Petr Mikheev
3697c9266b
Separate l10n manager from lua
2022-10-07 17:19:04 +02:00
elsid
063fff7fa4
Fix and prevent -Wextra-semi warning
2022-10-06 00:26:43 +02:00
elsid
d2e1f18924
Add tests for NifOsg::Loader
2022-09-24 19:10:39 +02:00
elsid
4b760e8846
Do not add redundant nullptr parent
...
There are no failed tests after this, so this is not really needed.
2022-09-24 19:10:31 +02:00
elsid
83bb2195b0
Move init functions for Nif nodes to a separate file
...
This will be used in other tests.
2022-09-24 19:10:25 +02:00
elsid
f2fb3d6de8
Separate NIFFileReader from NIFFile
...
NIFFile might not always be created from a file or stream containing NIF data.
Basically there are 2 different responsibilities for this class:
1. Read NIF file
2. Provide input for nifosg and bulletnifloader.
Remove no longer needed NIFFileMock since the state of NIFFfile can be
initialized independently from reading NIF file.
2022-09-24 19:10:14 +02:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
Project579
b82176410b
Use std::filesystem for unit tests temporary files path.
2022-09-19 21:42:18 +02:00
elsid
5b1d6917ef
Add comments to prevent line splitting on formatting
2022-09-12 21:00:51 +02:00
elsid
6ae15f08e0
Avoid chained operator() calls to prevent formatting issues
2022-09-12 16:48:15 +02:00
Project579
5456ef1d50
Add new functions and overloads to support std::u8string and std::filesystem::path.
2022-09-11 14:41:20 +02:00
Project579
928b131564
Implement std::filesystem::path conversion tests.
2022-09-11 14:41:20 +02:00
Project579
a13709c510
Replace implicit convertions from std::filesystem::path to std::string with correctly converting functions.
2022-09-11 14:41:20 +02:00
Project579
864112b5db
Fixed Windows build when using MSVC 14.26 and MacOS build.
2022-09-11 14:41:20 +02:00
Project579
e5c417c968
Make sure all paths are passed as std::filesystem::path instead of std::string where possible.
2022-09-11 14:41:15 +02:00
Project579
cf0af87c80
Revert changes from "4c8e1ccf - Fixed windows build and updated tests to reflect changes of escape character from "&" to "\"" in "apps/openmw_test_suite/openmw/options.cpp"
2022-09-11 02:19:07 +02:00
Project579
cd229a965b
Fixed windows build and updated tests to reflect changes of escape character from "&" to "\"
2022-09-11 02:19:07 +02:00
Project579
4bb07282c9
Replace all remaining occurrences of boost::filesystem with std::filesystem.
2022-09-11 02:19:00 +02:00
elsid
22ee592dd3
Lock TileCachedRecastMeshManager once per changing a cell
...
To save time on locking mutex and prevent AsyncNavMeshUpdater to use RecastMesh
for a tile in the middle of objects loading.
2022-09-08 11:06:35 +02:00
elsid
d15e1dca84
Use R-tree for objects to be used for navmesh generation
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Instead of storing a set of objects per tile.
2022-09-07 22:51:56 +02:00
psi29a
fcd9b78cac
Merge branch 'REFACTOR_STORE' into 'master'
...
Refactoring the ESM store to better support many new ESM4 types
See merge request OpenMW/openmw!2161
2022-09-07 20:22:29 +00:00
elsid
180d609e0d
Check "wait until min distance to player" only for requiredTilesPresent wait condition
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allJobsDone should wait even if "wait until min distance to player" is 0.
2022-09-06 21:51:48 +02:00
elsid
204ab6fea3
Use version instead of generation and revision for recast mesh
2022-09-06 21:51:48 +02:00
florent.teppe
0dd529ab1d
With the records include removed from store.hpp, need to include the relevant files accross the codebase.Lots of touched files, but very little done
2022-09-06 13:26:13 +02:00
elsid
e2d566b89d
Store changed tiles in TileCachedRecastMeshManager
2022-09-05 11:49:39 +02:00
Evil Eye
02bbb0be45
Improve format workaround and add unit tests
2022-08-26 19:43:57 +00:00
elsid
948e2f5db9
Do not use collision shapes with visual only collision to generate navmesh
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These collision shapes are not used for actors movement physics simulation.
2022-08-25 00:56:03 +02:00
Evil Eye
0df45a90b3
Use string_view in the remaining Class methods and push string_views closer to the MyGUI boundary
2022-08-23 22:14:27 +02:00
elsid
5dc612aa54
Replace ciCompareLen with ciStartsWith where possible
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`ciCompareLen(a, b, b.size()) == 0` expression is an equivalent of checking for
equality of `a` prefix with size `b.size()` with `b`.
