elsid
c476437b6e
Mark Actors member functions as const where possible
2022-07-04 22:37:27 +02:00
elsid
2ec757ab0f
Remove unnecessary member functions from Actors
2022-07-04 22:16:38 +02:00
elsid
fe206c1526
Remove updateHeadTracking from member functions
2022-07-04 21:17:07 +02:00
elsid
fdf6e58ea3
Split apps/openmw/mwmechanics/actorutil.hpp
2022-06-26 16:42:29 +02:00
Evil Eye
b79c42fa77
Exclude followers in combat with their leader
2022-06-22 16:37:03 +02:00
elsid
6db4b78dcb
Fix playing explore music after loading the game from main menu
2022-05-23 01:08:53 +02:00
elsid
77c09dff39
Store CharacterController by value in MWMechanics::Actor
2022-05-21 00:41:55 +02:00
elsid
e2c44d13f3
Use std::list to store mechanics actors
...
To make the order of elements deterministic. Using memory address based objects
as map key makes order of elements there nondeterministic. Later it can be
replaced with vector when there are no indirect munipulations with container
inside iteration loops.
Change map key to const MWWorld::LiveCellRefBase* to avoid erasing and inserting
elements on MWWorld::Ptr update.
2022-05-20 22:55:55 +02:00
elsid
66c9b6c199
Make MWMechanics::Actors local static variables to be members
2022-05-09 00:59:37 +02:00
elsid
87ca575d60
List private members of MWMechanics::Actors in a single place
2022-05-09 00:55:09 +02:00
Matt
49e21e121a
Revert "Merge branch 'refactor/6677-2' into 'master'"
...
This reverts merge request !1733
2022-04-04 17:09:52 +00:00
Matt
21e4c10fa9
Introduce IndexedVector
2022-04-04 13:56:19 +00:00
ζeh Matt
eca405e5c7
Use std::vector instead of std::list
2022-02-25 04:02:21 +02:00
Evil Eye
d6f06fbf9a
Remove allies from combat when stopping combat
2021-11-25 22:00:52 +01:00
Evil Eye
289e1544d2
Don't wait a frame to recalculate magicka
2021-10-25 16:54:50 +02:00
Evil Eye
b8e4f18751
Clear temporary effects before unloading actors to prevent absorb effects becoming permanent
2021-09-29 19:25:11 +02:00
Evil Eye
dc1fe62dde
Overhaul magic effects to work with onApply and onEnd events
2021-09-29 19:25:10 +02:00
jvoisin
cf11870b1c
Sprinkle some references where it makes sense
2021-06-24 00:28:09 +02:00
psi29a
a487295d39
Merge branch 'fix_new_game_guard' into 'master'
...
Consider time to destination when try to avoid collision
See merge request OpenMW/openmw!914
2021-05-30 11:52:48 +02:00
Jacob Turnbull
f49b9e3806
Fix headtracking while invisible
2021-04-18 10:54:56 +00:00
Evil Eye
7cac7fa870
Make followers keep a distance dependant on the fattest party member
2020-12-25 23:57:01 +01:00
Andrei Kortunov
0e971dccf0
Rework cure effects
2020-11-04 13:51:10 +04:00
Petr Mikheev
ad51a4be2e
Changes in head tracking and greetings for "smooth movement".
2020-09-22 22:50:44 +02:00
Petr Mikheev
b838782557
Avoid collisions between actors.
2020-09-22 22:50:44 +02:00
Capostrophic
b0b4550f05
Pass Actor by reference, simplify GetTarget for greetings
2020-05-30 00:51:58 +03:00
Capostrophic
efd5f13b2b
Make greeting-related actor data temporary (bug #5397 )
2020-05-30 00:51:58 +03:00
elsid
69df6098e5
Report frame number, number of actors and objects to stats
2020-05-22 17:39:18 +02:00
Andrei Kortunov
61ab7f3c1e
Implement actors movement deceleration (feature #4544 )
2019-10-31 14:41:12 +04:00
Andrei Kortunov
69aceb5c1e
Split greetings from AiWander (bug #4594 )
2019-10-10 09:28:40 +04:00
Andrei Kortunov
6450d84473
Improve resurrection handling
2019-09-21 20:22:45 +04:00
Andrei Kortunov
b6044d231a
Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146 )
2019-08-27 22:42:41 +04:00
Andrei Kortunov
fcdb0c16bf
Update jail state once instead of for every single hour
2019-02-23 09:17:06 +04:00
Bret Curtis
c815a2cb42
Merge pull request #2107 from Capostrophic/idledialogue
...
Move idle dialogue playback from AiWander (bug #4594 )
2019-02-22 15:06:39 +01:00
Bret Curtis
4d09c8bb50
Merge pull request #2126 from Capostrophic/sneaking
...
Account for running/sneaking stances while in air (bug #4797 )
2019-02-22 15:04:55 +01:00
Bret Curtis
55fc04e462
Merge pull request #2175 from Capostrophic/includes
...
Include cleanup
2019-02-22 14:56:20 +01:00
Andrei Kortunov
629a6be477
Handle initial actor's transparency (bug #4860 )
2019-02-21 14:57:55 +04:00
Capostrophic
c03ed4cd50
Include cleanup
2019-02-19 18:40:33 +03:00
Capostrophic
cec55119ca
Move idle dialogue playback from AiWander (bug #4594 )
2019-01-26 16:36:48 +03:00
Capostrophic
05d5d7d57b
Account for stances when the player is in air (bug #4797 )
...
Make GetPCRunning and GetPCSneaking return 1 if the player is in air while the stance is toggled
Make sneaking skill usage possible if sneaking stance is toggled while in air
2019-01-15 00:25:26 +03:00
Andrei Kortunov
e7de6b974a
Optimize actors processing
...
1. Do not update physics and animations for actors outside processing range (bug #4647 )
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly
2018-10-25 22:52:59 +04:00
Andrei Kortunov
2ac2d01432
Optimize drowning state update
2018-09-22 21:12:56 +04:00
Andrei Kortunov
16edac8c47
Fix incorrect 'preparing' word spelling
2018-08-16 17:47:06 +04:00
Andrei Kortunov
3d1daaebab
Rework manual spellcasting (e.g. via scripts)
2018-07-12 16:24:25 +04:00
Andrei Kortunov
9fd2d57b86
Move previous items to player
2018-06-10 16:21:19 +04:00
Andrei Kortunov
f977c6876f
Bound items: store item ID instead of pointer
2018-06-10 16:21:19 +04:00
Andrei Kortunov
4de9d9fa77
Split adjustBoundItem()
2018-06-10 16:21:19 +04:00
Andrei Kortunov
d1b1cb748d
Reequip previous item only if the expired bound item was equipped
2018-06-10 16:21:19 +04:00
Andrei Kortunov
9b72a6ac69
Use the MWWorld::Ptr() instead of string ID
2018-06-10 16:21:19 +04:00
Andrei Kortunov
0375bedab2
Equip previous item after a bound item expires (bug #2326 )
2018-06-10 16:21:19 +04:00
Nelsson Huotari
63e34a5575
Typofix: updateCrimePersuit -> ...Pursuit
2018-03-23 14:10:43 +02:00