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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-26 18:35:20 +00:00

1756 Commits

Author SHA1 Message Date
dteviot
c65e7a31e7 Aquatic creatures no longer try to get onto land.
AiWander for aquatic creatures no longer uses path grid points as they're usually on land.
2015-06-21 16:23:40 +12:00
scrawl
c719b7038e Merge branch 'master' of https://github.com/OpenMW/openmw into osg 2015-06-18 15:00:21 +02:00
scrawl
6e5f3339ad Make sure to play IdleSwim when the character is swimming (Bug #2696) 2015-06-17 20:49:01 +02:00
Marc Zinnschlag
5a5c2bb5bc Merge remote-tracking branch 'dteviot/FixRunningInCircles' 2015-06-17 15:56:01 +02:00
scrawl
3663511cdb Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/CMakeLists.txt
	extern/ogre-ffmpeg-videoplayer/CMakeLists.txt
2015-06-16 19:53:41 +02:00
scrawl
5347d407d8 Disallow AiWander fast-forward for water creatures
Pathgrid nodes are usually above the water level, so appearing at a random node would have the creature break out of the water level it's supposed to be constrained to.
2015-06-15 20:13:59 +02:00
scrawl
98a77f68a3 Fix AiWander::fastForward using incorrect pathgrid coordinates when actor recently moved to a new cell 2015-06-15 20:04:36 +02:00
scrawl
f017fd6860 Reduce includes in animation.hpp 2015-06-14 23:13:26 +02:00
scrawl
cad18969e3 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
	apps/openmw/mwmechanics/aitravel.cpp
2015-06-14 16:32:13 +02:00
dteviot
520fbd63c4 simplified pathfinding code.
remove mIsPathConstructed.  Instead call !mPath.empty().
2015-06-14 15:14:02 +12:00
dteviot
bfff84ba8f replaced #include with forward class declaration, as suggested by slaugherfish. 2015-06-14 10:30:55 +12:00
scrawl
d4c45efb2b Remove useless #undef's for windows now that we have NOMINMAX flag 2015-06-12 04:39:44 +02:00
dteviot
cb8ca2f03a Moved logic for building a Sync'ed path from AiCombat to PathFinding.
Is now used by AiFollow, which should fix "running in circles" bug caused when recalc a path and closest way point is the one NPC has just passed.
2015-06-11 18:31:35 +12:00
dteviot
6d7e6cd30c AiTravel logic merged into AiPackage. 2015-06-11 18:28:31 +12:00
scrawl
4c09ecef72 Normalize fixes 2015-06-05 03:41:10 +02:00
scrawl
a0b0ae9bd1 Remove an unused variable 2015-06-04 21:51:24 +02:00
scrawl
78ac37b52a Remove BOOST_STATIC_ASSERT to fix clang warnings 2015-06-04 20:11:40 +02:00
scrawl
4bb3cbf0fb Remove last remains of Ogre 2015-06-03 23:04:35 +02:00
scrawl
b70383d127 Remove last remains of Ogre math 2015-06-03 21:37:21 +02:00
scrawl
2eec0caca0 Remove dependency on Ogre::StringConverter 2015-06-03 19:59:54 +02:00
scrawl
7bacb9418d Various math code ported to osg 2015-06-03 19:41:19 +02:00
scrawl
974fda5bde Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	extern/sdl4ogre/sdlwindowhelper.cpp
2015-06-03 03:18:29 +02:00
scrawl
58ebf57154 Apply a comment that got lost in the endless depths of my git stash 2015-06-02 17:13:30 +02:00
scrawl
de8e5f0db1 Restore projectiles 2015-06-01 21:41:13 +02:00
scrawl
ccd95419e5 Restore various raycasting 2015-06-01 01:57:15 +02:00
scrawl
71bafcb52b Restore head tracking 2015-05-31 18:04:14 +02:00
Marc Zinnschlag
9f0ccdc37a Merge remote-tracking branch 'scrawl/master' 2015-05-31 11:05:43 +02:00
scrawl
