elsid
ce91784085
Move Ptr registry into a separate type
...
There is no dependency on the rest of the WorldModel state.
2023-05-28 13:04:17 +02:00
Bret Curtis
0db31207dc
remove remaining boost::filesystem cruft
2023-04-25 16:15:04 +02:00
Petr Mikheev
90397662bc
Lua bindings for magic. Based on the work made by @bharbich in !2765 .
2023-04-20 18:48:34 +02:00
Petr Mikheev
16845aa38e
Reorganize ESM4 MWClasses; Add tooltips that are needed for activation.
2023-04-20 01:47:16 +02:00
elsid
62362fc0ef
Use typed settings storage for windows
...
Group window settings into structs. Include rect sizes in regular and maximized
state and maximized flag. Use them instead of manipulations with string names.
2023-04-12 00:54:00 +02:00
Andrei Kortunov
e17281ac67
Implement shader-based water ripples (feature 3537)
2023-04-01 17:26:19 +04:00
Petr Mikheev
8d1e52ed51
Extract engine handlers processing from LuaManager to a new class EngineEvents
2023-03-26 03:38:40 +02:00
Petr Mikheev
7ef759c78b
Refactor mwlua/eventqueue and extract some code out of LuaManager
2023-03-26 03:38:40 +02:00
Petr Mikheev
2bfffb3063
Move std::variant<SelfObject*, LObject, GObject>
from mwlua/stats.cpp to mwlua/objectvariant.hpp
2023-03-13 23:44:00 +01:00
elsid
1857d8a68c
Use target_compile_options to add --coverage
2023-03-10 15:34:08 +01:00
elsid
cc066efa11
Fix identation in CMakeLists.txt
2023-03-10 15:28:06 +01:00
Petr Mikheev
71ba7b88e2
Move asyncpackage from apps/openmw/mwlua to components/lua
2023-02-14 20:03:32 +01:00
Kindi
4734504e2c
Lua binding for Clothing
2023-02-12 00:19:08 +08:00
florent.teppe
486d15b19e
moved light common to its own file
...
moved esm4light to it's own file
2023-02-07 16:29:17 +01:00
florent.teppe
531e55e04c
Better handling of the esm3 vs esm4 cell problem
...
Common attribute are in one structure that has two constructors, one for ESM3 vs ESM4 Cell
Mood part of MWWorld::Cell
2023-01-27 13:39:39 +01:00
glassmancody.info
9a4977d334
rain occlusion
2023-01-06 22:23:03 -08:00
Petr Mikheev
ac6303a83a
Rename MWWorld::Cells -> WorldModel
2022-12-15 20:45:18 +01:00
mpeco
90a73b39ce
Lua Armor, Static and Light record bindings
2022-10-11 00:01:08 -03:00
elsid
212c7c7f25
Move LuaWorker to a separate file
2022-10-06 21:50:31 +02:00
Project579
4bb07282c9
Replace all remaining occurrences of boost::filesystem with std::filesystem.
2022-09-11 02:19:00 +02:00
Andrew Dunn
a61237f265
Cleaned up macOS FFmpeg framework linking
...
I'm not sure why but CoreMedia, VideoToolbox, and AudioToolbox aren't
being found by find_library, so I've converted framework imports to a
standard link option. I really don't think this will be an issue given
that this change will only ever apply to Apple platforms.
2022-08-18 00:22:46 +10:00
Andrew Dunn
1d7d3d5765
Get build working on Apple Silicon
...
Will validate issues with Intel OSX later
2022-08-17 02:18:48 +10:00
Christian Haro
86bb3195a0
Lua Bindings for Ingredient Records
2022-07-31 20:31:29 +00:00
glassmancody.info
fd4966f77a
temporary fix for auto exposure
2022-07-22 20:41:08 -07:00
elsid
7e6c13630a
Use target_precompile_headers for the most expensive headers
2022-07-01 14:05:17 +00:00
Petr Mikheev
c548708a27
Remove Lua package openmw.settings
2022-06-12 00:06:39 +02:00
Kindi
aa2e724342
Lua API for Repair records
2022-06-06 16:24:54 +00:00
beelzebielsk
fb5eb542ff
Lua api for potion records
2022-06-01 13:19:03 +00:00
Kindi
638ad15af8
Lua API for Miscellaneous records
2022-05-31 08:54:07 +00:00
Kindi
3d0adf259b
Lua API for Apparatus records
2022-05-29 23:03:36 +00:00
Kindi
1b37d5d2ad
Lua API for Lockpick and Probe records
2022-05-24 11:48:13 +00:00
psi29a
e3f891c0b0
Merge branch 'fix_boost' into 'master'
...
Fix build with lld linker
See merge request OpenMW/openmw!1903
2022-05-22 20:53:57 +00:00
elsid
42841002b5
Remove unused dependency to Boost.Thread
2022-05-22 02:42:01 +02:00
elsid
1bb1053569
Make all MWMechanics::Actor functions inline
2022-05-21 00:41:56 +02:00
kuyondo
cad68a5566
Add lua binding for books
2022-05-19 20:02:18 +08:00
kuyondo
93aae5e116
Add lua binding for activators
2022-05-19 04:23:22 +08:00
elsid
215b46503c
Support rendering for navmesh update frequency as a heatmap
...
Useful when need to find tiles with high number of updates.
Add debug Lua package with new functions to toggle render mode and set navmesh
render mode.
2022-05-17 01:54:20 +02:00
cody glassman
04843fed6d
moddable post-processing pipeline
2022-05-15 10:03:58 -07:00
uramer
9c5887aab6
Add NPC and Creature record bindings
2022-05-08 16:36:17 +02:00
fredzio
3e4c683ba9
Update CMakeLists.txt after a file was removed.
2022-04-15 19:14:18 +02:00
Petr Mikheev
a65f8ebbc6
Reorganize delayed Lua actions
2022-04-11 22:19:51 +02:00
Evil Eye
93d195646c
Lua stats
2022-03-25 20:03:13 +00:00
Petr Mikheev
1b1e81b90e
Lua bindings for ESM::Door and ESM::Weapon records
2022-03-20 15:39:48 +00:00
Petr Mikheev
fa115418eb
[Lua] Remove queries
2022-03-15 23:35:36 +01:00
Petr Mikheev
43bed7f0d2
[Lua] Split obj.inventory into Actor.inventory(obj) and Container.content(obj)
2022-03-15 23:35:36 +01:00
Petr Mikheev
af93ebf433
[Lua] Move class-specific functions to openmw.types
2022-03-15 19:23:26 +01:00
uramer
cc6dce5443
Support controller touchpads (Resolves https://gitlab.com/OpenMW/openmw/-/issues/6639 )
2022-02-21 19:49:00 +00:00
uramer
183ca3079e
Merge gyroaxis into gyro manager
2022-01-20 15:42:01 +01:00
uramer
a496f16cdb
Implement gyro camera for controllers
2022-01-18 22:47:49 +01:00
uramer
886dee57ee
Always use /bigobj, clean up scattered uses into one
2022-01-17 08:05:19 +00:00