env,_rend), mStateID(-1), inv(_inv), robe(inv.getSlot(MWWorld::InventoryStore::Slot_Robe)){
|
||||
NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,OEngine::Render::OgreRenderer& _rend, MWWorld::InventoryStore& _inv): Animation(_env,_rend), mStateID(-1), inv(_inv){
|
||||
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::NPC>();
|
||||
Ogre::Entity* blank = 0;
|
||||
@ -75,6 +76,28 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,O
|
||||
|
||||
base = mRend.getScene()->createEntity(smodel);
|
||||
|
||||
base->setVisibilityFlags(RV_Actors);
|
||||
bool transparent = false;
|
||||
for (unsigned int i=0; i<base->getNumSubEntities(); ++i)
|
||||
{
|
||||
Ogre::MaterialPtr mat = base->getSubEntity(i)->getMaterial();
|
||||
Ogre::Material::TechniqueIterator techIt = mat->getTechniqueIterator();
|
||||
while (techIt.hasMoreElements())
|
||||
{
|
||||
Ogre::Technique* tech = techIt.getNext();
|
||||
Ogre::Technique::PassIterator passIt = tech->getPassIterator();
|
||||
while (passIt.hasMoreElements())
|
||||
{
|
||||
Ogre::Pass* pass = passIt.getNext();
|
||||
|
||||
if (pass->getDepthWriteEnabled() == false)
|
||||
transparent = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
base->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main);
|
||||
|
||||
|
||||
base->setSkipAnimationStateUpdate(true); //Magical line of code, this makes the bones
|
||||
//stay in the same place when we skipanim, or open a gui window
|
||||
|
||||
@ -111,11 +134,9 @@ void NpcAnimation::updateParts(){
|
||||
|
||||
//inv.getSlot(MWWorld::InventoryStore::Slot_Robe);
|
||||
|
||||
robe = inv.getSlot(MWWorld::InventoryStore::Slot_Cuirass);
|
||||
if(robe == inv.end())
|
||||
std::cout << "No part\n";
|
||||
else
|
||||
std::cout << "yes part\n";
|
||||
//MWWorld::ContainerStoreIterator robe = inv.getSlot(MWWorld::InventoryStore::Slot_Cuirass);
|
||||
//if(robe == inv.end())
|
||||
// ;
|
||||
|
||||
|
||||
const ESM::BodyPart *chestPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "chest");
|
||||
@ -271,11 +292,13 @@ std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> NpcAnimation::insert
|
||||
|
||||
|
||||
void NpcAnimation::runAnimation(float timepassed){
|
||||
|
||||
if(mStateID != inv.getStateId()){
|
||||
mStateID = inv.getStateId();
|
||||
updateParts();
|
||||
std::cout << "StateID" <<inv.getStateId()<< "\n";
|
||||
inv.flagAsModified();
|
||||
}
|
||||
|
||||
|
||||
|
||||
//1. Add the amount of time passed to time
|
||||
|
||||
@ -317,4 +340,4 @@ void NpcAnimation::runAnimation(float timepassed){
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -64,7 +64,7 @@ private:
|
||||
std::string hairID;
|
||||
std::string npcName;
|
||||
std::string bodyRaceID;
|
||||
MWWorld::ContainerStoreIterator robe;
|
||||
|
||||
|
||||
public:
|
||||
NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env, OEngine::Render::OgreRenderer& _rend, MWWorld::InventoryStore& _inv);
|
||||
|
@ -3,6 +3,8 @@
|
||||
#include <OgreSceneNode.h>
|
||||
|
||||
#include <components/nifogre/ogre_nif_loader.hpp>
|
||||
#include <components/settings/settings.hpp>
|
||||
#include "renderconst.hpp"
|
||||
|
||||
using namespace MWRender;
|
||||
|
||||
@ -88,18 +90,16 @@ void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh)
|
||||
NifOgre::NIFLoader::load(mesh);
|
||||
Ogre::Entity *ent = mRenderer.getScene()->createEntity(mesh);
|
||||
|
||||
/*
|
||||
|
||||
Ogre::Vector3 extents = ent->getBoundingBox().getSize();
|
||||
extents *= insert->getScale();
|
||||
// float size = std::max(std::max(extents.x, extents.y), extents.z);
|
||||
float size = std::max(std::max(extents.x, extents.y), extents.z);
|
||||
|
||||
bool small = (size < 250); /// \todo config value
|
||||
bool small = (size < Settings::Manager::getInt("small object size", "Viewing distance")) && Settings::Manager::getBool("limit small object distance", "Objects");
|
||||
|
||||
// do not fade out doors. that will cause holes and look stupid
|
||||
if (ptr.getTypeName().find("Door") != std::string::npos)
|
||||
small = false;
|
||||
*/
|
||||
const bool small = false;
|
||||
|
||||
if (mBounds.find(ptr.getCell()) == mBounds.end())
|
||||
mBounds[ptr.getCell()] = Ogre::AxisAlignedBox::BOX_NULL;
|
||||
@ -113,17 +113,49 @@ void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh)
|
||||
bounds.scale(insert->getScale());
|
||||
mBounds[ptr.getCell()].merge(bounds);
|
||||
|
||||
if(!mIsStatic)
|
||||
bool transparent = false;
|
||||
for (unsigned int i=0; i<ent->getNumSubEntities(); ++i)
|
||||
{
|
||||
Ogre::MaterialPtr mat = ent->getSubEntity(i)->getMaterial();
|
||||
Ogre::Material::TechniqueIterator techIt = mat->getTechniqueIterator();
|
||||
while (techIt.hasMoreElements())
|
||||
{
|
||||
Ogre::Technique* tech = techIt.getNext();
|
||||
Ogre::Technique::PassIterator passIt = tech->getPassIterator();
|
||||
while (passIt.hasMoreElements())
|
||||
{
|
||||
Ogre::Pass* pass = passIt.getNext();
|
||||
|
||||
if (pass->getDepthWriteEnabled() == false)
|
||||
transparent = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(!mIsStatic || !Settings::Manager::getBool("use static geometry", "Objects"))
|
||||
{
|
||||
insert->attachObject(ent);
|
||||
|
||||
ent->setRenderingDistance(small ? 2500 : 0); /// \todo config value
|
||||
ent->setRenderingDistance(small ? Settings::Manager::getInt("small object distance", "Viewing distance") : 0);
|
||||
ent->setVisibilityFlags(mIsStatic ? (small ? RV_StaticsSmall : RV_Statics) : RV_Misc);
|
||||
ent->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main);
|
||||
}
|
||||
else
|
||||
{
|
||||
Ogre::StaticGeometry* sg = 0;
|
||||
|
||||
if (small)
|
||||
/* if (transparent)
|
||||
{
|
||||
if( mStaticGeometryAlpha.find(ptr.getCell()) == mStaticGeometryAlpha.end())
|
||||
{
|
||||
uniqueID = uniqueID +1;
|
||||
sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
|
||||
mStaticGeometryAlpha[ptr.getCell()] = sg;
|
||||
}
|
||||
else
|
||||
sg = mStaticGeometryAlpha[ptr.getCell()];
|
||||
}
|
||||
else*/ if (small)
|
||||
{
|
||||
if( mStaticGeometrySmall.find(ptr.getCell()) == mStaticGeometrySmall.end())
|
||||
{
|
||||
@ -131,7 +163,7 @@ void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh)
|
||||
sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
|
||||
mStaticGeometrySmall[ptr.getCell()] = sg;
|
||||
|
||||
sg->setRenderingDistance(2500); /// \todo config value
|
||||
sg->setRenderingDistance(Settings::Manager::getInt("small object distance", "Viewing distance"));
|
||||
}
|
||||
else
|
||||
sg = mStaticGeometrySmall[ptr.getCell()];
|
||||
@ -159,6 +191,10 @@ void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh)
|
||||
|
||||
sg->addEntity(ent,insert->_getDerivedPosition(),insert->_getDerivedOrientation(),insert->_getDerivedScale());
|
||||
|
||||
sg->setVisibilityFlags(small ? RV_StaticsSmall : RV_Statics);
|
||||
|
||||
sg->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main);
|
||||
|
||||
mRenderer.getScene()->destroyEntity(ent);
|
||||
}
|
||||
}
|
||||
@ -169,6 +205,7 @@ void Objects::insertLight (const MWWorld::Ptr& ptr, float r, float g, float b, f
|
||||
assert(insert);
|
||||
Ogre::Light *light = mRenderer.getScene()->createLight();
|
||||
light->setDiffuseColour (r, g, b);
|
||||
mLights.push_back(light->getName());
|
||||
|
||||
float cval=0.0f, lval=0.0f, qval=0.0f;
|
||||
|
||||
@ -251,6 +288,13 @@ void Objects::removeCell(MWWorld::Ptr::CellStore* store)
|
||||
mRenderer.getScene()->destroyStaticGeometry (sg);
|
||||
sg = 0;
|
||||
}
|
||||
/*if(mStaticGeometryAlpha.find(store) != mStaticGeometryAlpha.end())
|
||||
{
|
||||
Ogre::StaticGeometry* sg = mStaticGeometryAlpha[store];
|
||||
mStaticGeometryAlpha.erase(store);
|
||||
mRenderer.getScene()->destroyStaticGeometry (sg);
|
||||
sg = 0;
|
||||
}*/
|
||||
|
||||
if(mBounds.find(store) != mBounds.end())
|
||||
mBounds.erase(store);
|
||||
@ -268,9 +312,45 @@ void Objects::buildStaticGeometry(ESMS::CellStore<MWWorld::RefData>& cell)
|
||||
Ogre::StaticGeometry* sg = mStaticGeometrySmall[&cell];
|
||||
sg->build();
|
||||
}
|
||||
/*if(mStaticGeometryAlpha.find(&cell) != mStaticGeometryAlpha.end())
|
||||
{
|
||||
Ogre::StaticGeometry* sg = mStaticGeometryAlpha[&cell];
|
||||
sg->build();
|
||||
}*/
|
||||
}
|
||||
|
||||
Ogre::AxisAlignedBox Objects::getDimensions(MWWorld::Ptr::CellStore* cell)
|
||||
{
|
||||
return mBounds[cell];
|
||||
}
|
||||
|
||||
void Objects::enableLights()
|
||||
{
|
||||
std::vector<std::string>::iterator it = mLights.begin();
|
||||
while (it != mLights.end())
|
||||
{
|
||||
if (mMwRoot->getCreator()->hasLight(*it))
|
||||
{
|
||||
mMwRoot->getCreator()->getLight(*it)->setVisible(true);
|
||||
++it;
|
||||
}
|
||||
else
|
||||
it = mLights.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
void Objects::disableLights()
|
||||
{
|
||||
std::vector<std::string>::iterator it = mLights.begin();
|
||||
while (it != mLights.end())
|
||||
{
|
||||
if (mMwRoot->getCreator()->hasLight(*it))
|
||||
{
|
||||
mMwRoot->getCreator()->getLight(*it)->setVisible(false);
|
||||
++it;
|
||||
}
|
||||
else
|
||||
it = mLights.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -15,7 +15,9 @@ class Objects{
|
||||
std::map<MWWorld::Ptr::CellStore *, Ogre::SceneNode *> mCellSceneNodes;
|
||||
std::map<MWWorld::Ptr::CellStore *, Ogre::StaticGeometry*> mStaticGeometry;
|
||||
std::map<MWWorld::Ptr::CellStore *, Ogre::StaticGeometry*> mStaticGeometrySmall;
|
||||
//std::map<MWWorld::Ptr::CellStore *, Ogre::StaticGeometry*> mStaticGeometryAlpha;
|
||||
std::map<MWWorld::Ptr::CellStore *, Ogre::AxisAlignedBox> mBounds;
|
||||
std::vector<std::string> mLights;
|
||||
Ogre::SceneNode* mMwRoot;
|
||||
bool mIsStatic;
|
||||
static int uniqueID;
|
||||
@ -44,6 +46,9 @@ public:
|
||||
void insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh);
|
||||
void insertLight (const MWWorld::Ptr& ptr, float r, float g, float b, float radius);
|
||||
|
||||
void enableLights();
|
||||
void disableLights();
|
||||
|
||||
Ogre::AxisAlignedBox getDimensions(MWWorld::Ptr::CellStore*);
|
||||
///< get a bounding box that encloses all objects in the specified cell
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
#include "occlusionquery.hpp"
|
||||
#include "renderconst.hpp"
|
||||
|
||||
#include <OgreRenderSystem.h>
|
||||
#include <OgreRoot.h>
|
||||
@ -6,6 +7,7 @@
|
||||
#include <OgreHardwareOcclusionQuery.h>
|
||||
#include <OgreEntity.h>
|
||||
#include <OgreSubEntity.h>
|
||||
#include <OgreMaterialManager.h>
|
||||
|
||||
using namespace MWRender;
|
||||
using namespace Ogre;
|
||||
@ -39,9 +41,6 @@ OcclusionQuery::OcclusionQuery(OEngine::Render::OgreRenderer* renderer, SceneNod
|
||||
return;
|
||||
}
|
||||
|
||||
// This means that everything up to RENDER_QUEUE_MAIN can occlude the objects that are tested
|
||||
const int queue = RENDER_QUEUE_MAIN+1;
|
||||
|
||||
MaterialPtr matBase = MaterialManager::getSingleton().getByName("BaseWhiteNoLighting");
|
||||
MaterialPtr matQueryArea = matBase->clone("QueryTotalPixels");
|
||||
matQueryArea->setDepthWriteEnabled(false);
|
||||
@ -64,14 +63,14 @@ OcclusionQuery::OcclusionQuery(OEngine::Render::OgreRenderer* renderer, SceneNod
|
||||
mBBQueryTotal->setDefaultDimensions(150, 150);
|
||||
mBBQueryTotal->createBillboard(Vector3::ZERO);
|
||||
mBBQueryTotal->setMaterialName("QueryTotalPixels");
|
||||
mBBQueryTotal->setRenderQueueGroup(queue+1);
|
||||
mBBQueryTotal->setRenderQueueGroup(RQG_OcclusionQuery+1);
|
||||
mBBNodeReal->attachObject(mBBQueryTotal);
|
||||
|
||||
mBBQueryVisible = mRendering->getScene()->createBillboardSet(1);
|
||||
mBBQueryVisible->setDefaultDimensions(150, 150);
|
||||
mBBQueryVisible->createBillboard(Vector3::ZERO);
|
||||
mBBQueryVisible->setMaterialName("QueryVisiblePixels");
|
||||
mBBQueryVisible->setRenderQueueGroup(queue+1);
|
||||
mBBQueryVisible->setRenderQueueGroup(RQG_OcclusionQuery+1);
|
||||
mBBNodeReal->attachObject(mBBQueryVisible);
|
||||
|
||||
mBBQuerySingleObject = mRendering->getScene()->createBillboardSet(1);
|
||||
@ -79,7 +78,7 @@ OcclusionQuery::OcclusionQuery(OEngine::Render::OgreRenderer* renderer, SceneNod
|
||||
mBBQuerySingleObject->setDefaultDimensions(0.003, 0.003);
|
||||
mBBQuerySingleObject->createBillboard(Vector3::ZERO);
|
||||
mBBQuerySingleObject->setMaterialName("QueryVisiblePixels");
|
||||
mBBQuerySingleObject->setRenderQueueGroup(queue);
|
||||
mBBQuerySingleObject->setRenderQueueGroup(RQG_OcclusionQuery);
|
||||
mObjectNode->attachObject(mBBQuerySingleObject);
|
||||
|
||||
mRendering->getScene()->addRenderObjectListener(this);
|
||||
@ -152,7 +151,7 @@ void OcclusionQuery::renderQueueEnded(uint8 queueGroupId, const String& invocati
|
||||
* this can happen for example if the object that is tested is outside of the view frustum
|
||||
* to prevent this, check if the queries have been performed after everything has been rendered and if not, start them manually
|
||||
*/
|
||||
if (queueGroupId == RENDER_QUEUE_SKIES_LATE)
|
||||
if (queueGroupId == RQG_SkiesLate)
|
||||
{
|
||||
if (mWasVisible == false && mDoQuery)
|
||||
{
|
||||
|
62
apps/openmw/mwrender/renderconst.hpp
Normal file
62
apps/openmw/mwrender/renderconst.hpp
Normal file
@ -0,0 +1,62 @@
|
||||
#ifndef GAME_RENDER_CONST_H
|
||||
#define GAME_RENDER_CONST_H
|
||||
|
||||
#include <OgreRenderQueue.h>
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
|
||||
// Render queue groups
|
||||
enum RenderQueueGroups
|
||||
{
|
||||
// Sky early (atmosphere, clouds, moons)
|
||||
RQG_SkiesEarly = Ogre::RENDER_QUEUE_SKIES_EARLY,
|
||||
|
||||
RQG_Main = Ogre::RENDER_QUEUE_MAIN,
|
||||
|
||||
RQG_Water = Ogre::RENDER_QUEUE_7+1,
|
||||
|
||||
RQG_Alpha = Ogre::RENDER_QUEUE_MAIN,
|
||||
|
||||
RQG_UnderWater = Ogre::RENDER_QUEUE_7+1,
|
||||
|
||||
RQG_OcclusionQuery = Ogre::RENDER_QUEUE_8,
|
||||
|
||||
// Sky late (sun & sun flare)
|
||||
RQG_SkiesLate = Ogre::RENDER_QUEUE_SKIES_LATE
|
||||
};
|
||||
|
||||
// Visibility flags
|
||||
enum VisibilityFlags
|
||||
{
|
||||
// Terrain
|
||||
RV_Terrain = 1,
|
||||
|
||||
// Statics (e.g. trees, houses)
|
||||
RV_Statics = 2,
|
||||
|
||||
// Small statics
|
||||
RV_StaticsSmall = 4,
|
||||
|
||||
// Water
|
||||
RV_Water = 8,
|
||||
|
||||
// Actors (player, npcs, creatures)
|
||||
RV_Actors = 16,
|
||||
|
||||
// Misc objects (containers, dynamic objects)
|
||||
RV_Misc = 32,
|
||||
|
||||
RV_Sky = 64,
|
||||
|
||||
// Sun glare (not visible in reflection)
|
||||
RV_Glare = 128,
|
||||
|
||||
RV_Map = RV_Terrain + RV_Statics + RV_StaticsSmall + RV_Misc + RV_Water,
|
||||
|
||||
/// \todo markers (normally hidden)
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
@ -12,6 +12,7 @@
|
||||
#include "../mwworld/world.hpp" // these includes can be removed once the static-hack is gone
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include <components/esm/loadstat.hpp>
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
|
||||
using namespace MWRender;
|
||||
@ -20,22 +21,53 @@ using namespace Ogre;
|
||||
namespace MWRender {
|
||||
|
||||
RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const boost::filesystem::path& resDir, OEngine::Physic::PhysicEngine* engine, MWWorld::Environment& environment)
|
||||
:mRendering(_rend), mObjects(mRendering), mActors(mRendering, environment), mAmbientMode(0), mDebugging(engine)
|
||||
:mRendering(_rend), mObjects(mRendering), mActors(mRendering, environment), mAmbientMode(0)
|
||||
{
|
||||
mRendering.createScene("PlayerCam", 55, 5);
|
||||
mRendering.createScene("PlayerCam", Settings::Manager::getFloat("field of view", "General"), 5);
|
||||
mTerrainManager = new TerrainManager(mRendering.getScene(),
|
||||
environment);
|
||||
|
||||
mWater = 0;
|
||||
|
||||
//The fog type must be set before any terrain objects are created as if the
|
||||
//fog type is set to FOG_NONE then the initially created terrain won't have any fog
|
||||
configureFog(1, ColourValue(1,1,1));
|
||||
|
||||
// Set default mipmap level (NB some APIs ignore this)
|
||||
TextureManager::getSingleton().setDefaultNumMipmaps(5);
|
||||
TextureManager::getSingleton().setDefaultNumMipmaps(Settings::Manager::getInt("num mipmaps", "General"));
|
||||
|
||||
// Set default texture filtering options
|
||||
TextureFilterOptions tfo;
|
||||
std::string filter = Settings::Manager::getString("texture filtering", "General");
|
||||
if (filter == "anisotropic") tfo = TFO_ANISOTROPIC;
|
||||
else if (filter == "trilinear") tfo = TFO_TRILINEAR;
|
||||
else /* if (filter == "bilinear") */ tfo = TFO_BILINEAR;
|
||||
|
||||
MaterialManager::getSingleton().setDefaultTextureFiltering(tfo);
|
||||
MaterialManager::getSingleton().setDefaultAnisotropy(Settings::Manager::getInt("anisotropy", "General"));
|
||||
|
||||
// Load resources
|
||||
ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
|
||||
|
||||
// disable unsupported effects
|
||||
const RenderSystemCapabilities* caps = Root::getSingleton().getRenderSystem()->getCapabilities();
|
||||
if (caps->getNumMultiRenderTargets() < 2)
|
||||
Settings::Manager::setBool("shader", "Water", false);
|
||||
|
||||
// note that the order is important here
|
||||
if (useMRT())
|
||||
{
|
||||
CompositorManager::getSingleton().addCompositor(mRendering.getViewport(), "gbuffer");
|
||||
CompositorManager::getSingleton().setCompositorEnabled(mRendering.getViewport(), "gbuffer", true);
|
||||
CompositorManager::getSingleton().addCompositor(mRendering.getViewport(), "Underwater");
|
||||
CompositorManager::getSingleton().addCompositor(mRendering.getViewport(), "gbufferFinalizer");
|
||||
CompositorManager::getSingleton().setCompositorEnabled(mRendering.getViewport(), "gbufferFinalizer", true);
|
||||
}
|
||||
else
|
||||
{
|
||||
CompositorManager::getSingleton().addCompositor(mRendering.getViewport(), "UnderwaterNoMRT");
|
||||
}
|
||||
|
||||
// Turn the entire scene (represented by the 'root' node) -90
|
||||
// degrees around the x axis. This makes Z go upwards, and Y go into
|
||||
// the screen (when x is to the right.) This is the orientation that
|
||||
@ -52,18 +84,17 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
|
||||
Ogre::SceneNode *cameraYawNode = playerNode->createChildSceneNode();
|
||||
Ogre::SceneNode *cameraPitchNode = cameraYawNode->createChildSceneNode();
|
||||
cameraPitchNode->attachObject(mRendering.getCamera());
|
||||
|
||||
|
||||
//mSkyManager = 0;
|
||||
mSkyManager = new SkyManager(mMwRoot, mRendering.getCamera(), &environment);
|
||||
|
||||
mOcclusionQuery = new OcclusionQuery(&mRendering, mSkyManager->getSunNode());
|
||||
|
||||
mWater = 0;
|
||||
|
||||
mPlayer = new MWRender::Player (mRendering.getCamera(), playerNode);
|
||||
mSun = 0;
|
||||
|
||||
mLocalMap = new MWRender::LocalMap(&mRendering, &environment);
|
||||
mDebugging = new Debugging(mMwRoot, environment, engine);
|
||||
mLocalMap = new MWRender::LocalMap(&mRendering, this, &environment);
|
||||
}
|
||||
|
||||
RenderingManager::~RenderingManager ()
|
||||
@ -71,6 +102,7 @@ RenderingManager::~RenderingManager ()
|
||||
//TODO: destroy mSun?
