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resolve issue of meshes that cross boundaries; should only be calculating the maxBound, not the minBound of y; also fix it in groundcover as it was copied blindly over;
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@ -172,7 +172,7 @@ namespace MWRender
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osg::Vec3f pos = ref.mPos.asVec3();
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osg::Vec3f cellPos = pos / ESM::Land::REAL_SIZE;
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if ((minBound.x() > std::floor(minBound.x()) && cellPos.x() < minBound.x()) || (minBound.y() > std::floor(minBound.y()) && cellPos.y() < minBound.y())
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|| (maxBound.x() < std::ceil(maxBound.x()) && cellPos.x() >= maxBound.x()) || (minBound.y() < std::ceil(maxBound.y()) && cellPos.y() >= maxBound.y()))
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|| (maxBound.x() < std::ceil(maxBound.x()) && cellPos.x() >= maxBound.x()) || (maxBound.y() < std::ceil(maxBound.y()) && cellPos.y() >= maxBound.y()))
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return false;
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return true;
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@ -507,7 +507,7 @@ namespace MWRender
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{
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osg::Vec3f cellPos = pos / ESM::Land::REAL_SIZE;
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if ((minBound.x() > std::floor(minBound.x()) && cellPos.x() < minBound.x()) || (minBound.y() > std::floor(minBound.y()) && cellPos.y() < minBound.y())
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|| (maxBound.x() < std::ceil(maxBound.x()) && cellPos.x() >= maxBound.x()) || (minBound.y() < std::ceil(maxBound.y()) && cellPos.y() >= maxBound.y()))
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|| (maxBound.x() < std::ceil(maxBound.x()) && cellPos.x() >= maxBound.x()) || (maxBound.y() < std::ceil(maxBound.y()) && cellPos.y() >= maxBound.y()))
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continue;
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}
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