Capostrophic
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05d94d35f9
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Make disabled shadow defines map static
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2019-04-29 19:31:46 +03:00 |
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AnyOldName3
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cfe921fb82
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Remove uneeded includes.
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2019-01-31 20:12:42 +00:00 |
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AnyOldName3
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199e6ed82d
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Revert "Use forward declaration to reduce build times."
This reverts commit 305b9826df .
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2018-12-19 23:53:14 +00:00 |
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AnyOldName3
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305b9826df
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Use forward declaration to reduce build times.
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2018-12-19 16:23:32 +00:00 |
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AnyOldName3
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474770eca8
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Switch shadow map rendering to a specialised, simplified shader.
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2018-10-16 21:23:31 +01:00 |
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AnyOldName3
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3bed2a7b01
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Fix some copiler warnings (hopefully)
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2018-03-03 02:01:03 +00:00 |
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AnyOldName3
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bc4b4c66e4
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(Hopefully) add include which G++ requires even though VC++ doesn't.
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2018-02-27 16:54:48 +00:00 |
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AnyOldName3
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66a114d6ec
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Fix a couple of warnings
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2018-02-27 14:15:06 +00:00 |
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AnyOldName3
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f9cf1ac94b
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Separate indoor and outdoor shadow casting masks.
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2018-02-27 00:13:51 +00:00 |
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AnyOldName3
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35eb71052e
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Tidy up the shadow manager
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2018-02-26 23:52:46 +00:00 |
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AnyOldName3
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e233dae1cd
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Hook up the new shadow technique
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2018-02-26 22:27:09 +00:00 |
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AnyOldName3
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02d0ee3485
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Rename old shadow class to shadow manager
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2018-02-26 14:29:31 +00:00 |
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AnyOldName3
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9ec59783ba
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Add basic support for distant terrain CLSB
(cherry picked from commit 0f9dc3e65b72e6fff762f7a0933bae6f861e5fd4)
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2018-02-23 23:37:04 +00:00 |
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AnyOldName3
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cb6767b4fc
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Move the declaration of ComputeLightSpaceBounds to the header so that it can be accessed from other compilation units.
(cherry picked from commit 8ac4fb208897a18da4934dd6f2fe84560b44ba9d)
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2018-02-23 23:35:01 +00:00 |
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AnyOldName3
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bf9a1ded63
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Mark a function as override
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2018-01-02 16:39:05 +00:00 |
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AnyOldName3
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c3e0398d1c
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Add settings
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2017-12-27 02:32:17 +00:00 |
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AnyOldName3
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c192c851db
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Make disabling shadows disable their performance impact, too.
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2017-12-26 23:51:50 +00:00 |
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AnyOldName3
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98cd9fc144
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Add preliminary support for global shader defines.
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2017-11-22 20:07:07 +00:00 |
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AnyOldName3
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e201e359a9
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Move Shadow to Components
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2017-11-08 01:44:49 +00:00 |
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