|
||||
delete mPlayer;
|
||||
delete mSkyManager;
|
||||
delete mDebugging;
|
||||
delete mTerrainManager;
|
||||
delete mLocalMap;
|
||||
delete mOcclusionQuery;
|
||||
@ -101,6 +133,7 @@ void RenderingManager::removeCell (MWWorld::Ptr::CellStore *store)
|
||||
{
|
||||
mObjects.removeCell(store);
|
||||
mActors.removeCell(store);
|
||||
mDebugging->cellRemoved(store);
|
||||
if (store->cell->isExterior())
|
||||
mTerrainManager->cellRemoved(store);
|
||||
}
|
||||
@ -108,8 +141,7 @@ void RenderingManager::removeCell (MWWorld::Ptr::CellStore *store)
|
||||
void RenderingManager::removeWater ()
|
||||
{
|
||||
if(mWater){
|
||||
delete mWater;
|
||||
mWater = 0;
|
||||
mWater->setActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
@ -122,8 +154,10 @@ void RenderingManager::toggleWater()
|
||||
void RenderingManager::cellAdded (MWWorld::Ptr::CellStore *store)
|
||||
{
|
||||
mObjects.buildStaticGeometry (*store);
|
||||
mDebugging->cellAdded(store);
|
||||
if (store->cell->isExterior())
|
||||
mTerrainManager->cellAdded(store);
|
||||
waterAdded(store);
|
||||
}
|
||||
|
||||
void RenderingManager::addObject (const MWWorld::Ptr& ptr){
|
||||
@ -173,22 +207,21 @@ void RenderingManager::update (float duration){
|
||||
|
||||
mRendering.update(duration);
|
||||
|
||||
mLocalMap->updatePlayer( mRendering.getCamera()->getRealPosition(), mRendering.getCamera()->getRealDirection() );
|
||||
mLocalMap->updatePlayer( mRendering.getCamera()->getRealPosition(), mRendering.getCamera()->getRealOrientation() );
|
||||
|
||||
checkUnderwater();
|
||||
}
|
||||
void RenderingManager::waterAdded (MWWorld::Ptr::CellStore *store){
|
||||
if(store->cell->data.flags & store->cell->HasWater){
|
||||
if(mWater == 0)
|
||||
mWater = new MWRender::Water(mRendering.getCamera(), store->cell);
|
||||
mWater = new MWRender::Water(mRendering.getCamera(), mSkyManager, store->cell);
|
||||
else
|
||||
mWater->changeCell(store->cell);
|
||||
//else
|
||||
|
||||
mWater->setActive(true);
|
||||
}
|
||||
else
|
||||
removeWater();
|
||||
|
||||
|
||||
}
|
||||
|
||||
void RenderingManager::setWaterHeight(const float height)
|
||||
@ -226,7 +259,7 @@ void RenderingManager::skySetDate (int day, int month)
|
||||
|
||||
int RenderingManager::skyGetMasserPhase() const
|
||||
{
|
||||
|
||||
|
||||
return mSkyManager->getMasserPhase();
|
||||
}
|
||||
|
||||
@ -242,17 +275,31 @@ void RenderingManager::skySetMoonColour (bool red){
|
||||
|
||||
bool RenderingManager::toggleRenderMode(int mode)
|
||||
{
|
||||
if (mode == MWWorld::World::Render_CollisionDebug)
|
||||
return mDebugging.toggleRenderMode(mode);
|
||||
if (mode != MWWorld::World::Render_Wireframe)
|
||||
return mDebugging->toggleRenderMode(mode);
|
||||
else // if (mode == MWWorld::World::Render_Wireframe)
|
||||
{
|
||||
if (mRendering.getCamera()->getPolygonMode() == PM_SOLID)
|
||||
{
|
||||
// disable compositors
|
||||
if (useMRT())
|
||||
{
|
||||
CompositorManager::getSingleton().setCompositorEnabled(mRendering.getViewport(), "gbuffer", false);
|
||||
CompositorManager::getSingleton().setCompositorEnabled(mRendering.getViewport(), "gbufferFinalizer", false);
|
||||
}
|
||||
|
||||
mRendering.getCamera()->setPolygonMode(PM_WIREFRAME);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// re-enable compositors
|
||||
if (useMRT())
|
||||
{
|
||||
CompositorManager::getSingleton().setCompositorEnabled(mRendering.getViewport(), "gbuffer", true);
|
||||
CompositorManager::getSingleton().setCompositorEnabled(mRendering.getViewport(), "gbufferFinalizer", true);
|
||||
}
|
||||
|
||||
mRendering.getCamera()->setPolygonMode(PM_SOLID);
|
||||
return false;
|
||||
}
|
||||
@ -261,27 +308,29 @@ bool RenderingManager::toggleRenderMode(int mode)
|
||||
|
||||
void RenderingManager::configureFog(ESMS::CellStore<MWWorld::RefData> &mCell)
|
||||
{
|
||||
Ogre::ColourValue color;
|
||||
color.setAsABGR (mCell.cell->ambi.fog);
|
||||
Ogre::ColourValue color;
|
||||
color.setAsABGR (mCell.cell->ambi.fog);
|
||||
|
||||
configureFog(mCell.cell->ambi.fogDensity, color);
|
||||
configureFog(mCell.cell->ambi.fogDensity, color);
|
||||
}
|
||||
|
||||
void RenderingManager::configureFog(const float density, const Ogre::ColourValue& colour)
|
||||
{
|
||||
/// \todo make the viewing distance and fog start/end configurable
|
||||
{
|
||||
float max = Settings::Manager::getFloat("max viewing distance", "Viewing distance");
|
||||
|
||||
// right now we load 3x3 cells, so the maximum viewing distance we
|
||||
// can allow (to prevent objects suddenly popping up) equals:
|
||||
// 8192 * 0.69
|
||||
// ^ cell size ^ minimum density value used (clear weather)
|
||||
float low = 5652.48 / density / 2.f;
|
||||
float high = 5652.48 / density;
|
||||
float low = max / (density) * Settings::Manager::getFloat("fog start factor", "Viewing distance");
|
||||
float high = max / (density) * Settings::Manager::getFloat("fog end factor", "Viewing distance");
|
||||
|
||||
mRendering.getScene()->setFog (FOG_LINEAR, colour, 0, low, high);
|
||||
|
||||
mRendering.getCamera()->setFarClipDistance ( high );
|
||||
mRendering.getViewport()->setBackgroundColour (colour);
|
||||
mRendering.getScene()->setFog (FOG_LINEAR, colour, 0, low, high);
|
||||
|
||||
mRendering.getCamera()->setFarClipDistance ( max / density );
|
||||
mRendering.getViewport()->setBackgroundColour (colour);
|
||||
|
||||
CompositorInstance* inst = CompositorManager::getSingleton().getCompositorChain(mRendering.getViewport())->getCompositor("gbuffer");
|
||||
if (inst != 0)
|
||||
inst->getCompositor()->getTechnique(0)->getTargetPass(0)->getPass(0)->setClearColour(colour);
|
||||
if (mWater)
|
||||
mWater->setViewportBackground(colour);
|
||||
}
|
||||
|
||||
|
||||
@ -308,41 +357,43 @@ void RenderingManager::setAmbientMode()
|
||||
|
||||
void RenderingManager::configureAmbient(ESMS::CellStore<MWWorld::RefData> &mCell)
|
||||
{
|
||||
mAmbientColor.setAsABGR (mCell.cell->ambi.ambient);
|
||||
setAmbientMode();
|
||||
mAmbientColor.setAsABGR (mCell.cell->ambi.ambient);
|
||||
setAmbientMode();
|
||||
|
||||
// Create a "sun" that shines light downwards. It doesn't look
|
||||
// completely right, but leave it for now.
|
||||
if(!mSun)
|
||||
{
|
||||
mSun = mRendering.getScene()->createLight();
|
||||
}
|
||||
Ogre::ColourValue colour;
|
||||
colour.setAsABGR (mCell.cell->ambi.sunlight);
|
||||
mSun->setDiffuseColour (colour);
|
||||
mSun->setType(Ogre::Light::LT_DIRECTIONAL);
|
||||
mSun->setDirection(0,-1,0);
|
||||
// Create a "sun" that shines light downwards. It doesn't look
|
||||
// completely right, but leave it for now.
|
||||
if(!mSun)
|
||||
{
|
||||
mSun = mRendering.getScene()->createLight();
|
||||
}
|
||||
Ogre::ColourValue colour;
|
||||
colour.setAsABGR (mCell.cell->ambi.sunlight);
|
||||
mSun->setDiffuseColour (colour);
|
||||
mSun->setType(Ogre::Light::LT_DIRECTIONAL);
|
||||
mSun->setDirection(0,-1,0);
|
||||
}
|
||||
// Switch through lighting modes.
|
||||
|
||||
void RenderingManager::toggleLight()
|
||||
{
|
||||
if (mAmbientMode==2)
|
||||
mAmbientMode = 0;
|
||||
else
|
||||
++mAmbientMode;
|
||||
if (mAmbientMode==2)
|
||||
mAmbientMode = 0;
|
||||
else
|
||||
++mAmbientMode;
|
||||
|
||||
switch (mAmbientMode)
|
||||
{
|
||||
case 0: std::cout << "Setting lights to normal\n"; break;
|
||||
case 1: std::cout << "Turning the lights up\n"; break;
|
||||
case 2: std::cout << "Turning the lights to full\n"; break;
|
||||
}
|
||||
switch (mAmbientMode)
|
||||
{
|
||||
case 0: std::cout << "Setting lights to normal\n"; break;
|
||||
case 1: std::cout << "Turning the lights up\n"; break;
|
||||
case 2: std::cout << "Turning the lights to full\n"; break;
|
||||
}
|
||||
|
||||
setAmbientMode();
|
||||
setAmbientMode();
|
||||
}
|
||||
void RenderingManager::checkUnderwater(){
|
||||
if(mWater){
|
||||
void RenderingManager::checkUnderwater()
|
||||
{
|
||||
if(mWater)
|
||||
{
|
||||
mWater->checkUnderwater( mRendering.getCamera()->getRealPosition().y );
|
||||
}
|
||||
}
|
||||
@ -361,6 +412,7 @@ void RenderingManager::skipAnimation (const MWWorld::Ptr& ptr)
|
||||
void RenderingManager::setSunColour(const Ogre::ColourValue& colour)
|
||||
{
|
||||
mSun->setDiffuseColour(colour);
|
||||
mSun->setSpecularColour(colour);
|
||||
mTerrainManager->setDiffuse(colour);
|
||||
}
|
||||
|
||||
@ -382,10 +434,10 @@ void RenderingManager::sunDisable()
|
||||
|
||||
void RenderingManager::setSunDirection(const Ogre::Vector3& direction)
|
||||
{
|
||||
// direction * -1 (because 'direction' is camera to sun vector and not sun to camera),
|
||||
// direction * -1 (because 'direction' is camera to sun vector and not sun to camera),
|
||||
// then convert from MW to ogre coordinates (swap y,z and make y negative)
|
||||
if (mSun) mSun->setDirection(Vector3(-direction.x, -direction.z, direction.y));
|
||||
|
||||
|
||||
mSkyManager->setSunDirection(direction);
|
||||
}
|
||||
|
||||
@ -407,4 +459,19 @@ void RenderingManager::preCellChange(MWWorld::Ptr::CellStore* cell)
|
||||
mLocalMap->saveFogOfWar(cell);
|
||||
}
|
||||
|
||||
void RenderingManager::disableLights()
|
||||
{
|
||||
mObjects.disableLights();
|
||||
}
|
||||
|
||||
void RenderingManager::enableLights()
|
||||
{
|
||||
mObjects.enableLights();
|
||||
}
|
||||
|
||||
const bool RenderingManager::useMRT()
|
||||
{
|
||||
return Settings::Manager::getBool("shader", "Water");
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
@ -31,11 +31,8 @@
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
class Camera;
|
||||
class Viewport;
|
||||
class SceneManager;
|
||||
class SceneNode;
|
||||
class RaySceneQuery;
|
||||
class Quaternion;
|
||||
class Vector3;
|
||||
}
|
||||
@ -84,6 +81,8 @@ class RenderingManager: private RenderingInterface {
|
||||
|
||||
void removeWater();
|
||||
|
||||
static const bool useMRT();
|
||||
|
||||
void preCellChange (MWWorld::Ptr::CellStore* store);
|
||||
///< this event is fired immediately before changing cell
|
||||
|
||||
@ -109,6 +108,9 @@ class RenderingManager: private RenderingInterface {
|
||||
void sunEnable();
|
||||
void sunDisable();
|
||||
|
||||
void disableLights();
|
||||
void enableLights();
|
||||
|
||||
bool occlusionQuerySupported() { return mOcclusionQuery->supported(); };
|
||||
OcclusionQuery* getOcclusionQuery() { return mOcclusionQuery; };
|
||||
|
||||
@ -174,7 +176,8 @@ class RenderingManager: private RenderingInterface {
|
||||
OEngine::Physic::PhysicEngine* mPhysicsEngine;
|
||||
|
||||
MWRender::Player *mPlayer;
|
||||
MWRender::Debugging mDebugging;
|
||||
|
||||
MWRender::Debugging *mDebugging;
|
||||
|
||||
MWRender::LocalMap* mLocalMap;
|
||||
};
|
||||
|
@ -12,7 +12,8 @@
|
||||
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
#include "occlusionquery.hpp"
|
||||
#include "renderconst.hpp"
|
||||
#include "renderingmanager.hpp"
|
||||
|
||||
using namespace MWRender;
|
||||
using namespace Ogre;
|
||||
@ -60,6 +61,11 @@ Vector3 BillboardObject::getPosition() const
|
||||
return Vector3(p.x, -p.z, p.y);
|
||||
}
|
||||
|
||||
void BillboardObject::setVisibilityFlags(int flags)
|
||||
{
|
||||
mBBSet->setVisibilityFlags(flags);
|
||||
}
|
||||
|
||||
void BillboardObject::setColour(const ColourValue& pColour)
|
||||
{
|
||||
mMaterial->getTechnique(0)->getPass(0)->setSelfIllumination(pColour);
|
||||
@ -89,9 +95,9 @@ void BillboardObject::init(const String& textureName,
|
||||
/// \todo These billboards are not 100% correct, might want to revisit them later
|
||||
mBBSet = sceneMgr->createBillboardSet("SkyBillboardSet"+StringConverter::toString(bodyCount), 1);
|
||||
mBBSet->setDefaultDimensions(550.f*initialSize, 550.f*initialSize);
|
||||
mBBSet->setRenderQueueGroup(RENDER_QUEUE_MAIN+2);
|
||||
mBBSet->setBillboardType(BBT_PERPENDICULAR_COMMON);
|
||||
mBBSet->setCommonDirection( -position.normalisedCopy() );
|
||||
mBBSet->setVisibilityFlags(RV_Sky);
|
||||
mNode = rootNode->createChildSceneNode();
|
||||
mNode->setPosition(finalPosition);
|
||||
mNode->attachObject(mBBSet);
|
||||
@ -109,6 +115,65 @@ void BillboardObject::init(const String& textureName,
|
||||
p->createTextureUnitState(textureName);
|
||||
mBBSet->setMaterialName("BillboardMaterial"+StringConverter::toString(bodyCount));
|
||||
|
||||
HighLevelGpuProgramManager& mgr = HighLevelGpuProgramManager::getSingleton();
|
||||
HighLevelGpuProgramPtr vshader;
|
||||
if (mgr.resourceExists("BBO_VP"))
|
||||
vshader = mgr.getByName("BBO_VP");
|
||||
else
|
||||
vshader = mgr.createProgram("BBO_VP", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, "cg", GPT_VERTEX_PROGRAM);
|
||||
vshader->setParameter("profiles", "vs_2_x arbvp1");
|
||||
vshader->setParameter("entry_point", "main_vp");
|
||||
StringUtil::StrStreamType outStream;
|
||||
outStream <<
|
||||
"void main_vp( \n"
|
||||
" float4 position : POSITION, \n"
|
||||
" in float2 uv : TEXCOORD0, \n"
|
||||
" out float2 oUV : TEXCOORD0, \n"
|
||||
" out float4 oPosition : POSITION, \n"
|
||||
" uniform float4x4 worldViewProj \n"
|
||||
") \n"
|
||||
"{ \n"
|
||||
" oUV = uv; \n"
|
||||
" oPosition = mul( worldViewProj, position ); \n"
|
||||
"}";
|
||||
vshader->setSource(outStream.str());
|
||||
vshader->load();
|
||||
vshader->getDefaultParameters()->setNamedAutoConstant("worldViewProj", GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX);
|
||||
mMaterial->getTechnique(0)->getPass(0)->setVertexProgram(vshader->getName());
|
||||
|
||||
HighLevelGpuProgramPtr fshader;
|
||||
if (mgr.resourceExists("BBO_FP"))
|
||||
fshader = mgr.getByName("BBO_FP");
|
||||
else
|
||||
fshader = mgr.createProgram("BBO_FP", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, "cg", GPT_FRAGMENT_PROGRAM);
|
||||
|
||||
fshader->setParameter("profiles", "ps_2_x arbfp1");
|
||||
fshader->setParameter("entry_point", "main_fp");
|
||||
StringUtil::StrStreamType outStream2;
|
||||
outStream2 <<
|
||||
"void main_fp( \n"
|
||||
" in float2 uv : TEXCOORD0, \n"
|
||||
" out float4 oColor : COLOR, \n";
|
||||
if (RenderingManager::useMRT()) outStream2 <<
|
||||
" out float4 oColor1 : COLOR1, \n";
|
||||
outStream2 <<
|
||||
" uniform sampler2D texture : TEXUNIT0, \n"
|
||||
" uniform float4 diffuse, \n"
|
||||
" uniform float4 emissive \n"
|
||||
") \n"
|
||||
"{ \n"
|
||||
" float4 tex = tex2D(texture, uv); \n"
|
||||
" oColor = float4(emissive.xyz,1) * tex * float4(1,1,1,diffuse.a); \n";
|
||||
if (RenderingManager::useMRT()) outStream2 <<
|
||||
" oColor1 = float4(1, 0, 0, 1); \n";
|
||||
outStream2 <<
|
||||
"}";
|
||||
fshader->setSource(outStream2.str());
|
||||
fshader->load();
|
||||
fshader->getDefaultParameters()->setNamedAutoConstant("diffuse", GpuProgramParameters::ACT_SURFACE_DIFFUSE_COLOUR);
|
||||
fshader->getDefaultParameters()->setNamedAutoConstant("emissive", GpuProgramParameters::ACT_SURFACE_EMISSIVE_COLOUR);
|
||||
mMaterial->getTechnique(0)->getPass(0)->setFragmentProgram(fshader->getName());
|
||||
|
||||
bodyCount++;
|
||||
}
|
||||
|
||||
@ -157,7 +222,10 @@ Moon::Moon( const String& textureName,
|
||||
outStream2 <<
|
||||
"void main_fp( \n"
|
||||
" in float2 uv : TEXCOORD0, \n"
|
||||
" out float4 oColor : COLOR, \n"
|
||||
" out float4 oColor : COLOR, \n";
|
||||
if (RenderingManager::useMRT()) outStream2 <<
|
||||
" out float4 oColor1 : COLOR1, \n";
|
||||
outStream2 <<
|
||||
" uniform sampler2D texture : TEXUNIT0, \n"
|
||||
" uniform float4 skyColour, \n"
|
||||
" uniform float4 diffuse, \n"
|
||||
@ -165,7 +233,10 @@ Moon::Moon( const String& textureName,
|
||||
") \n"
|
||||
"{ \n"
|
||||
" float4 tex = tex2D(texture, uv); \n"
|
||||
" oColor = float4(emissive.xyz,1) * tex; \n"
|
||||
" oColor = float4(emissive.xyz,1) * tex; \n";
|
||||
if (RenderingManager::useMRT()) outStream2 <<
|
||||
" oColor1 = float4(1, 0, 0, 1); \n";
|
||||
outStream2 <<
|
||||
// use a circle for the alpha (compute UV distance to center)
|
||||
// looks a bit bad because its not filtered on the edges,
|
||||
// but it's cheaper than a seperate alpha texture.
