Alexei Kotov
ca85820431
Refactor NiUVController
2023-09-14 02:07:24 +03:00
Alexei Kotov
19d1f6f3f5
Rewrite typed NiInterpolator loading
2023-09-14 00:34:15 +03:00
Alexei Kotov
6d82f8b00d
Refactor NiKeyframeController and NiTransformInterpolator
2023-09-14 00:03:25 +03:00
Alexei Kotov
208bfa9e21
Refactor NiMaterialColorController
2023-09-13 23:37:28 +03:00
Alexei Kotov
a7cc4e6ba6
Rename Node->NiAVObject and update everything directly related
...
Update NiNode
Simplify RootCollisionNode handling in BulletNifLoader
2023-09-10 07:18:39 +03:00
Alexei Kotov
6872c7144e
Rename Transformation->NiTransform and update everything directly related
2023-09-10 07:18:39 +03:00
Alexei Kotov
ef896faa90
Rename Named->NiObjectNET and update everything directly related to it
...
BulletNifLoader: properly check if the node has animation controllers
Flatten extra data linked list
2023-09-10 07:18:39 +03:00
Alexei Kotov
fd3b24e2e6
Make better use of osg::BoundingSpheref in the NIF loader
2023-09-06 23:55:36 +03:00
Alexei Kotov
0154bb78df
Modernize NiSkinPartition
2023-09-06 23:55:36 +03:00
Alexei Kotov
6ac271d5c0
Modernize NiParticlesData and NiSkinData
2023-09-06 23:55:36 +03:00
Alexei Kotov
89774716fb
Modernize NiGeometryData
2023-09-06 23:55:36 +03:00
Alexei Kotov
cfd37dbcc6
Modernize NiTriShapeData
2023-09-06 23:55:36 +03:00
Alexei Kotov
5e8f9e7dd9
Modernize NiPixelData
2023-09-06 23:55:36 +03:00
Alexei Kotov
523e7e8228
Modernize NiRotatingParticlesData and NiVisData
2023-09-06 23:55:35 +03:00
Alexei Kotov
eba0ab444b
Modernize NiTriStripsData
2023-09-06 23:55:35 +03:00
Alexei Kotov
fda6b0b4f8
Modernize NiUVData, NiLinesData, NiTriBasedGeomData
2023-09-06 23:55:35 +03:00
Alexei Kotov
384a398b62
Modernize NiMorphData, palette and BSBound records
2023-09-06 23:55:35 +03:00
Alexei Kotov
5b07a78f2c
Modernize skin instance records
2023-09-06 23:55:35 +03:00
Alexei Kotov
2edf3399e2
Modernize extra data records
2023-09-01 01:54:11 +03:00
Alexei Kotov
087114e55b
Print unsupported interpolator record names
2023-09-01 01:27:03 +03:00
Alexei Kotov
bb6e008801
Modernize dynamic effects
2023-08-31 22:06:21 +03:00
Alexei Kotov
2e847a12c4
Modernize NiSourceTexture and BSShaderTextureSet
2023-08-31 20:50:30 +03:00
Alexei Kotov
fb8ead2bd4
Rename nif/controlled to nif/texture
2023-08-31 18:59:33 +03:00
Alexei Kotov
4a88726aba
Move particle modifiers into a dedicated file
2023-08-31 18:43:13 +03:00
Alexei Kotov
1d05aa2e37
Modernize particle modifiers
2023-08-31 18:16:11 +03:00
psi29a
c290754077
Revert "Merge branch 'loadSSEAlchemyTable' into 'master'"
...
This reverts merge request !3267
2023-08-03 19:55:06 +00:00
alekulyn
d2896945e8
Load SSE alchemy table
2023-07-28 07:46:20 +00:00
psi29a
2c989e4057
Merge branch 'coverityfixes' into 'master'
...
Correct some things based on Coverity's output
See merge request OpenMW/openmw!3272
2023-07-24 13:22:25 +00:00
psi29a
466b2f1b74
Merge branch 'mantlingtalos' into 'master'
...
Copy triangle data from NiSkinPartition, a.k.a. SKYRIM TREES
See merge request OpenMW/openmw!3235
2023-07-24 09:11:40 +00:00
Alexei Kotov
a8119f3863
Fix vertex color emissive lighting mode handling
2023-07-24 00:34:30 +03:00
Alexei Kotov
0d70ae5028
Clean up primitive set copying
2023-07-23 13:32:33 +03:00
Alexei Kotov
3f252eab5d
Copy triangle data from NiSkinPartition
2023-07-23 13:32:33 +03:00
Alexei Kotov
d6e420fb48
Handle BSShader specular flag
2023-07-22 17:28:05 +03:00
Alexei Kotov
6b6a3bcfca
Make decal rendering more accurate for Skyrim models, reducing Z-fighting
2023-07-20 19:28:33 +03:00
Alexei Dobrohotov
52a16e0e93
BSEffectShader/NoLighting fixes
...
Don't hijack BSShader::NoLighting for BSEffectShader functionality
(Fallout meshes break if you use the actual emissive color as a base color)
Don't use falloff for textureless NoLighting objects
Use falloff flag for BSEffectShader
2023-07-09 14:44:09 +03:00
Petr Mikheev
19fb9f8e14
Handle editor marker bit in BSXFlags
2023-05-29 18:47:27 +02:00
Petr Mikheev
788a4d32aa
Handle DoubleSided and TreeAnim flags in BSLightingShaderProperty.
2023-05-29 18:47:27 +02:00
Petr Mikheev
fd90a8c9b4
Hide Nif nodes with name "EditorMarker".
2023-05-29 18:47:27 +02:00
Evil Eye
9728024978
Replace compare with more idiomatic methods
2023-05-22 19:51:27 +02:00
Cody Glassman
6a64f352a4
fix shader compilation
2023-02-26 14:31:53 -08:00
Cody Glassman
ac4787aeec
shade refactor
2023-02-25 11:03:39 -08:00
Alexei Kotov
e15434be94
Disable falloff in BSEffectShader for now
2023-02-24 19:36:39 +03:00
Alexei Kotov
8d3c5c0f05
Unify texture wrapping setup
2023-02-20 00:23:00 +03:00
Alexei Kotov
2de81738c1
Implement the basics of BSEffectShaderProperty
2023-02-20 00:23:00 +03:00
Alexei Kotov
9deed5c03e
Propagate dynamic effects to node's immediate children (bug #6550 )
2023-02-11 17:37:25 +03:00
Alexei Kotov
99aa90f90c
Rewrite NiVertexColorProperty
2023-02-11 00:58:13 +03:00
elsid
843753da14
Remove unused includes
2022-10-09 16:44:18 +02:00
jvoisin
3cbf1dc042
First pass with include-what-you-use
2022-10-09 10:39:43 +00:00
elsid
bb8b5e2108
Add META_Node to clang-format StatementMacros
2022-10-06 21:11:52 +02:00
elsid
0688b6de40
Separate record list reading from its state
...
To make it possible to set record list state independently from reading NIF
file.
2022-09-24 19:10:35 +02:00