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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-30 12:32:36 +00:00

4514 Commits

Author SHA1 Message Date
Capostrophic
688e804548 Fix simple water with radial fog enabled 2020-04-24 13:52:53 +03:00
psi29a
3b9a51b8ac Merge branch 'bzzt_1_waterculling' into 'master'
waterculling

See merge request OpenMW/openmw!184
2020-04-24 10:38:16 +00:00
Bret Curtis
e7795f2bf7
Merge pull request #2775 from Capostrophic/dooractivation
Only disarm traps with keys when the door/container is locked (bug #5370)
2020-04-24 08:46:24 +02:00
Bret Curtis
ed970f4d17 Apply suggestion to components/terrain/terraingrid.hpp 2020-04-24 06:26:08 +00:00
elsid
7aaec5e989
Log shader template name on parse error 2020-04-23 19:52:17 +02:00
Bret Curtis
756ec7117b make mGrid (and friends) private again, create accessor method to return bool of mGrid.empty() 2020-04-23 17:40:10 +02:00
Bret Curtis
48713915cb re-use bzzts waterplane overlay for debug; makes it easier to test. To use this, set the env OPENMW_WATER_CULLING_DEBUG=1; You will see blue rectangles corresponding to water outlines. Once there are no more outlines, water is culled. You can further see this by pressing F3 3 times to check the the amount of quads. Before culling it should be around 1600, after culling it should drop to 0. 2020-04-23 11:12:10 +02:00
Bret Curtis
407fbe320e cleanup and use C++ version of FLT_MAX 2020-04-23 10:10:50 +02:00
bzzt
ed20d869b4 waterculling for both terrain 2020-04-23 08:53:21 +02:00
Bret Curtis
a4d1068d1a Merge branch '13' into 'master'
terrainshadowclusterculling

See merge request OpenMW/openmw!141
2020-04-22 21:42:50 +00:00
Bret Curtis
68549828b4 create static functions to set/get hidden node mask; compromise on magic numbers to make things easier to understand 2020-04-22 13:34:19 +02:00
Bret Curtis
e1a5435531 Merge commit '8a8107e8' 2020-04-22 13:22:54 +02:00
Capostrophic
9106e3646c Fix outdated bug tracker links 2020-04-22 01:45:11 +03:00
AnyOldName3
53b9b41159 Rely on existing alpha test for non-blended shadow casting 2020-04-21 18:18:55 +01:00
Chris Djali
71c46204ec
Merge pull request #2781 from mp3butcher/partsysfix
Particle System shading and lighting (fixing bug#3676 and #4949)
2020-04-20 21:29:50 +01:00
Julien Valentin
886fd5efc9 enable particle shading and force particle normal to (0.3,0.3,0.3)
and update changelog
2020-04-20 22:15:34 +02:00
Bret Curtis
8a8107e837 as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
p4r4digm
0741fe5b80 removed path configuration and made screenshots just save in a folder 2020-04-20 09:22:50 -07:00
Bret Curtis
63bdc84f91 Merge branch 'remove_evil_const_cast' into 'master'
clean up code; purge const_cast

See merge request OpenMW/openmw!175
2020-04-20 09:22:34 +00:00
p4r4digm
2b54e6216b Added setting to change the directory screenshots are stored in 2020-04-19 16:38:57 -07:00
Bret Curtis
7ade0cb2c3
Merge pull request #2784 from Capostrophic/specular
Disable specular lighting for 4.0.0.2 and earlier files
2020-04-19 22:21:20 +02:00
fredzio
0630cc482c Compile helpviewer in components only when USE_QT is defined
It fixes build of OpenMW alone (wihtout launcher or OpenCS)
2020-04-19 19:37:40 +02:00
Bret Curtis
8c2f3ff007 clean up code; purge const_cast 2020-04-19 16:31:54 +02:00
Bret Curtis
4ae0bd1fae Merge branch 'helplink' into 'master'
Link to readthedocs documentation from OpenCS

See merge request OpenMW/openmw!171
2020-04-18 20:54:21 +00:00
Frederic Chardon
513ac8986d Add link to opencs documentation on readthedocs, available through
context menu.
The documentation opens in default browser.