|
||||
@ -358,15 +429,17 @@ void SkyManager::create()
|
||||
|
||||
mSecunda = new Moon("textures\\tx_secunda_full.dds", 0.5, Vector3(-0.4, 0.4, 0.5), mRootNode);
|
||||
mSecunda->setType(Moon::Type_Secunda);
|
||||
mSecunda->setRenderQueue(RENDER_QUEUE_SKIES_EARLY+4);
|
||||
mSecunda->setRenderQueue(RQG_SkiesEarly+4);
|
||||
|
||||
mMasser = new Moon("textures\\tx_masser_full.dds", 0.75, Vector3(-0.4, 0.4, 0.5), mRootNode);
|
||||
mMasser->setRenderQueue(RENDER_QUEUE_SKIES_EARLY+3);
|
||||
mMasser->setRenderQueue(RQG_SkiesEarly+3);
|
||||
mMasser->setType(Moon::Type_Masser);
|
||||
|
||||
mSun = new BillboardObject("textures\\tx_sun_05.dds", 1, Vector3(0.4, 0.4, 0.4), mRootNode);
|
||||
mSun->setRenderQueue(RQG_SkiesEarly+4);
|
||||
mSunGlare = new BillboardObject("textures\\tx_sun_flash_grey_05.dds", 3, Vector3(0.4, 0.4, 0.4), mRootNode);
|
||||
mSunGlare->setRenderQueue(RENDER_QUEUE_SKIES_LATE);
|
||||
mSunGlare->setRenderQueue(RQG_SkiesLate);
|
||||
mSunGlare->setVisibilityFlags(RV_Glare);
|
||||
|
||||
|
||||
HighLevelGpuProgramManager& mgr = HighLevelGpuProgramManager::getSingleton();
|
||||
@ -375,7 +448,8 @@ void SkyManager::create()
|
||||
/// \todo sky_night_02.nif (available in Bloodmoon)
|
||||
MeshPtr mesh = NifOgre::NIFLoader::load("meshes\\sky_night_01.nif");
|
||||
Entity* night1_ent = mSceneMgr->createEntity("meshes\\sky_night_01.nif");
|
||||
night1_ent->setRenderQueueGroup(RENDER_QUEUE_SKIES_EARLY+1);
|
||||
night1_ent->setRenderQueueGroup(RQG_SkiesEarly+1);
|
||||
night1_ent->setVisibilityFlags(RV_Sky);
|
||||
|
||||
mAtmosphereNight = mRootNode->createChildSceneNode();
|
||||
mAtmosphereNight->attachObject(night1_ent);
|
||||
@ -413,7 +487,10 @@ void SkyManager::create()
|
||||
outStream5 <<
|
||||
"void main_fp( \n"
|
||||
" in float2 uv : TEXCOORD0, \n"
|
||||
" out float4 oColor : COLOR, \n"
|
||||
" out float4 oColor : COLOR, \n";
|
||||
if (RenderingManager::useMRT()) outStream5 <<
|
||||
" out float4 oColor1 : COLOR1, \n";
|
||||
outStream5 <<
|
||||
" in float fade : TEXCOORD1, \n"
|
||||
" uniform sampler2D texture : TEXUNIT0, \n"
|
||||
" uniform float opacity, \n"
|
||||
@ -421,7 +498,10 @@ void SkyManager::create()
|
||||
" uniform float4 emissive \n"
|
||||
") \n"
|
||||
"{ \n"
|
||||
" oColor = tex2D(texture, uv) * float4(emissive.xyz, 1) * float4(1,1,1,fade*diffuse.a); \n"
|
||||
" oColor = tex2D(texture, uv) * float4(emissive.xyz, 1) * float4(1,1,1,fade*diffuse.a); \n";
|
||||
if (RenderingManager::useMRT()) outStream5 <<
|
||||
" oColor1 = float4(1, 0, 0, 1); \n";
|
||||
outStream5 <<
|
||||
"}";
|
||||
stars_fp->setSource(outStream5.str());
|
||||
stars_fp->load();
|
||||
@ -448,7 +528,8 @@ void SkyManager::create()
|
||||
|
||||
ModVertexAlpha(atmosphere_ent, 0);
|
||||
|
||||
atmosphere_ent->setRenderQueueGroup(RENDER_QUEUE_SKIES_EARLY);
|
||||
atmosphere_ent->setRenderQueueGroup(RQG_SkiesEarly);
|
||||
atmosphere_ent->setVisibilityFlags(RV_Sky);
|
||||
mAtmosphereDay = mRootNode->createChildSceneNode();
|
||||
mAtmosphereDay->attachObject(atmosphere_ent);
|
||||
mAtmosphereMaterial = atmosphere_ent->getSubEntity(0)->getMaterial();
|
||||
@ -466,26 +547,52 @@ void SkyManager::create()
|
||||
" float4 position : POSITION, \n"
|
||||
" in float4 color : COLOR, \n"
|
||||
" out float4 oPosition : POSITION, \n"
|
||||
" out float4 oColor : COLOR, \n"
|
||||
" uniform float4 emissive, \n"
|
||||
" out float4 oVertexColor : TEXCOORD0, \n"
|
||||
" uniform float4x4 worldViewProj \n"
|
||||
") \n"
|
||||
"{ \n"
|
||||
" oPosition = mul( worldViewProj, position ); \n"
|
||||
" oColor = color * emissive; \n"
|
||||
" oVertexColor = color; \n"
|
||||
"}";
|
||||
vshader->setSource(outStream.str());
|
||||
vshader->load();
|
||||
|
||||
vshader->getDefaultParameters()->setNamedAutoConstant("worldViewProj", GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX);
|
||||
vshader->getDefaultParameters()->setNamedAutoConstant("emissive", GpuProgramParameters::ACT_SURFACE_EMISSIVE_COLOUR);
|
||||
mAtmosphereMaterial->getTechnique(0)->getPass(0)->setVertexProgram(vshader->getName());
|
||||
mAtmosphereMaterial->getTechnique(0)->getPass(0)->setFragmentProgram("");
|
||||
|
||||
HighLevelGpuProgramPtr fshader = mgr.createProgram("Atmosphere_FP", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
||||
"cg", GPT_FRAGMENT_PROGRAM);
|
||||
|
||||
fshader->setParameter("profiles", "ps_2_x arbfp1");
|
||||
fshader->setParameter("entry_point", "main_fp");
|
||||
|
||||
StringUtil::StrStreamType _outStream;
|
||||
_outStream <<
|
||||
"void main_fp( \n"
|
||||
" in float4 iVertexColor : TEXCOORD0, \n"
|
||||
" out float4 oColor : COLOR, \n";
|
||||
if (RenderingManager::useMRT()) _outStream <<
|
||||
" out float4 oColor1 : COLOR1, \n";
|
||||
_outStream <<
|
||||
" uniform float4 emissive \n"
|
||||
") \n"
|
||||
"{ \n"
|
||||
" oColor = iVertexColor * emissive; \n";
|
||||
if (RenderingManager::useMRT()) _outStream <<
|
||||
" oColor1 = float4(1, 0, 0, 1); \n";
|
||||
_outStream <<
|
||||
"}";
|
||||
fshader->setSource(_outStream.str());
|
||||
fshader->load();
|
||||
|
||||
fshader->getDefaultParameters()->setNamedAutoConstant("emissive", GpuProgramParameters::ACT_SURFACE_EMISSIVE_COLOUR);
|
||||
mAtmosphereMaterial->getTechnique(0)->getPass(0)->setFragmentProgram(fshader->getName());
|
||||
|
||||
// Clouds
|
||||
NifOgre::NIFLoader::load("meshes\\sky_clouds_01.nif");
|
||||
Entity* clouds_ent = mSceneMgr->createEntity("meshes\\sky_clouds_01.nif");
|
||||
clouds_ent->setRenderQueueGroup(RENDER_QUEUE_SKIES_EARLY+5);
|
||||
clouds_ent->setVisibilityFlags(RV_Sky);
|
||||
clouds_ent->setRenderQueueGroup(RQG_SkiesEarly+5);
|
||||
SceneNode* clouds_node = mRootNode->createChildSceneNode();
|
||||
clouds_node->attachObject(clouds_ent);
|
||||
mCloudMaterial = clouds_ent->getSubEntity(0)->getMaterial();
|
||||
@ -525,8 +632,11 @@ void SkyManager::create()
|
||||
outStream2 <<
|
||||
"void main_fp( \n"
|
||||
" in float2 uv : TEXCOORD0, \n"
|
||||
" out float4 oColor : COLOR, \n"
|
||||
" in float4 color : TEXCOORD1, \n"
|
||||
" out float4 oColor : COLOR, \n";
|
||||
if (RenderingManager::useMRT()) outStream2 <<
|
||||
" out float4 oColor1 : COLOR1, \n";
|
||||
outStream2 <<
|
||||
" uniform sampler2D texture : TEXUNIT0, \n"
|
||||
" uniform sampler2D secondTexture : TEXUNIT1, \n"
|
||||
" uniform float transitionFactor, \n"
|
||||
@ -538,7 +648,10 @@ void SkyManager::create()
|
||||
"{ \n"
|
||||
" uv += float2(0,1) * time * speed * 0.003; \n" // Scroll in y direction
|
||||
" float4 tex = lerp(tex2D(texture, uv), tex2D(secondTexture, uv), transitionFactor); \n"
|
||||
" oColor = color * float4(emissive.xyz,1) * tex * float4(1,1,1,opacity); \n"
|
||||
" oColor = color * float4(emissive.xyz,1) * tex * float4(1,1,1,opacity); \n";
|
||||
if (RenderingManager::useMRT()) outStream2 <<
|
||||
" oColor1 = float4(1, 0, 0, 1); \n";
|
||||
outStream2 <<
|
||||
"}";
|
||||
mCloudFragmentShader->setSource(outStream2.str());
|
||||
mCloudFragmentShader->load();
|
||||
@ -734,7 +847,8 @@ void SkyManager::setWeather(const MWWorld::WeatherResult& weather)
|
||||
strength = 1.f;
|
||||
|
||||
mSunGlare->setVisibility(weather.mGlareView * mGlareFade * strength);
|
||||
mSun->setVisibility(mGlareFade >= 0.5 ? weather.mGlareView * mGlareFade * strength : 0);
|
||||
|
||||
mSun->setVisibility(weather.mGlareView * strength);
|
||||
|
||||
mAtmosphereNight->setVisible(weather.mNight && mEnabled);
|
||||
}
|
||||
@ -746,6 +860,7 @@ void SkyManager::setGlare(const float glare)
|
||||
|
||||
Vector3 SkyManager::getRealSunPos()
|
||||
{
|
||||
if (!mCreated) return Vector3(0,0,0);
|
||||
return mSun->getNode()->_getDerivedPosition();
|
||||
}
|
||||
|
||||
@ -836,3 +951,18 @@ Ogre::SceneNode* SkyManager::getSunNode()
|
||||
if (!mCreated) return 0;
|
||||
return mSun->getNode();
|
||||
}
|
||||
|
||||
void SkyManager::setSkyPosition(const Ogre::Vector3& position)
|
||||
{
|
||||
mRootNode->_setDerivedPosition(position);
|
||||
}
|
||||
|
||||
void SkyManager::resetSkyPosition()
|
||||
{
|
||||
mRootNode->setPosition(0,0,0);
|
||||
}
|
||||
|
||||
void SkyManager::scaleSky(float scale)
|
||||
{
|
||||
mRootNode->setScale(scale, scale, scale);
|
||||
}
|
||||
|
@ -36,24 +36,25 @@ namespace MWRender
|
||||
BillboardObject();
|
||||
|
||||
virtual ~BillboardObject() {}
|
||||
|
||||
|
||||
void setColour(const Ogre::ColourValue& pColour);
|
||||
void setPosition(const Ogre::Vector3& pPosition);
|
||||
void setVisible(const bool visible);
|
||||
void setRenderQueue(unsigned int id);
|
||||
void setVisibilityFlags(int flags);
|
||||
void setSize(const float size);
|
||||
Ogre::Vector3 getPosition() const;
|
||||
|
||||
|
||||
void setVisibility(const float visibility);
|
||||
|
||||
|
||||
Ogre::SceneNode* getNode();
|
||||
|
||||
|
||||
protected:
|
||||
virtual void init(const Ogre::String& textureName,
|
||||
const float size,
|
||||
const Ogre::Vector3& position,
|
||||
Ogre::SceneNode* rootNode);
|
||||
|
||||
|
||||
Ogre::SceneNode* mNode;
|
||||
Ogre::MaterialPtr mMaterial;
|
||||
Ogre::BillboardSet* mBBSet;
|
||||
@ -71,9 +72,9 @@ namespace MWRender
|
||||
const Ogre::Vector3& position,
|
||||
Ogre::SceneNode* rootNode
|
||||
);
|
||||
|
||||
|
||||
virtual ~Moon() {}
|
||||
|
||||
|
||||
enum Phase
|
||||
{
|
||||
Phase_New = 0,
|
||||
@ -85,20 +86,20 @@ namespace MWRender
|
||||
Phase_WaningHalf,
|
||||
Phase_WaningCrescent
|
||||
};
|
||||
|
||||
|
||||
enum Type
|
||||
{
|
||||
Type_Masser = 0,
|
||||
Type_Secunda
|
||||
};
|
||||
|
||||
|
||||
void setPhase(const Phase& phase);
|
||||
void setType(const Type& type);
|
||||
void setSkyColour(const Ogre::ColourValue& colour);
|
||||
|
||||
|
||||
Phase getPhase() const;
|
||||
unsigned int getPhaseInt() const;
|
||||
|
||||
|
||||
private:
|
||||
Type mType;
|
||||
Phase mPhase;
|
||||
@ -168,6 +169,10 @@ namespace MWRender
|
||||
void setGlare(const float glare);
|
||||
Ogre::Vector3 getRealSunPos();
|
||||
|
||||
void setSkyPosition(const Ogre::Vector3& position);
|
||||
void resetSkyPosition();
|
||||
void scaleSky(float scale);
|
||||
|
||||
private:
|
||||
bool mCreated;
|
||||
|
||||
@ -180,21 +185,21 @@ namespace MWRender
|
||||
BillboardObject* mSunGlare;
|
||||
Moon* mMasser;
|
||||
Moon* mSecunda;
|
||||
|
||||
|
||||
Ogre::Viewport* mViewport;
|
||||
Ogre::SceneNode* mRootNode;
|
||||
Ogre::SceneManager* mSceneMgr;
|
||||
|
||||
|
||||
Ogre::SceneNode* mAtmosphereDay;
|
||||
Ogre::SceneNode* mAtmosphereNight;
|
||||
|
||||
|
||||
Ogre::MaterialPtr mCloudMaterial;
|
||||
Ogre::MaterialPtr mAtmosphereMaterial;
|
||||
|
||||
|
||||
Ogre::MaterialPtr mStarsMaterials[7];
|
||||
|
||||
|
||||
Ogre::HighLevelGpuProgramPtr mCloudFragmentShader;
|
||||
|
||||
|
||||
// remember some settings so we don't have to apply them again if they didnt change
|
||||
Ogre::String mClouds;
|
||||
Ogre::String mNextClouds;
|
||||
@ -204,17 +209,17 @@ namespace MWRender
|
||||
float mStarsOpacity;
|
||||
Ogre::ColourValue mCloudColour;
|
||||
Ogre::ColourValue mSkyColour;
|
||||
|
||||
|
||||
Ogre::Overlay* mThunderOverlay;
|
||||
Ogre::TextureUnitState* mThunderTextureUnit;
|
||||
|
||||
|
||||
float mRemainingTransitionTime;
|
||||
|
||||
|
||||
float mGlare; // target
|
||||
float mGlareFade; // actual
|
||||
|
||||
|
||||
void ModVertexAlpha(Ogre::Entity* ent, unsigned int meshType);
|
||||
|
||||
|
||||
bool mEnabled;
|
||||
bool mSunEnabled;
|
||||
bool mMasserEnabled;
|
||||
|
@ -6,6 +6,7 @@
|
||||
|
||||
#include "terrainmaterial.hpp"
|
||||
#include "terrain.hpp"
|
||||
#include "renderconst.hpp"
|
||||
|
||||
|
||||
using namespace Ogre;
|
||||
@ -98,7 +99,10 @@ namespace MWRender
|
||||
ESM::Land* land = mEnvironment.mWorld->getStore().lands.search(cellX, cellY);
|
||||
if ( land != NULL )
|
||||
{
|
||||
land->loadData();
|
||||
if (!land->dataLoaded)
|
||||
{
|
||||
land->loadData();
|
||||
}
|
||||
}
|
||||
|
||||
//split the cell terrain into four segments
|
||||
@ -159,6 +163,8 @@ namespace MWRender
|
||||
x * numTextures, y * numTextures,
|
||||
numTextures,
|
||||
indexes);
|
||||
terrain->setVisibilityFlags(RV_Terrain);
|
||||
terrain->setRenderQueueGroup(RQG_Main);
|
||||
|
||||
if ( land && land->landData->usingColours )
|
||||
{
|
||||
@ -420,7 +426,11 @@ namespace MWRender
|
||||
ESM::Land* land = mEnvironment.mWorld->getStore().lands.search(cellX, cellY);
|
||||
if ( land != NULL )
|
||||
{
|
||||
land->loadData();
|
||||
if (!land->dataLoaded)
|
||||
{
|
||||
land->loadData();
|
||||
}
|
||||
|
||||
return land->landData
|
||||
->textures[y * ESM::Land::LAND_TEXTURE_SIZE + x];
|
||||
}
|
||||
|
@ -36,7 +36,8 @@ THE SOFTWARE.
