Alexei Kotov
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71f6341f30
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Only play critical hit sound for health damage (#8207)
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2024-10-27 08:17:33 +03:00 |
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elsid
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9e36b3fc0b
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Use normalized path for models settings
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2024-08-30 20:50:59 +02:00 |
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Alexei Kotov
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951c440c8b
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Don't apply normal weapon resistance twice for NPCs (#8124)
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2024-08-23 13:41:14 +03:00 |
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Evil Eye
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ff72a26ef2
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Don't use getRefIdString to get a fallback object name for non-string ids
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2024-06-30 11:27:39 +02:00 |
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Alexei Kotov
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ae7861abe4
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Move paralysis god mode checks to CreatureStats
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2024-05-23 11:48:59 +03:00 |
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psi29a
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e6f64f5e71
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Merge branch 'fullhelp' into 'master'
Move full help text after everything else (#7623)
Closes #7623
See merge request OpenMW/openmw!3907
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2024-02-29 18:23:20 +00:00 |
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Alexei Kotov
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65aa222efa
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Move full help text after everything else (#7623)
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2024-02-24 23:05:27 +03:00 |
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Evil Eye
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7d7e8939ab
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Use ESM::decompose to handle WPDTstruct
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2024-02-24 16:55:58 +01:00 |
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psi29a
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a060a7297c
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Merge branch 'dehardcode-skillprogression' into 'master'
Lua: Dehardcode skill and level progression
See merge request OpenMW/openmw!3779
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2024-02-12 14:10:51 +00:00 |
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Alexei Kotov
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0178c5aaef
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Remove Open action fallback for Tribunal NPC companions
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2024-02-08 12:38:20 +03:00 |
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Alexei Kotov
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c5564323e4
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Correct activation behavior for actors in combat (#7794)
Stop battle music upon death animation end
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2024-02-08 11:47:35 +03:00 |
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Mads Buvik Sandvei
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011d9d6493
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Dehardcode skill and level progression
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2024-01-30 21:25:36 +01:00 |
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Evil Eye
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4ef68a8938
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
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psi29a
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cdf2459ed8
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Merge branch 'constpreload' into 'master'
Make cell models preloading a const operation
See merge request OpenMW/openmw!3777
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2024-01-24 21:35:05 +00:00 |
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Evil Eye
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6ff14e19d1
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Make cell models preloading a const operation
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2024-01-14 16:41:55 +01:00 |
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Alexei Kotov
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1a629cbf07
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Play shield hit sound for the shield that was hit (#7774)
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2024-01-14 10:33:21 +03:00 |
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elsid
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ad0ad625e5
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Use single global static variable in Npc::getSoundIdFromSndGen for all parts
To eliminate checks for local static variable initialization.
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2024-01-09 10:25:22 +01:00 |
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Evil Eye
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e63933efa6
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Use NAM9 for stack count
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2023-12-31 17:12:46 +00:00 |
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psi29a
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7647af6e4e
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Merge branch 'friendlyhit' into 'master'
Correct friendly fire reaction for different damage sources (bug #7646)
Closes #7646
See merge request OpenMW/openmw!3694
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2023-12-30 09:43:19 +00:00 |
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Alexei Kotov
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d5428b23d8
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Disable voiced responses to magical friendly hits (bug #7646)
Disable ranged friendly fire
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2023-12-27 20:05:08 +03:00 |
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Alexei Kotov
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94c052dfef
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Classify the damage passed to Class::onHit
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2023-12-27 20:05:08 +03:00 |
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Alexei Kotov
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1834597361
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Move friendly fire logic to onHit
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2023-12-27 01:03:23 +03:00 |
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elsid
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81a483fc7f
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Remove unused vfs argument from correctMeshPath
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2023-12-26 14:14:52 +01:00 |
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Evil Eye
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37415b0382
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Don't use getExact to read structs
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2023-12-17 15:16:32 +01:00 |
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Evil Eye
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a9e6e63c4e
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Remove fixed size reads
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2023-12-17 13:00:14 +01:00 |
