1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-27 12:35:46 +00:00

4019 Commits

Author SHA1 Message Date
Alexander Kolodeev
7c3ef213ce Fix error when create new OpenCS addon 2018-12-19 18:47:02 +03:00
AnyOldName3
7b108ae9a2 Disable depth sorting for translucent objects in the shadow maps 2018-12-19 01:45:05 +00:00
AnyOldName3
e2515f6db7 Merge branch 'master' into osgshadow-test-vdsm 2018-12-18 19:51:27 +00:00
AnyOldName3
53188f61fc Fix animation bug with VAOs 2018-12-18 19:44:30 +00:00
Bret Curtis
fc19c842cf
Revert "fix a rig bug visible with OSG_VERTEX_BUFFER_HINT=VAO" 2018-12-13 20:09:46 +01:00
Bret Curtis
97aa6f58e3
Merge pull request #2064 from sthalik/pr/win32-debug-parent-console
enable win32 debug console when launching from console
2018-12-12 21:15:07 +01:00
Stanislaw Halik
c5c160870d fix accidental header namespace inclusion 2018-12-12 00:48:27 +01:00
Stanislaw Halik
f6c8842457 move to debugging.[ch]pp 2018-12-12 00:41:53 +01:00
Stanislaw Halik
74955555b9 remove verbose comments and example 2018-12-12 00:02:09 +01:00
AnyOldName3
b6b1b39804 Make the terrain paging system use the view point rather than the eye point to determine which nodes to use so that it can be inherited by RTT cameras. 2018-12-10 21:20:29 +00:00
elsid
da431135fa
Use pointer to check is NavMeshTilesCache::Value initialized 2018-12-10 23:51:15 +03:00
elsid
aab7f2e8b9
Don't check for equality in move assignment
Assume it is undefined behavior to move-assing value to itself.
2018-12-10 23:45:31 +03:00
AnyOldName3
2d5da1a6fa Don't exclusively rely on a shadow map if its bounds have been expanded since the cull traversal. 2018-12-08 20:39:41 +00:00
Stanislaw Halik
56d79bd4e0 fix typo 2018-12-08 20:58:10 +01:00
Andrei Kortunov
e073e0d8c9 Do not read font size just for every single widget 2018-12-08 21:18:42 +04:00
Stanislaw Halik
44e60b708b fix missing _WIN32 guard 2018-12-08 03:13:18 +01:00
Stanislaw Halik
64e960aa22 enable win32 debug console when launching from console 2018-12-08 01:29:14 +01:00
AnyOldName3
244bd289cb Change default colour mode (as apparently it actually gets used sometimes) 2018-12-03 18:56:37 +00:00
mp3butcher
7a85e10d2f fix a rig bug visible with OSG_VERTEX_BUFFER_HINT=VAO 2018-12-02 23:36:27 +01:00
AnyOldName3
0a409c0ab8 Make shadow map front-face culling configurable 2018-12-01 00:26:43 +00:00
AnyOldName3
dd207d9e54 Make the shadow polygon offset parameters configurable 2018-11-30 00:55:54 +00:00
AnyOldName3
642002b302 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2018-11-29 01:19:01 +00:00
AnyOldName3
aa11832949 Resolve bugs with depth-clamped shadow maps 2018-11-29 01:17:58 +00:00
AnyOldName3
7ad4882f0c Fix debug hud frustum outline disappearence 2018-11-21 23:45:47 +00:00
AnyOldName3
061fa57335 Switch to better-performing data types for debug hud geometry 2018-11-21 22:38:50 +00:00
AnyOldName3
632b0d8979 Make shadow maps use their whole depth range for the overlap with the view frustum and rely on depth clamping to ensure objects outside the frustum still cast shadows. 2018-11-20 23:02:28 +00:00
AnyOldName3
660e423e99 Correct debug hud frustum colour 2018-11-20 23:01:04 +00:00
Bret Curtis
419e7ea5a2
Merge pull request #2035 from akortunov/coverity
Fix many Coverity Scan warnings
2018-11-14 09:44:30 +01:00
Andrei Kortunov
4ee15ddcb9 Fix many Coverity Scan warnings 2018-11-14 11:21:49 +04:00
Andrei Kortunov
d2613e35a2 Fix some Clang 7 warnings 2018-11-09 19:42:59 +04:00
Bret Curtis
228f6b572f
Merge branch 'master' into prisonmarker 2018-11-08 21:11:24 +01:00
Bret Curtis
f6243fae83
Merge pull request #1615 from akortunov/holstered_weapons
Weapon sheathing
2018-11-08 20:44:20 +01:00
Bret Curtis
9ae077c033
use c++11 std::align from <memory> (#2026)
* use c++11 std::align from <memory>