|
||||
#include "OgreHardwarePixelBuffer.h"
|
||||
#include "OgreShadowCameraSetupPSSM.h"
|
||||
|
||||
#define POINTLIGHTS
|
||||
#include <components/settings/settings.hpp>
|
||||
#include "renderingmanager.hpp"
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
@ -220,22 +221,10 @@ namespace Ogre
|
||||
|
||||
|
||||
}
|
||||
int TerrainMaterialGeneratorB::SM2Profile::getNumberOfLightsSupported() const
|
||||
{
|
||||
#ifndef POINTLIGHTS
|
||||
return 1;
|
||||
#else
|
||||
// number of supported lights depends on the number of available constant registers,
|
||||
// which in turn depends on the shader profile used
|
||||
if (GpuProgramManager::getSingleton().isSyntaxSupported("ps_3_0")
|
||||
|| GpuProgramManager::getSingleton().isSyntaxSupported("ps_4_0")
|
||||
|| GpuProgramManager::getSingleton().isSyntaxSupported("fp40")
|
||||
)
|
||||
return 32;
|
||||
else
|
||||
return 8;
|
||||
#endif
|
||||
}
|
||||
int TerrainMaterialGeneratorB::SM2Profile::getNumberOfLightsSupported() const
|
||||
{
|
||||
return Settings::Manager::getInt("num lights", "Terrain");
|
||||
}
|
||||
//---------------------------------------------------------------------
|
||||
MaterialPtr TerrainMaterialGeneratorB::SM2Profile::generate(const Terrain* terrain)
|
||||
{
|
||||
@ -565,10 +554,14 @@ namespace Ogre
|
||||
{
|
||||
params->setNamedAutoConstant("lightPosObjSpace"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_POSITION_OBJECT_SPACE, i);
|
||||
params->setNamedAutoConstant("lightDiffuseColour"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_DIFFUSE_COLOUR, i);
|
||||
params->setNamedAutoConstant("lightAttenuation"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_ATTENUATION, i);
|
||||
if (prof->getNumberOfLightsSupported() > 1)
|
||||
params->setNamedAutoConstant("lightAttenuation"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_ATTENUATION, i);
|
||||
//params->setNamedAutoConstant("lightSpecularColour"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_SPECULAR_COLOUR, i);
|
||||
}
|
||||
|
||||
|
||||
if (MWRender::RenderingManager::useMRT())
|
||||
params->setNamedAutoConstant("far", GpuProgramParameters::ACT_FAR_CLIP_DISTANCE);
|
||||
|
||||
params->setNamedAutoConstant("eyePosObjSpace", GpuProgramParameters::ACT_CAMERA_POSITION_OBJECT_SPACE);
|
||||
params->setNamedAutoConstant("fogColour", GpuProgramParameters::ACT_FOG_COLOUR);
|
||||
|
||||
@ -764,12 +757,7 @@ namespace Ogre
|
||||
ret->unload();
|
||||
}
|
||||
|
||||
if(prof->isLayerNormalMappingEnabled() || prof->isLayerParallaxMappingEnabled())
|
||||
ret->setParameter("profiles", "ps_3_0 ps_2_x fp40 arbfp1");
|
||||
//else
|
||||
//ret->setParameter("profiles", "ps_3_0 ps_2_0 fp30 arbfp1");
|
||||
else // fp30 doesn't work (black terrain)
|
||||
ret->setParameter("profiles", "ps_3_0 ps_2_x fp40 arbfp1");
|
||||
ret->setParameter("profiles", "ps_3_0 ps_2_x fp40 arbfp1");
|
||||
ret->setParameter("entry_point", "main_fp");
|
||||
|
||||
return ret;
|
||||
@ -928,7 +916,7 @@ namespace Ogre
|
||||
|
||||
|
||||
outStream <<
|
||||
"float4 main_fp(\n"
|
||||
"void main_fp(\n"
|
||||
"float4 position : TEXCOORD0,\n";
|
||||
|
||||
uint texCoordSet = 1;
|
||||
@ -980,10 +968,9 @@ namespace Ogre
|
||||
//"uniform float3 lightSpecularColour"<<i<<",\n"
|
||||
;
|
||||
|
||||
#ifdef POINTLIGHTS
|
||||
outStream <<
|
||||
"uniform float4 lightAttenuation"<<i<<",\n";
|
||||
#endif
|
||||
if (prof->getNumberOfLightsSupported() > 1)
|
||||
outStream <<
|
||||
"uniform float4 lightAttenuation"<<i<<",\n";
|
||||
|
||||
}
|
||||
|
||||
@ -1046,8 +1033,15 @@ namespace Ogre
|
||||
__FUNCTION__);
|
||||
}
|
||||
|
||||
if (MWRender::RenderingManager::useMRT()) outStream <<
|
||||
" , out float4 oColor : COLOR \n"
|
||||
" , out float4 oColor1 : COLOR1 \n"
|
||||
" , uniform float far \n";
|
||||
else outStream <<
|
||||
" , out float4 oColor : COLOR \n";
|
||||
|
||||
outStream <<
|
||||
") : COLOR\n"
|
||||
")\n"
|
||||
"{\n"
|
||||
" float4 outputCol;\n"
|
||||
" float shadow = 1.0;\n"
|
||||
@ -1130,10 +1124,9 @@ namespace Ogre
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef POINTLIGHTS
|
||||
outStream << "float d; \n"
|
||||
if (prof->getNumberOfLightsSupported() > 1)
|
||||
outStream << "float d; \n"
|
||||
"float attn; \n";
|
||||
#endif
|
||||
|
||||
outStream <<
|
||||
" eyeDir = normalize(eyeDir); \n";
|
||||
@ -1144,13 +1137,12 @@ namespace Ogre
|
||||
outStream << " float3 halfAngle"<<i<<" = normalize(lightDir"<<i<<" + eyeDir);\n"
|
||||
" float4 litRes"<<i<<" = lit(dot(normalize(lightDir"<<i<<"), normal), dot(halfAngle"<<i<<", normal), scaleBiasSpecular.z);\n";
|
||||
|
||||
#ifdef POINTLIGHTS
|
||||
if (prof->getNumberOfLightsSupported() > 1)
|
||||
outStream <<
|
||||
// pre-multiply light color with attenuation factor
|
||||
"d = length( lightDir"<<i<<" ); \n"
|
||||
"attn = ( 1.0 / (( lightAttenuation"<<i<<".y ) + ( lightAttenuation"<<i<<".z * d ) + ( lightAttenuation"<<i<<".w * d * d ))); \n"
|
||||
"lightDiffuseColour"<<i<<" *= attn; \n";
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1255,6 +1247,10 @@ namespace Ogre
|
||||
" oPos = mul(viewProjMatrix, worldPos);\n"
|
||||
" oUVMisc.xy = uv.xy;\n";
|
||||
|
||||
outStream <<
|
||||
" // pass cam depth\n"
|
||||
" oUVMisc.z = oPos.z;\n";
|
||||
|
||||
bool fog = terrain->getSceneManager()->getFogMode() != FOG_NONE && tt != RENDER_COMPOSITE_MAP;
|
||||
if (fog)
|
||||
{
|
||||
@ -1351,7 +1347,12 @@ namespace Ogre
|
||||
}
|
||||
|
||||
// Final return
|
||||
outStream << " return outputCol;\n"
|
||||
outStream << " oColor = outputCol;\n";
|
||||
|
||||
if (MWRender::RenderingManager::useMRT()) outStream <<
|
||||
" oColor1 = float4(uvMisc.z / far, 0, 0, 1); \n";
|
||||
|
||||
outStream
|
||||
<< "}\n";
|
||||
|
||||
}
|
||||
@ -1525,14 +1526,6 @@ namespace Ogre
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (prof->getReceiveDynamicShadowsPSSM())
|
||||
{
|
||||
outStream <<
|
||||
" // pass cam depth\n"
|
||||
" oUVMisc.z = oPos.z;\n";
|
||||
}
|
||||
|
||||
}
|
||||
//---------------------------------------------------------------------
|
||||
void TerrainMaterialGeneratorB::SM2Profile::ShaderHelperCg::generateFpDynamicShadowsParams(
|
||||
|
@ -1,29 +1,43 @@
|
||||
#include "water.hpp"
|
||||
#include <components/settings/settings.hpp>
|
||||
#include "sky.hpp"
|
||||
#include "renderingmanager.hpp"
|
||||
|
||||
using namespace Ogre;
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
|
||||
Water::Water (Ogre::Camera *camera, const ESM::Cell* cell) :
|
||||
Water::Water (Ogre::Camera *camera, SkyManager* sky, const ESM::Cell* cell) :
|
||||
mCamera (camera), mViewport (camera->getViewport()), mSceneManager (camera->getSceneManager()),
|
||||
mIsUnderwater(false)
|
||||
mIsUnderwater(false), mVisibilityFlags(0),
|
||||
mReflectionTarget(0), mActive(1)
|
||||
{
|
||||
mSky = sky;
|
||||
|
||||
try
|
||||
{
|
||||
Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "Water", -1);
|
||||
Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", false);
|
||||
CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", false);
|
||||
} catch(...) {}
|
||||
|
||||
mTop = cell->water;
|
||||
|
||||
mIsUnderwater = false;
|
||||
|
||||
mWaterPlane = Ogre::Plane(Ogre::Vector3::UNIT_Y, 0);
|
||||
mWaterPlane = Plane(Vector3::UNIT_Y, 0);
|
||||
|
||||
Ogre::MeshManager::getSingleton().createPlane("water", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, mWaterPlane, CELL_SIZE*5, CELL_SIZE * 5, 10, 10, true, 1, 3,5, Ogre::Vector3::UNIT_Z);
|
||||
MeshManager::getSingleton().createPlane("water", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, mWaterPlane, CELL_SIZE*5, CELL_SIZE * 5, 10, 10, true, 1, 3,3, Vector3::UNIT_Z);
|
||||
|
||||
mWater = mSceneManager->createEntity("water");
|
||||
mWater->setVisibilityFlags(RV_Water);
|
||||
mWater->setRenderQueueGroup(RQG_Water);
|
||||
|
||||
mWater->setMaterialName("Examples/Water0");
|
||||
mVisibilityFlags = RV_Terrain * Settings::Manager::getBool("reflect terrain", "Water")
|
||||
+ RV_Statics * Settings::Manager::getBool("reflect statics", "Water")
|
||||
+ RV_StaticsSmall * Settings::Manager::getBool("reflect small statics", "Water")
|
||||
+ RV_Actors * Settings::Manager::getBool("reflect actors", "Water")
|
||||
+ RV_Misc * Settings::Manager::getBool("reflect misc", "Water")
|
||||
+ RV_Sky;
|
||||
|
||||
mWaterNode = mSceneManager->getRootSceneNode()->createChildSceneNode();
|
||||
mWaterNode->setPosition(0, mTop, 0);
|
||||
@ -33,18 +47,51 @@ Water::Water (Ogre::Camera *camera, const ESM::Cell* cell) :
|
||||
mWaterNode->setPosition(getSceneNodeCoordinates(cell->data.gridX, cell->data.gridY));
|
||||
}
|
||||
mWaterNode->attachObject(mWater);
|
||||
|
||||
// Create rendertarget for reflection
|
||||
int rttsize = Settings::Manager::getInt("rtt size", "Water");
|
||||
|
||||
if (Settings::Manager::getBool("shader", "Water"))
|
||||
{
|
||||
TexturePtr tex = TextureManager::getSingleton().createManual("WaterReflection",
|
||||
ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TEX_TYPE_2D, rttsize, rttsize, 0, PF_R8G8B8, TU_RENDERTARGET);
|
||||
|
||||
RenderTarget* rtt = tex->getBuffer()->getRenderTarget();
|
||||
Viewport* vp = rtt->addViewport(mCamera);
|
||||
vp->setOverlaysEnabled(false);
|
||||
vp->setBackgroundColour(ColourValue(0.8f, 0.9f, 1.0f));
|
||||
vp->setShadowsEnabled(false);
|
||||
vp->setVisibilityMask( mVisibilityFlags );
|
||||
rtt->addListener(this);
|
||||
rtt->setActive(true);
|
||||
|
||||
mReflectionTarget = rtt;
|
||||
}
|
||||
|
||||
mCompositorName = RenderingManager::useMRT() ? "Underwater" : "UnderwaterNoMRT";
|
||||
|
||||
createMaterial();
|
||||
mWater->setMaterial(mMaterial);
|
||||
|
||||
mUnderwaterEffect = Settings::Manager::getBool("underwater effect", "Water");
|
||||
}
|
||||
|
||||
void Water::setActive(bool active)
|
||||
{
|
||||
mActive = active;
|
||||
if (mReflectionTarget) mReflectionTarget->setActive(active && !mIsUnderwater);
|
||||
mWater->setVisible(active);
|
||||
}
|
||||
|
||||
Water::~Water()
|
||||
{
|
||||
Ogre::MeshManager::getSingleton().remove("water");
|
||||
MeshManager::getSingleton().remove("water");
|
||||
|
||||
mWaterNode->detachObject(mWater);
|
||||
mSceneManager->destroyEntity(mWater);
|
||||
mSceneManager->destroySceneNode(mWaterNode);
|
||||
|
||||
Ogre::CompositorManager::getSingleton().removeCompositorChain(mViewport);
|
||||
CompositorManager::getSingleton().removeCompositorChain(mViewport);
|
||||
}
|
||||
|
||||
void Water::changeCell(const ESM::Cell* cell)
|
||||
@ -65,31 +112,122 @@ void Water::setHeight(const float height)
|
||||
|
||||
void Water::toggle()
|
||||
{
|
||||
mWater->setVisible(!mWater->getVisible());
|
||||
if (mActive)
|
||||
mWater->setVisible(!mWater->getVisible());
|
||||
}
|
||||
|
||||
void Water::checkUnderwater(float y)
|
||||
{
|
||||
if ((mIsUnderwater && y > mTop) || !mWater->isVisible())
|
||||
if (!mActive) return;
|
||||
if ((mIsUnderwater && y > mTop) || !mWater->isVisible() || mCamera->getPolygonMode() != Ogre::PM_SOLID)
|
||||
{
|
||||
try {
|
||||
Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", false);
|
||||
} catch(...) {}
|
||||
CompositorManager::getSingleton().setCompositorEnabled(mViewport, mCompositorName, false);
|
||||
|
||||
// tell the shader we are not underwater
|
||||
Ogre::Pass* pass = mMaterial->getTechnique(0)->getPass(0);
|
||||
if (pass->hasFragmentProgram() && pass->getFragmentProgramParameters()->_findNamedConstantDefinition("isUnderwater", false))
|
||||
pass->getFragmentProgramParameters()->setNamedConstant("isUnderwater", Real(0));
|
||||
|
||||
if (mReflectionTarget)
|
||||
mReflectionTarget->setActive(mActive);
|
||||
|
||||
mWater->setRenderQueueGroup(RQG_Water);
|
||||
|
||||
mIsUnderwater = false;
|
||||
}
|
||||
|
||||
if (!mIsUnderwater && y < mTop && mWater->isVisible())
|
||||
if (!mIsUnderwater && y < mTop && mWater->isVisible() && mCamera->getPolygonMode() == Ogre::PM_SOLID)
|
||||
{
|
||||
try {
|
||||
Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", true);
|
||||
} catch(...) {}
|
||||
if (mUnderwaterEffect)
|
||||
CompositorManager::getSingleton().setCompositorEnabled(mViewport, mCompositorName, true);
|
||||
|
||||
// tell the shader we are underwater
|
||||
Ogre::Pass* pass = mMaterial->getTechnique(0)->getPass(0);
|
||||
if (pass->hasFragmentProgram() && pass->getFragmentProgramParameters()->_findNamedConstantDefinition("isUnderwater", false))
|
||||
pass->getFragmentProgramParameters()->setNamedConstant("isUnderwater", Real(1));
|
||||
|
||||
if (mReflectionTarget)
|
||||
mReflectionTarget->setActive(false);
|
||||
|
||||
mWater->setRenderQueueGroup(RQG_UnderWater);
|
||||
|
||||
mIsUnderwater = true;
|
||||
}
|
||||
}
|
||||
|
||||
Ogre::Vector3 Water::getSceneNodeCoordinates(int gridX, int gridY)
|
||||
Vector3 Water::getSceneNodeCoordinates(int gridX, int gridY)
|
||||
{
|
||||
return Ogre::Vector3(gridX * CELL_SIZE + (CELL_SIZE / 2), mTop, -gridY * CELL_SIZE - (CELL_SIZE / 2));
|
||||
return Vector3(gridX * CELL_SIZE + (CELL_SIZE / 2), mTop, -gridY * CELL_SIZE - (CELL_SIZE / 2));
|
||||
}
|
||||
|
||||
void Water::preRenderTargetUpdate(const RenderTargetEvent& evt)
|
||||
{
|
||||
if (evt.source == mReflectionTarget)
|
||||
{
|
||||
mWater->setVisible(false);
|
||||
|
||||
// Some messy code to get the skybox to show up at all
|
||||
// The problem here is that it gets clipped by the water plane
|
||||
// Therefore scale it up a bit
|
||||
Vector3 pos = mCamera->getRealPosition();
|
||||
pos.y = mTop*2 - pos.y;
|
||||
mSky->setSkyPosition(pos);
|
||||
mSky->scaleSky(mCamera->getFarClipDistance() / 1000.f);
|
||||
|
||||
mCamera->enableCustomNearClipPlane(Plane(Vector3::UNIT_Y, mTop));
|
||||
mCamera->enableReflection(Plane(Vector3::UNIT_Y, mTop));
|
||||
}
|
||||
}
|
||||
|
||||
void Water::postRenderTargetUpdate(const RenderTargetEvent& evt)
|
||||
{
|
||||
mWater->setVisible(true);
|
||||
|
||||
if (evt.source == mReflectionTarget)
|
||||
{
|
||||
mSky->resetSkyPosition();
|
||||
mSky->scaleSky(1);
|
||||
mCamera->disableReflection();
|
||||
mCamera->disableCustomNearClipPlane();
|
||||
}
|
||||
}
|
||||
|
||||
void Water::createMaterial()
|
||||
{
|
||||
mMaterial = MaterialManager::getSingleton().getByName("Water");
|
||||
|
||||
// these have to be set in code
|
||||
std::string textureNames[32];
|
||||
for (int i=0; i<32; ++i)
|
||||
{
|
||||
textureNames[i] = "textures\\water\\water" + StringConverter::toString(i, 2, '0') + ".dds";
|
||||
}
|
||||
