scrawl
5eb6c548d7
Merge pull request #965 from kpp/find_tinyxml
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Find tinyxml
2016-06-28 02:51:51 +02:00
scrawl
509e5dfe4d
Include cleanup
2016-06-27 22:10:30 +02:00
scrawl
4699a8098b
Include fix
2016-06-27 21:51:18 +02:00
scrawl
1739351b7a
Remove now unused Sound_Decoder::rewind()
2016-06-27 21:38:04 +02:00
scrawl
dc1b010cf0
Don't analyze the loudness for sounds that don't need it
2016-06-27 21:37:13 +02:00
scrawl
965aaebbdb
Analyze the loudness data as the stream is decoded for playback
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Instead of getting the loudness data for the whole file in advance, we now get it piece by piece as the sound is streamed.
The benefit is that we need to decode the audio just once instead of twice.
We no longer need to rewind() the stream when the first decoding is done, this should hopefully fix bug #3453 .
2016-06-27 21:32:54 +02:00
scrawl
fc293aa048
Merge pull request #978 from Allofich/fatigue
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Fix update of fatigue display
2016-06-27 17:05:05 +02:00
Allofich
1602eb3de8
Fix so that keepPlayerAlive() will not run twice
2016-06-27 21:43:49 +09:00
Allofich
19a20a6871
Fix update of fatigue display
2016-06-27 21:17:06 +09:00
MiroslavR
7244809c4a
Remove redundant part of condition
2016-06-26 15:17:52 +02:00
MiroslavR
dfc62c99b4
Show correct class image in level-up dialog ( Fixes #3443 )
2016-06-26 03:22:58 +02:00
Allofich
dc468dd139
Fix magicka and fatigue calculations from fortifying attributes
2016-06-25 19:21:49 +09:00
Allofich
5d3aebd04b
Update disposition check between persuasion attempts
2016-06-22 01:47:09 +09:00
terrorfisch
be25e2ba75
Make NPCs use both hands in weaponless combat.
2016-06-20 10:24:51 +02:00
Allofich
b1be3596dc
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
Allofich
4a38fb8650
Use namespace block in aiactivate
2016-06-17 20:59:37 +09:00
scrawl
f549b5fb7a
Add missing include
2016-06-17 04:34:31 +02:00
scrawl
c18de84798
Fix a crash that could occur when two or more plugins move a deleted ref to another cell ( Fixes #3446 )
2016-06-17 02:27:49 +02:00
scrawl
3ce63c3f6e
Merge pull request #967 from Allofich/AIPackageFixes
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AI package cleanups
2016-06-16 20:22:51 +02:00
Allofich
c2b51112f2
AI package cleanups
2016-06-16 17:17:56 +09:00
scrawl
693d3cea4a
Float to surface fix
2016-06-15 19:38:04 +02:00
scrawl
b5cb11ff07
Split refreshCurrentAnims into multiple functions
2016-06-15 03:14:44 +02:00
scrawl
372f2e2f18
Merge pull request #962 from Allofich/AIPackageFixes
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Duration fixes for Follow and Escort
2016-06-14 20:47:32 +02:00
Allofich
3bebbab78e
Duration fixes for Follow and Escort
2016-06-15 02:11:30 +09:00
scrawl
3ec4ee6290
Make a copy of map key to work around it being invalidated ( Fixes #3329 )
2016-06-13 02:06:44 +02:00
Roman Proskuryakov
28c63aea72
Uses FindTinyXML to find package
2016-06-12 21:40:02 +03:00
scrawl
4acfe1a7e4
Move cleanupSummonedCreature to the mechanics manager (Bug #3439 )
2016-06-12 02:43:33 +02:00
scrawl
910ad76e29
Remove spell effects when a summoned creature expires (Bug #3439 )
2016-06-12 00:41:13 +02:00
scrawl
b7e45b046d
When a summoned creature dies, wait for its death animation to complete before removing it (Bug #3439 )
2016-06-12 00:40:55 +02:00
scrawl
a825882c6b
Process death events at the end of the death animation ( Fixes #1873 )
2016-06-12 00:04:50 +02:00
scrawl
37afe966cf
Update comment
2016-06-11 21:25:40 +02:00
scrawl
b6230bd31f
Reject weather dialogue conditions when in an interior cell ( Fixes #3437 )
2016-06-11 18:26:20 +02:00
scrawl
844cbc5a14
Add isNullAction() method to fix compiler warning
2016-06-11 18:26:20 +02:00
scrawl
7a30ef5cc1
Do not consider actors following the player as hostiles
2016-06-11 18:26:20 +02:00
scrawl
a85932a62b
Ignore the collision box offset when launching projectiles ( Fixes #3201 )
2016-06-10 23:47:01 +02:00
scrawl
c6601ab2ab
Do not use the collision box offset for combat hit tests ( Fixes #3201 )
2016-06-10 23:47:01 +02:00
scrawl
8fcc1911d9
Use fCombatDistance as the creature attack range
2016-06-10 23:47:01 +02:00
Daniel Pettersson
943d9d97dc
Slowfall now stops momentum when jumping
2016-06-10 15:22:12 +02:00
scrawl
a00e4de5c3
Fix another bug related to vanity mode toggle
2016-06-10 01:44:32 +02:00
scrawl
c47a679ac9
Fix queueing of vanity mode toggle (Bug #3421 )
2016-06-10 01:39:37 +02:00
scrawl
ce91637cf9
Do not use/assign the camera distance in first person mode ( Fixes #3421 )
2016-06-10 01:05:43 +02:00
scrawl
166cced22f
Merge pull request #957 from svaante/master
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Added 1.5 bonus for ranged weapons when weapons are rated
2016-06-10 00:01:05 +02:00
scrawl
a14f1bc222
Merge pull request #954 from Allofich/AIWanderDuration
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Improve duration calculations in Wander AI
2016-06-09 23:46:37 +02:00
Allofich
55ac1fab68
Change Wander duration to run on a counter
2016-06-10 04:36:18 +09:00
Daniel Pettersson
256439f884
Added 1.5 bonus for ranged weapons when weapons are rated
2016-06-09 21:23:36 +02:00
scrawl
abcd2219e8
Ignore the calling actor in getEnemiesNearby / getActorsFighting
2016-06-08 22:13:21 +02:00
scrawl
165f048792
Do not count dead NPCs as observers ( Fixes #3434 )
2016-06-07 22:01:44 +02:00
scrawl
12eea9ed69
Remove magic number in getMaxActivationDistance
2016-06-07 15:18:36 +02:00
scrawl
8fb8c2bae5
Fix "part has no parents" warning message caused by nodes being destroyed in the incorrect order
2016-06-07 02:43:25 +02:00
scrawl
f417d7780a
Fix the enemy nearby check (Bug #3423 )
2016-06-07 01:55:34 +02:00