Marc Zinnschlag
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367919200f
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
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scrawl
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525ce2f042
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Some cleanup - move definitions to implementation file
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2014-01-18 10:52:16 +01:00 |
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scrawl
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c548dcee13
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Quick keys menu: make sure selected spell still exists
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2014-01-17 15:20:22 +01:00 |
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scrawl
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0dc2e829dd
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Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
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2013-11-17 23:31:08 +01:00 |
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scrawl
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c73217627e
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Move code for listing effect sources to the spell management classes
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2013-11-15 20:29:47 +01:00 |
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scrawl
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ff7e4174f9
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Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
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2013-11-13 18:51:28 +01:00 |
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scrawl
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a6e2f43b75
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Stop continuous VFX when the effect is no longer active.
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2013-11-13 15:44:43 +01:00 |
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Marc Zinnschlag
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654cd3ab9b
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Issue #479: Use magnitude specified when adding disease
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2013-01-13 14:52:55 +01:00 |
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Marc Zinnschlag
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f4ee8e2642
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Issue #479: Added additional magnitude parameter to known spells
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2013-01-12 13:10:20 +01:00 |
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Marc Zinnschlag
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be1334b202
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disease tests
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2012-11-09 18:16:29 +01:00 |
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Marc Zinnschlag
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35f478071e
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Issue #255: deleted the old environment class and using the new one instead
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2012-04-23 15:27:03 +02:00 |
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Marc Zinnschlag
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52c7ee3b6a
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moved selected spell from NpcStats to Spells
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2012-04-13 10:49:45 +02:00 |
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Marc Zinnschlag
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77065390d7
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simplifying Spells class
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2012-04-11 19:40:42 +02:00 |
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Marc Zinnschlag
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750d79eaf0
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added spell container class
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2012-04-11 19:03:06 +02:00 |
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