mMaterial->getTechnique(1)->getPass(0)->getTextureUnitState(0)->setAnimatedTextureName(textureNames, 32, 2);
|
||||
|
||||
// use technique without shaders if reflection is disabled
|
||||
if (mReflectionTarget == 0)
|
||||
mMaterial->removeTechnique(0);
|
||||
|
||||
if (Settings::Manager::getBool("shader", "Water"))
|
||||
{
|
||||
CompositorInstance* compositor = CompositorManager::getSingleton().getCompositorChain(mViewport)->getCompositor("gbuffer");
|
||||
|
||||
TexturePtr colorTexture = compositor->getTextureInstance("mrt_output", 0);
|
||||
TextureUnitState* tus = mMaterial->getTechnique(0)->getPass(0)->getTextureUnitState("refractionMap");
|
||||
if (tus != 0)
|
||||
tus->setTexture(colorTexture);
|
||||
|
||||
TexturePtr depthTexture = compositor->getTextureInstance("mrt_output", 1);
|
||||
tus = mMaterial->getTechnique(0)->getPass(0)->getTextureUnitState("depthMap");
|
||||
if (tus != 0)
|
||||
tus->setTexture(depthTexture);
|
||||
}
|
||||
}
|
||||
|
||||
void Water::setViewportBackground(const ColourValue& bg)
|
||||
{
|
||||
if (mReflectionTarget)
|
||||
mReflectionTarget->getViewport(0)->setBackgroundColour(bg);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
@ -4,10 +4,14 @@
|
||||
#include <Ogre.h>
|
||||
#include <components/esm/loadcell.hpp>
|
||||
|
||||
#include "renderconst.hpp"
|
||||
|
||||
namespace MWRender {
|
||||
|
||||
class SkyManager;
|
||||
|
||||
/// Water rendering
|
||||
class Water : Ogre::RenderTargetListener, Ogre::Camera::Listener
|
||||
class Water : public Ogre::RenderTargetListener
|
||||
{
|
||||
static const int CELL_SIZE = 8192;
|
||||
Ogre::Camera *mCamera;
|
||||
@ -19,16 +23,37 @@ namespace MWRender {
|
||||
Ogre::Entity *mWater;
|
||||
|
||||
bool mIsUnderwater;
|
||||
bool mActive;
|
||||
int mTop;
|
||||
|
||||
Ogre::Vector3 getSceneNodeCoordinates(int gridX, int gridY);
|
||||
|
||||
protected:
|
||||
void preRenderTargetUpdate(const Ogre::RenderTargetEvent& evt);
|
||||
void postRenderTargetUpdate(const Ogre::RenderTargetEvent& evt);
|
||||
|
||||
SkyManager* mSky;
|
||||
|
||||
std::string mCompositorName;
|
||||
|
||||
void createMaterial();
|
||||
Ogre::MaterialPtr mMaterial;
|
||||
|
||||
Ogre::RenderTarget* mReflectionTarget;
|
||||
|
||||
bool mUnderwaterEffect;
|
||||
int mVisibilityFlags;
|
||||
|
||||
public:
|
||||
Water (Ogre::Camera *camera, const ESM::Cell* cell);
|
||||
Water (Ogre::Camera *camera, SkyManager* sky, const ESM::Cell* cell);
|
||||
~Water();
|
||||
|
||||
void setActive(bool active);
|
||||
|
||||
void toggle();
|
||||
|
||||
void setViewportBackground(const Ogre::ColourValue& bg);
|
||||
|
||||
void checkUnderwater(float y);
|
||||
void changeCell(const ESM::Cell* cell);
|
||||
void setHeight(const float height);
|
||||
|
@ -127,4 +127,6 @@ op 0x2000141: GetWaterLevel
|
||||
op 0x2000142: SetWaterLevel
|
||||
op 0x2000143: ModWaterLevel
|
||||
op 0x2000144: ToggleWater, twa
|
||||
opcodes 0x2000145-0x3ffffff unused
|
||||
op 0x2000145: ToggleFogOfWar (tfow)
|
||||
op 0x2000146: TogglePathgrid
|
||||
opcodes 0x2000147-0x3ffffff unused
|
||||
|
@ -67,6 +67,19 @@ namespace MWScript
|
||||
}
|
||||
};
|
||||
|
||||
class OpToggleFogOfWar : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
InterpreterContext& context =
|
||||
static_cast<InterpreterContext&> (runtime.getContext());
|
||||
|
||||
context.getEnvironment().mWindowManager->toggleFogOfWar();
|
||||
}
|
||||
};
|
||||
|
||||
const int opcodeEnableBirthMenu = 0x200000e;
|
||||
const int opcodeEnableClassMenu = 0x200000f;
|
||||
const int opcodeEnableNameMenu = 0x2000010;
|
||||
@ -79,6 +92,7 @@ namespace MWScript
|
||||
const int opcodeEnableRest = 0x2000017;
|
||||
const int opcodeShowRestMenu = 0x2000018;
|
||||
const int opcodeGetButtonPressed = 0x2000137;
|
||||
const int opcodeToggleFogOfWar = 0x2000145;
|
||||
|
||||
void registerExtensions (Compiler::Extensions& extensions)
|
||||
{
|
||||
@ -100,6 +114,9 @@ namespace MWScript
|
||||
extensions.registerInstruction ("showrestmenu", "", opcodeShowRestMenu);
|
||||
|
||||
extensions.registerFunction ("getbuttonpressed", 'l', "", opcodeGetButtonPressed);
|
||||
|
||||
extensions.registerInstruction ("togglefogofwar", "", opcodeToggleFogOfWar);
|
||||
extensions.registerInstruction ("tfow", "", opcodeToggleFogOfWar);
|
||||
}
|
||||
|
||||
void installOpcodes (Interpreter::Interpreter& interpreter)
|
||||
@ -135,6 +152,8 @@ namespace MWScript
|
||||
new OpShowDialogue (MWGui::GM_Rest));
|
||||
|
||||
interpreter.installSegment5 (opcodeGetButtonPressed, new OpGetButtonPressed);
|
||||
|
||||
interpreter.installSegment5 (opcodeToggleFogOfWar, new OpToggleFogOfWar);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -106,7 +106,7 @@ namespace MWScript
|
||||
"Collision Mesh Rendering -> On" : "Collision Mesh Rendering -> Off");
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
class OpToggleWireframe : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
@ -123,7 +123,23 @@ namespace MWScript
|
||||
"Wireframe Rendering -> On" : "Wireframe Rendering -> Off");
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
class OpTogglePathgrid : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
InterpreterContext& context =
|
||||
static_cast<InterpreterContext&> (runtime.getContext());
|
||||
|
||||
bool enabled =
|
||||
context.getWorld().toggleRenderMode (MWWorld::World::Render_Pathgrid);
|
||||
|
||||
context.report (enabled ?
|
||||
"Path Grid rendering -> On" : "Path Grid Rendering -> Off");
|
||||
}
|
||||
};
|
||||
|
||||
class OpFadeIn : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
@ -135,11 +151,11 @@ namespace MWScript
|
||||
|
||||
Interpreter::Type_Float time = runtime[0].mFloat;
|
||||
runtime.pop();
|
||||
|
||||
|
||||
context.getWorld().getFader()->fadeIn(time);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
class OpFadeOut : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
@ -151,11 +167,11 @@ namespace MWScript
|
||||
|
||||
Interpreter::Type_Float time = runtime[0].mFloat;
|
||||
runtime.pop();
|
||||
|
||||
|
||||
context.getWorld().getFader()->fadeOut(time);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
class OpFadeTo : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
@ -167,10 +183,10 @@ namespace MWScript
|
||||
|
||||
Interpreter::Type_Float alpha = runtime[0].mFloat;
|
||||
runtime.pop();
|
||||
|
||||
|
||||
Interpreter::Type_Float time = runtime[0].mFloat;
|
||||
runtime.pop();
|
||||
|
||||
|
||||
context.getWorld().getFader()->fadeTo(alpha, time);
|
||||
}
|
||||
};
|
||||
@ -201,6 +217,7 @@ namespace MWScript
|
||||
const int opcodeFadeOut = 0x200013d;
|
||||
const int opcodeFadeTo = 0x200013e;
|
||||
const int opcodeToggleWater = 0x2000144;
|
||||
const int opcodeTogglePathgrid = 0x2000146;
|
||||
|
||||
void registerExtensions (Compiler::Extensions& extensions)
|
||||
{
|
||||
@ -220,6 +237,8 @@ namespace MWScript
|
||||
extensions.registerInstruction ("fadeto", "ff", opcodeFadeTo);
|
||||
extensions.registerInstruction ("togglewater", "", opcodeToggleWater);
|
||||
extensions.registerInstruction ("twa", "", opcodeToggleWater);
|
||||
extensions.registerInstruction ("togglepathgrid", "", opcodeTogglePathgrid);
|
||||
extensions.registerInstruction ("tpg", "", opcodeTogglePathgrid);
|
||||
}
|
||||
|
||||
void installOpcodes (Interpreter::Interpreter& interpreter)
|
||||
@ -236,6 +255,7 @@ namespace MWScript
|
||||
interpreter.installSegment5 (opcodeFadeIn, new OpFadeIn);
|
||||
interpreter.installSegment5 (opcodeFadeOut, new OpFadeOut);
|
||||
interpreter.installSegment5 (opcodeFadeTo, new OpFadeTo);
|
||||
interpreter.installSegment5 (opcodeTogglePathgrid, new OpTogglePathgrid);
|
||||
interpreter.installSegment5 (opcodeToggleWater, new OpToggleWater);
|
||||
}
|
||||
}
|
||||
|
122
apps/openmw/mwsound/audiere_decoder.cpp
Normal file
122
apps/openmw/mwsound/audiere_decoder.cpp
Normal file
@ -0,0 +1,122 @@
|
||||
#ifdef OPENMW_USE_AUDIERE
|
||||
|
||||
#include <stdexcept>
|
||||
#include <iostream>
|
||||
|
||||
#include "audiere_decoder.hpp"
|
||||
|
||||
|
||||
static void fail(const std::string &msg)
|
||||
{ throw std::runtime_error("Audiere exception: "+msg); }
|
||||
|
||||
namespace MWSound
|
||||
{
|
||||
|
||||
class OgreFile : public audiere::File
|
||||
{
|
||||
Ogre::DataStreamPtr mStream;
|
||||
|
||||
ADR_METHOD(int) read(void* buffer, int size)
|
||||
{
|
||||
return mStream->read(buffer, size);
|
||||
}
|
||||
|
||||
ADR_METHOD(bool) seek(int position, SeekMode mode)
|
||||
{
|
||||
if(mode == CURRENT)
|
||||
mStream->seek(mStream->tell()+position);
|
||||
else if(mode == BEGIN)
|
||||
mStream->seek(position);
|
||||
else if(mode == END)
|
||||
mStream->seek(mStream->size()+position);
|
||||
else
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
ADR_METHOD(int) tell()
|
||||
{
|
||||
return mStream->tell();
|
||||
}
|
||||
|
||||
size_t refs;
|
||||
virtual void ref() { ++refs; }
|
||||
virtual void unref()
|
||||
{
|
||||
if(--refs == 0)
|
||||
delete this;
|
||||
}
|
||||
|
||||
public:
|
||||
OgreFile(const Ogre::DataStreamPtr &stream)
|
||||
: mStream(stream), refs(1)
|
||||
{ }
|
||||
virtual ~OgreFile() { }
|
||||
};
|
||||
|
||||
|
||||
void Audiere_Decoder::open(const std::string &fname)
|
||||
{
|
||||
close();
|
||||
|
||||
audiere::FilePtr file(new OgreFile(mResourceMgr.openResource(fname)));
|
||||
mSoundSource = audiere::OpenSampleSource(file);
|
||||
|
||||
int channels, srate;
|
||||
audiere::SampleFormat format;
|
||||
|
||||
mSoundSource->getFormat(channels, srate, format);
|
||||
if(format == audiere::SF_S16)
|
||||
mSampleType = SampleType_Int16;
|
||||
else if(format == audiere::SF_U8)
|
||||
mSampleType = SampleType_UInt8;
|
||||
else
|
||||
fail("Unsupported sample type");
|
||||
|
||||
if(channels == 1)
|
||||
mChannelConfig = ChannelConfig_Mono;
|
||||
else if(channels == 2)
|
||||
mChannelConfig = ChannelConfig_Stereo;
|
||||
else
|
||||
fail("Unsupported channel count");
|
||||
|
||||
mSampleRate = srate;
|
||||
}
|
||||
|
||||
void Audiere_Decoder::close()
|
||||
{
|
||||
mSoundSource = NULL;
|
||||
}
|
||||
|
||||
void Audiere_Decoder::getInfo(int *samplerate, ChannelConfig *chans, SampleType *type)
|
||||
{
|
||||
*samplerate = mSampleRate;
|
||||
*chans = mChannelConfig;
|
||||
*type = mSampleType;
|
||||
}
|
||||
|
||||
size_t Audiere_Decoder::read(char *buffer, size_t bytes)
|
||||
{
|
||||
int size = bytesToFrames(bytes, mChannelConfig, mSampleType);
|
||||
size = mSoundSource->read(size, buffer);
|
||||
return framesToBytes(size, mChannelConfig, mSampleType);
|
||||
}
|
||||
|
||||
void Audiere_Decoder::rewind()
|
||||
{
|
||||
mSoundSource->reset();
|
||||
}
|
||||
|
||||
Audiere_Decoder::Audiere_Decoder()
|
||||
{
|
||||
}
|
||||
|
||||
Audiere_Decoder::~Audiere_Decoder()
|
||||
{
|
||||
close();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
42
apps/openmw/mwsound/audiere_decoder.hpp
Normal file
42
apps/openmw/mwsound/audiere_decoder.hpp
Normal file
@ -0,0 +1,42 @@
|
||||
#ifndef GAME_SOUND_AUDIERE_DECODER_H
|
||||
#define GAME_SOUND_AUDIERE_DECODER_H
|
||||
|
||||
#include <OgreDataStream.h>
|
||||
|
||||
#include "audiere.h"
|
||||
|
||||
#include "sound_decoder.hpp"
|
||||
|
||||
|
||||
namespace MWSound
|
||||
{
|
||||
class Audiere_Decoder : public Sound_Decoder
|
||||
{
|
||||
audiere::SampleSourcePtr mSoundSource;
|
||||
int mSampleRate;
|
||||
SampleType mSampleType;
|
||||
ChannelConfig mChannelConfig;
|
||||
|
||||
virtual void open(const std::string &fname);
|
||||
virtual void close();
|
||||
|
||||
virtual void getInfo(int *samplerate, ChannelConfig *chans, SampleType *type);
|
||||
|
||||
virtual size_t read(char *buffer, size_t bytes);
|
||||
virtual void rewind();
|
||||
|
||||
Audiere_Decoder& operator=(const Audiere_Decoder &rhs);
|
||||
Audiere_Decoder(const Audiere_Decoder &rhs);
|
||||
|
||||
Audiere_Decoder();
|
||||
public:
|
||||
virtual ~Audiere_Decoder();
|
||||
|
||||
friend class SoundManager;
|
||||
};
|
||||
#ifndef DEFAULT_DECODER
|
||||
#define DEFAULT_DECODER (::MWSound::Audiere_Decoder)
|
||||
#endif
|
||||
};
|
||||
|
||||
#endif
|
@ -467,10 +467,15 @@ void OpenAL_Output::init(const std::string &devname)
|
||||
else
|
||||
fail("Failed to open \""+devname+"\"");
|
||||
}
|
||||
if(alcIsExtensionPresent(mDevice, "ALC_ENUMERATE_ALL_EXT"))
|
||||
std::cout << "Opened \""<<alcGetString(mDevice, ALC_ALL_DEVICES_SPECIFIER)<<"\"" << std::endl;
|
||||
else
|
||||
std::cout << "Opened \""<<alcGetString(mDevice, ALC_DEVICE_SPECIFIER)<<"\"" << std::endl;
|
||||
{
|
||||
const ALCchar *name = NULL;
|
||||
if(alcIsExtensionPresent(mDevice, "ALC_ENUMERATE_ALL_EXT"))
|
||||
name = alcGetString(mDevice, ALC_ALL_DEVICES_SPECIFIER);
|
||||
if(alcGetError(mDevice) != AL_NO_ERROR || !name)
|
||||
name = alcGetString(mDevice, ALC_DEVICE_SPECIFIER);
|
||||
std::cout << "Opened \""<<name<<"\"" << std::endl;
|
||||
}
|
||||
|
||||
mContext = alcCreateContext(mDevice, NULL);
|
||||
if(!mContext || alcMakeContextCurrent(mContext) == ALC_FALSE)
|
||||
@ -508,6 +513,8 @@ void OpenAL_Output::init(const std::string &devname)
|
||||
}
|
||||
if(mFreeSources.empty())
|
||||
fail("Could not allocate any sources");
|
||||
|
||||
mInitialized = true;
|
||||
}
|
||||
|
||||
void OpenAL_Output::deinit()
|
||||
@ -535,6 +542,8 @@ void OpenAL_Output::deinit()
|
||||
if(mDevice)
|
||||
alcCloseDevice(mDevice);
|
||||
mDevice = 0;
|
||||
|
||||
mInitialized = false;
|
||||
}
|
||||
|
||||
|
||||
|
@ -35,15 +35,19 @@ namespace MWSound
|
||||
Sound_Output(const Sound_Output &rhs);
|
||||
|
||||
protected:
|
||||
bool mInitialized;
|
||||
Ogre::Vector3 mPos;
|
||||
|
||||
Sound_Output(SoundManager &mgr)
|
||||
: mManager(mgr)
|
||||
, mInitialized(false)
|
||||
, mPos(0.0f, 0.0f, 0.0f)
|
||||
{ }
|
||||
public:
|
||||
virtual ~Sound_Output() { }
|
||||
|
||||
bool isInitialized() { return mInitialized; }
|
||||
|
||||
friend class OpenAL_Output;
|
||||
friend class SoundManager;
|
||||
};
|
||||
|
@ -7,6 +7,7 @@
|
||||
#include <OgreRoot.h>
|
||||
|
||||
#include <components/esm_store/store.hpp>
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
@ -18,8 +19,8 @@
|
||||
|
||||
#include "openal_output.hpp"
|
||||
#define SOUND_OUT "OpenAL"
|
||||
/* Set up the sound manager to use FFMPEG or MPG123+libsndfile for input. The
|
||||
* OPENMW_USE_x macros are set in CMakeLists.txt.
|
||||
/* Set up the sound manager to use FFMPEG, MPG123+libsndfile, or Audiere for
|
||||
* input. The OPENMW_USE_x macros are set in CMakeLists.txt.