There are 3 contexts:
- global: opens the OpenMW CS User Manual main page
- when a record is selected: opens the "Tables" page
- when the filter field is selected: opens the "Record Filters" page

There is also a link to the OpenCS tutorial in the help menu.
2020-04-18 20:54:21 +00:00
AnyOldName3
1cf2036386 Don't add empty PrimitiveSets (prevent undefined behaviour) 2020-04-18 02:38:20 +01:00
Capostrophic
c3cc8ee1e1 Disable specular lighting for 4.0.0.2 and earlier files 2020-04-17 14:08:29 +03:00
Julien Valentin
6e2a651252 fix particle alpha 2020-04-16 02:48:42 +02:00
Capostrophic
bbed9a70c5 Ignore traps of initially unlocked refs with assigned keys 2020-04-14 17:49:03 +03:00
elsid
208a50340d
Specialize DetourNavigator::ObjectId ctor for pointers
To fix msvc error:
components\detournavigator\objectid.hpp(14,13): error C2440: 'reinterpret_cast': cannot convert from 'const T' to 'size_t'
          with
          [
              T=unsigned long
          ]
2020-04-13 20:48:34 +02:00
Andrei Kortunov
8d4dde7b56
Merge branch 'master' into autocalc 2020-04-13 13:53:29 +04:00
Andrei Kortunov
3f61022f80 Merge branch 'unused_var' into 'master'
Remove unused field from QuadTreeBuilder

See merge request OpenMW/openmw!173
2020-04-12 03:29:09 +00:00
Capostrophic
ad333e88fe Handle enchantment autocalc flag as a flag (bug #5363) 2020-04-11 00:03:14 +03:00
fredzio
39a55318b0 Remove unused variable 2020-04-10 22:50:28 +02:00
Capostrophic
e1d635cd71 Make extra sure groups with special behavior aren't optimized out 2020-04-10 18:11:21 +03:00
AnyOldName3
12044a607b Only alpha-test shadows when necessary
Previously we always discarded shadow map fragments if the alpha channel of the output would have been low, but there were some (modded) assets that have non-one alpha but have testing or blending disabled so end up opaque anyway. This lets the shadows of those objects match.
2020-04-10 15:45:37 +01:00
Bret Curtis
328c3617b7
Merge pull request #2752 from Assumeru/parsing-errors
Reset errorhandler context
2020-04-05 10:03:34 +02:00
Andrei Kortunov
028760e108
Merge pull request #2758 from akortunov/warnfix
Fix some issues, found by CoverityScan
2020-04-04 21:34:26 +04:00
Capostrophic
5732b8e026 Use std::fill instead of loops to reset some arrays to defaults 2020-04-04 17:53:36 +03:00
Capostrophic
27d4fe9ee1 Fix ESM::Land oversights 2020-04-04 16:48:38 +03:00
Andrei Kortunov
a68d9aed4c Fix issues, found by CoverityScan 2020-04-04 17:45:26 +04:00
Evil Eye
8c433d587c less complicated context override 2020-04-04 14:09:00 +02:00
Andrei Kortunov
02d7b13075
Merge pull request #2529 from akortunov/nodecopy
Copy transformations data when we clone node
2020-04-04 15:04:49 +04:00
elsid
ef4a7089e4
Use template specialization for writeHNT to write raw arrays
To avoid passing explicit size argument where it's possible.
2020-04-04 01:12:49 +02:00
Roman Siromakha
3bd2c114a7
Merge pull request #2741 from akortunov/warnfix
Fix C5204 warnings by adding default virtual destructors
2020-04-04 00:12:07 +02:00
Evil Eye
a16727d5e3 implement move constructor 2020-04-02 20:27:52 +02:00
Evil Eye
8958e29187 reset errorhandler context 2020-04-02 20:14:52 +02:00
Bret Curtis
baf3c36a76
Merge pull request #2722 from akortunov/gyro
Rotate camera via gyroscope on mobile devices
2020-04-02 09:55:08 +02:00
Andrei Kortunov
e63325ebff Support for camera rotation via gyroscope on Android (feature #5311) 2020-04-01 19:57:04 +04:00
Capostrophic
80239235d3 Always create NiGeometry nodes as MatrixTransform 2020-03-31 13:04:03 +03:00