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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-26 18:35:20 +00:00

1138 Commits

Author SHA1 Message Date
Evil Eye
ac9378fa08 Replace Skill::mIndex with Skill::refIdToIndex 2023-07-13 18:55:21 +02:00
psi29a
a755fa0f34 Merge branch 'cleanup_includes' into 'master'
Cleanup includes

See merge request OpenMW/openmw!3203
2023-07-09 10:15:09 +00:00
psi29a
29ffc2840e Merge branch 'fix_7448' into 'master'
Fix #7448 (onConsume don't work after loading a save if inventory wasn't accessed from Lua)

Closes #7448

See merge request OpenMW/openmw!3194
2023-07-08 12:36:52 +00:00
elsid
f6fce5ee15
Cleanup includes 2023-07-08 11:28:56 +02:00
psi29a
8a33edd64a Merge branch 'cleanup_includes' into 'master'
Cleanup includes

See merge request OpenMW/openmw!3191
2023-07-03 16:01:48 +00:00
Petr Mikheev
e3fa3a3712 Fix 7448 (onConsume don't work after loading a save if inventory wasn't accessed from Lua) 2023-07-03 02:13:41 +02:00
elsid
05a42a1816
Cleanup includes 2023-07-01 13:52:09 +02:00
elsid
6e8dcc16c6
Use settings values for Game settings 2023-07-01 00:59:35 +02:00
Evil Eye
abcebd49d2 Allow for more than 8 attributes 2023-06-19 20:41:54 +02:00
Evil Eye
bac6777fae Reduce the number of magic numbers 2023-06-18 16:21:06 +02:00
psi29a
807893eb45 Merge branch 'clickbait' into 'master'
Mostly dehardcode skills

See merge request OpenMW/openmw!3112
2023-06-15 07:03:13 +00:00
Evil Eye
da4e04522b More closely replicate Morrowind.exe's locks 2023-06-08 20:10:32 +02:00
jvoisin
583a0b4d04 Apply jvoisin's suggestions 2023-06-08 18:35:53 +02:00
Evil Eye
65b22975c9 Remove SkillEnum 2023-06-08 18:35:50 +02:00
Evil Eye
72f8f9d1ad Replace remaining skill indices in NpcStats 2023-06-08 18:35:49 +02:00
Evil Eye
28025e84f7 Replace more instances of ESM::Skill::Length 2023-06-08 18:35:48 +02:00
Evil Eye
47c1569961 Use RefId key for NPC skills 2023-06-08 18:35:48 +02:00
Evil Eye
6b7e7acd16 Replace a number of incorrect index types 2023-06-03 16:30:35 +02:00
Evil Eye
a5bb6c7d8d Use std::array in NPDTstruct52 2023-06-03 13:27:45 +02:00
Evil Eye
7be005c9a5 Use std::array in CLDTstruct 2023-06-03 11:58:09 +02:00
Evil Eye
8a474b9807 Use std::array in RADTstruct 2023-06-03 10:45:32 +02:00
psi29a
8e3e351015 Merge branch 'hide_ptr_registry' into 'master'
Make WorldModel a front-end for PtrRegistry

See merge request OpenMW/openmw!3087
2023-06-01 09:32:57 +00:00
psi29a
27a879de9a Merge branch 'tree_and_furniture' into 'master'
Load ESM4::Tree and ESM4::Furniture

See merge request OpenMW/openmw!3040
2023-06-01 09:15:46 +00:00
elsid
9012207e32
Make WorldModel a front-end for PtrRegistry 2023-05-31 21:44:27 +02:00
Petr Mikheev
1b669db017 Load ESM4::Tree and ESM4::Furniture 2023-05-29 18:47:27 +02:00
Evil Eye
9c60a6fa4d Replace sSkillNameIds with ESM::Skill::mName 2023-05-29 17:56:14 +02:00
elsid
ce91784085
Move Ptr registry into a separate type
There is no dependency on the rest of the WorldModel state.
2023-05-28 13:04:17 +02:00
Mads Buvik Sandvei
410e8b100a Elsid comments 2023-05-23 19:30:29 +02:00
Evil Eye
5491512905 Use string_view in more places and reduce the number of empty string literals 2023-05-21 16:39:32 +02:00
Petr Mikheev
c8056f6561 Hide ESM4 LOD objects and markers 2023-05-18 02:10:39 +02:00
florent.teppe
1cf0cd5628 moved mwworld/cellutils.hpp -> esm/util.hpp 2023-05-12 22:05:54 +02:00
Petr Mikheev
86fce41a39 Keep refnum when moving objects to/from inventory (#6148) 2023-05-07 17:19:44 +02:00
elsid
0601d7213e
Remove ESM::RefId::sEmpty
This variable is only required to return empty RefId as const reference. There
is no point in doing so for a type cheap to copy.
2023-04-26 21:15:16 +02:00
Petr Mikheev
f1beaa7b8c Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
Petr Mikheev
227a993b94 Remove createRecord functions from World because the only forward the argument to ESMStore that can be used directly. 2023-04-20 21:45:49 +02:00
florent.teppe
53cc9f3614 functions return reference instead of ptr
because the function can never return an nullptr, we return a reference.
2023-04-20 15:55:40 +02:00
Petr Mikheev
16845aa38e Reorganize ESM4 MWClasses; Add tooltips that are needed for activation. 2023-04-20 01:47:16 +02:00
Petr Mikheev
693e3f0081 Hide ESM4 markers 2023-04-09 19:08:21 +02:00
Petr Mikheev
ff774d6406 Load more ESM4 records 2023-04-09 18:52:11 +02:00
Evil Eye
d4cbef6365 Fix cell refid issues 2023-04-06 12:52:52 +02:00
florent.teppe
3f678c3b0a Dest Door and teleport use ESM::RefId
This changes a lot of files as a consequence.
Still buggy, moving to exterior doesn't bring to the right place yet
coc "seyda neen" doesn't work. SO I broke somehting when fetching a cell from a name
2023-04-03 14:16:03 +02:00
Petr Mikheev
4fd07cb58d Implement MWWorld::Class::isItem(ptr) and remove a hacky MWLua::WorldView::isItem. 2023-03-26 03:38:40 +02:00
Evil Eye
0b0f02d08b Remove redundant lookup 2023-03-19 10:42:19 +01:00
elsid
dfcea389be
Add helper functions for string comparison to RefId 2023-03-03 00:39:55 +01:00
Evil Eye
f5c5ebc1dc Prevent consumption of ingredients that don't have a first effect 2023-02-18 15:30:02 +01:00
elsid
b5ec584be2
Replace ESM::RefId::sEmpty by default constructed RefId where possible
Static const is only required to provide a reference or a pointer when it is not
possible with default constructed temporary.
2023-02-18 01:07:15 +01:00
elsid
996153f78d
Convert RefId to class 2023-02-15 23:20:44 +01:00
florent.teppe
486d15b19e moved light common to its own file
moved esm4light to it's own file
2023-02-07 16:29:17 +01:00
florent.teppe
a71a86e64a Load light models in the engine. Doesn't emit light 2023-02-06 20:22:17 +01:00
florent.teppe
1caed2de2a Applies some review comments.
Proper visit for ESM::CellVariant

Fixed MWWorldCell constructor
2023-02-04 17:09:54 +01:00