`ciCompareLen(a, b, a.size()) == 0` is also the same thing but `a` is a prefix
`b` should start with.
2022-08-22 09:32:22 +02:00
elsid
e1bed86d7e
Do single navigator update per frame
...
Primarily for crossing cell border case. Each Navigator::update call has a cost.
Doing it multiple times per frame increased frame duration on cell loading.
Call Navigator::wait only when cell has changed but do not use
Scene::hasCellChanged because it doesn't always indicates it.
2022-08-20 19:15:55 +02:00
Evil Eye
51938f9ef7
Use string_view in Interpreter::Context
2022-08-12 19:42:35 +02:00
psi29a
bb9884c024
Merge branch 'split_stringops' into 'master'
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Split components/misc/stringops.hpp into multiple headers
See merge request OpenMW/openmw!2233
2022-08-09 18:06:40 +00:00
cody glassman
ac4b29be08
cleanup default shaders and remove confusing main shader
2022-08-07 06:42:48 -07:00
psi29a
00f8c9760a
Merge branch 'fixed_string_tests' into 'master'
...
Replace deprecated std::is_pod
See merge request OpenMW/openmw!2239
2022-08-04 09:55:51 +00:00
elsid
8e4f6fc4e4
Use FetchContent to get googletest
2022-08-04 01:12:11 +02:00
elsid
f99ed6f1db
Split components/misc/stringops.hpp into multiple headers
...
Replace all ciEqual overloads with one having std::string_view as argument.
2022-08-03 22:06:24 +02:00
elsid
da0a1ac9ba
Do compile time checks in compile time instead of tests
2022-08-03 21:47:00 +02:00
elsid
c42c0dcbc9
Replace deprecated std::is_pod
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apps/openmw_test_suite/esm/test_fixed_string.cpp:99:23: warning: ‘template<class _Tp> struct std::is_pod’ is deprecated: use is_standard_layout && is_trivial instead [-Wdeprecated-declarations]
99 | ASSERT_TRUE(std::is_pod<ESM::NAME>::value);
| ^~~~~~
2022-08-03 21:47:00 +02:00
Andrei Kortunov
888f4d2ac1
Add a post processing API to work with fog
2022-07-30 21:44:18 +04:00
Andrei Kortunov
c36c28e8f9
Move NIF implementation to cpp files
2022-07-21 15:54:52 +04:00
elsid
9398e97600
Avoid manual memory management for VFS archives
2022-07-16 15:30:14 +02:00
Petr Mikheev
8b8c304953
Treat empty RootCollisionNode
in NIF as NCC flag and generate CameraOnly collision shape
2022-07-10 00:46:11 +02:00
elsid
bef15edf0b
Remove redundant ostream, istream, iostream and sstream includes
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* Replace by std::to_string and operator+ where possible.
* Move the code requiring to include <sstream> from .hpp to .cpp files.
2022-07-05 01:41:28 +02:00
elsid
e074ebde96
Fix C4389 msvc warning
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'==': signed/unsigned mismatch
2022-07-01 18:47:47 +02:00
elsid
2eae3227ba
Fix C4305 msvc warning
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'argument': truncation from 'double' to 'float'
2022-07-01 18:47:46 +02:00
elsid
8544aa481c
Fix C4459 msvc warning
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declaration of 'navMeshVersion' hides global declaration
2022-07-01 18:47:40 +02:00
elsid
7e6c13630a
Use target_precompile_headers for the most expensive headers
2022-07-01 14:05:17 +00:00
elsid
10fbf170a2
Reduce number of includes for boost/program_options
2022-06-25 18:32:10 +02:00
Alexei Kotov
e673f9fa76
Clean up NIF flags
2022-06-22 01:58:16 +03:00
elsid
1a12c453d6
Support different agent collision shape type for pathfinding
...
Actors may have different collision shapes. Currently there are axis-aligned
bounding boxes and rotating bounding boxes. With AABB it's required to use
bounding cylinder for navmesh agent to avoid providing paths where actor can't
pass. But for rotating bounding boxes cylinder with diameter equal to the front
face width should be used to not reduce of available paths. For example rats
have rotating bounding box as collision shape because of the difference between
front and side faces width.
* Add agent bounds to navmesh tile db cache key. This is required to distinguish
tiles for agents with different bounds.
* Increase navmesh version because navmesh tile db cache key and data has changed.
* Move navmesh version to the code to avoid misconfiguration by users.
* Fix all places where wrong half extents were used for pathfinding.
2022-06-21 12:57:32 +02:00