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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-25 15:35:23 +00:00

Support multiple meshes for creatures

This commit is contained in:
Chris Robinson 2012-07-17 11:23:34 -07:00
parent 6047dc6a0c
commit 0a4a141f2e
4 changed files with 27 additions and 22 deletions

View File

@ -23,7 +23,6 @@ Animation::Animation(OEngine::Render::OgreRenderer& _rend)
, mShapeIndexI()
, mTransformations(NULL)
, mTextmappings(NULL)
, mBase(NULL)
{
}

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@ -1,6 +1,8 @@
#ifndef _GAME_RENDER_ANIMATION_H
#define _GAME_RENDER_ANIMATION_H
#include <vector>
#include <openengine/ogre/renderer.hpp>
#include "../mwworld/actiontalk.hpp"
#include <components/nif/node.hpp>
@ -37,7 +39,7 @@ protected:
std::vector<Nif::NiKeyframeData>* mTransformations;
std::map<std::string,float>* mTextmappings;
Ogre::Entity* mBase;
std::vector<Ogre::Entity*> mBase;
void handleAnimationTransforms();
bool timeIndex( float time, const std::vector<float> & times, int & i, int & j, float & x );

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@ -26,32 +26,35 @@ CreatureAnimation::CreatureAnimation(const MWWorld::Ptr& ptr, OEngine::Render::O
{
std::string mesh = "meshes\\" + ref->base->model;
// FIXME: There can be more than one!
NifOgre::MeshPairList meshes = NifOgre::NIFLoader::load(mesh);
mBase = mRend.getScene()->createEntity(meshes[0].first->getName());
mBase->setVisibilityFlags(RV_Actors);
bool transparent = false;
for (unsigned int i=0; i < mBase->getNumSubEntities(); ++i)
for(size_t i = 0;i < meshes.size();i++)
{
Ogre::MaterialPtr mat = mBase->getSubEntity(i)->getMaterial();
Ogre::Material::TechniqueIterator techIt = mat->getTechniqueIterator();
while (techIt.hasMoreElements())
{
Ogre::Technique* tech = techIt.getNext();
Ogre::Technique::PassIterator passIt = tech->getPassIterator();
while (passIt.hasMoreElements())
{
Ogre::Pass* pass = passIt.getNext();
mBase.push_back(mRend.getScene()->createEntity(meshes[i].first->getName()));
Ogre::Entity *base = mBase.back();
base->setVisibilityFlags(RV_Actors);
if (pass->getDepthWriteEnabled() == false)
transparent = true;
bool transparent = false;
for (unsigned int j=0;j < base->getNumSubEntities() && !transparent; ++j)
{
Ogre::MaterialPtr mat = base->getSubEntity(j)->getMaterial();
Ogre::Material::TechniqueIterator techIt = mat->getTechniqueIterator();
while (techIt.hasMoreElements() && !transparent)
{
Ogre::Technique* tech = techIt.getNext();
Ogre::Technique::PassIterator passIt = tech->getPassIterator();
while (passIt.hasMoreElements() && !transparent)
{
Ogre::Pass* pass = passIt.getNext();
if (pass->getDepthWriteEnabled() == false)
transparent = true;
}
}
}
}
mBase->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main);
base->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main);
mInsert->attachObject(mBase);
mInsert->attachObject(base);
}
}
}

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@ -41,6 +41,7 @@ private:
Ogre::Entity* head;
Ogre::SceneNode* mInsert;
Ogre::Entity *mBase; // FIXME: Temporary!
bool isBeast;
bool isFemale;
std::string headModel;