a066b24303 Restore WeaponAnimation 2015-05-31 01:07:43 +02:00
scrawl
988a9cad58 getHitContact Head exception fix 2015-05-30 01:41:38 +02:00
scrawl
fd50be0fb8 Restore various gameplay 2015-05-30 01:00:24 +02:00
scrawl
af2f26d04d Particle fixes 2015-05-29 20:45:27 +02:00
scrawl
f4ee805e3b Object animation fix 2015-05-28 15:44:58 +02:00
scrawl
22f01b1232 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/launcher/graphicspage.cpp
	apps/opencs/editor.cpp
	apps/opencs/model/doc/document.cpp
	apps/opencs/view/render/cell.cpp
	apps/opencs/view/render/mousestate.cpp
	apps/opencs/view/render/textoverlay.cpp
	apps/opencs/view/render/worldspacewidget.cpp
	apps/openmw/mwclass/creature.cpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwgui/inventorywindow.cpp
	apps/openmw/mwgui/loadingscreen.cpp
	apps/openmw/mwgui/mapwindow.cpp
	apps/openmw/mwgui/pickpocketitemmodel.cpp
	apps/openmw/mwgui/waitdialog.cpp
	apps/openmw/mwmechanics/combat.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwrender/globalmap.cpp
	apps/openmw/mwworld/physicssystem.cpp
	apps/openmw/mwworld/refdata.cpp
	apps/openmw/mwworld/scene.cpp
	apps/openmw/mwworld/worldimp.cpp
	components/sdlutil/sdlinputwrapper.cpp
	extern/shiny/Main/Factory.cpp
	extern/shiny/Main/MaterialInstance.cpp
	extern/shiny/Main/Platform.cpp
	extern/shiny/Main/ShaderSet.cpp
2015-05-23 20:33:44 +02:00
scrawl
d1b6289cad Don't teleport followers when using teleportation spells 2015-05-22 19:57:02 +02:00
Rohit Nirmal
396fba7fa9 Silence -Wreorder warnings, and remove -Wno-reorder. 2015-05-21 22:46:44 -05:00
scrawl
2235d2978b Restore animation text key handling 2015-05-22 04:36:33 +02:00
scrawl
ccab8cc9a1 Register Player in the PhysicsSystem 2015-05-12 17:40:42 +02:00
scrawl
47758c11cd Readded collision objects and movement physics 2015-05-12 03:02:15 +02:00
scrawl
5abeab21ed Various integer/floating point roll adjustments based on wiki 2015-05-11 16:55:09 +02:00
scrawl
9d86e5b028 GetSpellEffects returns true for active abilities (Fixes #2530) 2015-05-11 16:38:16 +02:00
scrawl
e1f4a7f647 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/openmw/engine.cpp
	apps/openmw/mwgui/mainmenu.cpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwrender/animation.cpp
	apps/openmw/mwrender/debugging.cpp
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/sky.cpp
	components/nif/nifkey.hpp
	components/nif/nifstream.hpp
	components/nifbullet/bulletnifloader.cpp
	components/nifogre/ogrenifloader.hpp
	libs/openengine/bullet/physic.cpp
	libs/openengine/gui/manager.cpp
2015-05-04 02:41:50 +02:00
Marc Zinnschlag
83a7eea2a9 Merge remote-tracking branch 'scrawl/master' 2015-05-03 09:54:32 +02:00
scrawl
9cf9c2876e Pathgrid rendering 2015-05-02 22:45:39 +02:00
scrawl
bd8f0248f0 Player rendering 2015-05-01 18:21:50 +02:00
scrawl
83c6ba97c0 Disable skinning updates for actors beyond the AI processing distance 2015-04-30 00:10:24 +02:00
Rohit Nirmal
997347b01e Silence -Wreorder warnings. 2015-04-28 18:48:02 -05:00
scrawl
0ff7b2ff11 MechanicsManager, frame update 2015-04-25 15:19:17 +02:00
scrawl
a3417a9c49 CharacterController compiles 2015-04-25 01:20:07 +02:00
scrawl
8c810e3620 Move rng to components 2015-04-22 17:58:55 +02:00
scrawl
e49b8fe690 Fix persuasion mechanics using player stats instead of NPC's (Fixes #2475) 2015-04-22 01:17:34 +02:00