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14 Commits

Author SHA1 Message Date
Bo Svensson
b6f572578e
Groundcover optimisation (#3101)
* groundcover.cpp share state

* groundcover.hpp share state
2021-09-13 12:20:00 +02:00
Bo Svensson
ac72f3d636
reduces virtual function calls in a hotspot of cache retrieval (#3100)
* chunkmanager.cpp static_cast [ci skip]

* groundcover.cpp static_cast [ci skip]

* Update objectpaging.cpp

objectpaging.cpp static_cast [ci skip]
2021-09-10 17:58:57 +02:00
Bo Svensson
9d661359a1
Groundcover consolidation (#3096)
* chunkmanager.hpp viewdistance

* chunkmanager.cpp viewdistance

* chunkmanager.hpp viewdistance

* quadtreeworld.cpp viewdistance

* quadtreeworld.cpp consolidate

* quadtreeworld.hpp consolidate

* renderingmanager.cpp groundcover consolidate

* renderingmanager.hpp groundcover consolidate

* renderingmanager.cpp updater move

* renderingmanager.hpp updater move

* groundcover.hpp activegrid consolidation

* groundcover.cpp activegrid consolidation

* settings-default.cfg dead settings remove

* viewdata.cpp revert

* wrong file paste mistake

* wrong file paste mistake

* wrong file paste mistake

* renderingmanager.cpp updatecallback fix

* renderingmanager.cpp namespace fix

* groundcover.hpp redefinition fix

* groundcover.cpp redefinition fix

* renderingmanager.cpp crash fix

* renderingmanager.cpp euclidean groundcover distance

* viewdata.hpp getreusedistance

* quadtreeworld.cpp reusedistance

* groundcover.rst [ci skip]
2021-09-09 23:10:22 +02:00
Bret Curtis
7dfaef7644 resolve issue of meshes that cross boundaries; should only be calculating the maxBound, not the minBound of y; also fix it in groundcover as it was copied blindly over; 2021-08-09 22:05:12 +02:00
Petr Mikheev
6db2450c90 Initial support of generated RefNums with negative mContentFile. 2021-07-09 20:03:27 +02:00
jvoisin
8695b6fbc5 Use operator[] instead of at() when the idx is checked 2021-05-29 15:31:32 +02:00
elsid
f2188d2533
Reduce temporary allocations on ESM loading
By moving objects instead of copying when possible.
2021-05-15 18:45:21 +02:00
glassmancody.info
142c6d2993 Enable groundcover lighting for non FFP 2021-04-13 11:09:35 -07:00
AnyOldName3
f09b0fc1bd Put groundcover alphafunc where shader visitor can see it
I'd already made this change so don't know why it disappeared instead of
being included in b8ee32e3
2021-03-12 17:21:36 +00:00
AnyOldName3
9be258d260 Make it possible to reinstate FFP state easily 2021-02-19 19:59:48 +00:00
Andrei Kortunov
d12a0fdcb3 Mark only instances from groundcover files as groundcover objects 2021-01-26 22:29:41 +04:00
Andrei Kortunov
859cd0fd0c Do not use display lists for instanced meshes 2021-01-26 22:29:41 +04:00
Andrei Kortunov
a09f03c850 Drop groundcover materials - they are not used 2021-01-26 22:29:41 +04:00
Andrei Kortunov
14cf0ce1dc Implement instanced groundcover 2021-01-26 22:29:41 +04:00