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56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
#ifndef GAME_MWMECHANICS_SPELLS_H
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#define GAME_MWMECHANICS_SPELLS_H
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#include <components/esm/loadspel.hpp>
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#include <vector>
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namespace MWWorld
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{
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struct Environment;
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}
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namespace MWMechanics
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{
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class MagicEffects;
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/// \brief Spell list
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///
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/// This class manages known spells as well as abilities, powers and permanent negative effects like
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/// diseaes.
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class Spells
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{
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public:
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typedef std::vector<const ESM::Spell *> TContainer;
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typedef TContainer::const_iterator TIterator;
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private:
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static const int sTypes = 6;
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std::vector<const ESM::Spell *> mSpells[sTypes];
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void addSpell (const ESM::Spell *, MagicEffects& effects) const;
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public:
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TIterator begin (ESM::Spell::SpellType type) const;
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TIterator end (ESM::Spell::SpellType type) const;
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void add (const std::string& spell, MWWorld::Environment& environment);
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/// \note Adding a spell that is already listed in *this is a no-op.
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void remove (const std::string& spell, MWWorld::Environment& environment);
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MagicEffects getMagicEffects (MWWorld::Environment& environment) const;
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///< Return sum of magic effects resulting from abilities, blights, deseases and curses.
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void clear();
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///< Remove all spells of al types.
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};
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}
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#endif
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