|
||||
*/
|
||||
#ifdef OPENMW_USE_FFMPEG
|
||||
#include "ffmpeg_decoder.hpp"
|
||||
@ -28,6 +29,13 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef OPENMW_USE_AUDIERE
|
||||
#include "audiere_decoder.hpp"
|
||||
#ifndef SOUND_IN
|
||||
#define SOUND_IN "Audiere"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef OPENMW_USE_MPG123
|
||||
#include "mpgsnd_decoder.hpp"
|
||||
#ifndef SOUND_IN
|
||||
@ -42,11 +50,20 @@ namespace MWSound
|
||||
: mResourceMgr(Ogre::ResourceGroupManager::getSingleton())
|
||||
, mEnvironment(environment)
|
||||
, mOutput(new DEFAULT_OUTPUT(*this))
|
||||
|
||||
, mMasterVolume(1.0f)
|
||||
, mSFXVolume(1.0f)
|
||||
, mMusicVolume(1.0f)
|
||||
{
|
||||
if(!useSound)
|
||||
return;
|
||||
|
||||
mMasterVolume = Settings::Manager::getFloat("master volume", "Sound");
|
||||
mMasterVolume = std::min(std::max(mMasterVolume, 0.0f), 1.0f);
|
||||
mSFXVolume = Settings::Manager::getFloat("sfx volume", "Sound");
|
||||
mSFXVolume = std::min(std::max(mSFXVolume, 0.0f), 1.0f);
|
||||
mMusicVolume = Settings::Manager::getFloat("music volume", "Sound");
|
||||
mMusicVolume = std::min(std::max(mMusicVolume, 0.0f), 1.0f);
|
||||
|
||||
std::cout << "Sound output: " << SOUND_OUT << std::endl;
|
||||
std::cout << "Sound decoder: " << SOUND_IN << std::endl;
|
||||
|
||||
@ -57,7 +74,19 @@ namespace MWSound
|
||||
for(size_t i = 0;i < names.size();i++)
|
||||
std::cout <<" "<<names[i]<< std::endl;
|
||||
|
||||
mOutput->init();
|
||||
std::string devname = Settings::Manager::getString("device", "Sound");
|
||||
try
|
||||
{
|
||||
mOutput->init(devname);
|
||||
}
|
||||
catch(std::exception &e)
|
||||
{
|
||||
if(devname.empty())
|
||||
throw;
|
||||
std::cout <<"Failed to open device \""<<devname<<"\", trying default"<< std::endl;
|
||||
mOutput->init();
|
||||
Settings::Manager::setString("device", "Sound", "");
|
||||
}
|
||||
}
|
||||
catch(std::exception &e)
|
||||
{
|
||||
@ -129,12 +158,15 @@ namespace MWSound
|
||||
|
||||
void SoundManager::streamMusicFull(const std::string& filename)
|
||||
{
|
||||
if(!mOutput->isInitialized())
|
||||
return;
|
||||
std::cout <<"Playing "<<filename<< std::endl;
|
||||
try
|
||||
{
|
||||
float basevol = mMasterVolume * mMusicVolume;
|
||||
stopMusic();
|
||||
mMusic = mOutput->streamSound(filename, 0.4f, 1.0f, Play_NoEnv);
|
||||
mMusic->mBaseVolume = 0.4f;
|
||||
mMusic = mOutput->streamSound(filename, basevol, 1.0f, Play_NoEnv);
|
||||
mMusic->mBaseVolume = basevol;
|
||||
mMusic->mFlags = Play_NoEnv;
|
||||
}
|
||||
catch(std::exception &e)
|
||||
@ -173,10 +205,12 @@ namespace MWSound
|
||||
|
||||
void SoundManager::say(MWWorld::Ptr ptr, const std::string& filename)
|
||||
{
|
||||
if(!mOutput->isInitialized())
|
||||
return;
|
||||
try
|
||||
{
|
||||
// The range values are not tested
|
||||
float basevol = 1.0f; /* TODO: volume settings */
|
||||
float basevol = mMasterVolume * mSFXVolume;
|
||||
std::string filePath = "Sound/"+filename;
|
||||
const ESM::Position &pos = ptr.getCellRef().pos;
|
||||
const Ogre::Vector3 objpos(pos.pos[0], pos.pos[1], pos.pos[2]);
|
||||
@ -203,9 +237,11 @@ namespace MWSound
|
||||
SoundPtr SoundManager::playSound(const std::string& soundId, float volume, float pitch, int mode)
|
||||
{
|
||||
SoundPtr sound;
|
||||
if(!mOutput->isInitialized())
|
||||
return sound;
|
||||
try
|
||||
{
|
||||
float basevol = 1.0f; /* TODO: volume settings */
|
||||
float basevol = mMasterVolume * mSFXVolume;
|
||||
float min, max;
|
||||
std::string file = lookup(soundId, basevol, min, max);
|
||||
|
||||
@ -230,10 +266,12 @@ namespace MWSound
|
||||
float volume, float pitch, int mode)
|
||||
{
|
||||
SoundPtr sound;
|
||||
if(!mOutput->isInitialized())
|
||||
return sound;
|
||||
try
|
||||
{
|
||||
// Look up the sound in the ESM data
|
||||
float basevol = 1.0f; /* TODO: volume settings */
|
||||
float basevol = mMasterVolume * mSFXVolume;
|
||||
float min, max;
|
||||
std::string file = lookup(soundId, basevol, min, max);
|
||||
const ESM::Position &pos = ptr.getCellRef().pos;
|
||||
@ -407,7 +445,7 @@ namespace MWSound
|
||||
if(!isMusicPlaying())
|
||||
startRandomTitle();
|
||||
|
||||
MWWorld::Ptr::CellStore *current = mEnvironment.mWorld->getPlayer().getPlayer().getCell();
|
||||
const ESM::Cell *cell = mEnvironment.mWorld->getPlayer().getPlayer().getCell()->cell;
|
||||
Ogre::Camera *cam = mEnvironment.mWorld->getPlayer().getRenderer()->getCamera();
|
||||
Ogre::Vector3 nPos, nDir, nUp;
|
||||
nPos = cam->getRealPosition();
|
||||
@ -415,7 +453,7 @@ namespace MWSound
|
||||
nUp = cam->getRealUp();
|
||||
|
||||
Environment env = Env_Normal;
|
||||
if(nPos.y < current->cell->water)
|
||||
if((cell->data.flags&cell->HasWater) && nPos.y < cell->water)
|
||||
env = Env_Underwater;
|
||||
|
||||
// The output handler is expecting vectors oriented like the game
|
||||
@ -443,6 +481,8 @@ namespace MWSound
|
||||
|
||||
void SoundManager::update(float duration)
|
||||
{
|
||||
if(!mOutput->isInitialized())
|
||||
return;
|
||||
updateSounds(duration);
|
||||
updateRegionSound(duration);
|
||||
}
|
||||
|
@ -56,6 +56,10 @@ namespace MWSound
|
||||
|
||||
std::auto_ptr<Sound_Output> mOutput;
|
||||
|
||||
float mMasterVolume;
|
||||
float mSFXVolume;
|
||||
float mMusicVolume;
|
||||
|
||||
boost::shared_ptr<Sound> mMusic;
|
||||
std::string mCurrentPlaylist;
|
||||
|
||||
|
@ -137,6 +137,11 @@ namespace MWWorld
|
||||
return -1;
|
||||
}
|
||||
|
||||
int Class::getValue (const Ptr& ptr) const
|
||||
{
|
||||
throw std::logic_error ("value not supported by this class");
|
||||
}
|
||||
|
||||
const Class& Class::get (const std::string& key)
|
||||
{
|
||||
std::map<std::string, boost::shared_ptr<Class> >::const_iterator iter = sClasses.find (key);
|
||||
|
@ -155,6 +155,10 @@ namespace MWWorld
|
||||
/// no such skill.
|
||||
/// (default implementation: return -1)
|
||||
|
||||
virtual int getValue (const Ptr& ptr) const;
|
||||
///< Return trade value of the object. Throws an exception, if the object can't be traded.
|
||||
/// (default implementation: throws an exception)
|
||||
|
||||
static const Class& get (const std::string& key);
|
||||
///< If there is no class for this \a key, an exception is thrown.
|
||||
|
||||
|
@ -4,8 +4,12 @@
|
||||
#include <iterator>
|
||||
#include <algorithm>
|
||||
|
||||
#include "../mwmechanics/npcstats.hpp"
|
||||
|
||||
#include "class.hpp"
|
||||
|
||||
#include <iostream> /// \todo remove after rendering is implemented
|
||||
|
||||
void MWWorld::InventoryStore::copySlots (const InventoryStore& store)
|
||||
{
|
||||
// some const-trickery, required because of a flaw in the handling of MW-references and the
|
||||
@ -24,10 +28,15 @@ void MWWorld::InventoryStore::copySlots (const InventoryStore& store)
|
||||
}
|
||||
}
|
||||
|
||||
MWWorld::InventoryStore::InventoryStore()
|
||||
void MWWorld::InventoryStore::initSlots (TSlots& slots)
|
||||
{
|
||||
for (int i=0; i<Slots; ++i)
|
||||
mSlots.push_back (end());
|
||||
slots.push_back (end());
|
||||
}
|
||||
|
||||
MWWorld::InventoryStore::InventoryStore()
|
||||
{
|
||||
initSlots (mSlots);
|
||||
}
|
||||
|
||||
MWWorld::InventoryStore::InventoryStore (const InventoryStore& store)
|
||||
@ -86,3 +95,87 @@ MWWorld::ContainerStoreIterator MWWorld::InventoryStore::getSlot (int slot)
|
||||
|
||||
return mSlots[slot];
|
||||
}
|
||||
|
||||
void MWWorld::InventoryStore::autoEquip (const MWMechanics::NpcStats& stats,
|
||||
const Environment& environment)
|
||||
{
|
||||
TSlots slots;
|
||||
initSlots (slots);
|
||||
|
||||
for (ContainerStoreIterator iter (begin()); iter!=end(); ++iter)
|
||||
{
|
||||
Ptr test = *iter;
|
||||
int testSkill = MWWorld::Class::get (test).getEquipmentSkill (test, environment);
|
||||
|
||||
std::pair<std::vector<int>, bool> itemsSlots =
|
||||
MWWorld::Class::get (*iter).getEquipmentSlots (*iter);
|
||||
|
||||
for (std::vector<int>::const_iterator iter2 (itemsSlots.first.begin());
|
||||
iter2!=itemsSlots.first.end(); ++iter2)
|
||||
{
|
||||
bool use = false;
|
||||
|
||||
if (slots.at (*iter2)==end())
|
||||
use = true; // slot was empty before -> skill all further checks
|
||||
else
|
||||
{
|
||||
Ptr old = *slots.at (*iter2);
|
||||
|
||||
if (!use)
|
||||
{
|
||||
// check skill
|
||||
int oldSkill =
|
||||
MWWorld::Class::get (old).getEquipmentSkill (old, environment);
|
||||
|
||||
if (testSkill!=-1 || oldSkill!=-1 || testSkill!=oldSkill)
|
||||
{
|
||||
if (stats.mSkill[oldSkill].getModified()>stats.mSkill[testSkill].getModified())
|
||||
continue; // rejected, because old item better matched the NPC's skills.
|
||||
|
||||
if (stats.mSkill[oldSkill].getModified()<stats.mSkill[testSkill].getModified())
|
||||
use = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!use)
|
||||
{
|
||||
// check value
|
||||
if (MWWorld::Class::get (old).getValue (old)>=
|
||||
MWWorld::Class::get (test).getValue (test))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
use = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// \todo unstack, if reqquired (itemsSlots.second)
|
||||
|
||||
slots[*iter2] = iter;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool changed = false;
|
||||
|
||||
for (std::size_t i=0; i<slots.size(); ++i)
|
||||
if (slots[i]!=mSlots[i])
|
||||
{
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (changed)
|
||||
{
|
||||
mSlots.swap (slots);
|
||||
flagAsModified();
|
||||
|
||||
/// \todo remove the following line after rendering is implemented
|
||||
for (std::size_t i=0; i<mSlots.size(); ++i)
|
||||
if (mSlots[i]!=end())
|
||||
{
|
||||
std::cout<<"NPC is equipping " << MWWorld::Class::get (*mSlots[i]).getName (*mSlots[i])
|
||||
<< " in slot " << i << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,8 +3,15 @@
|
||||
|
||||
#include "containerstore.hpp"
|
||||
|
||||
namespace MWMechanics
|
||||
{
|
||||
struct NpcStats;
|
||||
}
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class Environment;
|
||||
|
||||
///< \brief Variant of the ContainerStore for NPCs
|
||||
class InventoryStore : public ContainerStore
|
||||
{
|
||||
@ -36,10 +43,14 @@ namespace MWWorld
|
||||
|
||||
private:
|
||||
|
||||
mutable std::vector<ContainerStoreIterator> mSlots;
|
||||
typedef std::vector<ContainerStoreIterator> TSlots;
|
||||
|
||||
mutable TSlots mSlots;
|
||||
|
||||
void copySlots (const InventoryStore& store);
|
||||
|
||||
void initSlots (TSlots& slots);
|
||||
|
||||
public:
|
||||
|
||||
InventoryStore();
|
||||
@ -52,6 +63,9 @@ namespace MWWorld
|
||||
///< \note \a iteartor can be an end-iterator
|
||||
|
||||
ContainerStoreIterator getSlot (int slot);
|
||||
|
||||
void autoEquip (const MWMechanics::NpcStats& stats, const Environment& environment);
|
||||
///< Auto equip items according to stats and item value.
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -39,7 +39,7 @@ namespace MWWorld
|
||||
return mPtr.empty();
|
||||
}
|
||||
|
||||
const std::type_info& getType()
|
||||
const std::type_info& getType() const
|
||||
{
|
||||
assert (!mPtr.empty());
|
||||
return mPtr.type();
|
||||
|
@ -204,7 +204,6 @@ namespace MWWorld
|
||||
mWorld->adjustSky();
|
||||
|
||||
mCellChanged = true;
|
||||
mRendering.waterAdded(mCurrentCell);
|
||||
}
|
||||
|
||||
//We need the ogre renderer and a scene node.
|
||||
@ -257,8 +256,6 @@ namespace MWWorld
|
||||
mWorld->adjustSky();
|
||||
|
||||
mCellChanged = true;
|
||||
|
||||
mRendering.waterAdded(cell);
|
||||
}
|
||||
|
||||
void Scene::changeToExteriorCell (const ESM::Position& position)
|
||||
|
@ -27,6 +27,9 @@ const float WeatherGlobals::mSunriseDuration = 2;
|
||||
const float WeatherGlobals::mSunsetDuration = 2;
|
||||
const float WeatherGlobals::mWeatherUpdateTime = 20.f;
|
||||
|
||||
|
||||
// morrowind sets these per-weather, but since they are only used by 'thunderstorm'
|
||||
// weather setting anyway, we can just as well set them globally
|
||||
const float WeatherGlobals::mThunderFrequency = .4;
|
||||
const float WeatherGlobals::mThunderThreshold = 0.6;
|
||||
const float WeatherGlobals::mThunderSoundDelay = 0.25;
|
||||
@ -268,7 +271,8 @@ WeatherManager::WeatherManager(MWRender::RenderingManager* rendering, MWWorld::E
|
||||
blight.mGlareView = 0;
|
||||
blight.mAmbientLoopSoundID = "blight";
|
||||
mWeatherSettings["blight"] = blight;
|
||||
|
||||
|
||||
/*
|
||||
Weather snow;
|
||||
snow.mCloudTexture = "tx_bm_sky_snow.dds";
|
||||
snow.mCloudsMaximumPercent = 1.0;
|
||||
@ -325,18 +329,21 @@ WeatherManager::WeatherManager(MWRender::RenderingManager* rendering, MWWorld::E
|
||||
blizzard.mGlareView = 0;
|
||||
blizzard.mAmbientLoopSoundID = "BM Blizzard";
|
||||
mWeatherSettings["blizzard"] = blizzard;
|
||||
*/
|
||||
}
|
||||
|
||||
void WeatherManager::setWeather(const String& weather, bool instant)
|
||||
{
|
||||
if (weather == mCurrentWeather && mNextWeather == "")
|
||||
if (weather == mCurrentWeather && mNextWeather == "")
|
||||
{
|
||||
mFirstUpdate = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (instant || mFirstUpdate)
|
||||
{
|
||||
mNextWeather = "";
|
||||
mCurrentWeather = weather;
|
||||
mFirstUpdate = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -350,6 +357,7 @@ void WeatherManager::setWeather(const String& weather, bool instant)
|
||||
mNextWeather = weather;
|
||||
mRemainingTransitionTime = mWeatherSettings[mCurrentWeather].mTransitionDelta*24.f*3600;
|
||||
}
|
||||
mFirstUpdate = false;
|
||||
}
|
||||
|
||||
WeatherResult WeatherManager::getResult(const String& weather)
|
||||
@ -467,6 +475,7 @@ WeatherResult WeatherManager::transition(float factor)
|
||||
result.mCloudSpeed = current.mCloudSpeed;
|
||||
result.mCloudOpacity = lerp(current.mCloudOpacity, other.mCloudOpacity);
|
||||
result.mGlareView = lerp(current.mGlareView, other.mGlareView);
|
||||
result.mNightFade = lerp(current.mNightFade, other.mNightFade);
|
||||
|
||||
result.mNight = current.mNight;
|
||||
|
||||
@ -506,20 +515,20 @@ void WeatherManager::update(float duration)
|
||||
float thunder = region->data.thunder/255.f;
|
||||
float ash = region->data.ash/255.f;
|
||||
float blight = region->data.blight/255.f;
|
||||
float snow = region->data.a/255.f;
|
||||
float blizzard = region->data.b/255.f;
|
||||
//float snow = region->data.a/255.f;
|
||||
//float blizzard = region->data.b/255.f;
|
||||
|
||||
// re-scale to 100 percent
|
||||
const float total = clear+cloudy+foggy+overcast+rain+thunder+ash+blight+snow+blizzard;
|
||||
const float total = clear+cloudy+foggy+overcast+rain+thunder+ash+blight;//+snow+blizzard;
|
||||
|
||||
srand(time(NULL));
|
||||
float random = ((rand()%100)/100.f) * total;
|
||||
|
||||
if (random >= snow+blight+ash+thunder+rain+overcast+foggy+cloudy+clear)
|
||||
weather = "blizzard";
|
||||
else if (random >= blight+ash+thunder+rain+overcast+foggy+cloudy+clear)
|
||||
weather = "snow";
|
||||
else if (random >= ash+thunder+rain+overcast+foggy+cloudy+clear)
|
||||
//if (random >= snow+blight+ash+thunder+rain+overcast+foggy+cloudy+clear)
|
||||
// weather = "blizzard";
|
||||
//else if (random >= blight+ash+thunder+rain+overcast+foggy+cloudy+clear)
|
||||
// weather = "snow";
|
||||
/*else*/ if (random >= ash+thunder+rain+overcast+foggy+cloudy+clear)
|
||||
weather = "blight";
|
||||
