Chris Robinson
4af1bce659
Restore and fix some missing parts
2012-07-18 20:14:23 -07:00
Chris Robinson
d9b64b77ec
Attach skinned parts to the scene node instead of the named bone
2012-07-18 18:38:55 -07:00
Chris Robinson
db948969c9
Attach NPC parts to the proper bone
2012-07-18 11:14:13 -07:00
Chris Robinson
04e496a6ca
Store the entity lists for NPC parts
2012-07-18 10:26:25 -07:00
Chris Robinson
6611b0b317
Use an array instead of a bunch of nearly-identical if blocks
2012-07-18 10:09:16 -07:00
Chris Robinson
02d39080c8
Destroy entities when they're done with.
2012-07-18 00:17:39 -07:00
Chris Robinson
4109d0d923
Destroy entities removed from the NPC
2012-07-17 22:47:56 -07:00
Chris Robinson
92546ca18d
Move the last bits of code to createEntities
2012-07-17 20:23:09 -07:00
Chris Robinson
94f3e7a6c0
Store the entity list in the object
2012-07-17 16:00:03 -07:00
Chris Robinson
a590db2cf4
Create entities when loading NIFs for the NPC base
2012-07-17 15:43:40 -07:00
Chris Robinson
3efd2030e2
Create entities when loading NIFs for creatures
2012-07-17 14:11:07 -07:00
Chris Robinson
3dedac5cb1
Create mesh entities for objects when loading the NIF
2012-07-17 13:40:03 -07:00
Chris Robinson
c6cc82a51a
Handle multiple entities per NPC part
2012-07-17 12:20:52 -07:00
Chris Robinson
89cfe778f0
Support multiple entities for the NPC base
2012-07-17 11:38:50 -07:00
Chris Robinson
0a4a141f2e
Support multiple meshes for creatures
2012-07-17 11:23:34 -07:00
Chris Robinson
6047dc6a0c
Merge remote branch 'zini/master' into nif-cleanup
...
Conflicts:
apps/openmw/mwrender/animation.cpp
apps/openmw/mwrender/animation.hpp
apps/openmw/mwrender/creatureanimation.cpp
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/npcanimation.hpp
components/nifogre/ogre_nif_loader.hpp
2012-07-17 10:57:15 -07:00
scrawl
4434fb640e
Merge branch 'master' into shadersystem
2012-07-17 19:12:02 +02:00
Marc Zinnschlag
0d3a7d482e
Merge remote branch 'modred11/master'
2012-07-17 10:21:46 +02:00
guidoj
0549e949ba
Mostly removal of unnecessary #include's and a little clean up
2012-07-17 09:27:12 +02:00
Chris Robinson
a539e98274
Handle all meshes when inserting objects into the scene
2012-07-16 10:48:48 -07:00
scrawl
778e59ee37
terrain as it was before, with about 4x less code
2012-07-15 08:21:43 +02:00
scrawl
29f91753f7
correction
2012-07-14 18:44:03 +02:00
scrawl
93c641efa7
terrain albedo
2012-07-14 18:25:43 +02:00
scrawl
16c2ea3a75
terrain colourmap
2012-07-14 11:13:38 +02:00
Chris Robinson
939d0d2fc5
Return a list of meshes and the skeleton from NIFLoader::load
2012-07-13 20:01:15 -07:00
Carl Maxwell
e4d046f69c
Prepending m to the name of every member variable.
...
I made a bunch of changes in apps/openmw/mwrender/animation.cpp
because the scope brackets didn't line up in a bunch of places
npcanimations.cpp & creatureanimations.cpp were the same kind of
thing
2012-07-13 03:51:58 -07:00
scrawl
d2fbb11475
temp commit
2012-07-13 11:26:36 +02:00
scrawl
7731e9a6fa
finished cleaning up sky
2012-07-13 09:13:12 +02:00
scrawl
b8384162b6
merge
2012-07-13 06:16:55 +02:00
Chris Robinson
ecdd4ee23f
Load NiMorphData and NiKeyframeData using proper key lists
2012-07-12 20:56:47 -07:00
Chris Robinson
386ac56bda
Remove the NIF loader and code to manually transform the vertices
...
This currently breaks just about everything. They should come back as it's all
reimplemented, though.
2012-07-12 20:12:18 -07:00
scrawl
ad7383be43
sky
2012-07-11 09:08:55 +02:00
scrawl
e0a99f104b
settings tab "shadows"
2012-07-11 04:28:45 +02:00
scrawl
485adc8bdc
shader mode button in settingswindow
2012-07-11 03:19:51 +02:00
scrawl
865bfc6f47
sync mrt_output setting
2012-07-11 02:31:03 +02:00
scrawl
3537af051d
removed the old shader helper
2012-07-10 00:17:52 +02:00
scrawl
5d1e6b6bf6
remove cg profile check
2012-07-10 00:09:47 +02:00
scrawl
1a9f59d5d4
shadows
2012-07-10 00:07:33 +02:00
scrawl
07fd9986ef
accidently removed the map.
2012-07-09 20:14:07 +02:00
scrawl
b803d0e949
converted shadow caster shader
2012-07-09 19:46:36 +02:00
scrawl
81d30ff63a
temp commit
2012-07-09 19:20:41 +02:00
scrawl
a095572205
fixed some textures, started with sky
2012-07-06 10:31:48 +02:00
scrawl
33c48b9481
update
2012-07-06 04:28:08 +02:00
scrawl
4ea6530772
hello world.
2012-07-04 00:26:57 +02:00
scrawl
a1e48b0feb
builds now
2012-07-03 22:48:16 +02:00
Marc Zinnschlag
c85aaafac2
more include cleanup (most removing Ogre.h)
2012-07-03 15:32:38 +02:00
Marc Zinnschlag
87667ab57e
Issue #107 : Ptr related include cleanup
2012-07-03 13:55:53 +02:00
Marc Zinnschlag
5a7b95bf7a
Issue #107 : cleaned up includes in apps/openmw/mwworld/class.hpp
2012-07-03 13:15:20 +02:00
Marc Zinnschlag
4c39fefd1e
Issue #107 : World is accessed only through the interface class from now on; some include cleanup
2012-07-03 12:30:50 +02:00
Marc Zinnschlag
7fcd41c69d
Issue #107 : Detemplateised CellStore; some include cleanup
2012-06-29 18:54:23 +02:00