* for Ubuntu, use gcc5 instead of 4.8

* use travis to set gcc to 5

eval

and sudo

* use eval in .travis.yml

* use gcc-8

* replace precise with trusty llvm toolchain, because we have been using trusty for awhile now

* push things to matrix, so we can support multiple releases if we want

* we should not be allowing for failures, we are ready to start trusting clang and its analyzer

* scan-build was pushed to another package

* use gcc-8 still but wrap in scan-build

* travis.yml cleanup, have output of scripts go to stdout, make search for substring a regex

use double []

fix missing ,

use bash to use regex

black spaces matter

* set human readable names for our various builds, split out our static analysis between openmw and openmw-cs

* test if not set, then set otherwise ignore

* use quotes

* do not eval it, set it in travis env

* no more &&

* what does clang7 have to say?

* use sourceline for now

* use clang-7 instead of clang-7.0

* yes, llvm-toolchain-trusty-7 not llvm-toolchain-trusty-7.0

* for static analysis, openmw is compiled and checked on its own while openmw-cs is build with all the rest. this might change in the future.

and actually do it the other way around
2018-11-08 17:38:09 +01:00
Andrei Kortunov
ad36834671 Fix some compiler warnings 2018-11-08 13:16:04 +04:00
Capostrophic
4efe1bc892 Add prison marker record fallback definition (bug #4701) 2018-11-05 19:37:46 +03:00
Andrei Kortunov
92e45507d8 Weapon sheathing support, including quivers and scabbards (feature #4673) 2018-11-05 11:18:20 +04:00
Bret Curtis
a8d944e756
Merge pull request #2023 from elsid/navmesh_cache_limit
Navmesh cache limit
2018-11-05 07:51:48 +01:00
elsid
6e78fbb538
Double key size for item cache size 2018-11-05 02:21:19 +03:00
elsid
696bb9adc8
Add missing decrease for free navmesh data size 2018-11-05 02:21:18 +03:00
elsid
d2c2bdadb5
Add align implementation 2018-11-04 21:56:15 +03:00
elsid
b477775e16
Use callback to iterate over chunks 2018-11-04 18:34:31 +03:00
elsid
db5638bf6d
Add global recast allocator to allocate temp buffers on stack 2018-11-04 18:11:15 +03:00
Andrei Kortunov
a387c6b910 Fix MSVC2015 C4503 warning 2018-11-04 11:11:55 +04:00
Bret Curtis
261bbded00
Merge pull request #2016 from elsid/navmesh_update_change_type
Use new change type for update object
2018-11-03 17:30:05 +01:00
elsid
41319eb2bf
Use new change type for update object
To perform jobs for updated animated objects and doors with lowest
priority.
2018-11-03 16:44:23 +03:00
elsid
b77684a135
Add TODOs 2018-11-03 16:15:32 +03:00
elsid
2ba026e2b2
Limit navmesh cache size by data size + key size 2018-11-03 16:14:07 +03:00
Andrei Kortunov
829faf7b2c Improve toggleactorspaths console command 2018-11-03 10:42:14 +04:00
AnyOldName3
b178e1868a Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2018-11-03 00:27:40 +00:00
AnyOldName3
3c25e7b93d
Merge pull request #2010 from AnyOldName3/windows-debug-build-fix
Include missing Windows header before calling Windows-specific functions and switch CMake compile definitions to the new style.
2018-11-02 23:57:44 +00:00