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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-26 09:35:28 +00:00

4658 Commits

Author SHA1 Message Date
Marc Zinnschlag
74145410f2 basic syntax highlighting in script subview 2013-04-10 22:49:22 +02:00
Marc Zinnschlag
3a87b12baf delete script subview on script deletion 2013-04-10 21:31:14 +02:00
Britt Mathis
f7383905b7 Finally eliminated calls to MWBase::WindowManager in constructors 2013-04-10 14:46:21 -04:00
Marc Zinnschlag
d61ec1063e added script editor 2013-04-10 20:14:10 +02:00
Britt Mathis
d768f6b57e Deleted *_* files in MwGui, builds. 2013-04-10 13:05:15 -04:00
Marc Zinnschlag
beb1858a57 Merge remote-tracking branch 'glorf/bugfix' 2013-04-10 17:39:19 +02:00
Glorf
ad49d1ecab Sixth minor fix 2013-04-10 15:24:20 +02:00
Britt Mathis
ce9bc6d9ba MwGui windowManager calls fixed to use MWBase::Environment::get().getWindowManager, filenames in MwGui now comply with naming conventions 2013-04-10 00:32:05 -04:00
Chris Robinson
50d8353a8d Fix a hack so arms dont show in first-person 2013-04-09 16:51:04 -07:00
Chris Robinson
9d29921913 Merge remote-tracking branch 'zini/master' into nifogre 2013-04-09 15:12:19 -07:00
Chris Robinson
a700c50e84 Add a first-person view mode to NpcAnimation
And use it instead of showing/hiding the player.
2013-04-09 15:10:14 -07:00
Marc Zinnschlag
a2ab43be7e Merge remote-tracking branch 'scrawl/master' 2013-04-09 21:22:38 +02:00
scrawl
0e7d555cdf Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM. 2013-04-09 20:31:00 +02:00
Tom Mason
6ca2b1af74 fix for turning animations playing when in vanity mode 2013-04-09 19:24:41 +01:00
Glorf
bd93e63150 Fifth minor fix 2013-04-09 19:46:27 +02:00
Glorf
248fff6eb7 Fourth minor fix 2013-04-09 19:41:03 +02:00
Glorf
44ef02eb99 Third minor fix 2013-04-09 19:04:59 +02:00
Chris Robinson
029d565727 Avoid calling setVisible for character previews 2013-04-09 09:23:07 -07:00
Chris Robinson
9f9d978b0f Use an enum to specify the NPC's view mode (normal, head only) 2013-04-09 09:07:05 -07:00
Glorf
46925e93a6 Second minor fix 2013-04-09 16:14:08 +02:00
Marc Zinnschlag
cd33f40c8f re-enabled opening of record subviews via double click in table 2013-04-09 14:28:31 +02:00
Marc Zinnschlag
be4a01bdb4 added missing recrod type columns 2013-04-09 14:27:32 +02:00
Marc Zinnschlag
40bb772e34 added verifier for spell record 2013-04-09 12:44:49 +02:00
Marc Zinnschlag
ae0a7d5bcd added cost and type columns to spell table 2013-04-09 11:53:47 +02:00
Marc Zinnschlag
ec6dff38b1 added basic spell table 2013-04-09 11:40:36 +02:00
Glorf
623c2c8201 Minor fix 2013-04-09 07:45:07 +02:00
scrawl
01ae91f640 Fix several NPCs spawning in the ground 2013-04-09 01:24:17 +02:00
Glorf
7c22e123f4 Bugfix #691 changes 2013-04-08 22:10:55 +02:00
Chris Robinson
01a1a0b846 Merge remote-tracking branch 'zini/master' into nifogre
Conflicts:
	components/nifogre/ogrenifloader.cpp
2013-04-08 11:46:57 -07:00
Marc Zinnschlag
ef09b1cac8 Merge remote-tracking branch 'glorf/bugfix-1' 2013-04-08 20:23:18 +02:00
Marc Zinnschlag
85e5bd212b Merge remote-tracking branch 'scrawl/master' 2013-04-08 20:05:52 +02:00
Glorf
2f52df22ce Bugfix #553 2013-04-08 19:00:38 +02:00
Glorf
194ca2584d Small azura's star fix 2013-04-08 17:53:41 +02:00
Glorf
50932a7a6b Finished bugfix #691 2013-04-08 17:50:03 +02:00
scrawl
d0bcf83091 Adjust player position to ground after using travel services 2013-04-08 16:30:18 +02:00
scrawl
a7de870a44 Fix mercenary not updating its profit when item was dragged onto the player avatar 2013-04-08 16:21:18 +02:00
Chris Robinson
08d43fe217 Make the getHeadNode method more general 2013-04-08 05:48:52 -07:00
Chris Robinson
3768e04a0c Merge remote-tracking branch 'zini/master' into nifogre 2013-04-07 17:24:47 -07:00
Chris Robinson
7baca30a1d Only get the non-accum root's keyframe when updating positions
The actual animation pose is now handled by the controllers, based on the
current animation time.
2013-04-07 16:21:45 -07:00
Chris Robinson
261ea1fe5e Implement a KeyframeController 2013-04-07 14:56:23 -07:00
Marc Zinnschlag
43a5013690 added verifier for birthsign record 2013-04-07 23:25:35 +02:00
Chris Robinson
f69a8259e1 Update animation source controller targets 2013-04-07 13:51:04 -07:00
scrawl
9e08497f02 Initial container content should inherit the owner of its container 2013-04-07 22:07:04 +02:00
Chris Robinson
7494f90301 Remove an unneeded function 2013-04-07 13:02:46 -07:00
scrawl
480467b6eb Reset the 'owner' field for items that were legitimately bought from an NPC. 2013-04-07 21:53:11 +02:00
Chris Robinson
2362e920f3 Use an unconnected object list for animation sources
We'll want the controllers, as the plan is to use their keyframe controllers
to animate the actual skeleton used for the meshes.
2013-04-07 12:41:27 -07:00
scrawl
f3c8cd2065 Don't buy/sell keys which are set to open a lock 2013-04-07 21:38:53 +02:00
scrawl
2d2196b0d6 Implemented levelled items 2013-04-07 21:01:02 +02:00
Marc Zinnschlag
baf8eaecb8 added texture column to birthsign table 2013-04-07 20:46:04 +02:00
Marc Zinnschlag
60cc95305d added basic birthsign table 2013-04-07 20:26:39 +02:00