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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-14 15:40:18 +00:00

71 Commits

Author SHA1 Message Date
Evil Eye
ad68b7e18b Turn onDeath the engine handler into OnDeath the regular event 2023-12-04 17:32:38 +01:00
Evil Eye
8cf99822ed Add a death event to the Lua API 2023-12-04 17:11:51 +01:00
Petr Mikheev
a60726ce35 Fix #7674 2023-11-05 21:32:18 +01:00
Petr Mikheev
4d66679204 Queue Lua handler uiModeChanged 2023-10-21 13:04:02 +02:00
Petr Mikheev
72b8ff82ff !3362 with safe reloadlua 2023-09-15 19:10:33 +02:00
Petr Mikheev
fb8ccf52d8 Add missing argument force in UseItem 2023-09-11 16:21:34 +02:00
Petr Mikheev
42f2ece8b3 Fix bug: UI modes that are added not through Lua don't show windows that were hidden by Lua in other mode. 2023-09-07 02:16:22 +02:00
Petr Mikheev
ea8692a534 Add usehandlers.lua (same approach as activationhandlers.lua) 2023-08-30 22:48:51 +02:00
Petr Mikheev
f1bcf64afb Dehardcode input.ACTION.Inventory, input.ACTION.Journal, input.ACTION.QuickKeysMenu 2023-08-20 17:49:56 +02:00
Petr Mikheev
87eacf774a Control GUI modes from Lua 2023-08-20 17:49:56 +02:00
Petr Mikheev
87912065fd Rename MWLua::WorldView -> MWLua::ObjectLists 2023-08-08 22:57:28 +02:00
Petr Mikheev
91c7585c8b Move some time-related function from World and WorldView to DateTimeManager 2023-08-08 22:57:28 +02:00
Petr Mikheev
f344c26465 Apply delayed Lua actions before making a save 2023-07-30 02:50:22 +02:00
Petr Mikheev
4016e8b383 Lua engine handler onTeleported 2023-07-19 10:42:58 +02:00
Petr Mikheev
086fdb1f37 Run onNewGame handler in LuaManager::synchronizedUpdate 2023-07-19 10:07:30 +02:00
Tobias Tribble
c792582376 Add Lua bindings for journal 2023-07-08 13:37:39 +02:00
Evil Eye
f02dd0ef03 Implement onNewExterior to spawn fish in generated exteriors 2023-06-13 17:04:22 +02:00
Petr Mikheev
003f611bdb Remove LuaManager::Action 2023-04-25 23:51:37 +02:00
Petr Mikheev
4562b8c06b Add headers for all .cpp files in mwlua; move packages initilaization from LuaManager to luabindings.cpp 2023-04-25 23:24:51 +02:00
Petr Mikheev
60a8d08e66 Refactor teleporting in Lua; fix a bug in worldmodel.cpp 2023-04-17 19:07:30 +02:00
Petr Mikheev
a88fcbffb0 Address review comments 2023-03-26 03:38:40 +02:00
Petr Mikheev
8d1e52ed51 Extract engine handlers processing from LuaManager to a new class EngineEvents 2023-03-26 03:38:40 +02:00
Petr Mikheev
7ef759c78b Refactor mwlua/eventqueue and extract some code out of LuaManager 2023-03-26 03:38:40 +02:00
Mitten Orvan
4e6d48d246 Add a bit of high-level developer documentation about the Lua system 2023-03-13 22:41:28 +00:00
Petr Mikheev
b248c3e173 Allow passing initData to the :addSript call (#7091) 2022-12-31 22:08:17 +01:00
Petr Mikheev
310acaeee9 Don't pass MWLua::WorldView to MWLua::Action 2022-12-28 22:06:49 +01:00
Petr Mikheev
b8fb013edf Merge MWLua::ObjectRegistry and MWWorld::WorldModel 2022-12-28 12:45:11 +01:00
Petr Mikheev
02a9069a0e Lua Profiler 2022-11-30 00:06:14 +01:00
uramer
a2fa1fe0a5 Execute async callbacks on the main Lua stack 2022-10-18 22:12:11 +02:00
Petr Mikheev
3697c9266b Separate l10n manager from lua 2022-10-07 17:19:04 +02:00
elsid
4de8ea30c8
Report used memory by Lua interpreter 2022-09-30 02:15:21 +02:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base 2022-09-22 21:35:26 +03:00
Project579
e5c417c968 Make sure all paths are passed as std::filesystem::path instead of std::string where possible. 2022-09-11 14:41:15 +02:00
elsid
552301c8fb
Cleanup openmw lua includes 2022-08-17 23:47:30 +02:00
Andrei Kortunov
ccbb5e03fb Use YAML files to translate MyGUI's localization tags 2022-07-12 08:20:40 +04:00
uramer
3761e7b24e Pass a 0-count object to onConsume instead of the record id 2022-06-18 11:13:54 +02:00
Petr Mikheev
c548708a27 Remove Lua package openmw.settings 2022-06-12 00:06:39 +02:00
Petr Mikheev
a70d5831c5 Lua scripts configuration in omwaddon 2022-06-05 01:36:39 +02:00
uramer
70eacbbefc onObjectActive and onItemActive Lua engine handlers 2022-05-20 19:27:21 +00:00
elsid
215b46503c
Support rendering for navmesh update frequency as a heatmap
Useful when need to find tiles with high number of updates.

Add debug Lua package with new functions to toggle render mode and set navmesh
render mode.
2022-05-17 01:54:20 +02:00
cody glassman
04843fed6d moddable post-processing pipeline 2022-05-15 10:03:58 -07:00
Petr Mikheev
88d09c336c Lua console 2022-04-21 21:57:07 +02:00
Petr Mikheev
51845e9553 Rendering raycasts in Lua 2022-04-11 23:36:54 +02:00
Petr Mikheev
a65f8ebbc6 Reorganize delayed Lua actions 2022-04-11 22:19:51 +02:00
Benjamin Winger
21ffbcc4b4 Lua i18n updates 2022-04-10 07:57:02 +00:00
uramer
67879bac55 MR feedack 2022-02-26 17:01:46 +01:00
uramer
e092ee2624 Document the Lua Image widget, add UI texture resources 2022-02-25 18:18:26 +01:00
Petr Mikheev
47c37e5849 Lua command object:activateBy(actor) and handler onActivate 2022-02-01 23:42:56 +00:00
Petr Mikheev
a182fdeea1 Permanent storage for Lua data 2022-01-11 11:21:03 +01:00
Petr Mikheev
0f246e7365 Use a separate instance of Lua i18n for every context 2022-01-02 09:58:51 +01:00