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Evil Eye
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194bcb0187
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Drop support for save game format 0 (pre 0.37)
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2023-12-01 16:37:29 +01:00 |
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Evil Eye
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81b8328bdd
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Include UString
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2023-11-23 19:52:18 +01:00 |
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Evil Eye
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da9b0c5119
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Use MyGUI::UString's new string_view support
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2023-11-22 22:02:06 +01:00 |
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Evil Eye
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0814ef5697
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Allow creatures to use potions
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2023-10-01 11:22:20 +02:00 |
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psi29a
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6c39e3f817
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Merge branch 'draft' into 'master'
Treat teleportation out of the draft cell as object creation
Closes #7588 and #7453
See merge request OpenMW/openmw!3455
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2023-09-28 08:33:10 +00:00 |
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Evil Eye
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641f34a3c9
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Treat teleportation out of the draft cell as object creation
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2023-09-25 21:01:32 +02:00 |
|
Alexei Kotov
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440851ff48
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Rewrite melee hit target selection (bug #3438)
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2023-09-19 22:31:45 +03:00 |
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psi29a
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9d186ee2cd
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Merge branch 'ptrindex' into 'master'
Fix crash: PtrRegistry can contain pointers to already removed temporary ManualRefs
See merge request OpenMW/openmw!3411
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2023-09-11 06:57:36 +00:00 |
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Petr Mikheev
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892f6d1aee
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Make LiveCellRef to remove itself from PtrRegistry in destructor (to prevent potential use after free); Update ContainerStore::mPtr after copying container/actor.
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2023-09-09 21:54:13 +02:00 |
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elsid
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ad509bb954
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Use settings values for Models settings
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2023-09-09 13:12:08 +02:00 |
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Andrei Kortunov
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7da8f388f5
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More Coverity fixes
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2023-09-01 16:49:39 +04:00 |
|
Petr Mikheev
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55a9ab4f52
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Add obj.parentContainer in Lua. Refactor ContainerStore::mPtr, ContainerStore::mActor.
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2023-08-27 23:45:19 +02:00 |
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Evil Eye
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5a8d108852
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Cast to size_t
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2023-08-20 16:25:58 +02:00 |
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Evil Eye
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e660a9ca16
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Assign StringRefIds to attributes
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2023-08-20 10:28:46 +02:00 |
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psi29a
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f9cb752b25
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Merge branch 'resistanceisnotfutile' into 'master'
Resist failed normal weapon hits (bug #7284)
Closes #7284
See merge request OpenMW/openmw!3220
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2023-07-24 11:24:14 +00:00 |
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Evil Eye
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ac9378fa08
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Replace Skill::mIndex with Skill::refIdToIndex
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2023-07-13 18:55:21 +02:00 |
|
Alexei Dobrohotov
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411c71062c
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Resist failed normal weapon hits (bug #7284)
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2023-07-11 09:53:56 +03:00 |
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psi29a
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29ffc2840e
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Merge branch 'fix_7448' into 'master'
Fix #7448 (onConsume don't work after loading a save if inventory wasn't accessed from Lua)
Closes #7448
See merge request OpenMW/openmw!3194
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2023-07-08 12:36:52 +00:00 |
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Petr Mikheev
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e3fa3a3712
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Fix 7448 (onConsume don't work after loading a save if inventory wasn't accessed from Lua)
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2023-07-03 02:13:41 +02:00 |
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elsid
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6e8dcc16c6
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Use settings values for Game settings
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2023-07-01 00:59:35 +02:00 |
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Evil Eye
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abcebd49d2
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Allow for more than 8 attributes
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2023-06-19 20:41:54 +02:00 |
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Evil Eye
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65b22975c9
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Remove SkillEnum
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2023-06-08 18:35:50 +02:00 |
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Evil Eye
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72f8f9d1ad
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Replace remaining skill indices in NpcStats
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2023-06-08 18:35:49 +02:00 |
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Evil Eye
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28025e84f7
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Replace more instances of ESM::Skill::Length
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2023-06-08 18:35:48 +02:00 |
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Evil Eye
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47c1569961
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Use RefId key for NPC skills
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2023-06-08 18:35:48 +02:00 |
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