else if (random >= thunder+rain+overcast+foggy+cloudy+clear)
|
||||
weather = "ashstorm";
|
||||
@ -579,8 +588,8 @@ void WeatherManager::update(float duration)
|
||||
int facing = (mHour > 13.f) ? 1 : -1;
|
||||
|
||||
Vector3 final(
|
||||
(1-height)*facing,
|
||||
(1-height)*facing,
|
||||
-(1-height)*facing,
|
||||
-(1-height)*facing,
|
||||
height);
|
||||
mRendering->setSunDirection(final);
|
||||
|
||||
|
@ -152,10 +152,30 @@ namespace MWWorld
|
||||
mRendering->skyDisable();
|
||||
}
|
||||
|
||||
void World::setFallbackValues(std::map<std::string,std::string> fallbackMap)
|
||||
{
|
||||
mFallback = fallbackMap;
|
||||
}
|
||||
|
||||
std::string World::getFallback(std::string key)
|
||||
{
|
||||
return getFallback(key, "");
|
||||
}
|
||||
|
||||
std::string World::getFallback(std::string key, std::string def)
|
||||
{
|
||||
std::map<std::string,std::string>::iterator it;
|
||||
if((it = mFallback.find(key)) == mFallback.end())
|
||||
{
|
||||
return def;
|
||||
}
|
||||
return it->second;
|
||||
}
|
||||
|
||||
World::World (OEngine::Render::OgreRenderer& renderer,
|
||||
const Files::Collections& fileCollections,
|
||||
const std::string& master, const boost::filesystem::path& resDir,
|
||||
bool newGame, Environment& environment, const std::string& encoding)
|
||||
bool newGame, Environment& environment, const std::string& encoding, std::map<std::string,std::string> fallbackMap)
|
||||
: mPlayer (0), mLocalScripts (mStore), mGlobalVariables (0),
|
||||
mSky (true), mEnvironment (environment), mNextDynamicRecord (0), mCells (mStore, mEsm, *this),
|
||||
mNumFacing(0)
|
||||
@ -191,6 +211,8 @@ namespace MWWorld
|
||||
|
||||
mWorldScene = new Scene(environment, this, *mRendering, mPhysics);
|
||||
|
||||
setFallbackValues(fallbackMap);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -100,6 +100,7 @@ namespace MWWorld
|
||||
std::string mFaced1Name;
|
||||
std::string mFaced2Name;
|
||||
int mNumFacing;
|
||||
std::map<std::string,std::string> mFallback;
|
||||
|
||||
int getDaysPerMonth (int month) const;
|
||||
|
||||
@ -110,7 +111,7 @@ namespace MWWorld
|
||||
World (OEngine::Render::OgreRenderer& renderer,
|
||||
const Files::Collections& fileCollections,
|
||||
const std::string& master, const boost::filesystem::path& resDir, bool newGame,
|
||||
Environment& environment, const std::string& encoding);
|
||||
Environment& environment, const std::string& encoding, std::map<std::string,std::string> fallbackMap);
|
||||
|
||||
~World();
|
||||
|
||||
@ -125,6 +126,12 @@ namespace MWWorld
|
||||
|
||||
void adjustSky();
|
||||
|
||||
void setFallbackValues(std::map<std::string,std::string> fallbackMap);
|
||||
|
||||
std::string getFallback(std::string key);
|
||||
|
||||
std::string getFallback(std::string key, std::string def);
|
||||
|
||||
MWWorld::Player& getPlayer();
|
||||
|
||||
const ESMS::ESMStore& getStore() const;
|
||||
|
@ -82,20 +82,37 @@ findpkg_finish ( "MYGUI" )
|
||||
ELSE (WIN32) #Unix
|
||||
CMAKE_MINIMUM_REQUIRED(VERSION 2.4.7 FATAL_ERROR)
|
||||
FIND_PACKAGE(PkgConfig)
|
||||
PKG_SEARCH_MODULE(MYGUI MYGUI MyGUI)
|
||||
IF (MYGUI_INCLUDE_DIRS)
|
||||
SET(MYGUI_INCLUDE_DIRS ${MYGUI_INCLUDE_DIRS})
|
||||
SET(MYGUI_LIB_DIR ${MYGUI_LIBDIR})
|
||||
SET(MYGUI_LIBRARIES ${MYGUI_LIBRARIES} CACHE STRING "")
|
||||
SET(MYGUI_PLATFORM_LIBRARIES "MyGUI.OgrePlatform")
|
||||
ELSE (MYGUI_INCLUDE_DIRS)
|
||||
FIND_PATH(MYGUI_INCLUDE_DIRS MyGUI.h PATHS /usr/local/include /usr/include PATH_SUFFIXES MyGUI MYGUI)
|
||||
FIND_LIBRARY(MYGUI_LIBRARIES mygui PATHS /usr/lib /usr/local/lib)
|
||||
SET(MYGUI_PLATFORM_LIBRARIES "MyGUI.OgrePlatform")
|
||||
SET(MYGUI_LIB_DIR ${MYGUI_LIBRARIES})
|
||||
STRING(REGEX REPLACE "(.*)/.*" "\\1" MYGUI_LIB_DIR "${MYGUI_LIB_DIR}")
|
||||
STRING(REGEX REPLACE ".*/" "" MYGUI_LIBRARIES "${MYGUI_LIBRARIES}")
|
||||
ENDIF (MYGUI_INCLUDE_DIRS)
|
||||
IF(MYGUI_STATIC)
|
||||
PKG_SEARCH_MODULE(MYGUI MYGUIStatic MyGUIStatic)
|
||||
IF (MYGUI_INCLUDE_DIRS)
|
||||
SET(MYGUI_INCLUDE_DIRS ${MYGUI_INCLUDE_DIRS})
|
||||
SET(MYGUI_LIB_DIR ${MYGUI_LIBDIR})
|
||||
SET(MYGUI_LIBRARIES ${MYGUI_LIBRARIES} CACHE STRING "")
|
||||
SET(MYGUI_PLATFORM_LIBRARIES "MyGUI.OgrePlatform")
|
||||
ELSE (MYGUI_INCLUDE_DIRS)
|
||||
FIND_PATH(MYGUI_INCLUDE_DIRS MyGUI.h PATHS /usr/local/include /usr/include PATH_SUFFIXES MyGUI MYGUI)
|
||||
FIND_LIBRARY(MYGUI_LIBRARIES myguistatic PATHS /usr/lib /usr/local/lib)
|
||||
SET(MYGUI_PLATFORM_LIBRARIES "MyGUI.OgrePlatform")
|
||||
SET(MYGUI_LIB_DIR ${MYGUI_LIBRARIES})
|
||||
STRING(REGEX REPLACE "(.*)/.*" "\\1" MYGUI_LIB_DIR "${MYGUI_LIB_DIR}")
|
||||
STRING(REGEX REPLACE ".*/" "" MYGUI_LIBRARIES "${MYGUI_LIBRARIES}")
|
||||
ENDIF (MYGUI_INCLUDE_DIRS)
|
||||
ELSE(MYGUI_STATIC)
|
||||
PKG_SEARCH_MODULE(MYGUI MYGUI MyGUI)
|
||||
IF (MYGUI_INCLUDE_DIRS)
|
||||
SET(MYGUI_INCLUDE_DIRS ${MYGUI_INCLUDE_DIRS})
|
||||
SET(MYGUI_LIB_DIR ${MYGUI_LIBDIR})
|
||||
SET(MYGUI_LIBRARIES ${MYGUI_LIBRARIES} CACHE STRING "")
|
||||
SET(MYGUI_PLATFORM_LIBRARIES "MyGUI.OgrePlatform")
|
||||
ELSE (MYGUI_INCLUDE_DIRS)
|
||||
FIND_PATH(MYGUI_INCLUDE_DIRS MyGUI.h PATHS /usr/local/include /usr/include PATH_SUFFIXES MyGUI MYGUI)
|
||||
FIND_LIBRARY(MYGUI_LIBRARIES mygui PATHS /usr/lib /usr/local/lib)
|
||||
SET(MYGUI_PLATFORM_LIBRARIES "MyGUI.OgrePlatform")
|
||||
SET(MYGUI_LIB_DIR ${MYGUI_LIBRARIES})
|
||||
STRING(REGEX REPLACE "(.*)/.*" "\\1" MYGUI_LIB_DIR "${MYGUI_LIB_DIR}")
|
||||
STRING(REGEX REPLACE ".*/" "" MYGUI_LIBRARIES "${MYGUI_LIBRARIES}")
|
||||
ENDIF (MYGUI_INCLUDE_DIRS)
|
||||
ENDIF(MYGUI_STATIC)
|
||||
ENDIF (WIN32)
|
||||
|
||||
#Do some preparation
|
||||
|
@ -2,6 +2,10 @@ project (Components)
|
||||
|
||||
# source files
|
||||
|
||||
add_component_dir (settings
|
||||
settings
|
||||
)
|
||||
|
||||
add_component_dir (bsa
|
||||
bsa_archive bsa_file
|
||||
)
|
||||
|
@ -7,6 +7,7 @@
|
||||
|
||||
#include "errorhandler.hpp"
|
||||
#include "exception.hpp"
|
||||
#include "scanner.hpp"
|
||||
|
||||
namespace Compiler
|
||||
{
|
||||
@ -81,6 +82,8 @@ namespace Compiler
|
||||
{
|
||||
if (!(mOptional && mEmpty))
|
||||
reportSeriousError ("Unexpected numeric value", loc);
|
||||
else
|
||||
scanner.putbackInt (value, loc);
|
||||
|
||||
return false;
|
||||
}
|
||||
@ -94,6 +97,8 @@ namespace Compiler
|
||||
{
|
||||
if (!(mOptional && mEmpty))
|
||||
reportSeriousError ("Unexpected floating point value", loc);
|
||||
else
|
||||
scanner.putbackFloat (value, loc);
|
||||
|
||||
return false;
|
||||
}
|
||||
@ -108,6 +113,8 @@ namespace Compiler
|
||||
{
|
||||
if (!(mOptional && mEmpty))
|
||||
reportSeriousError ("Unexpected name", loc);
|
||||
else
|
||||
scanner.putbackName (name, loc);
|
||||
|
||||
return false;
|
||||
}
|
||||
@ -121,6 +128,8 @@ namespace Compiler
|
||||
{
|
||||
if (!(mOptional && mEmpty))
|
||||
reportSeriousError ("Unexpected keyword", loc);
|
||||
else
|
||||
scanner.putbackKeyword (keyword, loc);
|
||||
|
||||
return false;
|
||||
}
|
||||
@ -134,6 +143,8 @@ namespace Compiler
|
||||
{
|
||||
if (!(mOptional && mEmpty))
|
||||
reportSeriousError ("Unexpected special token", loc);
|
||||
else
|
||||
scanner.putbackSpecial (code, loc);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
@ -39,11 +39,6 @@ namespace Compiler
|
||||
mState = CommaState;
|
||||
return true;
|
||||
}
|
||||
else if (code==Scanner::S_newline && mState==StartState)
|
||||
{
|
||||
scanner.putbackSpecial (code, loc);
|
||||
return false;
|
||||
}
|
||||
|
||||
return Parser::parseSpecial (code, loc, scanner);
|
||||
}
|
||||
|
@ -2,6 +2,24 @@
|
||||
|
||||
namespace ESM
|
||||
{
|
||||
|
||||
Land::Land()
|
||||
: flags(0)
|
||||
, X(0)
|
||||
, Y(0)
|
||||
, mEsm(NULL)
|
||||
, hasData(false)
|
||||
, dataLoaded(false)
|
||||
, landData(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
Land::~Land()
|
||||
{
|
||||
delete landData;
|
||||
}
|
||||
|
||||
|
||||
void Land::load(ESMReader &esm)
|
||||
{
|
||||
mEsm = &esm;
|
||||
|
@ -11,6 +11,9 @@ namespace ESM
|
||||
|
||||
struct Land
|
||||
{
|
||||
Land();
|
||||
~Land();
|
||||
|
||||
int flags; // Only first four bits seem to be used, don't know what
|
||||
// they mean.
|
||||
int X, Y; // Map coordinates.
|
||||
@ -77,6 +80,11 @@ struct Land
|
||||
* Frees memory allocated for land data
|
||||
*/
|
||||
void unloadData();
|
||||
|
||||
private:
|
||||
Land(const Land& land);
|
||||
Land& operator=(const Land& land);
|
||||
};
|
||||
|
||||
}
|
||||
#endif
|
||||
|
@ -457,7 +457,7 @@ namespace ESMS
|
||||
}
|
||||
}
|
||||
|
||||
Pathgrid *find(int cellX, int cellY, std::string cellName) const
|
||||
Pathgrid *find(int cellX, int cellY, const std::string &cellName) const
|
||||
{
|
||||
Pathgrid *result = search(cellX, cellY, cellName);
|
||||
if (!result)
|
||||
@ -467,7 +467,7 @@ namespace ESMS
|
||||
return result;
|
||||
}
|
||||
|
||||
Pathgrid *search(int cellX, int cellY, std::string cellName) const
|
||||
Pathgrid *search(int cellX, int cellY, const std::string &cellName) const
|
||||
{
|
||||
Pathgrid *result = NULL;
|
||||
if (cellX == 0 && cellY == 0) // possibly interior
|
||||
|
@ -25,6 +25,7 @@
|
||||
|
||||
#include "ogre_nif_loader.hpp"
|
||||
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
typedef unsigned char ubyte;
|
||||
|
||||
@ -299,138 +300,150 @@ void NIFLoader::createMaterial(const String &name,
|
||||
material->setSelfIllumination(emissive.array[0], emissive.array[1], emissive.array[2]);
|
||||
material->setShininess(glossiness);
|
||||
|
||||
// Create shader for the material
|
||||
// vertex
|
||||
HighLevelGpuProgramManager& mgr = HighLevelGpuProgramManager::getSingleton();
|
||||
|
||||
HighLevelGpuProgramPtr vertex;
|
||||
if (mgr.getByName("main_vp").isNull())
|
||||
if (Settings::Manager::getBool("shaders", "Objects"))
|
||||
{
|
||||
vertex = mgr.createProgram("main_vp", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
||||
"cg", GPT_VERTEX_PROGRAM);
|
||||
vertex->setParameter("profiles", "vs_4_0 vs_2_x vp40 arbvp1");
|
||||
vertex->setParameter("entry_point", "main_vp");
|
||||
StringUtil::StrStreamType outStream;
|
||||
outStream <<
|
||||
"void main_vp( \n"
|
||||
" float4 position : POSITION, \n"
|
||||
" float4 normal : NORMAL, \n"
|
||||
" float4 colour : COLOR, \n"
|
||||
" in float2 uv : TEXCOORD0, \n"
|
||||
" out float2 oUV : TEXCOORD0, \n"
|
||||
" out float4 oPosition : POSITION, \n"
|
||||
" out float4 oPositionObjSpace : TEXCOORD1, \n"
|
||||
" out float4 oNormal : TEXCOORD2, \n"
|
||||
" out float oFogValue : TEXCOORD3, \n"
|
||||
" out float4 oVertexColour : TEXCOORD4, \n"
|
||||
" uniform float4 fogParams, \n"
|
||||
" uniform float4x4 worldViewProj \n"
|
||||
") \n"
|
||||
"{ \n"
|
||||
" oVertexColour = colour; \n"
|
||||
" oUV = uv; \n"
|
||||
" oNormal = normal; \n"
|
||||
" oPosition = mul( worldViewProj, position ); \n"
|
||||
" oFogValue = saturate((oPosition.z - fogParams.y) * fogParams.w); \n"
|
||||
" oPositionObjSpace = position; \n"
|
||||
"}";
|
||||
vertex->setSource(outStream.str());
|
||||
vertex->load();
|
||||
vertex->getDefaultParameters()->setNamedAutoConstant("worldViewProj", GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX);
|
||||
vertex->getDefaultParameters()->setNamedAutoConstant("fogParams", GpuProgramParameters::ACT_FOG_PARAMS);
|
||||
}
|
||||
else
|
||||
vertex = mgr.getByName("main_vp");
|
||||
material->getTechnique(0)->getPass(0)->setVertexProgram(vertex->getName());
|
||||
bool mrt = Settings::Manager::getBool("shader", "Water");
|
||||
|
||||
// the number of lights to support.
|
||||
// when rendering an object, OGRE automatically picks the lights that are
|
||||
// closest to the object being rendered. unfortunately this mechanism does
|
||||
// not work perfectly for objects batched together (they will all use the same
|
||||
// lights). to work around this, we are simply pushing the maximum number
|
||||
// of lights here in order to minimize disappearing lights.
|
||||
float num_lights;
|
||||
if (GpuProgramManager::getSingleton().isSyntaxSupported("fp40") ||
|
||||
GpuProgramManager::getSingleton().isSyntaxSupported("ps_4_0"))
|
||||
num_lights = 8 /* 32 */;
|
||||
else
|
||||
num_lights = 8;
|
||||
// Create shader for the material
|
||||
// vertex
|
||||
HighLevelGpuProgramManager& mgr = HighLevelGpuProgramManager::getSingleton();
|
||||
|
||||
// fragment
|
||||
HighLevelGpuProgramPtr fragment;
|
||||
if (mgr.getByName("main_fp").isNull())
|
||||
{
|
||||
fragment = mgr.createProgram("main_fp", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
||||
"cg", GPT_FRAGMENT_PROGRAM);
|
||||
fragment->setParameter("profiles", "ps_4_0 ps_2_x fp40 arbfp1");
|
||||
fragment->setParameter("entry_point", "main_fp");
|
||||
StringUtil::StrStreamType outStream;
|
||||
outStream <<
|
||||
"void main_fp( \n"
|
||||
" in float2 uv : TEXCOORD0, \n"
|
||||
" out float4 oColor : COLOR, \n"
|
||||
" uniform sampler2D texture : TEXUNIT0, \n"
|
||||
" float4 positionObjSpace : TEXCOORD1, \n"
|
||||
" float4 normal : TEXCOORD2, \n"
|
||||
" float fogValue : TEXCOORD3, \n"
|
||||
" float4 vertexColour : TEXCOORD4, \n"
|
||||
" uniform float4 fogColour, \n";
|
||||
|
||||
for (int i=0; i<num_lights; ++i)
|
||||
HighLevelGpuProgramPtr vertex;
|
||||
if (mgr.getByName("main_vp").isNull())
|
||||
{
|
||||
vertex = mgr.createProgram("main_vp", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
||||
"cg", GPT_VERTEX_PROGRAM);
|
||||
vertex->setParameter("profiles", "vs_4_0 vs_2_x vp40 arbvp1");
|
||||
vertex->setParameter("entry_point", "main_vp");
|
||||
StringUtil::StrStreamType outStream;
|
||||
outStream <<
|
||||
" uniform float4 lightDiffuse"<<i<<", \n"
|
||||
" uniform float4 lightPositionObjSpace"<<i<<", \n"
|
||||
" uniform float4 lightAttenuation"<<i<<", \n";
|
||||
"void main_vp( \n"
|
||||
" float4 position : POSITION, \n"
|
||||
" float4 normal : NORMAL, \n"
|
||||
" float4 colour : COLOR, \n"
|
||||
" in float2 uv : TEXCOORD0, \n"
|
||||
" out float2 oUV : TEXCOORD0, \n"
|
||||
" out float4 oPosition : POSITION, \n"
|
||||
" out float4 oPositionObjSpace : TEXCOORD1, \n"
|
||||
" out float4 oNormal : TEXCOORD2, \n"
|
||||
" out float oDepth : TEXCOORD3, \n"
|
||||
" out float4 oVertexColour : TEXCOORD4, \n"
|
||||
" uniform float4x4 worldViewProj \n"
|
||||
") \n"
|
||||
"{ \n"
|
||||
" oVertexColour = colour; \n"
|
||||
" oUV = uv; \n"
|
||||
" oNormal = normal; \n"
|
||||
" oPosition = mul( worldViewProj, position ); \n"
|
||||
" oDepth = oPosition.z; \n"
|
||||
" oPositionObjSpace = position; \n"
|
||||
"}";
|
||||
vertex->setSource(outStream.str());
|
||||
vertex->load();
|
||||
vertex->getDefaultParameters()->setNamedAutoConstant("worldViewProj", GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX);
|
||||
}
|
||||
outStream <<
|
||||
" uniform float4 lightAmbient, \n"
|
||||
" uniform float4 ambient, \n"
|
||||
" uniform float4 diffuse, \n"
|
||||
" uniform float4 emissive \n"
|
||||
") \n"
|
||||
"{ \n"
|
||||
" float4 tex = tex2D(texture, uv); \n"
|
||||
" float d; \n"
|
||||
" float attn; \n"
|
||||
" float3 lightColour = float3(0, 0, 0); \n";
|
||||
|
||||
for (int i=0; i<num_lights; ++i)
|
||||
else
|
||||
vertex = mgr.getByName("main_vp");
|
||||
material->getTechnique(0)->getPass(0)->setVertexProgram(vertex->getName());
|
||||
|
||||
// the number of lights to support.
