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make mGrid (and friends) private again, create accessor method to return bool of mGrid.empty()
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@ -442,7 +442,7 @@ void QuadTreeWorld::accept(osg::NodeVisitor &nv)
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}
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if (isCullVisitor)
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updateWaterCullingView(mHeightCullCallback, vd, static_cast<osgUtil::CullVisitor*>(&nv), mStorage->getCellWorldSize(), !mGrid.empty());
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updateWaterCullingView(mHeightCullCallback, vd, static_cast<osgUtil::CullVisitor*>(&nv), mStorage->getCellWorldSize(), !isGridEmpty());
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if (!isCullVisitor)
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vd->clear(); // we can't reuse intersection views in the next frame because they only contain what is touched by the intersection ray.
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@ -28,6 +28,9 @@ namespace Terrain
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View* createView();
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protected:
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bool isGridEmpty() { return mGrid.empty(); }
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private:
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osg::ref_ptr<osg::Node> buildTerrain (osg::Group* parent, float chunkSize, const osg::Vec2f& chunkCenter);
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void updateWaterCulling();
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