scrawl
c3ef387208
Vanilla-compatible creature/NPC respawning ( Fixes #2369 , Fixes #2467 )
2016-02-27 12:53:07 +01:00
scrawl
7a2ca5580a
Accept a ConstPtr in RippleSimulation
2015-12-19 15:51:41 +01:00
scrawl
d5a2586f38
LoadingScreen: add support for important labels
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Used in saveGame so the player can be sure whether or not the game was saved.
Fixes #3074
2015-12-15 21:16:20 +01:00
scrawl
66bcd2fd68
Write save games to a memory stream first
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Two motivations for doing this:
- If the user chooses to overwrite existing save file, and there is an exception during the save process, the existing file will not be lost.
- Many small writes to a file are slow. Very slow. Writing to memory first then writing the completed file to disk appears to be ~500% faster.
2015-12-05 01:15:54 +01:00
scrawl
fbee32729a
Cache CellId
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ESM::Cell::getCellId() was allocating a string on every call. This caused functions dealing with cellIds to be unnecessarily expensive.
For example, World::moveObject spent almost as much time comparing CellIds as it did updating Bullet's AABB after the move. OpGetDistance was by far the most expensive script instruction because it has to compare cellIds.
The total cost of getCellId() relative to the frame loop was about 0.3%.
2015-11-26 23:56:32 +01:00
Marc Zinnschlag
a52b947efe
Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3'
2015-08-23 12:11:30 +02:00
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
2015-08-21 21:12:39 +12:00
scrawl
af3b0cd883
Improve some error messages
2015-08-21 00:31:43 +02:00
scrawl
67bd6cd708
Remove empty line at the beginning of files
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git ls-files -z | xargs -0 sed -i '1{/^$/d}'
2015-08-18 23:06:12 +02:00
Alexander "Ace" Olofsson
b3b55a5842
Explicitly instantiate MWWorld::Store
2015-07-09 19:22:04 +02:00
scrawl
20d03c7e39
Refuse loading save games of unknown format
2015-06-30 17:41:44 +02:00
scrawl
a081d402c5
Use the format field instead of version field
2015-06-30 17:26:33 +02:00
scrawl
4eaaa5e855
Increment save file version and mark it as used, will be used in next commit
2015-06-30 16:47:40 +02:00
scrawl
07937c741a
Improve exception handling when starting a new game from the main menu
2015-06-15 16:19:05 +02:00
scrawl
2a85a22dba
Write savegame screenshot
2015-06-03 16:40:16 +02:00
scrawl
c811ac6afe
Port fog of war
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Not optimized yet, need to work on fog texture's DataVariance.
2015-05-28 03:50:49 +02:00
scrawl
bea88c3643
Stolen item tracking overhaul part 2 ( Fixes #2338 )
2015-02-06 01:27:16 +01:00
scrawl
0c6e2170db
Include cleanup
2015-02-05 04:18:42 +01:00
scrawl
8b5effe3e0
Fix wrong magic number for JOUR in openmw savegames
2015-01-23 15:34:47 +01:00
scrawl
714b19015c
Fix unknown record error message
2015-01-15 20:31:08 +01:00
scrawl
82eaa9f1bc
Fix loading crash (don't apply viewmode before player is set up) ( Fixes #2272 )
2015-01-12 23:29:39 +01:00
scrawl
c3f3f8b3d0
Use only Cell records for saving progress bar ( Fixes #2259 )
2015-01-11 18:01:06 +01:00
scrawl
0ec018f7f1
More accurate savegame loading progress bar, uses position in the file (Bug #2259 )
2015-01-11 17:54:15 +01:00
scrawl
716e14a37a
Print missing savegame dependencies on the console
2015-01-11 17:04:58 +01:00
scrawl
f9227beedd
Add warning when loading a savegame that depends on non-existing content files ( Fixes #2261 )
2015-01-11 00:06:52 +01:00
scrawl
579f5d232f
Move interactive messageBox to separate function
2015-01-10 23:23:48 +01:00
Marc Zinnschlag
f8a3ec3ee3
Merge remote-tracking branch 'scrawl/cmdline-savegame'
2015-01-08 20:57:49 +01:00
Marc Zinnschlag
38a413a483
Merge remote-tracking branch 'scrawl/master'
2015-01-07 20:22:15 +01:00
scrawl
4684014a83
Use .omwsave extension for save game files
2015-01-07 15:06:39 +01:00
scrawl
4e92f6ab48
Add commandline option to load a save game on startup
2015-01-07 03:27:24 +01:00
scrawl
e19ab77d00
Store camera first person state in savegame ( Fixes #2255 )
2015-01-07 02:34:24 +01:00
Alexander "Ace" Olofsson
462b41a3a8
Missing files, aka; Why you shouldn't stresscommit
2014-12-19 11:26:54 +01:00
scrawl
31d28e727f
Implement leveled list script functions ( Fixes #1546 )
2014-12-17 01:24:22 +01:00
scrawl
45b4304237
Store levitation/teleport enabled state in savegames ( Fixes #1923 )
2014-09-24 12:21:19 +02:00
MiroslavR
4fdef94034
Use player's base name for profiles
2014-09-13 02:58:01 +02:00
scrawl
6e2673daf3
Remove an unneeded include
2014-09-07 18:55:59 +02:00
scrawl
4f92044d71
Allow user-created markers on local map ( Fixes #1571 )
2014-08-26 17:45:23 +02:00
Marc Zinnschlag
af54bb9623
removed some redundancies; some more general cleanup
2014-07-25 12:23:18 +02:00
Marc Zinnschlag
d0654f3ade
move starting of startup scripts from engine startup to new game start; also restart all startup scripts on saved game load
2014-07-25 12:17:15 +02:00
scrawl
8a8ecce1e5
Fix some uninitialized data written to savegames
2014-06-25 00:11:25 +02:00
scrawl
e458cf1df2
Savegame: Store death counter ( Fixes #1477 )
2014-06-13 02:26:53 +02:00
cc9cii
37f0c253f6
For compiling with MSVC 2012
2014-06-12 07:04:57 +10:00
scrawl
7721e54191
Use descriptive names for save files and character folders ( Fixes #1449 )
2014-06-10 00:22:00 +02:00
scrawl
b470596206
Handle failed savegame file operations ( Fixes #1413 )
2014-06-08 11:22:37 +02:00
scrawl
d2e98c4de1
Fix forced switch to third person on death not always working
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For instance, when dying from fall damage
2014-06-05 17:21:02 +02:00
scrawl
996e49c534
Change CharacterManager to use list instead of vector
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Solves a crash when deleting all savegames of a character due to mCurrent being invalidated
2014-06-02 20:24:35 +02:00
scrawl
8b33c087e0
Properly handle exceptions when saving the game
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Add message boxes when an exception occurs while loading or saving the game
2014-06-02 14:46:41 +02:00
Marc Zinnschlag
244eb11651
Merge remote-tracking branch 'greye/widechar'
2014-05-23 07:48:26 +02:00
scrawl
abd6b6ab33
Fix not returning to main menu on failed loads when using quickload
2014-05-20 17:11:26 +02:00
scrawl
6bd0bbb8df
Do not load (0,0) on new game
2014-05-19 14:09:16 +02:00