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Fourth minor fix
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@ -43,11 +43,13 @@ namespace MWWorld
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switch(MWWorld::Class::get (object).canBeEquipped (actor, object))
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{
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case 0:
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return; //Item cannot be equipped, so function breaks.
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return;
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case 2:
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invStore.equip(MWWorld::InventoryStore::Slot_CarriedLeft, invStore.end());
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break;
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case 3:
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invStore.equip(MWWorld::InventoryStore::Slot_CarriedRight, invStore.end());
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break;
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}
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// equip the item in the first free slot
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@ -192,8 +192,10 @@ void MWWorld::InventoryStore::autoEquip (const MWWorld::Ptr& npc)
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continue;
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case 2:
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invStore.equip(MWWorld::InventoryStore::Slot_CarriedLeft, invStore.end());
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break;
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case 3:
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invStore.equip(MWWorld::InventoryStore::Slot_CarriedRight, invStore.end());
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break;
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}
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if (!itemsSlots.second) // if itemsSlots.second is true, item can stay stacked when equipped
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