|
||||
// when rendering an object, OGRE automatically picks the lights that are
|
||||
// closest to the object being rendered. unfortunately this mechanism does
|
||||
// not work perfectly for objects batched together (they will all use the same
|
||||
// lights). to work around this, we are simply pushing the maximum number
|
||||
// of lights here in order to minimize disappearing lights.
|
||||
int num_lights = Settings::Manager::getInt("num lights", "Objects");
|
||||
|
||||
// fragment
|
||||
HighLevelGpuProgramPtr fragment;
|
||||
if (mgr.getByName("main_fp").isNull())
|
||||
{
|
||||
fragment = mgr.createProgram("main_fp", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
||||
"cg", GPT_FRAGMENT_PROGRAM);
|
||||
fragment->setParameter("profiles", "ps_4_0 ps_2_x fp40 arbfp1");
|
||||
fragment->setParameter("entry_point", "main_fp");
|
||||
StringUtil::StrStreamType outStream;
|
||||
outStream <<
|
||||
" float3 lightDir"<<i<<" = lightPositionObjSpace"<<i<<".xyz - (positionObjSpace.xyz * lightPositionObjSpace"<<i<<".w); \n"
|
||||
"void main_fp( \n"
|
||||
" in float2 uv : TEXCOORD0, \n"
|
||||
" out float4 oColor : COLOR, \n"
|
||||
" uniform sampler2D texture : TEXUNIT0, \n"
|
||||
" float4 positionObjSpace : TEXCOORD1, \n"
|
||||
" float4 normal : TEXCOORD2, \n"
|
||||
" float iDepth : TEXCOORD3, \n"
|
||||
" float4 vertexColour : TEXCOORD4, \n"
|
||||
" uniform float4 fogColour, \n"
|
||||
" uniform float4 fogParams, \n";
|
||||
|
||||
// pre-multiply light color with attenuation factor
|
||||
" d = length( lightDir"<<i<<" ); \n"
|
||||
" attn = ( 1.0 / (( lightAttenuation"<<i<<".y ) + ( lightAttenuation"<<i<<".z * d ) + ( lightAttenuation"<<i<<".w * d * d ))); \n"
|
||||
" lightDiffuse"<<i<<" *= attn; \n"
|
||||
if (mrt) outStream <<
|
||||
" out float4 oColor1 : COLOR1, \n"
|
||||
" uniform float far, \n";
|
||||
|
||||
" lightColour.xyz += lit(dot(normalize(lightDir"<<i<<"), normalize(normal)), 0, 0).y * lightDiffuse"<<i<<".xyz;\n";
|
||||
for (int i=0; i<num_lights; ++i)
|
||||
{
|
||||
outStream <<
|
||||
" uniform float4 lightDiffuse"<<i<<", \n"
|
||||
" uniform float4 lightPositionObjSpace"<<i<<", \n"
|
||||
" uniform float4 lightAttenuation"<<i<<", \n";
|
||||
}
|
||||
outStream <<
|
||||
" uniform float4 lightAmbient, \n"
|
||||
" uniform float4 ambient, \n"
|
||||
" uniform float4 diffuse, \n"
|
||||
" uniform float4 emissive \n"
|
||||
") \n"
|
||||
"{ \n"
|
||||
" float4 tex = tex2D(texture, uv); \n"
|
||||
" float d; \n"
|
||||
" float attn; \n"
|
||||
" float3 lightColour = float3(0, 0, 0); \n";
|
||||
|
||||
for (int i=0; i<num_lights; ++i)
|
||||
{
|
||||
outStream <<
|
||||
" float3 lightDir"<<i<<" = lightPositionObjSpace"<<i<<".xyz - (positionObjSpace.xyz * lightPositionObjSpace"<<i<<".w); \n"
|
||||
|
||||
// pre-multiply light color with attenuation factor
|
||||
" d = length( lightDir"<<i<<" ); \n"
|
||||
" attn = ( 1.0 / (( lightAttenuation"<<i<<".y ) + ( lightAttenuation"<<i<<".z * d ) + ( lightAttenuation"<<i<<".w * d * d ))); \n"
|
||||
" lightDiffuse"<<i<<" *= attn; \n"
|
||||
|
||||
" lightColour.xyz += lit(dot(normalize(lightDir"<<i<<"), normalize(normal)), 0, 0).y * lightDiffuse"<<i<<".xyz;\n";
|
||||
}
|
||||
|
||||
outStream <<
|
||||
" float3 lightingFinal = lightColour.xyz * diffuse.xyz * vertexColour.xyz + ambient.xyz * lightAmbient.xyz + emissive.xyz; \n"
|
||||
" float fogValue = saturate((iDepth - fogParams.y) * fogParams.w); \n"
|
||||
" oColor.xyz = lerp(lightingFinal * tex.xyz, fogColour, fogValue); \n"
|
||||
" oColor.a = tex.a * diffuse.a * vertexColour.a; \n";
|
||||
|
||||
if (mrt) outStream <<
|
||||
" oColor1 = float4(iDepth / far, 0, 0, (oColor.a == 1)); \n"; // only write to MRT if alpha is 1
|
||||
|
||||
outStream <<
|
||||
"}";
|
||||
fragment->setSource(outStream.str());
|
||||
fragment->load();
|
||||
|
||||
for (int i=0; i<num_lights; ++i)
|
||||
{
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("lightPositionObjSpace"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_POSITION_OBJECT_SPACE, i);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("lightDiffuse"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_DIFFUSE_COLOUR, i);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("lightAttenuation"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_ATTENUATION, i);
|
||||
}
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("emissive", GpuProgramParameters::ACT_SURFACE_EMISSIVE_COLOUR);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("diffuse", GpuProgramParameters::ACT_SURFACE_DIFFUSE_COLOUR);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("ambient", GpuProgramParameters::ACT_SURFACE_AMBIENT_COLOUR);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("lightAmbient", GpuProgramParameters::ACT_AMBIENT_LIGHT_COLOUR);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("fogColour", GpuProgramParameters::ACT_FOG_COLOUR);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("fogParams", GpuProgramParameters::ACT_FOG_PARAMS);
|
||||
if (mrt)
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("far", GpuProgramParameters::ACT_FAR_CLIP_DISTANCE);
|
||||
}
|
||||
|
||||
outStream <<
|
||||
" float3 lightingFinal = lightColour.xyz * diffuse.xyz * vertexColour.xyz + ambient.xyz * lightAmbient.xyz + emissive.xyz; \n"
|
||||
" oColor.xyz = lerp(lightingFinal * tex.xyz, fogColour, fogValue); \n"
|
||||
" oColor.a = tex.a * diffuse.a * vertexColour.a; \n"
|
||||
"}";
|
||||
fragment->setSource(outStream.str());
|
||||
fragment->load();
|
||||
|
||||
for (int i=0; i<num_lights; ++i)
|
||||
{
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("lightPositionObjSpace"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_POSITION_OBJECT_SPACE, i);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("lightDiffuse"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_DIFFUSE_COLOUR, i);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("lightAttenuation"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_ATTENUATION, i);
|
||||
}
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("emissive", GpuProgramParameters::ACT_SURFACE_EMISSIVE_COLOUR);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("diffuse", GpuProgramParameters::ACT_SURFACE_DIFFUSE_COLOUR);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("ambient", GpuProgramParameters::ACT_SURFACE_AMBIENT_COLOUR);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("lightAmbient", GpuProgramParameters::ACT_AMBIENT_LIGHT_COLOUR);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("fogColour", GpuProgramParameters::ACT_FOG_COLOUR);
|
||||
else
|
||||
fragment = mgr.getByName("main_fp");
|
||||
material->getTechnique(0)->getPass(0)->setFragmentProgram(fragment->getName());
|
||||
}
|
||||
else
|
||||
fragment = mgr.getByName("main_fp");
|
||||
material->getTechnique(0)->getPass(0)->setFragmentProgram(fragment->getName());
|
||||
}
|
||||
|
||||
// Takes a name and adds a unique part to it. This is just used to
|
||||
|
158
components/settings/settings.cpp
Normal file
158
components/settings/settings.cpp
Normal file
@ -0,0 +1,158 @@
|
||||
#include "settings.hpp"
|
||||
|
||||
#include <fstream>
|
||||
|
||||
#include <OgreResourceGroupManager.h>
|
||||
#include <OgreStringConverter.h>
|
||||
|
||||
using namespace Settings;
|
||||
|
||||
Ogre::ConfigFile Manager::mFile = Ogre::ConfigFile();
|
||||
Ogre::ConfigFile Manager::mDefaultFile = Ogre::ConfigFile();
|
||||
CategorySettingVector Manager::mChangedSettings = CategorySettingVector();
|
||||
CategorySettingValueMap Manager::mNewSettings = CategorySettingValueMap();
|
||||
|
||||
void Manager::loadUser (const std::string& file)
|
||||
{
|
||||
mFile.load(file);
|
||||
}
|
||||
|
||||
void Manager::loadDefault (const std::string& file)
|
||||
{
|
||||
mDefaultFile.load(file);
|
||||
}
|
||||
|
||||
void Manager::saveUser(const std::string& file)
|
||||
{
|
||||
std::fstream fout(file.c_str(), std::ios::out);
|
||||
|
||||
Ogre::ConfigFile::SectionIterator seci = mFile.getSectionIterator();
|
||||
|
||||
while (seci.hasMoreElements())
|
||||
{
|
||||
Ogre::String sectionName = seci.peekNextKey();
|
||||
|
||||
if (sectionName.length() > 0)
|
||||
fout << '\n' << '[' << seci.peekNextKey() << ']' << '\n';
|
||||
|
||||
Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext();
|
||||
Ogre::ConfigFile::SettingsMultiMap::iterator i;
|
||||
for (i = settings->begin(); i != settings->end(); ++i)
|
||||
{
|
||||
fout << i->first.c_str() << " = " << i->second.c_str() << '\n';
|
||||
}
|
||||
|
||||
CategorySettingValueMap::iterator it = mNewSettings.begin();
|
||||
while (it != mNewSettings.end())
|
||||
{
|
||||
if (it->first.first == sectionName)
|
||||
{
|
||||
fout << it->first.second << " = " << it->second << '\n';
|
||||
mNewSettings.erase(it++);
|
||||
}
|
||||
else
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
std::string category = "";
|
||||
for (CategorySettingValueMap::iterator it = mNewSettings.begin();
|
||||
it != mNewSettings.end(); ++it)
|
||||
{
|
||||
if (category != it->first.first)
|
||||
{
|
||||
category = it->first.first;
|
||||
fout << '\n' << '[' << category << ']' << '\n';
|
||||
}
|
||||
fout << it->first.second << " = " << it->second << '\n';
|
||||
}
|
||||
}
|
||||
|
||||
const std::string Manager::getString (const std::string& setting, const std::string& category)
|
||||
{
|
||||
if (mNewSettings.find(std::make_pair(category, setting)) != mNewSettings.end())
|
||||
return mNewSettings[std::make_pair(category, setting)];
|
||||
|
||||
std::string defaultval = mDefaultFile.getSetting(setting, category);
|
||||
return mFile.getSetting(setting, category, defaultval);
|
||||
}
|
||||
|
||||
const float Manager::getFloat (const std::string& setting, const std::string& category)
|
||||
{
|
||||
return Ogre::StringConverter::parseReal( getString(setting, category) );
|
||||
}
|
||||
|
||||
const int Manager::getInt (const std::string& setting, const std::string& category)
|
||||
{
|
||||
return Ogre::StringConverter::parseInt( getString(setting, category) );
|
||||
}
|
||||
|
||||
const bool Manager::getBool (const std::string& setting, const std::string& category)
|
||||
{
|
||||
return Ogre::StringConverter::parseBool( getString(setting, category) );
|
||||
}
|
||||
|
||||
void Manager::setString (const std::string& setting, const std::string& category, const std::string& value)
|
||||
{
|
||||
CategorySetting s = std::make_pair(category, setting);
|
||||
|
||||
bool found=false;
|
||||
try
|
||||
{
|
||||
Ogre::ConfigFile::SettingsIterator it = mFile.getSettingsIterator(category);
|
||||
while (it.hasMoreElements())
|
||||
{
|
||||
Ogre::ConfigFile::SettingsMultiMap::iterator i = it.current();
|
||||
|
||||
if ((*i).first == setting)
|
||||
{
|
||||
if ((*i).second != value)
|
||||
{
|
||||
mChangedSettings.push_back(std::make_pair(category, setting));
|
||||
(*i).second = value;
|
||||
}
|
||||
found = true;
|
||||
}
|
||||
|
||||
it.getNext();
|
||||
}
|
||||
}
|
||||
catch (Ogre::Exception&)
|
||||
{}
|
||||
|
||||
if (!found)
|
||||
{
|
||||
if (mNewSettings.find(s) != mNewSettings.end())
|
||||
{
|
||||
if (mNewSettings[s] != value)
|
||||
{
|
||||
mChangedSettings.push_back(std::make_pair(category, setting));
|
||||
mNewSettings[s] = value;
|
||||
}
|
||||
}
|
||||
else
|
||||
mNewSettings[s] = value;
|
||||
}
|
||||
}
|
||||
|
||||
void Manager::setInt (const std::string& setting, const std::string& category, const int value)
|
||||
{
|
||||
setString(setting, category, Ogre::StringConverter::toString(value));
|
||||
}
|
||||
|
||||
void Manager::setFloat (const std::string& setting, const std::string& category, const float value)
|
||||
{
|
||||
setString(setting, category, Ogre::StringConverter::toString(value));
|
||||
}
|
||||
|
||||
void Manager::setBool (const std::string& setting, const std::string& category, const bool value)
|
||||
{
|
||||
setString(setting, category, Ogre::StringConverter::toString(value));
|
||||
}
|
||||
|
||||
const CategorySettingVector Manager::apply()
|
||||
{
|
||||
CategorySettingVector vec = mChangedSettings;
|
||||
mChangedSettings.clear();
|
||||
return vec;
|
||||
}
|
52
components/settings/settings.hpp
Normal file
52
components/settings/settings.hpp
Normal file
@ -0,0 +1,52 @@
|
||||
#ifndef _COMPONENTS_SETTINGS_H
|
||||
#define _COMPONENTS_SETTINGS_H
|
||||
|
||||
#include <OgreConfigFile.h>
|
||||
|
||||
namespace Settings
|
||||
{
|
||||
typedef std::pair < std::string, std::string > CategorySetting;
|
||||
typedef std::vector< std::pair<std::string, std::string> > CategorySettingVector;
|
||||
typedef std::map < CategorySetting, std::string > CategorySettingValueMap;
|
||||
|
||||
///
|
||||
/// \brief Settings management (can change during runtime)
|
||||
///
|
||||
class Manager
|
||||
{
|
||||
public:
|
||||
static Ogre::ConfigFile mFile;
|
||||
static Ogre::ConfigFile mDefaultFile;
|
||||
|
||||
static CategorySettingVector mChangedSettings;
|
||||
///< tracks all the settings that were changed since the last apply() call
|
||||
|
||||
static CategorySettingValueMap mNewSettings;
|
||||
///< tracks all the settings that are in the default file, but not in user file yet
|
||||
|
||||
void loadDefault (const std::string& file);
|
||||
///< load file as the default settings (can be overridden by user settings)
|
||||
|
||||
void loadUser (const std::string& file);
|
||||
///< load file as user settings
|
||||
|
||||
void saveUser (const std::string& file);
|
||||
///< save user settings to file
|
||||
|
||||
static const CategorySettingVector apply();
|
||||
///< returns the list of changed settings and then clears it
|
||||
|
||||
static const int getInt (const std::string& setting, const std::string& category);
|
||||
static const float getFloat (const std::string& setting, const std::string& category);
|
||||
static const std::string getString (const std::string& setting, const std::string& category);
|
||||
static const bool getBool (const std::string& setting, const std::string& category);
|
||||
|
||||
static void setInt (const std::string& setting, const std::string& category, const int value);
|
||||
static void setFloat (const std::string& setting, const std::string& category, const float value);
|
||||
static void setString (const std::string& setting, const std::string& category, const std::string& value);
|
||||
static void setBool (const std::string& setting, const std::string& category, const bool value);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // _COMPONENTS_SETTINGS_H
|
@ -12,7 +12,7 @@ void tab() { cout << " "; }
|
||||
// write one number with a space in front of it and a comma after it
|
||||
void num(unsigned char i, bool last)
|
||||
{
|
||||
cout << " 0x" << (unsigned)i;
|
||||
cout << " (char)0x" << (unsigned)i;
|
||||
if(!last) cout << ",";
|
||||
}
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,13 +1,13 @@
|
||||
project(resources)
|
||||
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/caustic_0.png "${OpenMW_BINARY_DIR}/resources/water/caustic_0.png" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/Example_Fresnel.cg "${OpenMW_BINARY_DIR}/resources/water/Example_Fresnel.cg" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/Example_FresnelPS.asm "${OpenMW_BINARY_DIR}/resources/water/Example_FresnelPS.asm" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/GlassFP.cg "${OpenMW_BINARY_DIR}/resources/water/GlassFP.cg" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/GlassVP.cg "${OpenMW_BINARY_DIR}/resources/water/GlassVP.cg" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/underwater.cg "${OpenMW_BINARY_DIR}/resources/water/underwater.cg" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/perlinvolume.dds "${OpenMW_BINARY_DIR}/resources/water/perlinvolume.dds" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/Water02.jpg "${OpenMW_BINARY_DIR}/resources/water/Water02.jpg" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/water.compositor "${OpenMW_BINARY_DIR}/resources/water/water.compositor" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/waves2.dds "${OpenMW_BINARY_DIR}/resources/water/waves2.dds" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/Examples-Water.material "${OpenMW_BINARY_DIR}/resources/water/Examples-Water.material" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/WaterNormal1.tga "${OpenMW_BINARY_DIR}/resources/water/WaterNormal1.tga" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/water.material "${OpenMW_BINARY_DIR}/resources/water/water.material" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/WaterNormal2.tga "${OpenMW_BINARY_DIR}/resources/water/WaterNormal2.tga" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/water.cg "${OpenMW_BINARY_DIR}/resources/water/water.cg" COPYONLY)
|
||||
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/gbuffer/gbuffer.cg "${OpenMW_BINARY_DIR}/resources/gbuffer/gbuffer.cg" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/gbuffer/gbuffer.material "${OpenMW_BINARY_DIR}/resources/gbuffer/gbuffer.material" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/gbuffer/gbuffer.compositor "${OpenMW_BINARY_DIR}/resources/gbuffer/gbuffer.compositor" COPYONLY)
|
||||
|
18
files/gbuffer/gbuffer.cg
Normal file
18
files/gbuffer/gbuffer.cg
Normal file
@ -0,0 +1,18 @@
|
||||
void RenderScene_vs(in float4 position : POSITION
|
||||
,in float2 uv :TEXCOORD0
|
||||
,uniform float4x4 wvp
|
||||
,out float4 oPosition : POSITION
|
||||
,out float2 oUV :TEXCOORD0)
|
||||
{
|
||||
oPosition = mul(wvp, position);
|
||||
oUV = uv;
|
||||
}
|
||||
|
||||
void RenderScene_ps(in float4 position : POSITION
|
||||
,in float2 uv :TEXCOORD0
|
||||
,uniform sampler2D tex1 : TEXUNIT0
|
||||
,out float4 oColor : COLOR)
|
||||
{
|
||||
float4 scene =tex2D(tex1, uv);
|
||||
oColor= scene;
|
||||
}
|
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Reference in New Issue
Block a user